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Thread 96102405

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Anonymous No.96102405 >>96102412 >>96102496 >>96102543 >>96102593 >>96102695 >>96102823 >>96102861 >>96102862 >>96102910 >>96102923 >>96103557 >>96103731 >>96104542 >>96105302 >>96105527 >>96105568 >>96105838 >>96106509 >>96107078 >>96107287 >>96107454 >>96108051 >>96108100 >>96108744 >>96109737 >>96110083 >>96111302 >>96111351 >>96116341 >>96120239 >>96125418 >>96132225 >>96132408 >>96139387 >>96141832 >>96144874 >>96147339 >>96147347 >>96152037 >>96152239 >>96162106 >>96168917 >>96172719 >>96173931 >>96174969 >>96183197 >>96197388 >>96205534 >>96206700 >>96211297 >>96211772 >>96211884 >>96221154 >>96224895 >>96224932 >>96232172
It's hilarious how many GMs just mentally collapse the moment you decide not to fight something. The other players too. EVERYBODY gets so fucking mad. Their minds just can't comprehend the possibility that someone wouldn't just mindlessly stand their ground and fight to the death.

As I gradually weed out my old characters I started making my new ones specialize in escapes and stealth. I think I'm going to get kicked out of most of my groups for doing this shit, but I'm in so many that it would be good to clear my schedule a little bit anyways.
Anonymous No.96102412 >>96102853 >>96105560 >>96125333 >>96151678 >>96154418
>>96102405 (OP)
>many GMs just mentally collapse
Post 10 examples.
Anonymous No.96102448 >>96102853 >>96139201 >>96147041 >>96163808
I have seen this at cons but that's because they've prepped stuff for one scenario instead of literally everything. One game ended halfway because we wouldn't rescue some shitters from a spaceship and fled from an attacking combat spacecraft when we had a shitty hauler of some sort
Anonymous No.96102496 >>96102543
>>96102405 (OP)
the fuck you on about npcs surrender and beg for their life all the time. players rarely do this because they are conditioned to think some murderhobo goblin won't listen. very rarely have I witnessed humans just start killing. must be some noob gm
Anonymous No.96102543 >>96102853
>>96102496
>>96102405 (OP)
I think it's pretty typical for GMs who treat the game as a fixed series of combat encounters with some flavor text to connect them to get flustered when players try to do anything but fight.
Anonymous No.96102593
>>96102405 (OP)
What the fuck are you on about? I've never even heard of this being an issue for anyone.
Anonymous No.96102695 >>96102843 >>96102853 >>96167940
>>96102405 (OP)
Dude you can absolutely go. Congrats, you got your win con, and the story goes on without you
Anonymous No.96102823 >>96102843 >>96102853 >>96167940
>>96102405 (OP)
I would just override your character actions and say that your character doesn't want to run away.
What you're gonna do? If you leave the discord call I'll just keep controlling your character anyway.
You have no power here.
Anonymous No.96102843 >>96102859
>>96102695
>>96102823
cue the melty lol
Anonymous No.96102853 >>96102859 >>96105560
>>96102412
Well
>>96102448
>>96102543
>>96102695
>>96102823
There's your first four.
Anonymous No.96102859 >>96144430
>>96102843
>>96102853
>mass replying with no arguments
And I was ready to have a fun time having a meaningless argument and pretend to be an angry GM, but you just made it boring.
Way to kill your own thread.
Anonymous No.96102861 >>96111815
>>96102405 (OP)
Yeah this is pretty common, though it's understandable when it's some sort of staged event or a new GM.
It's even harder because if half the party still wants to fight, the group is pressured to fight because then you're abandoning the party to get killed in a now unfair fight.
Anonymous No.96102862
>>96102405 (OP)
You've made this thread many times.
Anonymous No.96102910
>>96102405 (OP)
Never encountered it at the table, but apparently it's a typical scenario some redditors love talking about, when they imagine how it would feel, and what they would experience, if they were to play games.
Anonymous No.96102923
>>96102405 (OP)
Hate to break it to you OP, but it's not a sign of your supposed cleverness that this keeps happening. It's cause you keep playing games where dungeon trawling and monster fighting is the main focus of the rules, and stealth rules are usually far more of a slapdash half-baked option of necessity rather than given emphasis. It's common for people who only play D&D to fool themselves into thinking that they're some kind of tactical genius when they decide to try and turn tail every fight, when it's more likely they're just wasting their game master's and their party's time.

And it's not an issue specific to just playing a coward in a game focused around fighting your goes, it'd be the same if a player wanted to focus on basically playing craftsman/merchant in a system where it's a very secondary thing, or a silver-tongued schemer in a game where the social engagement rules are half-baked and/or the gm/party is only "okay" at the roleplaying part of the equation. Mismatch between the game focus and what a player wants to do that's contrary to it leaves a lot of frustration, especially if the player doesn't lay out their plans so everyone can prep for it. Guarantee you that if you played an acknowledged coward in a heist mission like in Cyberpunk 2020 or Shadowrun, the GM would have far less issue with you deciding to avoid fights as much as possible.
Anonymous No.96102955 >>96167940
>ok, your character gets away
>now here's a sheet for the NPC ally, you'll be playing as him, so you have something to do while the other PCs have a combat scene
Anonymous No.96103557 >>96103634 >>96116465 >>96120075 >>96186897
>>96102405 (OP)
>low level D&D party
>walking through fairly shallow canyon road
>DM says we see there's an Ettin guarding the road ahead
>3/5 party members: "We can take it!"
>try rush in with zero planning
>me and wizard actually role play and duck behind some rocks to come up with a plan
>Ettin one shots the party "tank" in the first round and kills the other 2 over the next three rounds while taking maybe 20 damage total
>wizard and I just flee
>three players get mad at us for not joining in on their suicide pact
>DM later admits we were supposed to just "talk" to the Ettin

I blame video games for this.
Anonymous No.96103591 >>96139268 >>96167940
>nogames fantasizing about having a game where he avoids playing the game
Why does this happen so often?
Anonymous No.96103634 >>96105557 >>96125520 >>96186897
>>96103557
In that hypothetical scenario, that's on the GM for not having the Ettin show the party mercy and just knocking the attackers out instead of outright killing them if he wanted anyone to think this guy could be reasoned with.
Anonymous No.96103731
>>96102405 (OP)
I dunno last session I played I talked to something instead of fight it and nobody got peeved.
Anonymous No.96104542
>>96102405 (OP)
Mismatch of expectations due to bad communication. Could be fixed by everyone involved not being spergs.
Anonymous No.96105302
>>96102405 (OP)
Undertale has ruined a generation of gamers
Anonymous No.96105527
>>96102405 (OP)
Most rpg players are braindead used to videogame rpgs where the primary way to interact with a game is murdering shit and retreating is only an incidental option.
Anonymous No.96105557 >>96105740 >>96113485 >>96125520 >>96139268 >>96186897
>>96103634
>someone tries to kill you
>kill them in self defense
>"well if you were a reasonable person you would have only knocked them out and waited for them to surrender ( which they would only do because they lost; if they were winning you would simply be dead )
liberal brain rot
Anonymous No.96105560 >>96120277
>>96102412
me.
I prepared for a battle, not a scooby-doo style door chase
>>96102853
Anonymous No.96105568 >>96167940
>>96102405 (OP)
I doubt you've played under one GM, let alone many.
Anonymous No.96105740 >>96105844 >>96110913
>>96105557
Like I said, if the GM wanted to pretend that they were "reasonable", they would have showed mercy. Cause I hate to break it to you, but NPCs aren't real people, and most players don't try to see things from their hypothetical viewpoint. Only for what they do/don't do. Which is why the more sociopathihc don't care if it's some little kid throwing a rock at them, he's still getting his ass kicked.
Anonymous No.96105838 >>96167940
>>96102405 (OP)
>plays a game that's all about combat
>tries to weasel out of fighting
Hey retard, instead of trying to play in a way that isn't intended have you tried not playing D&D?
Anonymous No.96105844 >>96105857 >>96139268
>>96105740
casting stones is a method of execution
a kid throwing rocks isn't harmless and neither is physical punishment for doing so sociopathic
Anonymous No.96105857
>>96105844
See, you get what I mean.
Anonymous No.96105990 >>96111221 >>96139268
It's hilarious how many Players just mentally collapse the moment you decide they have to fight something. The whole party too. EVERYBODY gets so fucking mad. Their minds just can't comprehend that possibility that someone could quantum teleport right in front of them and fight to the death.

As I gradually weed out my old players I started making new games specialize in social intrigue and espionage, then I teleport an Ogre to them. I think I'm going to lose my games for doing this shit, but I'm the only GM so they have to deal with it.
Anonymous No.96106509
>>96102405 (OP)
>GMs just mentally collapse
Really? Why?
Anonymous No.96107078 >>96157475
>>96102405 (OP)
I have no beef with players retreating or trying to evade combat, but I do have a problem with splitting the party. If you want to escape, you should discuss it with the other players and formulate a strategy to disengage the group. In this hypothetical, I'd be just as annoyed with one player demanding his guy stays and fights while everyone else is hoofing it. Nobody likes dealing with le epic lone wolf bullshit.
Anonymous No.96107287 >>96107321 >>96108336
>>96102405 (OP)
Congrats OP, you have proven your point splendidly.
Anonymous No.96107321
>>96107287
That he's a moron who thinks too highly of himself?
Anonymous No.96107323
seems like something the party would solve
>this one fucker keeps running and hiding while we take all the risk, but he still claims his share of the treasure
>fuck this coward, boot his ass out. what's he gonna do fight us?
then advise he make a character the party will actually keep around
Anonymous No.96107454
>>96102405 (OP)
This is mostly an issue in systems with different timekeeping between combat and noncombat because it makes gameplay awkward and can grind a session to a halt or result in asymmetric results that aren't fun. In games that function the same in and out of combat it's not really an issue at all.
Not surprised if you've only played D&D or D&D clones that it would cause issues. Even when it makes complete sense in-character and in-universe it's often incredibly unsatisfying.

Example of the top of my head, I was in a campaign where a blacksmith's daughter was kidnapped and going to be fed to some ghouls by an asshole necromancer. The party crashed the ritual and got the kid and had to deal with the undead. In-character the plan was to get the kid away from the bad guys, in-universe it made total sense to extract the hostage, and everyone's morals were totally and unequivocally on board with doing the reasonable thing and somebody carrying the kid away to not witness horrific bloodshed and risk getting caught up in flying zombie guts or ghoul spit.
The problem becomes "I take the kid and run" and "I'm still running away, it's only been like 30 seconds" being your turn for ten rounds straight is incredibly fucking boring in a game that segments combat into six second increments and if you're not in danger due to a properly planned and executed rescue you get "rewarded" for smart tactics AND in-universe roleplay by sitting out the last hour of the session because you don't want to be retarded and stick around to fight while leaving a small child laying on the ground like a pinata so you can have fun for a bit before taking them back.
Anonymous No.96108051 >>96116715 >>96116885
>>96102405 (OP)
https://archive.4plebs.org/tg/thread/95446028/

Spamming faggot, commit suicide.
Anonymous No.96108100
>>96102405 (OP)
Are you sure that's the problem? Are you suuuuure?

Because it sounds a lot like the actual problem is that you are a vapid contrarian trying to derail the game and subvert the plot in a counter-productive manner, and you're trying to manipulate the narrative about what you're doing in a deceitful manner, using "I just wanna play my character realistically, he doesn't wanna fight the death because that's weird and unrealistic!" as a (transparent) disguise.

Maybe you should try actually engaging with the game that you signed up to play.
Anonymous No.96108336
>>96107287
just the idea of it is sending people into a frothing rage
Anonymous No.96108744 >>96109078
>>96102405 (OP)
I had a great in-character moment that involved running away. I'd been playing a human-raised drow thief with severe arachnophobia (that had nothing to do with Lolth and everything to do with waking up one morning when she was 5 and finding herself staring at a giant-ass spider (a daddy longlegs) on her pillow looking back at her).

So there'd been several fights against giant spiders that I'd only taken part in at range, and one forest that had been overgrown with spiderwebs from giant spiders and ettercaps that the party's warlock had needed to use Suggestion on my character to get me through.

But anyway, we got past that, found our way to some castle. While exploring the place, I opened the door, and the DM described me as seeing, about 10 feet away, a Giant Centipede. Which is not a spider, but...I went with my first instinct:

>Me: "Giant centipede?"
>DM: "Yup."
>Me: "Okay. Basically imagine there's a "ding" and screen freezes. Then little arrows start popping up pointing to the legs, numbered: 'One, Two, Three, Four, Five, Six, Seven, PANIC!'"
>DM: "So you will not be participating in this encounter."
>Me: "I will not be, no. Iliira goes running away screaming at the top of her lungs."
>DM: "You know you won't get any XP."
>Me: "That's fair."
Anonymous No.96109078 >>96109920
>>96108744
>great in-character moment
>everybody except you hated it
You had a That Guy moment anon.
Anonymous No.96109737 >>96109836
>>96102405 (OP)
I don't always run away, but I do try to fight deceptively with a few of my PCs. I'll retreat & set a trap, or I'll do something to absolutely shut an encounter down with clever ability use
Anonymous No.96109836 >>96110137
>>96109737
Traps and weakness exploitation are usually much more handleable than if one dude runs away, since at least that means everyone is still contributing. That and not putting up with the guy who retreated pouting that the DM isn't focusing on him at all despite how occupied the rest of the table is with finishing the fight.
Anonymous No.96109920
>>96109078
Actually they loved it, not the least of which because it meant more XP for them. But also I'd been playing with that same group for 11 years at that point (20 years now), we know what we can and can't get away with.
Anonymous No.96110083
>>96102405 (OP)
I will alpha strike or as the kids say "blow my load" then run away if the objective is not complete.
Anonymous No.96110137 >>96110158
>>96109836
Sometimes my party doesn't go along with my plan.
Anonymous No.96110158 >>96110217
>>96110137
Yeah, but that's between you, your party, and your GM. I can only speak from my own experiences, and it's that a fair amount of self-proclaimed "pragmatic" types are very impatient.
Anonymous No.96110217 >>96110329
>>96110158
Yeah I'm more likely to hold back, while the fighter types are chomping at the bit to bust heads in a traditional way, while I want to say, telepathically convince the goblins to kill their boss. Or shoot the big dumb ogre with arrows as they charge blindly across a field, or lead one monster to fight another monster while we dip out
Anonymous No.96110329
>>96110217
At least it sounds like you can plan around your party's actions to contribute in your own way.
Anonymous No.96110913
>>96105740
My players still attacked an openly non-hostile neutral enemy (complete with successful check to check his body language) in the aftermath of combat, still attacked him, and got surprised he attacked back in self-defense. Then killed him for daring to attack back.
Mind you, this is after a big boss battle, and said enemy backed off on seeing his boss is losing, and didn't attack and stayed out of the fight for three rounds for clear intent before getting slapped.
Anonymous No.96111221
>>96105990
kek
Anonymous No.96111302
>>96102405 (OP)
I'm a decent enough DM and player that I can roll with the punches when players avoid combat. But most of the systems I've played are ABOUT fighting monsters so there are pretty strong expectations on both sides of the screen that at some point the session is going to brawl which will allow us to engage in 90% of the systems mechanics.

Not to belittle your point, it IS important to not freak out when combats are avoided, but I feel the most common systems in ttrpg's are about combat (dnd & pathfinder) so it's not that unreasonable that players and DM's expect it to happen.
Anonymous No.96111351
>>96102405 (OP)
How do I achieve this natty?
Anonymous No.96111815 >>96114361 >>96168694
>>96102861
>unfair fight
If the party ever find themselves in a fair fight, they made a series of terrible mistakes leading up to it already. Let the noobs rightfully die. Winners don't fight fair.
Anonymous No.96113485
>>96105557
which is exactly my argument for executing bandits etc. when they surrender. The only reason they begged for mercy was because I was stronger. Had my character just been a normal merchant he would be dead and they would not care.
that is assuming the Bandits or whatever imediatly attack ourfight and don't do the old 'heyhey this is a robbery pls empty your pockets'.
Anonymous No.96114361
>>96111815
someone learned their
>If you ever find yourself in a fair fight, you tactics suck
Anonymous No.96116341
>>96102405 (OP)
See it's the opposite for my group. We try diplomacy our other options until God speaks to me that i need to blow the head off of the npc we're talking to with His chosen caliber and then people look at me
Anonymous No.96116465 >>96116513 >>96139324 >>96178794
>>96103557
People might think this is retarded bait but I spent years running public 5e games pre-corona. It was mostly enjoyable and lots of fun, but many players definitely have a video game mentality of, "It's in the game, so we should be able to beat it!"

It's not exactly the same, but an insanely egregious example of player retardation happened when I ran "Hidden Shrine of Tamoachan" from Yawning Portal at an open table. The party spent like 2.5 real-life fucking hours in the very first room which had some alcoves with art and a door. They broke vases, interacted with strange art, looked around, argued vehemently about what to do. They felt lost and didn't know how to progress. None of them tried simply opening the fucking door. It was unlocked, fully visible, not trapped, not anything. They just didn't try opening it. Blew my mind. That one-shot turned into a three-shot.

I've long since abandoned 5e, but it's pretty hilarious (and sometimes depressing) how stupid some players are.
Anonymous No.96116513
>>96116465
If anything, they're worse with puzzles or actual diplomacy.

I would know, since I'm absolutely useless when the DM throws a puzzle at me.
Anonymous No.96116515 >>96116582 >>96116869 >>96118678 >>96139356 >>96147784 >>96154053 >>96154159 >>96157305
This thread is retarded bait but it brings up a good point. How do you "telegraph" (as much as I hate that word) to players that they SHOULDN'T fight something? Or, more generally, where is the "player skill" or "character skill" involved in the part of deciding whether to fight something?

Do you have them make Wisdom checks to "size up" a creature?
Do you encourage metagaming and knowledge of monsters' hit dice / challenge rating?
Do you make all the monsters have slightly less damage but way more hit points so that players can "slowly lose" a fight and then run away when running low on HP?
Do you make them invest a lot into lore / knowledge skills to identify monsters and then say "it's the kind of monster that would be even odds with an ogre in a fight" or "it's the kind of monster that would be even odds with a beholder in a fight"?
D&D is the example here but it could apply to anything. IDK if GURPS has rules for sizing up an opponent before battle.
Anonymous No.96116582 >>96116640 >>96117260 >>96145459
>>96116515
I will fully admit to being a hack and at times either using environmental storytelling to make it clear this foe is not to be messed with like with bodies all over the place or a fair amount of wrecked forest around them, or straight up gifting them meta knowledge if they actually size up their foe how "this foe is stronger than any you've faced so fa, and you don't think your odds look good". Just so if the party decides to take them on anyways, it was entirely their choice and they can't say didn't give warning signs.
Anonymous No.96116640 >>96200046
>>96116582
Yeah that's fair. My group is pretty experienced so I don't mind putting an iron golem guarding a chest in a level 1 dungeon and they better be really quiet since they don't have ranks in Perception but they could still get to the check if they were quiet and get big time treasure. But that relies on them (the players) knowing that an iron golem is CR 13. By the rules, they'd need a DC 28 Knowledge (arcana) check to know anything like that. But I feel like most people would know that an iron golem is a fearsome monster capable of wiping the floor with a dozen ogres let alone a few novice heroes.
Anonymous No.96116715
>>96108051
>go to the trouble of rephrasing the bait
>use the exact same image
Anonymous No.96116869 >>96116885
>>96116515
>This thread is retarded bait but it brings up a good point
What does bait even mean anymore?

Completely meaningless buzzword.
Anonymous No.96116885 >>96116891
>>96116869
See:
>>96108051
Anonymous No.96116891 >>96117010
>>96116885
If it 'brings up a good point' then it's not bait you seething retard.
Anonymous No.96117010 >>96117050
>>96116891
It doesn't.
Anonymous No.96117050 >>96125289
>>96117010
Now this is bait.
Anonymous No.96117260 >>96153656
>>96116582
>I will fully admit to being a hack and at times
also it's not your fault, D&D provides basically zero mechanism for figuring out if a monster is out of your league (without metagaming or heavy DM intervention like "you find this monster in a room with 5 dead monsters you just struggled to defeat around it" which works once in a while but can't be used all the time.
Anonymous No.96118678 >>96120293
>>96116515
Perception checks to size up enemies are just part of the system I'm using and whenever a player rolls high on the check and gets *nothing* they usually get the hint that it's something out of their league.

The party shaman also has a tendency to try and cheat out knowledge using spirits so I fluff spirit responses according to threat level or hostility. They got the fuck out fast after realizing the mansion they were robbing had something that vaporized the spirits the second the shaman tried asking.
Anonymous No.96119597
monster knowledge checks in sword world and gobslay ttrpg solve this, while being derived from OSR / Bex / ADnD.
Anonymous No.96120075 >>96120869 >>96138568
>>96103557
>DM later admits we were supposed to just "talk" to the Ettin
Who actually tries talking to an Ettin though? Even by Giant standards they’re known for being extremely retarded and needlessly violent. My first instinct would have been to sneak past an Ettin.
Anonymous No.96120239 >>96120297 >>96120401
>>96102405 (OP)
As a player you have some obligation to respect the scenario that the GM spent a couple hours prepping.
Anonymous No.96120277
>>96105560
Then you're a shitty GM. A good GM should have a general plan/narrative they want to follow, but should also be prepared for the eventuality that players will not go down the prepared paths you've laid out for them.
Anonymous No.96120293
>>96118678
I think DMs should be disciplined enough to include details based on the passive perception of the party when enumerating the key details of the scene as they narrate it to players. If it's important enough, telegraph it in the initial scene narration.
Anonymous No.96120297 >>96120472
>>96120239
No, I really don't. When serving in the role of GM, you are no longer a thinking, feeling human being. To put it in video game terms, you are merely the game engine. As the player, I am free to interact with the game engine in any way I see fit. When playing a video game, I don't have to respect the game developer's intentions. Same for tabletop games. I don't have to respect the GM's intentions either. Don't like it? Don't be a GM.
Anonymous No.96120334
Anonymous No.96120401 >>96120472 >>96120662
>>96120239
Might as well play a video game if you're going to restrict yourself with shit like that.
Anonymous No.96120472 >>96132237
>>96120297
>>96120401
No, you should write flexible scenarios, and be able to improv. However, it's bad etiquette to engage in anti-play and waste the time of everyone else at the table by not engaging with the scenario the GM prepped.
Anonymous No.96120662 >>96120671
>>96120401
No problem, enjoy your video games. The rest of us will keep playing.
Anonymous No.96120671
>>96120662
I don't have to. My GM isn't a downie.
Anonymous No.96120869 >>96153726
>>96120075
The DM has no obligation to depict monsters exactly as they're presented in the monster manual, maybe in his settings that isn't true and the players shouldn't have made metagame assumptions.
Anonymous No.96125289
>>96117050
>no argument
Anonymous No.96125333
>>96102412
Looks like you're getting a lot more than 10.
Anonymous No.96125418 >>96129817
>>96102405 (OP)
This used to be me. But after I switched to a system that wasn't D&D 5E, encounter-building and adventure-planning became so much easier, so I don't get annoyed anymore when players skip over certain encounters, and am in fact sometimes even proud of them when they do so.
Anonymous No.96125520
>>96103634
>>96105557
It really depends on which edition you're playing.
In 5E, a harmless knockout costs nothing, so there's no reason not to do if there's any reason you might want your opponent alive.
But in 3.5E, for example, trying to knock out an opponent might give a -4 penalty to hit, and in a life-or-death situation, that might not be a risk you want to take.
Anonymous No.96129817 >>96131073 >>96132213
>>96125418
How do you even run away from shit in D&D? The enemies are usually way faster.
Anonymous No.96131073
>>96129817
>implying dnd players read the rules
Anonymous No.96132213
>>96129817
Magic.
Anonymous No.96132225 >>96132236 >>96132289
>>96102405 (OP)
Obsessed OP and obsessed replies. Stop playing TTRPGs if you hate them, it's not complicate. That little crumb of attention you're looking for to make it feel like it was worth your time for reasons that have nothing to do with enjoying the game isn't going to come, it hasn't in the many years you've been wasting on it.
Anonymous No.96132236
>>96132225
I just don't play D&D, that seems to solve the issue a lot easier
Anonymous No.96132237 >>96132373 >>96197281
>>96120472
I am engaging with it though. I'm just not engaging with it in the way the GM wants me to. And honestly, fuck what the GM wants. The game isn't supposed to be fun for him, it's supposed to be fun for the players.
Anonymous No.96132289
>>96132225
Wonder what prompted this schizo rant.
Anonymous No.96132373 >>96137428 >>96208355
>>96132237
This kind of post is how you can tell someone hasn't played a proper game before, lol
Anonymous No.96132408 >>96139155
>>96102405 (OP)
As a player, I get so fucking MAD when a GM expects me not to fight something.
Anonymous No.96137428 >>96137603
>>96132373
Cope.
Anonymous No.96137603 >>96137656
>>96137428
That's the best you got, huh?
Anonymous No.96137656 >>96137669
>>96137603
It was better than yours.
Anonymous No.96137669
>>96137656
It really wasn't, friend
Anonymous No.96138568
>>96120075
>>My first instinct would have been to sneak past an Ettin.
>Two Heads. The ettin has advantage on Wisdom (Perception) checks
I'd either fight it or try to trick it, as you've stated, they're known for being retarded
Anonymous No.96139155
>>96132408
It needs to be clearly shown that they are stronger than you to the point you have to flee. If your dm introduces a fight like this and you think you can win, you can’t blame the party for at least trying to fight.
Anonymous No.96139166
just play something that isn't D&D 3 to 5e
Anonymous No.96139201
>>96102448
I sometimes have this when running one shots.
I'm sorry, I didn't sit down to catter to your whims, fuck face. There's a clear pitch and if you can enjoy yourself while dealing with it we're golden, if you hear that this is a police procedural game and you start shooting randos on the street I'm gonna stop you and ask you to either engage with the game or leave space for someone who will. I'm not a chatbot forced to adress whatever the fuck you wanted to do that morning, I'm not even your friend.
Anonymous No.96139268 >>96186897
>>96103591
if you put it that way then it sounds pretty natural

>>96105557
>NPC exists to communicate information
>NPC kills players
If you're doing a free form sandbox thing that's cool, but if you're gonna crap your pants at unexpected actions not making the quest giver look like a mindless enemy is basic common sense.

>>96105844
>a kid throwing a stone is indistinguishable from dozens of adults throwing stone after stone not stopping until murdering someone.

>>96105990
kek
that should be its own thread
Anonymous No.96139324
>>96116465
>They felt lost and didn't know how to progress. None of them tried simply opening the fucking door. It was unlocked, fully visible, not trapped, not anything.
for 2 hours?
At that point it falls on you for not somehow pushing them or defining the expected threat level (some players new to dungeons assume any door for any reasson might be an instakill, like there's no logic or human element from the GM side, so they refuse to act). Like, what made them finally do something?
Anonymous No.96139356
>>96116515
since the enjoyment of fights depends heavily on the system it should be either fights solving everything or fights always being a bad idea.
Anonymous No.96139387 >>96139997
>>96102405 (OP)
It isn't hilarious. You aren't laughing. You don't have a nuanced opinion based on personal experience on this topic. You're just making things up and trying to waste board space. Saged, hidden. Anyone posting in this thread is Jewish.
Anonymous No.96139997 >>96140058
>>96139387
Tears streaming down your face as you type this.
Anonymous No.96140058
>>96139997
>"Tears streaming down your face as you type this." narrated anon, unknowingly describing himself to a T
Anonymous No.96141382
Learned from my AD&D days to never fight anything unless you can kite it to death.
Anonymous No.96141832 >>96141892 >>96143827
>>96102405 (OP)
>allow coward to flee
>he gets ambushed 1v6 because he ran from the group
>dies a bitch
Sounds funny. Abandoning your allies should be punished.
Anonymous No.96141892
>>96141832
I don’t think an ally would ever flee without their full party (minus the dead). If they do, they’re a shit ttrpg player.
Anonymous No.96143827
>>96141832
But then the rest of the party will have to fight the 6 ambushers.
Anonymous No.96144430
>>96102859
>I was ready to [be merely pretending]
>why no arguments?!
This is why no one bothers with you, Jeff.
Anonymous No.96144874
>>96102405 (OP)
Sounds like a system problem. In the game I'm in, if the enemy is vaguely intelligent and not an ideological opponent usually an attempt to parlay is made because combat is dirty, scary, and often times a waste of resources.
Anonymous No.96145459
>>96116582
That's not being a hack, anon. As other anons point out with some systems you need to bear on the side of over-telegraphing rather than under.
One of the keys of DMing is making sure to provide the necessary tools for the players to succeed, including information. If they then choose to be retarded and ignore those tools then that's on them.
Anonymous No.96145541 >>96145563
>GMs literally malding in the thread
Holy fuck I'm taking the escapepill, thanks OP
Anonymous No.96145563 >>96145638
>>96145541
It's not cool to congratulate yourself, OP
Anonymous No.96145638 >>96145951
>>96145563
Yeah if anything this has been depressing to read.
I've DMed and played for a little over a decade now and this only once been a problem. And that wasn't running away itself being an issue, but rather the player being a sperg and running from every single conflict and leaving the rest of the party holding the bag. Faggiest wizard I've ever seen.
Anonymous No.96145951
>>96145638
Yeah, if the scenario was say a party getting their asses kicked by a particularly hard encounter and decide it's time to retreat, or a party getting a bunch of warning signs that they're facing a foe better avoided than fought, that wouldn't be an issue. Nor would it be baity enough. It's usually more like the scenario you presented, an otherwise normal encounter that the party collectively agrees to fight save for the one guy who decides his first action is to run away and leave the rest of them in the dust. And acting like they're super clever in doing so, when at best it's just a minor inconvenience on the rest of the table.
Anonymous No.96147041
>>96102448
I was in one con game where we played as kids getting magic powers and my character was just supposed to tag along with other kids who he didn't even know and none of us even had any magic powers yet as a unifying thing. Like bro if a bunch of random kids I've never seen knocked my door when I was a kid I'd tell them to fuck off. Sure small kids would just be happy to play together with anyone but our characters were like 16. Of course I went with the plot but it was just dumb.
Anonymous No.96147339 >>96157530
>>96102405 (OP)
This has been the best /tg/ thread in weeks, fantastic job OP. Truly a perfect example of how to catch flies with vinegar.
Anonymous No.96147347 >>96147506 >>96168808
>>96102405 (OP)

I don't mind as long ALL the party agree in not fighting. Split parties are annoying to DM.
Anonymous No.96147506 >>96168848
>>96147347
Split parties is gming on easy mode, what are you talking about?
Anonymous No.96147784
>>96116515
My normal group pretty much just plays osr or horror. It is super deadly and my characters usually only last about 3 sessions. Tactics such as splitting the party while retreating is very common just to avoid tpks. All us players are just generally terrified to interact with anything or go willlingly into a fight at all unless we like trap the room before or some other asymettrical shenanigans are prepared. The group definately aims for the "no combat rolls" sessions. Which is what the DM wants I think. So he cant be mad if we get the willies and just nope the fuck out of a dungeon module 4 rooms in. Lol
Anonymous No.96151678
>>96102412
Just the idea of it is getting meltdowns ITT.
Anonymous No.96152037
>>96102405 (OP)
>player gets hit with a bad crit
>immediately flees, leaving the party behind
>in a crumbling floor fight
>with a turn-based timer
>that only the same player knew accurately
>he flees to the floor under
>doesn't make it in time because the party skipped exploring that floor and didn't open any doors
>gets buried as the ceiling drops
>meanwhile the party won the encounter without him and used magic to avoid falling
Karma's a bitch and I wasn't even aiming to punish him.
Anonymous No.96152239 >>96152283
>>96102405 (OP)
that prevents the enemy from chasing you and stabbing you in the back?
Anonymous No.96152283 >>96152612
>>96152239
I'm faster.
Anonymous No.96152612 >>96153593
>>96152283
That’s how you get ambushed by enemy reinforcements, son
Anonymous No.96153593
>>96152612
Not really.
Anonymous No.96153656
>>96117260
>D&D provides basically zero mechanism for figuring out if a monster is out of your league
It's called system mastery, back in the day we used to reward players for good grasp of the game. Modern theatre kid audience just wants to act out their gay romance plots and the actual game and mastery of it has been forgotten.
Anonymous No.96153726 >>96157535 >>96160033
>>96120869
Shit DM then. Of course people are allowed to houserule, but every houserule is to be clearly communicated before game even starts.
>be a rogue
>go backstab an orc
>uhhhhh ackshually orcs are constructs in my setting

>inb4 uhh that's a mechanical difference it's different
So is fiddling int scores of monsters, there are spells that interact with int thus it's relevant for the tactical choices players are making.
Anonymous No.96154053 >>96157549 >>96211290
>>96116515
>Do you encourage metagaming and knowledge of monsters' hit dice / challenge rating?
Branding actually knowing the fucking game as le bad has been the most retarded cultural development in the history of ttrpgs.
Anonymous No.96154159 >>96154178 >>96168746
>>96116515
the game is named "dungeons and dragons" so I have zero shame telling players "this monster is as fearsome as a young/adult/ancient dragon" and just letting players understand that's a rough guide of out-of-universe challenge rating. There's nobody who doesn't know what the fuck a dragon is and they conveniently have bracketed and level appropriate categories that span the breadth of adventuring careers. For a real life parallel it's kind of like gauging whether something is as dangerous as a black bear vs a brown bear vs a polar bear.
Anonymous No.96154178 >>96156912 >>96168753
>>96154159
Most D&D players spend their entire careers never fighting a single dragon.
Anonymous No.96154418
>>96102412
Ted
John
Alexandra
John's friend
Matt Mercer
the guy who works at the video rental store
Roy
my cousin
Collin
me
Anonymous No.96156912 >>96168684 >>96168759
>>96154178
The average DnD party honestly can't deal with a dragon.
Anonymous No.96157305 >>96186955 >>96208342
>>96116515
>How do you "telegraph" (as much as I hate that word) to players that they SHOULDN'T fight something?

Something like this.
>You come across a very large man guarding the way forward. No, on second look you realize it's some kind of giant, but it has two heads.
>It has a name over it's head labeling it as "Ettin".
>The color of the name is a deep purple.
Anonymous No.96157475
>>96107078
I totally get not liking lone wolves leaving thier party to die, but

>Not allowing heroic last stands and holding back the overwhelming enemies while the rest of the group gets to safety
Anonymous No.96157530 >>96157633 >>96160029
>>96147339
I feel terrible for you and /tg/ if this is the best you can think of.
No one in this thread goes beyond tepid, and nothing interesting happened. Everyone basically said "Oh yeah that's a faggot move, I guess I'd punish him some and move on."
Anonymous No.96157535 >>96168777
>>96153726
the GM has no obligation to disclose these things before game. That's just a thing particularly autistic people want them to do or else they have a freakout.
Anonymous No.96157549
>>96154053
>Branding actually knowing the fucking game as le bad has been the most retarded cultural development in the history of ttrpgs.
I agree, but some people also don't like le ebil metagaming, less so because it's cheating and more so because they don't feel like their character would have as much knowledge as they do. Other than forcing the group autist to always play the wizard with all the knowledge skills to explain him memorizing the Monster Manuals, you have to come up with some way to explain it. Or even in game turns.

Perhaps picking a well-known monster of CR 1, CR 3, CR 5, CR 7, CR 9, CR 13, and CR 17 to use as "benchmarks" would be good. Like, as tough as a bugbear, as tough as an ogre, as tough as a troll, or as a hill giant, or as a demon (a lot of them hover around CR 9) or something. But I don't know if, even if a PC knew about all of those monsters, and had heard of the mystery monster that they are fighting, if enough knowledge would exist about them to know what rough combat equivalent they are, since most people aren't aware of their own hit points and shit.
Anonymous No.96157633 >>96159315
>>96157530
Probably just saw the number of responses and assumed it blew the fuck up when it didn't amount to much beyond a bunch of shrugs
Anonymous No.96159315 >>96159677
>>96157633
very angry, seething shrugs
Anonymous No.96159677 >>96160051
>>96159315
Cute try, but there’s barely any anger this thread beyond in your head
Anonymous No.96160029 >>96160271
>>96157530
The funniest part is its 90% OP samefagging.
Anonymous No.96160033 >>96168711
>>96153726
You don't get metagame knowledge, sorry. Play or sheet or go back to begging on roll20.
Anonymous No.96160051 >>96160248 >>96168741
>>96159677
This entire thread is nothing but anger. Even you're malding right now.
Anonymous No.96160248 >>96160264 >>96167940
>>96160051
Feel free to show me where, OP, cause I get you're trying to get ebbin upboats on reddit by bumping this rather sad thread
Anonymous No.96160264
>>96160248
You can lead a horse to water but you can't make it drink.
Anonymous No.96160271
>>96160029
op's seething pretty hard, for some reason.
Anonymous No.96162106
>>96102405 (OP)
>this much rage over just the idea of this happening
the reactions during a real game must be quite something
Anonymous No.96162113
>he's still doing it
Embarrassing.
This thread did not receive a bump No.96162214 >>96163526 >>96163744
We need thread IDs.
Anonymous No.96163526
>>96162214
and flags
Anonymous No.96163744 >>96168718
>>96162214
I don't know how to tell you this, but the mods support and want spammers and trolls. They actively protect them.
Anonymous No.96163808 >>96164420
>>96102448
I kind of break the con game last March
>Locked door
>Rolled critical success to open it in a d100 game
>GM told me to roll again
>Rolled 2nd critical
>What was intended as 2 hour walk-around ended in 15 minutes
I didn't even want to fuck it up.
Anonymous No.96164420 >>96168607
>>96163808
Sounds like the GM is an idiot. Never give players a roll you aren't prepared for them to succeed or fail. Like the first fucking rule of this hobby.

This could easily have been solved by making the roll ridiculously penalized due to the complexity of the mechanism, or saying something as simple as "examining the lock with your expert knowledge, you realize there is no way to defeat this mechanism with the tools and time you have right now."
Anonymous No.96167940 >>96168382
>>96160248
>>96102695
>>96102823
>>96102955
>>96103591
>>96105568
>>96105838
anyways you get the idea, just read the thread
Anonymous No.96168382 >>96168533
>>96167940
If that's what you perceive anger looks like, this must be your first day on 4chan kiddo
Anonymous No.96168533 >>96168560
>>96168382
pretending to be coy about it just makes you look angrier
Anonymous No.96168560 >>96168647
>>96168533
Saying someone else is angry doesn't make them that.

Cause really, there's nothing to be angry about. It's just another bait thread. You get them here from time to time, you'll understand once you've lurked moar.
Anonymous No.96168607
>>96164420
>saying something as simple as "examining the lock with your expert knowledge, you realize there is no way to defeat this mechanism with the tools and time you have right now."
That's a bit shitty too, better to reconceptualize the entire obstacle as something that isn't presented as a challenge a character archetype is designed to overcome.
>play a military themed game
>player has a sniper character
>"as you guys scan the enemy compound you see the enemy officer you were sent to take out" t:gm
>"I'll set up my rifle and see if an opportunity presents to take him out" t:player
>"nahh your expertise tells you he moves too erratically and it's too windy too, and by the way your rifle is inadequate to take him out at this range too"
Sounds a bit gay and lame, no?
Anonymous No.96168647 >>96168658
>>96168560
case in point
Anonymous No.96168658
>>96168647
Anonymous No.96168675
Mod thread
Anonymous No.96168684 >>96196539
>>96156912
That’s kind of the point. Dragons aren’t supposed to be balanced like random dungeon goblins. They're apex predators with centuries of prep time, lair actions, legendary resistances, and the tactical awareness of a paranoid chess grandmaster hopped up on amphetamines.

The "average party" is four murderhobos who argue over loot, forget to scout, and whose idea of strategy is "I run up and hit it." If you can routinely kill a dragon at level 7 without losing someone, your DM is nerfing them harder than 4e did.

That said, good parties—meaning ones that plan, scout, trap, and bait—can absolutely take on dragons. You want to fight a red dragon in its lair like a jackass? Congrats, you're barbecue. You lure it out, exploit its arrogance, and hit it with cold damage and status effects till it panics. Smart play wins fights, not "I cast fireball again."

Stop thinking dragons are just big loot pinatas. They're called the final boss of the Monster Manual for a reason.
Anonymous No.96168694
>>96111815
Based and tactically pilled. If you're rolling initiative in a “balanced” fight, you already screwed up. You knew the enemy was there, right? You did scout the area, prep spells, maybe drop some caltrops or a glyph or two? No? Then yeah, enjoy your fair fight and early grave.

D&D isn't about fair fights. It’s about stacking the deck so hard in your favor that the enemy never stood a chance. Ambush them in their sleep. Poison their food. Collapse the ceiling. Trick the BBEG into wasting his 9th-level spell on an illusion. Hell, polymorph into a T-Rex in the middle of negotiations.

Fair fights are for paladins and people who don't live to level 5. The veterans are already flanking with advantage while the rogue rolls dice like a blender. Let the noobs die confused. That's how they learn.
Anonymous No.96168711 >>96168770
>>96160033
Uggh. Me no need "metagame." Me have *pattern see brain*. When cave full of bones and shiny gold just laying out — that trap. That monster bait. Me not need gods of rulebook whisper in ear to know something smell like ogre butt.

You say “no think outside story,” but me say “no die stupid.” Tribe no get strong by walk into death hole blind. Shaman no touch glowing rock just because DM say “you feel compelled.” That how cousin Grug turn into ash pile.

You want fair fight? Go play rock-paper-club with squirrel. Me want *win*. You no like it? You roll dice with Roll20 beggars. Me and tribe already making plan to kill dragon in sleep.
Anonymous No.96168718 >>96214564
>>96163744
Back in the day trolling used to be a art. These days I don't know why I even bother, nobody puts in any effort to counter-trolling, just "hurr durr nogaemz" or whatever is the buzzword of the month. There isn't this mutual satisfaction of taking the tangential idea to absurdity while fully aware neither actually thinks this way. I blame zoomers and gen alpha and their lack of media literacy. And that thing where they form their ideas based on whether people around them are okay with them having that idea, makes them unable to entertain the hypothetical.
Anonymous No.96168741 >>96168743
>>96160051
Thunder! Listen well, feline! This thread may be filled with fire, but I, Lion-O, shall not be consumed by it! We stand strong against the storm! And Snarf—enough of your incessant chatter! Silence, or face the wrath of the Lord of the ThunderCats! Now, back to our fight—justice must prevail!
Anonymous No.96168743
>>96168741
>—
AI post.
Anonymous No.96168746
>>96154159
Haha, I love the comparison—it's like the "Safety Dance" of game design: everyone knows the basic steps, and you just need to keep dancing to the beat. Using dragons as a rough guide for challenge ratings is a clever way to keep the rhythm going, just like the song's chorus—simple, recognizable, and everyone stays in sync.

And just like the "Safety Dance" reminds us to have fun and not take things too seriously, framing monsters with familiar categories helps players gauge danger without getting bogged down in details. It’s all about staying in step, knowing when to lead and when to follow, and making sure everyone’s having a good time while still respecting the rhythm of the game.
Anonymous No.96168753
>>96154178
Really? That’s your take? "Most D&D players spend their entire careers never fighting a single dragon"? Wow, talk about missing the point. If that’s how you see it, then maybe you’re missing the point of what makes D&D great. It’s not just about slaying dragons; it’s about the stories, the exploration, the character growth, and the camaraderie.
And to quote a certain purple dinosaur—**"I love you, you love me, we’re a happy family"**—because that’s what D&D should be, a happy, collaborative experience, not just a grind to kill the big bad.
Fighting dragons is just one part of the tapestry, a pinnacle for some campaigns, but not the end-all, be-all. Not every hero’s journey involves slaying a dragon; sometimes it’s about solving mysteries, navigating political intrigue, or surviving the wilderness.
So no, most players don’t fight dragons — and that’s totally fine. It’s about the adventure, the characters, and the memories you make along the way, not just the dragons you slay. So, maybe next time, instead of dismissing the game, try appreciating the variety and depth it offers—because, like Barney says, **"This is the way we wash our hands"**—there’s more to D&D than just monsters!
Anonymous No.96168759
>>96156912
Average DnD party consists of dangerhaired trannies and numales who got to the hobby through critical role and are more interested in improv theater acting out gay sex scenes ingame than mastering the game, being incompetent is a given.
Anonymous No.96168770 >>96168797
>>96168711
Based grug, would run games for and reward grug for knowing his shit.
Anonymous No.96168777
>>96157535
KABROK! KABROK! Listen, listen! This isn’t about some weird thing autistic people want, it’s about respect and communication, okay? KABROK! The GM has a *duty* to create a fair, fun, and understanding environment! KABROK! You don’t just keep everyone in the dark and expect everything to go smoothly—no, that’s not how it works! KABROK! People have different needs and ways of processing information, and if the GM doesn’t disclose important details beforehand, it can cause real stress, anxiety, and *freakouts*! KABROK! That’s not some special demand—it's basic courtesy! KABROK!

And honestly, if you think it’s just “autistic people” who want transparency, you’re missing the point—this is about building trust! KABROK! Every player deserves to know what they’re walking into, especially if certain details could trigger a meltdown or ruin their experience. KABROK! That’s not a freakout; that’s just being considerate and adult about it! KABROK!

So, next time, instead of dismissing these concerns, maybe think about how communication makes the game better for everyone. KABROK! Respect the players, respect the game! KABROK! And, **KABROK!** remember, always, always, prioritize kindness and clarity!
Anonymous No.96168783
>seething so hard he started spamming AI posts
Anonymous No.96168797
>>96168770
Ug! Grug good! Grug run game! Grug teach others! Grug make game fun! When Grug know stuff, grug give big reward! Ugh! All tribe happy! Grug strong! Grug smart! Grug keep tribe safe! Ugh! Grug share knowledge! Grug make everyone proud! Ug! Good job, Grug!
Anonymous No.96168808
>>96147347
Ah, foolish mortal, your pleas for harmony echo faintly within the shadows of chaos. Mumm-Ra, the Ever-Living, has seen many worlds torn asunder by discord and strife, and he shall tell you—unity is a fragile illusion, easily shattered by the seeds of dissent. To expect all your party to agree is to wish for a world untouched by the chaos of mortal passions—an impossible dream, a sanctuary never to be found.

Yet, heed my warning: the path of peace is paved with peril. When split, the party’s strength diminishes, and the darkness of confusion seeps in, making the DM’s task a treacherous dance of balancing multiple threads of fate. Do not underestimate the power of conflict; it forges stronger bonds through trial and tribulation, and from chaos, order may yet emerge—though not without cost.

Remember, mortal, even the mightiest warriors and wisest sages have their differences. It is through struggle that true growth manifests, and through discord that true resolve is revealed. To suppress all fighting is to deny your party the crucible of true camaraderie. Instead, embrace the tumult, channel it, and forge your destiny with the resolve of the eternal darkness. For in the grand design, the shadow always seeks to find balance—by embracing conflict, you may find strength, not weakness.

So, beware the illusion of perfect harmony, for even the darkness has its own symphony. Choose wisely, lest you be consumed by the chaos you seek to tame.
Anonymous No.96168848
>>96147506
Ah, mortal, you think splitting parties is akin to gming on “easy mode”? How naive! It’s like facing the legendary Assault on the Control Room in Halo: Combat Evolved—an iconic, brutal encounter that tests every ounce of skill and resolve. In that mission, the UNSC Marines and Spartans are scattered, fighting on multiple fronts, each with their own dangers and chaos. It’s chaos by design, a symphony of conflict where coordination and cunning are paramount.

To believe that splitting your party is “easy mode” is to dismiss the very chaos that makes victory meaningful. Just as the Halo mission demands strategic planning amidst chaos—covering different angles, managing resources, and adapting on the fly—so too does running a party split. It’s not a crutch; it’s a test of mastery, a way to draw out the true strength of your team, much like the Spartans and Marines battling through the flood, Covenant, and terrain.

In “Assault on the Control Room,” splitting forces is dangerous, but it’s also necessary to overcome insurmountable odds. The chaos forces players to think, adapt, and cooperate—or be destroyed. So, dismissing splitting as “easy mode” is like claiming the Halo campaign is a walk in the park—blind to the true challenge, the chaos that forges heroes from mere mortals. Remember, mortal, chaos is the crucible where legends are forged, whether in Halo’s legendary battles or your own adventures.
Anonymous No.96168917 >>96168972
>>96102405 (OP)
This is why I design my campaigns with encounters early on that are well and truly balanced against the players. Where the only good answer is to realize they're outmatched and retreat. I find it's a good way to break complacent gaming syndrome and get people engaged instead of having them treat it like a vidya. Gets them thinking strategically instead of in terms of raw numbers, too, because there is no greater joy than seeing players leverage the terrain or something in an unconventional but effective tactic instead of playing like it's an MMO. Good roleplaying moments with certain characters having to deal with defeat/failure. Stupid players who aren't paying attention or are used to DM's pulling punches get killed and learn a valuable lesson. The party starts thinking about how to prepare for encounters instead of walking blindly into every fight. And then I get to bring the same encounter back later on when they're more powerful for catharsis that grounds those level-ups in something meaningful.
Anonymous No.96168972 >>96172264
>>96168917
Sadly, the example OP is using as bait isn't for a party having to learn when to pick and choose their battles, or for the kind of player who opts to use traps and long range tactics to ensure fights are done on their terms. It's for the kind of player who tries to "skip" every battle and leaving the others in the lurch, but still get a reward for his "smart" playing. The kind that don't inform their game master they're going to build a character focused on stealth and ambush tactics so that they can receive a proper environment built to supplement such tactics.

Usually those kind of guys aren't really being clever, they're just kind of wasting people's times and getting huffy when nobody compliments them on how they're being "smart", and rather than just leave for a game that's meant to reward them for using the environment to their full advantage just keep trying to cheese encounters, and then eventually make threads complaining how their party is dragging them down for "playing like cavemen". Sad state of affairs, really, cause everyone should be in the kind of game they prefer, and anyone that wants to go full stealth gameplay should go into one that is that from the start rather than demand a more straightforward hex crawler like for example D&D to contort itself into that for them.
Anonymous No.96172264 >>96172296
>>96168972
How would you know that?
Anonymous No.96172296 >>96172306
>>96172264
From playing games
Anonymous No.96172306 >>96172323
>>96172296
How come playing games didn't make me psychic?
Anonymous No.96172318
you need to give your players reasons to fight, either because they need to take a hostage for a hostage exchange, Intel, maybe they need to get the macguffin, maybe they just want revenge, whatever.
my players are theatre kids so they tend to avoid any fight that they can avoid, and I love that since I find combat to often be boring without a gimmick to spice it up.
Anonymous No.96172323
>>96172306
Haven't gotten your cleric to the 8th level to learn the mind bondage spell yet. Keep practicing
Anonymous No.96172719 >>96174988
>>96102405 (OP)
>specialize in escapes and stealth
What are some good Pathfinder builds for this?
Anonymous No.96173931
>>96102405 (OP)
I mean, it a a valid strategy.
Just don't expect to be dickstroked over it.
> Player flees battle in progress
> Remainder of the party continues fighting
> Narrative focus remains with the larger group engaged in a life/death conflict
> If the party survives, the player that fled gets reduced xp and no salvage rights
> If the party dies, then the character that escaped can slot into the next party
Anonymous No.96174969 >>96183159 >>96209703
>>96102405 (OP)
My players never bother taking any fights they're not absolutely certain they can win. They have wasted an entire session doing nothing but talk to each other and plan for an upcoming fight several times.

I'm at the point where I'm considering just feeding them an anticlimax for their final confrontation so they can experience even a fraction of how bored I have been watching them strategise.
Anonymous No.96174988
>>96172719
mach 5 monk with that ninja power that lets you spend ki to go invisible
Anonymous No.96178794 >>96193413
>>96116465
>some players
How the fuck did you find any players that weren't mindnumbingly retarded? I'm blackpilled as a GM for how many players need their hands held so much I should be getting paid.
Anonymous No.96183159
>>96174969
>anticlimax
Winning is the climax.
Anonymous No.96183197
>>96102405 (OP)
I never had that problem.

My last character was a Necromancer but it turns out necromancy fucking sucks in 5e, so I was just a morbid wizard. We got to a final boss who was holding some lady hostage, so I just imprisoned him in a Wall of Force bubble. DM was fucking stunned. She had some knights beat my ass and I lost concentration so the boss popped back into the fray. So I just cast it again. We got the lady and left.

My current character is a former dopplesoldner who became an executioner to support his family after he retired from the military before he was conscripted again. Let me tell you, hitting motherfuckers for +29 damage on the charge and rerolling 1s on 2d6+4 damage is hilarious when everyone else is at most doing 18 damage. DM threw three basilisks at us and I killed two of them within a turn thanks to Action Surge and Riposte.
Anonymous No.96183918
Only cowards run. I will fight to the last breath for the honor of my ancestors.
Anonymous No.96186897 >>96195910 >>96196437 >>96206610
>>96103557
>>96103634
>>96105557
>>96139268
Anonymous No.96186955
>>96157305
I don't get it.
Anonymous No.96193413 >>96195905
>>96178794
If it's a recurring issue then you're the problem.
Anonymous No.96195905
>>96193413
I wish you were right. Sadly, it's the case that people will play a crunch heavy system without knowing the crunch.
Anonymous No.96195910
>>96186897
>didn't call the cops
fake+gay
Anonymous No.96196437
>>96186897
Frankly a dead character is a good thing in this situation because it means you can leave and never play with this cunt again.
Anonymous No.96196539
>>96168684
where else are you going to fight a dragon where it cant just fly around incinerating you indefinitely other than its lair lol
Anonymous No.96196657 >>96196965
I'm not usually the guy to say this, but habe you tried not playing DnD? If the system is mainly made for combat, obviously what the players are expected to do is fight stuff. Maybe play a system that isn't just Diablo 2 as a board game.
Anonymous No.96196965
>>96196657
The amount of people that would rather bedevil themselves by trying to contort D&D into something it isn't, rather than just try and learn a system that's designed for what they want, is truly fascinating in how much unnecessary grief they put themselves and everyone else through.
Anonymous No.96197281
>>96132237
>escaping combat requires a PC to disengage
>requires a PC to disengage
>disengage
uh oh, retard alert.
Anonymous No.96197388
>>96102405 (OP)
The last session I ran had essentially no combat. There was one round of some poor sap getting fists-of-fury'd in a pub bathroom but that hardly counts. It was very refreshing.
Anonymous No.96200046
>>96116640
But that's a DC28 Knowledge check. RAW most people wouldn't know that at level 1.
Anonymous No.96203586
>darksun game
>while the party scales the mountain with the help of the party's earth elemental and half giant we find a giant ant nest halfway up, obviously having an exit higher up
>as we wander in nothing is attacking us and soldier ants are just walking around doing their work
>when the party's psion speaks with them all the workers say is "move rocks" and "do work"
>entire party decides to just start joining the worker ants in building this nest, moving rocks, enjoying the shade
>a few minutes later the soldier ants come in from all directions
>"maybe they're nice"
>next moment spits acid right in the half giant's face
>my theif character who's made of glass literally cannot hide or fight in these smooth bored tunnels and is the first to turn tail
>DM's elf PC who's been helping us this way yells and calls me a coward as I escape
>right before getting a glob of acid burns off half of her face
>this convinces the rest of the party to follow me out and go around the anthill to the top of the mountain using the last of our spell components and materials
>dm laughs us skipping this huge dungeon off and continues the game
Anonymous No.96205534
>>96102405 (OP)
i always roll 2d6 to check if the npc is hostile, neutral, friendly, indifferent or helpful. This is Basic Fantasy though. If you harm an npc that is not hostile to you, you face the same consequences as in real life, seems pretty simple to me. Creative conflict resolution where appropriate is the default expectation at my table.
Anonymous No.96206610 >>96206966
>>96186897
I don't know how this would play out, but if the game was that bad, could a player just say "I am the DM now" and run an improv game for the remaining players?
Anonymous No.96206700 >>96206734 >>96206953
>>96102405 (OP)
Always have consequences for refusing to fight and always have them harshly affect the pcs and their loved ones.
>Players:We walk away.
>DM:The evil overlord and his henchmen rape and murder everyone including your kinfolk and are now actively after your party so as to tie up all loose ends and potential threats.
>Players:But we're all faggy, no games pacifists.
>DM:They don't care and are hunting you down. If you persist in your weakass faggy pacifism, your characters all die and I will replace you with better friends who will actually play the fucking game.
>Players:Waaaaaaaaaaaaaa!!!!! We will cry like bitches now or get toxically angry and verbally abusive like all wussy fags do!!!!!
>DM:Screw you guys. I'm going home.
>DM finds better friends.
>Everyone but the toxic fags is happy.
Subversive players should all just be dropped off a cliff.
Anonymous No.96206734
>>96206700
>Players:We walk away.
>DM:The evil overlord and his henchmen rape and murder everyone including your kinfolk and are now actively after your party so as to tie up all loose ends and potential threats.
>Players:We keep running
>DM:Immm.... you're supposed to be mad, okay? STOP IGNORING ME!!!
Anonymous No.96206953
>>96206700
>yfw they just keep running running and running running and running running and running running and running running and
Anonymous No.96206966 >>96211940 >>96225686
>>96206610
I once played in a game that ended like this:
>anon is awkward but nice guy in our group
>says he has been working on a custom system
>2+ years worked on it
>says he'll be ready in 5 months
>give him 8 months while we play two other campaigns
>time for anons custom game!
>can't answer simple questions like "what dice do we need?"
>doesn't know how we generate stats
>just feeds us 3.5e rules, but from memory since he has no book
>won't accept any of our help or suggestions
>eventually decides to start almost 2 hours into our usual 4 hour game night
>has us enter a town on a boat like in Morrowind
>frantically searching through his notes for NPC names
>again we offer him help and suggestions
>anon is getting upset now; completely shuts down
>our main GM sees whats going on
>he politely steps in and tries to drive the story forward
>he's asking anon what the people in the town need help with
>anon doesn't know
>continue probing as politely as possible to figure out what our goal is
>anon doesn't know
>"can I look at your notes please?"
>anon hands him crumbled notes in a folder
>GM looks over them, shaking his head
>GM tries to ease tension and calm anon down
>GM does an improv story telling using the limited info he has
>comes up with conflict resolution by rolling some dice on the fly
>not really anything serious, just trying to make the best of things
>anon is sitting their quiet the rest of the night embarrassed
>still had an okay night besides the first half

Good news is, anon still hung around with us and when 5e came out he ran a short campaign which was actually really enjoyable. But we still tease him about that night and he laughs about it too now.
Anonymous No.96208342
>>96157305
>Status window... open!
Anonymous No.96208355 >>96208382
>>96132373
This kind of post is how you can tell someone has autism and is incapable of reading facetious tones, lol
Anonymous No.96208382 >>96208399
>>96208355
Like you :^)
Anonymous No.96208399
>>96208382
>no u
lol
Anonymous No.96209703 >>96212750
>>96174969
>party dives as deep as possible into your setting, obviously enjoying it and the character interactions enough to spend a long time panning their next moves because they enjoy you as a gm
>NOOOOOOOO IM SOOOO BORED WHERE'S THE COOL EPIC CRITICAL ROLL MOMENTS!!! MY DOPAMINE!! I NEED TO PUNISH THEM!
Anonymous No.96211290 >>96214587
>>96154053
I make a point to change up the monsters in my games or just make shit up whole cloth
Just so metagamefags will be stumped
Anonymous No.96211297
>>96102405 (OP)
This but literally the exact opposite and it is the players who get upset when violence is not an actual solution.
Anonymous No.96211772
>>96102405 (OP)
Congrats OP, you have learned the original way to play. Avoid, flee, trick, trap and turn enemies or the dungeon against each other as much as possible. If all else fails, let the Fighting Man handle it because the rest if the party have the hp of wet tissue paper.
eatshit !!cUsmMsHl1bo No.96211884
>>96102405 (OP)
how i'd handle it as a player, is i'd agree to help the party take down the BBEG but i'm not killing to do it. as the DM it's up to you to plan for the encounters and the fallout.
Anonymous No.96211940
>>96206966
Awww, I love happy endings.
Anonymous No.96212750
>>96209703
NTA but no player that's done this with me has ever done it out of love, and "character interactions" were nonexistent.
Anonymous No.96214564
>>96168718
>Why won't people engage genuily with my thinly veiled bait?

Nobody knows bud. But i have the feeling exalted would be right up your alley. Have you heard about it? Its an epic high flying fantasy system from the people who made exalted 1st edition.
Anonymous No.96214587
>>96211290
This but swapping names.
>the goblet rises into the air with a wicked cackle as all of its eye stocks focus on you.

Cue a 15 minute argument where the party requests monsters not be named after things that are already things.
Anonymous No.96221022 >>96224941
They made a game for this exact playstyle. It's called Shadowrun.
Anonymous No.96221154 >>96224869
>>96102405 (OP)
It's hilarious how many players just mentally collapse the moment you decide to tailor encounters. EVERYBODY gets so fucking mad. Their minds just can't comprehend the possibility that someone could utilize strategy and tactics.

As I gradually prepare more encounters I started making new ones use enemies that can find and exploit weaknesses. I think I'm going to lose most of my players for doing this shit, but I'm in so many that it would be good to clear my schedule a little bit anyways.
Anonymous No.96224869 >>96224887
>>96221154
The concept of tucker's kobolds holds true to this day. I have destroyed so many uppity powergamers simply by letting my enemies use basic tactics and giving them the awareness that they're individually weaker than PCs.
Anonymous No.96224887 >>96224914 >>96225016
>>96224869
tucker's kobolds is a made up nogame fairy tale
Anonymous No.96224895
>>96102405 (OP)
Always refuse to fight when the Dungeon Master is obviously Autistic
Anonymous No.96224914 >>96224929
>>96224887
It might be a fairy tale, but to this day players underestimate the impact of "weak" enemies using basic tactics on their home turf.
Anonymous No.96224929 >>96224937
>>96224914
because there is no impact, any attempt at cleverness or stealth scales off their weak shit levels
Anonymous No.96224932
>>96102405 (OP)
>be me, sorcerer
>be not me, fight, warlock, ranger
>finish chatting with a cleric who wasn't particularly helpful, dgaf
>ranger does
>ranger decides to pick a fight
>nope.jpg
>cast dimension door so as to watch from a safe location
>cleric transforms into giant monster on death
>ranger eating shit, fighter and warlock rolling like shit, chip damage at best
>kinda boring desu
>monster moves clear of rest of party
>nuke monster with meteor swarm
Anonymous No.96224937 >>96224942
>>96224929
case in point lmao
Anonymous No.96224941
>>96221022
I have not seen this happen for a very long time as a GM and player. Other players always insist on fighting to the death.
Anonymous No.96224942 >>96230344
>>96224937
case in nogames
Anonymous No.96225016 >>96225041
>>96224887
At this point, I'd take fairy tales over the endless amount of boring killjoys bleating "fake fake fake" like it makes them smart instead of just another part of the sheeple herd
Anonymous No.96225041 >>96225047
>>96225016
I wouldn't

have real games and talk about them instead, faggot
Anonymous No.96225047
>>96225041
Then by all means, anon, you start. Surely you must have so many examples to provide, right?
Anonymous No.96225686
>>96206966
>>2+ years worked on it
>>says he'll be ready in 5 months
First red flag was right there. Putting together a playable system should take you a couple weeks at best, less than a week if you're just making another DnD clone.
Anonymous No.96230344 >>96230377
>>96224942
>can't think of any games he's played
classic projection
Anonymous No.96230377
>>96230344
did you just want to bump the thread?
Anonymous No.96230777
>can't tell when sage is used
kek
Anonymous No.96231000 >>96231308
fake
and you've posted this before (you changed the format of the post, but used the same gay tranime image)
hope you get asshole raped by a baboon on crack cocaine
Anonymous No.96231308
>>96231000
you already pointed this out before and no one cared
Anonymous No.96232172
>>96102405 (OP)
>Be DM
>3.5/4 powergamers at table
>take 6-12 hours building setpiece dungeon crawl
>rogue spies out the first 3 rooms full of deadly goodies and synergized enemies and convinces everyone else to nope
>QM spends the whole session asspulling espionage possibilities just so the narrative can move
I feel your pain.