Basic Roleplaying vs Savage Worlds - /tg/ (#96070176) [Archived: 175 hours ago]

Anonymous
7/12/2025, 7:34:41 AM No.96070176
bro
bro
md5: 5b88e820d785f77c0fe6b495043afd5a๐Ÿ”
Has anyone here played BRP before I have played little bit of Savage Worlds before but I like percentile based systems a lot and that seems to be what BRP does. I want to run a low fantasy campaign and I like some lethality so that is also something that I am curious about.
Replies: >>96070205 >>96070606 >>96071298 >>96071478 >>96075835 >>96075927 >>96107477
Anonymous
7/12/2025, 7:39:14 AM No.96070205
1674939211
1674939211
md5: dce8bf310b9194c568bb0c325c339119๐Ÿ”
>>96070176 (OP)
The cover and basic overview i read of it makes it look better than savage worlds, only becuase savage worlds is sooooo terrible.

Check out Mythus for a low magic setting and a great feel and system
Replies: >>96078673 >>96079537
Anonymous
7/12/2025, 9:27:14 AM No.96070606
191475
191475
md5: 503598786cf434b3f90916ba3b7fbab4๐Ÿ”
>>96070176 (OP)
BRP isn't really a game it's a toolbox
what you want is mythras/runequest
Replies: >>96074528 >>96093870 >>96094150
Anonymous
7/12/2025, 12:58:53 PM No.96071298
>>96070176 (OP)
BRP is much more lethal than savage worlds. I can also recommend mythras for the combat adjustments. They add a lot to the game, and the imperative version is free. All of mythras and BRP are compatible as well.

Keep in mind that even high end players can and will struggle to "low level" enemies if they are played smartly. Guy in heavy armor? Grapple him and pull him down so weakpoints can be hit easier. Have ranged characters play keep away. etc.
Anonymous
7/12/2025, 1:53:06 PM No.96071478
>>96070176 (OP)
Depends on what you want, really.
SW is honestly a better system if you want pulpy stuff. If the core of your games are stuff like "I kick in the door and throw a little stick of dynamite at the horde of vampire nuns" and other over the top action heavy stuff? Savage Worlds is better than BRP.

If you want to play ANY other style of game? BRP is a better system. Anybody who argued that BRP handles pulpy, combat heavy absurdity game better is just flat out wrong.

If you are looking for generic system for games in general, keep in mind you want to get some kind of flavored setting splat because creating shit while cloth with the CRB is tedious no matter what you get if you don't have solid points of reference.

That said, if you are looking for a generic system in general, I would recommend Genesys over either BRP or SW.
Anonymous
7/12/2025, 10:26:24 PM No.96074528
>>96070606
op here is mythras tied to a specific setting or can it be used for a full homebrew world?
Replies: >>96074703 >>96075018 >>96088466
Anonymous
7/12/2025, 10:57:32 PM No.96074703
>>96074528
Itโ€™s got various settings. Core books are generic.
Anonymous
7/12/2025, 11:40:18 PM No.96075018
>>96074528
It's got an implied bronze/iron age setting but it can do most anything I think. I've mostly used it for "normal" fantasy campaigns with some rules stolen from Mythras Classic Fantasy. I consider it close to a toolbox, but not as unfocused as BRP.
Anonymous
7/13/2025, 1:43:10 AM No.96075835
>>96070176 (OP)
BRP is the most solid system there is.
Replies: >>96076010
Anonymous
7/13/2025, 1:58:12 AM No.96075927
>>96070176 (OP)
BRP is worth getting system mastery in, Savage Worlds is kinda of a beer & pretzel game
Anonymous
7/13/2025, 2:11:20 AM No.96076010
>>96075835
It's okay. Genesys is better though.
Replies: >>96076878 >>96079663 >>96094137
Anonymous
7/13/2025, 5:37:48 AM No.96076878
GitsNIIasAA3ERN
GitsNIIasAA3ERN
md5: f1b0fd5781907c853959c6efbf80e5ba๐Ÿ”
>>96076010
i played genesys and the dice mechanic was cool but so many parts of the system were mid or broken
and it was too easy for the PC's most of the time and the wound table was long and boring and did nothing a lot of the time, i thought i was going to dismember some motherfuckers by dealing a lot of damage with a vibro axe

combat really felt similar levels of floaty to D&D and not really solid
Replies: >>96077667 >>96077886
Anonymous
7/13/2025, 8:38:14 AM No.96077667
>>96076878
>I thought I was going to dismember some mother fuckers with a vibro axe
To be fair, you absolutely do that to minions.
Also, I frequently notice people using critical injuries incorrectly with the system. Melee should be pretty common to give people critical injuries, that's the main draw of it.
For every existing critical injury on a PC, you add +10 to injury roll. The lower injuries have pretty trivial effects however, and this is where the fuck up happens, just because the negative effect of the injury goes away, that wound does not. Wounds NEVER go away until you perform a successful medicine check at the difficulty level of that wound to get rid of them and you can only remove ONE wound per in game week. You have to say what wound you are treating when you make the check and if you fail, you don't remove that wound and cannot try to remove any other wound until next week.

A lot of GMs have people get knocked prone or something trivial the lower end and when the PC stands up they assume the wound is gone since the negative effect is. No, it isn't. The PC isn't bothered by it anymore, but it's still there until treated and still adding to that +10 to the injury roll table. Those little wounds add up fast as hell and the game becomes way more lethal when played RAW.
Replies: >>96077941
Anonymous
7/13/2025, 9:38:23 AM No.96077886
>>96076878
>Combat felt floaty
Honestly, I got no idea what the hell that even means.

Can someone explain this to me? I know what it means in terms of video games where there isn't any sensation of weight in regards to character animations, hit reactions, etc. but in a non-visual medium like table top RPG that just seems odd.

Does he mean the combat didn't feel lethal enough? If so, that's fair because shit rarely outright kills a fresh character in Genesys and it takes work, however, once the wounds stack up (which can happen quick) you are a cunt hair away from death constantly. D&D has stuff that can outright kill you pretty standard if the DM is putting level appropriate encounters and traps around (published adventures are dog shit at lethality) as well.
Anonymous
7/13/2025, 9:56:04 AM No.96077941
>>96077667
>wound you are treating when you make the check and if you fail, you don't remove that wound and cannot try to remove any other wound until next week.
sounds like they tried making the game boring to play on purpose
Anonymous
7/13/2025, 1:57:18 PM No.96078673
>>96070205
>only becuase savage worlds is sooooo terrible.
?
how?
Replies: >>96079457 >>96083404
Anonymous
7/13/2025, 5:21:04 PM No.96079457
>>96078673
Yeah exactly.
How could anyone look at something like that and think wow thats a game i'd want to play?
Replies: >>96079537
Anonymous
7/13/2025, 5:37:30 PM No.96079537
>>96070205
>>96079457
Nah, Savage Worlds is cool. You're just a contrarian faggot.
Replies: >>96081058 >>96083404
Anonymous
7/13/2025, 6:00:06 PM No.96079663
>>96076010
Genesys is worse in every way imo, and I've run both.
Replies: >>96091325
Anonymous
7/13/2025, 9:41:52 PM No.96081058
>>96079537
No, its combat centric system with very little function for say jet fighter/space fighter movement or non combat systems
Ranges as written are short for modern conflict and basicly make long range missile or rail gun combat non existent.
It doesnt scale well for truly massive horrors, savage rifts shows this fault best
The crit system is to forgiving.

The system is functional but its depth is shallow at best and falls apart with theater of the mind style gamers

But yeah anyone that isnt thrilled with it is just contrarian or a "hater". No possible way ita just not universally loved by all.
Replies: >>96081446 >>96082191 >>96083539
Anonymous
7/13/2025, 10:33:20 PM No.96081446
>>96081058
tl;dr bennies are fake and gay
Replies: >>96082097
Anonymous
7/13/2025, 11:51:42 PM No.96082097
>>96081446
Facts
Anonymous
7/14/2025, 12:04:01 AM No.96082191
>>96081058
Oh my God it can't do jet fighters? Well, obviously it is a trash system, I'll make to sure to never play another game. How could they omit the ever important jet fighters combat that every single ttrpg needs?
Replies: >>96082255
Anonymous
7/14/2025, 12:11:47 AM No.96082255
>>96082191
Nigga, what I want in a system and you want is diffrent.
SW is boring, short ranged and only really shines for pulp bullshit.
I dont play that , thus to me it sucks.
You are welcome to enjoy it and its White knight settings they make for it.
I find it crap. Its not crunchy, its not engaging and I dont like it.


Tell me what is it best for and how are its mechanics better than anything else for that function or setting
Replies: >>96083579
Anonymous
7/14/2025, 1:45:01 AM No.96083022
I genuinely believe it's always the same guy sperging everytime SW is mentioned anywhere in the board
Replies: >>96083079
Anonymous
7/14/2025, 1:52:20 AM No.96083079
>>96083022
Except none of our writing patterns are even remotely close. But lets ask you

What does SW do better and any other system mechanically the makes the setting or use function actually better?
Replies: >>96083121
Anonymous
7/14/2025, 1:58:22 AM No.96083121
>>96083079
It just works
Replies: >>96083293 >>96083404
Anonymous
7/14/2025, 2:17:46 AM No.96083293
344
344
md5: 19a6f96fa62ddc58fc08ef03a3d339e6๐Ÿ”
>>96083121
Ok todd
Anonymous
7/14/2025, 2:37:11 AM No.96083404
offical_rpg_tier_list_2024
offical_rpg_tier_list_2024
md5: 1d896745ef208d0494ef7c50d1baeab4๐Ÿ”
>>96078673
>>96079537
>>96083121
Yeah Savage Worlds is mediocre at best. PEG has some shills that check the archives every so often for when the system is mentioned, so that they can reply to the thread while it's still up. They'll likely be here shortly. Savage Worlds has already had some glaring flaws that are pointed out in every thread that PEGshills dismiss as "bullshit" without actually talking about why it's wrong.

They ignore the fact that the skill system is wildly unbalanced.
They ignore the fact that the skill list is simultaneously woefully incomplete and wildly generic.
They ignore the fact that loads of edges are trap options, and loads of archetypes (like ranged combat) lack higher level options.
They ignore the fact that some of the gun damage scores are OBJECTIVELY wrong (see: AK47 and Garand)
They ignore the fact that the vehicle rules are shit, and you can get hit by a missile and get flung TOWARD the blast as likely as the other direction.
They ignore the fact that the social combat rules are AIDS.
And much more.

The best part is some of the unreal cope that PEGshills try to apply to, for example, the OBJECTIVE flaw that an AK47 deals more damage than an M1 Garand despite firing a LESS powerful cartridge. Such as:
>>55050364
>b-b-but it makes sense because AK47 is meant for a different genre where people have kevlar and in WW2 they didn't.
Okay and? This is a GENERIC system meant for cross-genre play among other things. So I cannot use an M1 Garand in my modern game because it will no longer be realistic? Please say so faggot.
>>55582471
>>55059615
>b-b-b-but it's pulp and most people don't know anything about guns!
Again, not a fucking argument. Nothing about "it's pulp!" implies that the gun rules should be wildly unrealistic. If the game is going to go into detail about guns, then those rules should at least be somewhat realistic. Otherwise, don't go beyond "pistol, revolver, submachine gun, assault rifle, shotgun." That simple.
Replies: >>96083489 >>96086249 >>96086616 >>96086654 >>96091219 >>96094138 >>96094806
Anonymous
7/14/2025, 2:48:58 AM No.96083489
>>96083404
Your picture is shit, rifts and mechwarrior are god tier
Anonymous
7/14/2025, 3:01:22 AM No.96083539
>>96081058
>Vehicles and Range
it absolutely can do these thought the rules are tucked away in some obscure places. Sci-Fi companion fixed vehicles with the heavy metal sub system. As for range the Extreme range mod is 4x long range. So for a 5.56 rifle extreme range tops out at 384 inches which converted to real world units gives us a max range of 768 yards. This is pretty accurate to real life and far beyond any typical engagement range either table top or theater of mind. There still is the issue of the game being written by no guns with funky stats (see shotguns) but the system is so easy to work with anyone with more than 4 brain cells can plugin better stats without any trouble. Savage Worlds is basically GURPS light, its a nice toolkit where the GM is gonna be expected to piece things together and collect gear / rules / edges from the various books out there. However unlike GURPS this is actually an achievable goal and doesn't lead to GM burn out. As an aside I would absolutely kill to see an IP counter again, I've got good money the sperg is here with us right now.
Replies: >>96083562
Anonymous
7/14/2025, 3:05:32 AM No.96083562
>>96083539
>As an aside I would absolutely kill to see an IP counter again
Forgive the ignorance, whats an IP counter...intellectual property counter?
Replies: >>96083598
Anonymous
7/14/2025, 3:08:16 AM No.96083579
>>96082255
>The system is only good for the thing it was designed for and I don't like it!
>Therefore it's a bad game!
Okay retard. Is Call of Cthulhu a bad game because I don't like horror and can't run a Mad-Max game with it?
Replies: >>96083589 >>96086448
Anonymous
7/14/2025, 3:11:02 AM No.96083589
>>96083579
Is call of cthulhu a universal system being pushed as the answer to all game needs?
Replies: >>96083673
Anonymous
7/14/2025, 3:13:49 AM No.96083598
>>96083562
IP address counter. Before gook mook fucked it you could see the number of unique IPs that posted in a thread. It was an easy way to tell if some one was same fagging as you get a lot of responses but the number of unique posters didn't go up.
Replies: >>96083644
Anonymous
7/14/2025, 3:22:32 AM No.96083644
>>96083598
Gotcha
Anonymous
7/14/2025, 3:27:57 AM No.96083673
>>96083589
Ah yes. I, too, am stopped on the street by strangers telling me to burn my other books, for the messiah has returned and his name is Savage Worlds!
Oh, wait, that doesn't happen. It's never happened. In fact, we can't talk about it here because your schizo ass ruins every fucking thread.
Replies: >>96083744
Anonymous
7/14/2025, 3:45:46 AM No.96083744
>>96083673
System sucks
Suck it
Replies: >>96083768
Anonymous
7/14/2025, 3:50:34 AM No.96083768
>>96083744
Nope, still wrong.
Anonymous
7/14/2025, 2:04:57 PM No.96086249
>>96083404
>Call of Cthulhu in god tier
>Runequest in shit tier
โ€ฆWhy? Theyโ€™re both BRP. Does the fantasy setting really change things all that much?
Replies: >>96086639 >>96086718 >>96111460
Anonymous
7/14/2025, 2:56:37 PM No.96086448
>>96083579
CoC7e is basically a universal system because it's BRP which is a universal system. So your example is wrong because you absolutely can use CoC to run a nonhorror Mad Max game with no relation to cthulhu shit at all.

Btw, NTA but Savage Worlds sucks to me. The "bennie" system is so fucking stupid it's unreal.
Anonymous
7/14/2025, 3:30:05 PM No.96086616
>>96083404
>AK47 deals more damage than an M1 Garand
yeah that's how it goes
everyone knows that
AK47 deals a lot of damage but is not as accurate
Replies: >>96092179
Anonymous
7/14/2025, 3:35:17 PM No.96086639
>>96086249
Itโ€™s a bait image. D20 modern being in ok tier should have clued you in.
Anonymous
7/14/2025, 3:40:06 PM No.96086654
just wanted you guys to know
my name is Official RPG Tier and >>96083404 is not my list
Anonymous
7/14/2025, 3:50:22 PM No.96086718
>>96086249
Never playerd RQG? Its a mess, specially compared to stuff like mythras or even the older stormbringer. Its shit at what makes d100 great (simplicity and fast character creation), unbalanced as hell (d100 problems in general, but RQG even more) and formated like an intern than had a few days to do so.
Anonymous
7/14/2025, 7:23:21 PM No.96088466
>>96074528
Mythras Imperative is setting agnostic as well as free in pdf form.
https://thedesignmechanism.com/mythras-imperative/
Replies: >>96093870
Anonymous
7/15/2025, 12:02:10 AM No.96091219
>>96083404
>that pic
might as well just say "I'm just shitposting, please rape my face" at that point.
Anonymous
7/15/2025, 12:12:48 AM No.96091325
>>96079663
The only people that hate on Genesys over other generic systems either didn't play/run it or were too retarded to play/run it.
Replies: >>96092076
Anonymous
7/15/2025, 1:58:10 AM No.96092076
>>96091325
Name any single thing Genesys does objectively better than BRP.
Replies: >>96092145
Anonymous
7/15/2025, 2:09:07 AM No.96092145
>>96092076
Not having a binary pass or fail system
The system itself encourages players to contribute to the varied outcome of the dice narratively instead of it just being a GM affair

Those two things alone make it better than most systems. BRP works, it's not a shit system or anything, however, fundamentally BRP is a game with a clearly established system for players to know whether the pass/fail any given check so it moves forward fast. That's a good thing because spending time on a system to just find out a pass/fail result is pretty fucking boring and BRP is positively brain dead easy once you understand it so even newbies can get back to story based tomfoolery with minimal system interaction. That's the goal with it, it's a system that doesn't want you to spend time with it.
Replies: >>96095649
Anonymous
7/15/2025, 2:14:12 AM No.96092179
>>96086616
>AK47 deals a lot of damage but is not as accurate
Completely wrong.
.30-06 cartridge is objectively more powerful than 7.62x39mm.
Also nothing in the system has anything to do with "accuracy," you'd have to look to GURPS for that (a far better system btw, when it comes to guns, but also in general). But even if it did, you're also wrong. M1 Garand has like 2-3 MOA, AK-47 has like 2-4 MOA. Barely a difference. Stop bringing up "muh accuracy" like this is a video game. That's how you get objectively stupid shit like the Savage Worlds shotguns which give the d20 equivalent of a +8 to hit.
Replies: >>96092275 >>96094635
Anonymous
7/15/2025, 2:28:49 AM No.96092275
>>96092179
SW runs on bullshit movie and video game logic. You expecting it to not operate like it is running on that logic makes you the retard here, anon.
>This shotgun has a ten foot rape radius
>This bolt action rifle is more accurate and powerful than a semi-auto rifle
>The revolver does more damage than the semi-auto in the same caliber
This is bullshit video game/action movie logic. You are playing the Michael Bay system while expecting a Kubrick system.
Anonymous
7/15/2025, 7:52:38 AM No.96093870
>>96070606
>>96088466
Why do they exclusively use women on the covers?
Replies: >>96094095 >>96094150 >>96094153
Anonymous
7/15/2025, 9:09:54 AM No.96094095
Screenshot_20250715_000920_Samsung Notes
Screenshot_20250715_000920_Samsung Notes
md5: 4a167d3e3a09a5eb6cb47755cfd35f0c๐Ÿ”
>>96093870
Sex sells
Anonymous
7/15/2025, 9:22:40 AM No.96094137
>>96076010
I want to try Genesys, but whenever I try to read the PDF, my eyes just slide off the page
Anonymous
7/15/2025, 9:22:46 AM No.96094138
>>96083404
>Any d20-system based game above Shit Tier
>Any edition of D&D above Shit Tier
>Ryuutama and Rifs not in God Tier
>Warhammer FRP below OK tier
That tier list is so bad, I don't think you actually play games. You only spew shit to rile up people with real taste.
Replies: >>96100419
Anonymous
7/15/2025, 9:26:28 AM No.96094150
images (6)
images (6)
md5: f531baf336a17a47b326884947648ad8๐Ÿ”
>>96093870
>>96070606 is a remake of the original Runequest cover
Anonymous
7/15/2025, 9:28:19 AM No.96094153
1678965400835669
1678965400835669
md5: 6aa2194c45cbf18335baafe4c0171a43๐Ÿ”
>>96093870
Mythras was originally Runequest 6, and the cover is a callback to the original 1978 Runequest aka the first BRP game. It gets referenced from time to time, so they're just playing off that.
Replies: >>96095602
Anonymous
7/15/2025, 11:41:36 AM No.96094635
>>96092179
you are wrong and clearly don't know what you are talking about
probably a guntuber obsessed idiot who thinks shooting soda jugs is an accurate test
Anonymous
7/15/2025, 12:28:29 PM No.96094806
>>96083404
I agree with Call of Cthulhu and Traveller, disagree with like, everything else.
Also how the FUCK is Fatal not in cancer tier. It is worse than any of the games in cancer tier by a mile, objectively.
Anonymous
7/15/2025, 3:21:00 PM No.96095602
>>96094153
>old is good and awesome and epic and SOVL
>new is BAD and SHIT and GAY and SOULLESS
Replies: >>96116934
Anonymous
7/15/2025, 3:28:54 PM No.96095649
>>96092145
>Not having a binary pass or fail system
Neither does BRP (success levels).
>The system itself encourages players to contribute to the varied outcome of the dice narratively instead of it just being a GM affair
Not an objective quality or drawback. Narrative systems and mechanics are very subjective in their appeal. Some people hate not having clear outcomes and rules for the outcomes.
>That's a good thing because spending time on a system to just find out a pass/fail result is pretty fucking boring and BRP is positively brain dead easy once you understand it so even newbies can get back to story based tomfoolery with minimal system interaction.
You say BRP is boring because it doesn't get in the way, and say this is bad because it encourages "story based tomfoolery with minimal system interaction", but just before that you cited Genesys having a narrative system of outcomes with minimal system interaction is a good thing. Pick one.
Replies: >>96096314
Anonymous
7/15/2025, 5:25:37 PM No.96096314
>>96095649
No.

I said BRP is boring because it's a static pass/fail system.

I said BRP kind of acknowledges this by making it incredibly easy to understand and speeding up gameplay as a POSITIVE quality of the system.

So, I will say again. BRP is NOT a shit system, it plays fast, makes checks easy to understand, has the players known if it is a pass or fail check without consulting the GM, and is simple enough someone with zero knowledge of it can run a pre-con character competently after 10 minutes of play.

Genesys is a better overall system because it's system also has players understand if they pass/fail without a GM telling them, has them know success rates and how to build a dice pool with the GM saying "That's an average check with a set back because it's dark", and it encourages narrative story building from the dice with player participation getting them into the game more. Genesys is ABSOLUTELY more of a bitch to teach initially though. When a player sees they performed a successful attack against a guy in cover and they can give a boost die to an ally, you have to teach them to answer "what changed to cause your ally to get that boost? Something situational happened that they are exploiting. What was it?" it can be as simple as the guy who was hit reeled backwards breaking cover a bit, but you don't just hand out a die because that's an option.

This collaborative story crafting is at the heart of the system and when the table knows how it running, Genesys is one of, if not THE, best systems you can play.
Replies: >>96098597
Anonymous
7/15/2025, 10:16:09 PM No.96098597
>>96096314
Why isn't genesys more popular? Not that BRP is all that popular, either.
Replies: >>96098878 >>96098906 >>96099949
Anonymous
7/15/2025, 10:49:19 PM No.96098878
>>96098597
Nothing is popular outside of D&D and Pathfinder really. Even shit that is known outside of tabletop like Shadowrun, Cyberpunk, and World of Darkness is some fringe stuff.
Generic systems are a fringe of a fringe and having ANY additional barrier to entry, in this case propietary dice, makes it even more fringe.

Couple that with a dry as fuck release schedule after Asmodee acquired FFG and Edge Studios got made AND the system being outright abandoned to make something without proprietary dice (Arkham Horror RPG) and it's honestly shocking it has any discussion at all.
Replies: >>96099949
Anonymous
7/15/2025, 10:52:55 PM No.96098906
>>96098597
May not count for much but CoC/BRP is the biggest system in Japan. It overtook PF then 5E a few years ago.
Replies: >>96099687
Anonymous
7/16/2025, 12:13:19 AM No.96099687
>>96098906
CoC has been pretty consistent in being the most popular table talk game in Japan for decades. That said, it's a very small market in Japan in general.
Replies: >>96099710
Anonymous
7/16/2025, 12:17:44 AM No.96099710
>>96099687
To be more accurate, it's officially been the most popular RPG for 15 years but unofficially longer than that.
Where people may use D&D to reference playing RPGs in general (like how people referred to all video games as Nintendo), Call of Cthulhu is what people use as a blanket statement for playing RPG stuff.

Even then there has only been around 200,000 books sold in Japan with 60,000 coming from 7th edition alone.
Anonymous
7/16/2025, 12:39:43 AM No.96099903
I played Runequest/CoC/BRP almost exclusively from 78-92. I have vowed to never play that system again because it's done. Stick a fork in it. There's nothing new or interesting about it.

I've done "realistic" systems that all fall apart because they can't balance realism and fun.

These days, fast "Hollywood bullshit" action is what our group wants. Savage Worlds has a ton of flaws, but no more than any other system. But it scratches our gaming itch this decade. In 5 years I fully expect to be on to something else.

But for the BRP vs SWADE question, BRP at its core was an attempt to do a more rational version of DnD in the 70s via RQ and BRP inherited the assumptions of 70s design with a bit of early 80s chrome.

SWADE is a role playing extension of a fast and fun miniatures game (what other game came from similar origins.?) of the late 90s and reflects design philosophy of that era, with a bit of 21st century chrome bolted on.

Use the one that matches your Playstation and makes you happy.
Replies: >>96100103 >>96108253
Anonymous
7/16/2025, 12:46:44 AM No.96099949
>>96098597
>>96098878
I don't think that the whole propriatary dice game thing went as well as they thought it would.

FFG Star Wars sold because of brand recognition. People bought it because it was Star Wars, not for the system. When they went generic, I don't think it sold anywhere near as well as they thought it would.

Coupled with the proprietary dice being harder and harder to find, its kind of a sinking ship.
Replies: >>96100103 >>96100117
Anonymous
7/16/2025, 1:12:16 AM No.96100103
>>96099903
The strongest trait of BRP is you can hack the everloving fuck out of it and it refuses to break. You can make pretty much any game you want with it and even change the dice engine pretty easily if you don't like percentiles.

>>96099949
Not to mention how much harder proprietary dice make online play.
Replies: >>96100136
Anonymous
7/16/2025, 1:15:10 AM No.96100117
>>96099949
The sad thing is the proprietary dice that the system is built on is a massive upgrade in terms of game mechanics compared to a standard number based system but it is just flat out off putting to players.
Anonymous
7/16/2025, 1:18:08 AM No.96100136
>>96100103
>Makes online play harder
Yeah, that's horseshit. Dice rollers have been out since the thing launched and are free to use. Online play is dramatically easier than IRL physical component play with luddites as a result.

I'm good, I grabbed 8 packs of dice because I wanted to make damn sure I had enough for a group, but I'm definitely in the minority there.
Anonymous
7/16/2025, 2:04:09 AM No.96100419
>>96094138
>muh Ryuutama
End your life LMAO
Replies: >>96106230
Anonymous
7/16/2025, 9:16:44 PM No.96106230
>>96100419
B-b-ut it has cute Japanese art! it must be perfect and based and awesome!
Anonymous
7/16/2025, 11:18:51 PM No.96107477
Sauron's_Destruction
Sauron's_Destruction
md5: 23a9c1de0638fbe59f05dd585e2e003d๐Ÿ”
>>96070176 (OP)
I'm running a Mythras campaign. My players are (almost) all D&Ders who have only played 5e but they've adapted pretty well to it. I like the d100 skill system because of its more gradual advancement and the fact that it doesn't straightjacket character concepts by means of "class." The combat system is fun, too - before starting the campaign we did some combat-only "gladiatorial games" just to get a feel for it.

I'm running a "post-LOTR" campaign in which the players are Easterlings released from captivity after the Battle of the Morannon by the victorious Westrons, and have to make the perilous journey back to their homeland only to find that the destruction of their army and the death of their God has left their home city in political and social crisis. Going well so far.
Anonymous
7/17/2025, 12:48:41 AM No.96108253
>>96099903
>Savage Worlds has a ton of flaws, but no more than any other system.
It has far more flaws than GURPS does.
It has far more flaws than B/X does, which is almost a flawless game.
It has far more flaws than Traveller, which struggles somewhat with its economic system but is otherwise solid.
It has far more flaws than ACKS, which is an unparalleled game when it comes to running a true campaign that has characters become part of the world and truly invested in it.
It has far more flaws than Apocalypse World, which works excellently as a Firefly-cast-in-Mad-Max drama simulator, very challenging to run but very rewarding if you do it right. It's also the only good PbtA game, being the original.
Replies: >>96109785 >>96110513 >>96110866 >>96111207 >>96111473
Anonymous
7/17/2025, 4:39:32 AM No.96109785
>>96108253
>It's also the only good PbtA game
Nope. Not even it is good.
Replies: >>96117114
Anonymous
7/17/2025, 6:59:30 AM No.96110513
654
654
md5: c1da1cd08b9d423724fe8ba91c01ba28๐Ÿ”
>>96108253
>B/X does, which is almost a flawless game.
Replies: >>96117114
Anonymous
7/17/2025, 8:20:06 AM No.96110866
>>96108253
Oh man, this is the most retarded post on this retarded board.
Replies: >>96117114
Anonymous
7/17/2025, 9:59:38 AM No.96111207
>>96108253
>it's that retard again
it's all so tiresome
Replies: >>96117114
Anonymous
7/17/2025, 11:19:06 AM No.96111460
>>96086249

No he is right, I've gm:d Runequest and it is actually hot garbage. The damage and hit location system alone makes the combat system disintegrate the second it interacts with players. A normal dude with a tower shield is a 10x bigger threat than a by-the-books chimaera, because the Chimaera will INSTANTLY have its limb cribbled by a player and then death spiral into oblivion. It is actually SO SHIT for long term enjoyment
Anonymous
7/17/2025, 11:21:47 AM No.96111473
>>96108253
>ACKS, which is an unparalleled game when it comes to running a true campaign that has characters become part of the world and truly invested in it.
LOL
you mean "if your idea of a game is masturbating to nonsensical spreadsheets".
Replies: >>96117114
Anonymous
7/18/2025, 3:02:54 AM No.96116934
james version
james version
md5: 2fd3c41c28cb7d775f8244f675004e4b๐Ÿ”
>>96095602
Yeah but it was the only pic I had that showed different covers together
It's kinda right though
GWS brought the third edition of RQ to the UK and referenced the cover too
Anonymous
7/18/2025, 3:43:01 AM No.96117114
>>96110513
Name a flaw? Name two?

>>96109785
No, Apocalypse World is pretty good. Name a better storygame.

>>96111207
Not an argument.

>>96110866
https://en.wikipedia.org/wiki/Ad_hominem

>>96111473
Not what ACKS is at all. I bet you think you need algebra to play GURPS, too, faggot, cause of that one article about translating real life bows to GURPS.
Replies: >>96117644 >>96118027 >>96118419 >>96120234
Anonymous
7/18/2025, 5:27:46 AM No.96117644
>>96117114
Lol u mad
Anonymous
7/18/2025, 6:34:46 AM No.96118027
>>96117114
>Name a better storygame.
Being king of the shitheap is nothing to celebrate. There are no good storygames, Apocalypse World included.
Anonymous
7/18/2025, 8:28:38 AM No.96118419
>>96117114
Apocalypse World isn't even the best Powered by Apocalypse game. Monster of the Week has a better focus and doesn't have VDB's dogshit awful prose.
Anonymous
7/18/2025, 3:39:50 PM No.96120234
>>96117114
go have your baby meltdown somewhere else