Anonymous
7/13/2025, 9:31:03 PM No.96080980
Hi /tg/, me and my friend are going to host a small gamenight for around 5 or so players, a detective/murder themed game with some D&D stats and rules, we are completely new to this. Now, he already created the story, the location, the killer, the rules, and everthing needed, but we ran into an issue where the existence of detectives makes no sense. You see, the background behind the player characters is supposed to be a special department in the local police force who was put in charge of finding a serial killer, but for the sake of gameplay, they have acess to nearly no information and are supposed to find it out via interrogation, dice rolls, intelligence stats, etc. That by itself is ridicilous as they are being treated as outsiders by their colleagues, who somehow still have the authority to investigate things and carry out normal police work. I have suggested to him to either change the setting from modern days to the 1800s, or make the player characters private detectives invited by police for it all to make sense, but he is reluctant to do either, does anyone have an alternative for this? PS: He is the GM.
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