>>96094727Here's a classic, pre-identity-era bit of anti-white nonsense perpetuated by a self-admitted conspiracy!
https://forum.rpg.net/threads/the-many-deaths-of-regdar.532957/
Monte Cook boasted about this back in the day, and put it on his blog. It sounds so bad that he even had it purged from web.archive, which has most of his blog (he manually requested purges of certain pages, including this one).
Anyway, the story is that marketing, doing their job, asked for a regular white guy somewhere among the zoo of ludicrous bullshit than 3.X had as their iconic characters. The leftists there added one, but (tee-hee) always portrayed him dying or being useless. Haha! Isn't that great!
This is obviously racial- if you were to go to any of the various media companies that have explicitly stated that they were adding non-whites or replacing whites, and, as an employee, always show their non-white inserts getting killed or punked, you'd be fired and never be able to work again. But because the industry accepts anti-white stuff, none of the participants here were subject to trial by twitter or blacklisting or anything. It just became one of those "aren't we cute edgy Gen X lefties" quips from history.
It's not particularly hard to find anti-white sentiment at D&D throughout 5e, including "guys like me... can't leave fast enough" from Kyle Brink, speaking at least about white guys in high level spots of role playing games, but possibly also about white guys in TTRPGs in general.
It's totally delusional to pretend this isn't there. They literally tell us its there while they do it and claim it's a good thing.
Anyway, it's not about profit. It's about whether they are getting enough politics for their dollar at the moment. If they want to make money again they can just yoink all the weird "I gave the character top scars" artists, stop inserting tons of forced diversity, and have just a few regular white guys anywhere.