>>96107446 (OP)I'm a player in a game of it right now and I'm enjoying it, albeit this is of course a GOAT ttrpg group so we could probably enjoy anything. Haven't really had the chance to talk about it so I'll take advantage of this shill thread to do so. The big con is of course that all the lore, art, and general aesthetic is terrible, but I was never a big fan of 5e's art anyways so seeing it go from crap to shit is not that big a deal, assuming this is meant to be a 5e analog.
There's two types of character progression in RPGs in my mind, simple kinds where during and after you create your character the possibilities to express yourself mechanically are minimal (think b/x, DCC) and the total opposite where you make just about everything (Mutants and Masterminds, GURPS, something closer to pathfinder). I tend to prefer the simple approach and abhorred 5e for trying and failing to toe the line, I never felt like I was actually playing a character that was mechanically unique in 5e and yet it wasn't simple enough to just roll 3d6 down the line and get playing.
This I would say this manages to have enough meat to provide you with lots of meaningful choices when leveling up, as you can't take every advancement and every ability. Likewise because when you level up you can swap out domain cards multiclassing feels like it opens up a whole new world to you rather than just being an alternative way to level up. The fact that you can only use 5 domain cards/features at once I also think is a very nice touch, a player who doesn't want to think much about his character can simply pick whatever he thinks are the best cards every levelup and ostensibly have the best character possible ready to go. Someone who wants to go deeper can weigh the stress cost of swapping out various cards and spend a lot of time weighing their options to ensure they have something for every situation.
I like it. Not as good as 1st edition though.