>>96090707>Brawl to 4 let's you get talentsEach of them being utterly useless, but let's say you've got the point.
>Specializations are for minute fiddling.Not really. Specializations are neat, but very poorly designed mechancis hat allows to get what you want for pocket change.
Some examples:
Acrobatics + Breakfall > raw Acrobatics
Con + Lying > raw Con
Firearms + your weapon of choice > raw Firearms
Intimidation + Treats > raw Intimidation
Melee + your weapon of choice > raw Firearms AND also making variety of related talents utterly useless (my favourite is the talent for dual wielding, where for 15 points you get what a single rank of specialization gives you, while giving you also standard benefits of having that specific sub-skill higher, rather than just not getting dual-wield penalty)
>Many talents can be bought several timesOr you can just spend 2 Style Points for a free rank, thus rendering almost all Talents with levels a monumental waste of 15 exp on something you can get for free. The only talents worth investing into past baseline are Jack of all Trades (assuming you set your stats just right) and anything offering strong permanent effects, like Skill Mastery (it doesn't rank-up, but it can be taken multiple times, making it very well-worth it) Attractive (being 3 free ranks of Charisma, assuming you started with 3 CHA), Diehard (you're Rasputin on 3rd rank), Robust (since it is only useful when always active), Dodge/Parry/Counterstrike (if you are a die-hard melee or play with Continuous Combat, otherwise it's better to just SP it), and maybe Swift (late-game priority under Continuous Combat).
Everything else is strictly "buy first rank, SP when needed more". And any Talent that merely decreases penalty in specific field means you could buy for the same pricetag 5 (so max) ranks of specialization in that field, thus overcoming the penalty, while having general bonus in that field
You should be buying Resources. That's where the real benefits are