Thread 96072154 - /tg/ [Archived: 445 hours ago]

Anonymous
7/12/2025, 4:04:07 PM No.96072154
snJJN1FF3fkDTMgE0JNFW7rdtd_eMuDEm-YKGGWq_Lg
snJJN1FF3fkDTMgE0JNFW7rdtd_eMuDEm-YKGGWq_Lg
md5: ec2e06e2fa35ba8d043d0ab1a79bfa17🔍
Why is it that fantasy ttrpg's have spells named after some magic users even in lore but when the PC wants to make it's own spells it's considered homebrew or powergaming? or the system just doesn't support this even tho its mentioned in the lore...

i just wanna make my own shit bruh not that far fetched from making your own weapons.
Replies: >>96072427 >>96072429 >>96072486 >>96073128 >>96073178 >>96073224 >>96073310 >>96073533 >>96073747 >>96073864 >>96073996 >>96075384 >>96075709 >>96081316 >>96081368
Anonymous
7/12/2025, 4:48:28 PM No.96072427
>>96072154 (OP)
from a game designer's perspective, i probably dont have a hard-written set of rules for what a spell can and cannot be. i approximate them by saying
>the holotype 3rd level spell is milk blast, which averages 15 damage in an area
>single target equivalents can do up to 30
>utility spells are equivalent to a garuanteed skill check result from a sample expert build at that level
>alternatively it can generate up to X strategic value or hitpoints
>these cannot exceed +- one dice or 10% or some arbitrary margin
>ect ect
then i fine-tune by playtesting. the soft-rules are too vague to publish and strip away some of the magic and mystery of the system because its literally systematizing the magic. But without those rules, there's literally no rules. QED
Anonymous
7/12/2025, 4:48:39 PM No.96072429
>>96072154 (OP)
>i just wanna make my own shit
Good news! it's an rpg. THAT'S THE FUCKING POINT! you can even share these around with other people on the internet like imageboards. you should get to work and make this system and then share it with us instead of complaining.

seriously though, probably because a spell creation system that lets you produce spells that take into account the massive number of variables in a DnD spell would be insanely complex and difficult to make. (AoE, range, components, spell level, damage, secondary effects, conditional effects, damage type, can these be change when the spell is cast, what classes is it available to, casting speed/action type, ritual spell or not, spell school, specific use case or more general utility).
It's easier to just have a big list of a bunch of tested spells than make your own spell crafting system that could be "exploited" to produce ridiculous results like a 10 billion damage touch spell that requires skin-on-skin contact, somantic + verbal components, and an evil alignment called "Thousand years of death." especially since the point of the game isn't making spells but going on adventures, getting loot, and taking names. finding spells in said loot fits nicely into the intended design.
Replies: >>96072436
Anonymous
7/12/2025, 4:49:19 PM No.96072436
>>96072429

GM said no
Replies: >>96072451
Anonymous
7/12/2025, 4:51:38 PM No.96072451
>>96072436
okay
Anonymous
7/12/2025, 4:56:59 PM No.96072486
>>96072154 (OP)
Play a game like Mage or Ars Magica.
Anonymous
7/12/2025, 5:35:05 PM No.96072682
Play a system that has it built in Mr. Nogames.
Replies: >>96083874
Anonymous
7/12/2025, 7:02:48 PM No.96073128
>>96072154 (OP)
Gee why is it when some it's an annoying 'traditional' event like Valentines day everyone goes along with it, but if some random asshole declares it's Nutsack Monday no one takes it seriously?
Replies: >>96083751 >>96083773
Anonymous
7/12/2025, 7:09:50 PM No.96073178
>>96072154 (OP)
Depends. Are you trying to create something that would make sense in the lore/setting/system, or just "I shoot laser that does 50d100 damage"?
Anonymous
7/12/2025, 7:16:43 PM No.96073224
>>96072154 (OP)
I think the D&D 3.5e spell research rules let you create new spells, that you could name after yourself if you so desire.
Anonymous
7/12/2025, 7:29:54 PM No.96073310
>>96072154 (OP)
>why is homebrewing considered homebrewing?
r u ok retard
Anonymous
7/12/2025, 7:58:51 PM No.96073533
>>96072154 (OP)
There are maybe hundreds of reasons of "why not".

For "in lore" reasons. Just because some magic users created new spells before, doesn't mean your character can. Maybe creating spells takes years of research and development and it's more complex than just reciting existing spells.

As a game design standpoint, obviously creating actual new spells could throw off the balance of the game. Like the other guy said, are you trying to creating some interesting or do you want a 50d100 damage?

And then again, would choosing a spell from the book and just changing the name to roleplay like you created the spell work for you? A dm should be able to allow something like that unless he's being a hardass
Anonymous
7/12/2025, 8:26:11 PM No.96073747
>>96072154 (OP)
Read your DMG, faggot. There are rules for making your own spells and guidelines for how to go about it.
Replies: >>96075596
Anonymous
7/12/2025, 8:47:42 PM No.96073864
Screenshot_20250712_114708_Samsung Notes
Screenshot_20250712_114708_Samsung Notes
md5: da6694af281af89886115adb275067a1🔍
>>96072154 (OP)
Does your character made spell have extreme upsides and no downsides? Does is it invalidate or trivialize the canon spells?
Does it allow a low level or weak caster to do something that a high level or strong caster can do for less?
Is it just flavor or trimmings?
Does it break the game reality?

What about this spell would help the story or campaign move foward?
Summon food but its all fish and chips, sure, its the same as summon bread and milk but fish and chips...fine. is it mearly so you can sell fish and chips and you become the food seller and break the economy....why are you the first to think to sell magical F&C? Are you gonna bitch when the local fisherman try to sabotage your stall? Are we sitting at the table to play aggressive banker or to go on an adventure?

Can you give me an example of a spell you wanna make in a common setting that is lacking that your PC's need?
Replies: >>96073971 >>96081301
Anonymous
7/12/2025, 9:02:52 PM No.96073971
>>96073864
that art goes so fucking hard
Replies: >>96074167
Anonymous
7/12/2025, 9:06:10 PM No.96073996
>>96072154 (OP)
Use a system that lets you do that without the DM bitching about muh balance because it's already pre-balanced.
Shit, last time I ran a game with ACKS I made all the spells by hand outside of ritual ones.
Anonymous
7/12/2025, 9:14:39 PM No.96074053
>DM Skill Issue
Anonymous
7/12/2025, 9:28:54 PM No.96074167
Screenshot_20250712_122816_Samsung Notes
Screenshot_20250712_122816_Samsung Notes
md5: 6d0271b8c0fc6e516f4eb66fc43dc101🔍
>>96073971
Palladium/Rifts deffintly leans on its art
Anonymous
7/13/2025, 12:27:24 AM No.96075384
>>96072154 (OP)
>fantasy ttrpg's
Why are you generalizing when this is specifically a D&D issue? It's it because that's the only game you've ever played?
Anonymous
7/13/2025, 12:58:31 AM No.96075596
>>96073747
>Why can't I do [thing that is probably outlined in the DMG]
The fucking meme of that one youtube cunt going
>I FINALLY READ THE DMG AND IT CHANGED EVERYTHING
really is entirely true for nearly every D&D 5e player, isn't it? Even the people who made a career out of giving out advice and opinions and guidance on playing D&D seemingly didn't read the fucking thing.
Anonymous
7/13/2025, 1:18:08 AM No.96075709
>>96072154 (OP)
So play a game that lets you make your own spell and name it? Savage Pathfinder and Genesys do this.
Anonymous
7/13/2025, 10:15:21 PM No.96081301
>>96073864
I find it weird weve yet to get an example of a home brew spell that is lacking from anons game, and he cant seem to answer basic questions about the issue hes trying to resolve.

Ai post searching for content to make a bad YouTube video or gayer than that?
Replies: >>96081316
Anonymous
7/13/2025, 10:16:46 PM No.96081316
>>96081301
I clicked my own post, meant to click Ops post. Still , come on op whats this amazing spell idea you or your non existent players need and dont have access too?

>>96072154 (OP)
Anonymous
7/13/2025, 10:23:12 PM No.96081368
>>96072154 (OP)
have you tried not playing D&D
Anonymous
7/14/2025, 3:46:52 AM No.96083751
>>96073128
What do you mean? Plenty of people observe Juneteenth.
Anonymous
7/14/2025, 3:51:57 AM No.96083773
>>96073128
It's tuesday. You're fired.
Anonymous
7/14/2025, 4:10:22 AM No.96083874
>>96072682
So if I told a story about my experience with tabletop, that would be off-topic?

Anything but discussion of rules and the lore of traditional games is off-topic in your eyes? If anyone shares a personal anecdote or an experience illustrating their point, the post and the whole discussion suddenly becomes off-topic?

I only need a yes or no answer.