Anonymous
7/13/2025, 10:37:16 AM No.96078053
Let's say that the player party has some sort of special monster helping them long term, for example a dragon or an ogre or whatever.
Something that's powerful and very different from typical PC.
Outside of combat, it can just be played by the DM but what about the combat itself?
I feel like having DM have full control over said powerful creature would just defeat the point, players wouldn't feel the power of this creature that's helping the party, it'd feel like DM fighting against himself.
So, how would you attempt to give control of it to the players?
My main ideas, and why I feel like they wouldn't work are:
>Just make one player play as the monster as straight up their character, providing more unique experience but then it's unique to just one singular player and by default makes them more special than everyone else at the table which obviously kinda sucks
>Each turn another person controls the monster, so turn 1 Player A control it, turn 2 Player B controls it and so on. However this means that the monster is borderline schizophrenic as its plans basically change every single turn since they're controlled by different player each time
>Some sort of meta currency to spend to control it, however this would create an issue of meta PvP game where players have to take away the control from other players or just stop giving a shit about controling the monster themselves altogether
>Players making a decision together. It seems the best at the first glance, but it'd result in shitton of bickering and long turns as players try to come to one decision on what to do every single turn
Is there any way to do this?
To have players be supported by a powerful non-human entity with control over it split between the entire group without making it frustrating?
The more I type it out the more it feels like a pipedream to be abandoned but I'm wondering if anyone has any ideas.
Something that's powerful and very different from typical PC.
Outside of combat, it can just be played by the DM but what about the combat itself?
I feel like having DM have full control over said powerful creature would just defeat the point, players wouldn't feel the power of this creature that's helping the party, it'd feel like DM fighting against himself.
So, how would you attempt to give control of it to the players?
My main ideas, and why I feel like they wouldn't work are:
>Just make one player play as the monster as straight up their character, providing more unique experience but then it's unique to just one singular player and by default makes them more special than everyone else at the table which obviously kinda sucks
>Each turn another person controls the monster, so turn 1 Player A control it, turn 2 Player B controls it and so on. However this means that the monster is borderline schizophrenic as its plans basically change every single turn since they're controlled by different player each time
>Some sort of meta currency to spend to control it, however this would create an issue of meta PvP game where players have to take away the control from other players or just stop giving a shit about controling the monster themselves altogether
>Players making a decision together. It seems the best at the first glance, but it'd result in shitton of bickering and long turns as players try to come to one decision on what to do every single turn
Is there any way to do this?
To have players be supported by a powerful non-human entity with control over it split between the entire group without making it frustrating?
The more I type it out the more it feels like a pipedream to be abandoned but I'm wondering if anyone has any ideas.
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