>>96072095 (OP)Barring a handful of outliers, a lot of indie success stories you see tend to have some behind the scenes nepotism happening. Either a network of well connected niche e-celeb types, or people with a network of industry contacts, or just a big fucking following on some social media platform. Sometimes it's literally just being active on that social media platform for years and years until it snowballs into a huge following. Other times it's hiring an artist with a big following and leveraging their popularity to get more eyes on their game. Being seen is the hardest fucking thing do, which is why people have to work at it for a long time or pay large sums of money to skip some of the grind.
Otherwise, when have you ever in your entire life come across a new product with zero advertising, zero hype, zero exposure. Unless you're sitting on the kickstarter front page, refreshing every few minutes to see something new popping up, you're literally missing thousands upon thousands of projects from nobodies just like yourself.