Thread 96072095 - /tg/ [Archived: 528 hours ago]

Anonymous
7/12/2025, 3:55:44 PM No.96072095
1713639377988261
1713639377988261
md5: de233c1f1357eb303113a1afc399dadd🔍
>attempt to launch my own /tg/ product
>all this work that isn't dreaming up lore or rules mechanics
What the fuck how do people actually do all this shit
Replies: >>96072129 >>96072141 >>96072180 >>96075907 >>96076214 >>96076402 >>96079274
Anonymous
7/12/2025, 4:00:47 PM No.96072129
>>96072095 (OP)
Well, what kind of /tg/ product is it? A miniatures wargame or a pen and paper RPG?
Replies: >>96072165
Anonymous
7/12/2025, 4:02:42 PM No.96072141
>>96072095 (OP)
If this is a genuine answer? Treat it like a job. When I wrote my book, I told myself "500 words or half an hour of hour of writing/looking at the book 5 days/week, holidays off." Literally like that.
Replies: >>96075940 >>96079257
Anonymous
7/12/2025, 4:05:38 PM No.96072165
Event_All_The_Rage
Event_All_The_Rage
md5: b27cfc6b14a2aa707c0e452d7630ff61🔍
>>96072129
TCG
Replies: >>96075370 >>96081552
Anonymous
7/12/2025, 4:08:52 PM No.96072180
>>96072095 (OP)
>What the fuck how do people actually do all this shit
By not being a lazy and depressed loser with no work ethic or drive.
Replies: >>96072191
Anonymous
7/12/2025, 4:09:52 PM No.96072191
>>96072180
Yea but how
Anonymous
7/13/2025, 12:25:24 AM No.96075370
>>96072165
Stay in your containment generals. Either of them.
Anonymous
7/13/2025, 1:56:16 AM No.96075907
>>96072095 (OP)
usually you think about it all the time i'm pretty sure.
what you think about all day is a reflection of who you are and what you will be.
if someone loves TCG and the think about the mechanics and they think about how people think and they think about how their game is designed they'll get it.

that's if you're an autistic perfectionist, sometimes you just want to enjoy a style of play and build something around it.
the rest is just playing with it, it's a game.
Anonymous
7/13/2025, 2:00:34 AM No.96075940
1749150296184230
1749150296184230
md5: 00e5185717556668935ebe25429db83a🔍
>>96072141
>Treat it like a job.
This. It's work. You have to work at it. Like you're working. It's never going to be fun.
Anonymous
7/13/2025, 2:49:48 AM No.96076214
>>96072095 (OP)
Barring a handful of outliers, a lot of indie success stories you see tend to have some behind the scenes nepotism happening. Either a network of well connected niche e-celeb types, or people with a network of industry contacts, or just a big fucking following on some social media platform. Sometimes it's literally just being active on that social media platform for years and years until it snowballs into a huge following. Other times it's hiring an artist with a big following and leveraging their popularity to get more eyes on their game. Being seen is the hardest fucking thing do, which is why people have to work at it for a long time or pay large sums of money to skip some of the grind.

Otherwise, when have you ever in your entire life come across a new product with zero advertising, zero hype, zero exposure. Unless you're sitting on the kickstarter front page, refreshing every few minutes to see something new popping up, you're literally missing thousands upon thousands of projects from nobodies just like yourself.
Replies: >>96076345 >>96076402 >>96076488
Anonymous
7/13/2025, 3:24:38 AM No.96076345
>>96076214
>Unless you're sitting on the kickstarter front page, refreshing every few minutes to see something new popping up, you're literally missing thousands upon thousands of projects from nobodies just like yourself.

I love how encouraging this place is, lol. It's definitely a committment to honesty and not some sort of mutant nastiness designed to knock the wind out of someone's sails.

The takeaway from this is to lower costs and slow roll the release of a product by le boomer firm handshake / pound pavement meme and build a small organic following, treat them like gold and they will promote your wares.

Maybe the high impact, reach a million in sales metric isn't the only way to do this but you've got to compensate a little by compromising on cost.

Staking it all on a big launch seems like a ridiculous gamble.
Replies: >>96076402
Anonymous
7/13/2025, 3:40:06 AM No.96076402
>>96072095 (OP)
Are you doing it as a thing for fun or are you hoping to make money off of it? General advice is treat it like a job, schedule so much time a day or week to work on it. >>96076214
is right in that the bar to release something is so low that there is a constant deluge, most of it unplayable crap, that the only way to get other people to look at it is to have enough of a social media following that people will be notified that it exists and look at it. So set your expectations of success to be low and have fun with the project. Try to end each session on a good note so that you stop work on a positive note to start again later.

>>96076345
It's refreshing honestly.
Replies: >>96076431
Anonymous
7/13/2025, 3:48:42 AM No.96076431
>>96076402
Usually I find it depressing and needlessly vituperative.
Anonymous
7/13/2025, 4:03:39 AM No.96076488
>>96076214
>worked at Privateer Press and Steamforged games
Guess I have that going for me
Anonymous
7/13/2025, 4:31:10 PM No.96079257
>>96072141
How many people (who you don't know irl and aren't related to) bought your book?
Replies: >>96080887
Anonymous
7/13/2025, 4:36:05 PM No.96079274
>>96072095 (OP)
>I have a really cool idea to make a really great game that be really popular and make James go bankrupt and get me all the women
>I don't want to do the work myself
...and fail. Now we get to see the ideas guy in his natural habitat: sulking on the Internet.
Replies: >>96079619
Anonymous
7/13/2025, 5:50:39 PM No.96079619
>>96079274
I'd rather be an ideas guy sulking about how difficult executing my idea will be than a permanent wage slave who never has an ambitious idea cross their mind
Replies: >>96079650 >>96079986 >>96081190
Anonymous
7/13/2025, 5:57:45 PM No.96079650
>>96079619
Yes, these are the only two things you could ever be in this life. No one in the history of man has ever been anything else than a tortured penniless artist or a mindless drone.
Replies: >>96080020
Anonymous
7/13/2025, 6:58:32 PM No.96079986
>>96079619
Money's for managers, but art is for amateurs.

You want it to be your job, you gotta treat it like a job.
Anonymous
7/13/2025, 7:03:20 PM No.96080020
>>96079650
>these are the only two things you could ever be in this life
Huh, I don't remember saying that. Can you point it out to me?
Anonymous
7/13/2025, 9:19:06 PM No.96080887
>>96079257
Me and you did. You don't remember? It was our third date and you bought a copy for the both of us.
Replies: >>96081160
Anonymous
7/13/2025, 9:53:19 PM No.96081160
>>96080887
Not him, but if you were trying to avoid saying "zero", you failed.
Anonymous
7/13/2025, 9:57:25 PM No.96081190
>>96079619
At least the wage slave is useful and content. The ideas guy is a pathetic faggot suffering because he either doesn't have the drive to actually do anything useful with his idea or because he knows his idea is shit and wouldn't go anywhere even if he tried.
Replies: >>96081418
Anonymous
7/13/2025, 10:30:08 PM No.96081418
>>96081190
>At least the wage slave is useful and content
Like a cow
Replies: >>96081444
Anonymous
7/13/2025, 10:33:18 PM No.96081444
>>96081418
They're both cows, one just thinks it shouldn't be. But it is, and it's not even a very good cow.
Replies: >>96081469
Anonymous
7/13/2025, 10:36:26 PM No.96081469
>>96081444
Checked, but maybe one shouldn't be proud of being a good cow. Your assumption is also that I'm not earning a wage for some reason
Replies: >>96081532
Anonymous
7/13/2025, 10:43:56 PM No.96081532
>>96081469
I'd much rather be a good cow than a failed cow with delusions of grandeur. And you're absolutely a cow, non-cows don't go around thinking about how much better they are than cows.
Anonymous
7/13/2025, 10:46:03 PM No.96081552
retard press
retard press
md5: abb957f1597ef337383d93a5ac019c68🔍
>>96072165
I wouldn't bother unless you have corporate backing with a TCG. You can just make a non-collectible card game to test your system and playtest with friends and start there. just make placeholder cards with mspain doodle/ai slop/stolen art for the playtesting phase.
>b-but my system is good
no it isn't. play it with other humans and hear their input.