VTTs that aren't Roll20 - /tg/ (#96109481) [Archived: 74 hours ago]

Anonymous
7/17/2025, 3:45:12 AM No.96109481
roll20-logo
roll20-logo
md5: ae1a9462dd70d3bae1a586a9d6c39928๐Ÿ”
My group, which is online, normally plays totm but I wanted to run some games that would need some sort of tabletop element but the problem is none of them really like roll20 so I was wondering what other options for vtts there were. It doesn't need to be some elaborate (or paid) thing either, Just something simple you can have characters and bad guys and scenery moving on
Replies: >>96109485 >>96109856 >>96110024 >>96110506 >>96119627 >>96128306 >>96128766 >>96129512 >>96130002 >>96131839 >>96136440 >>96143021 >>96150795
Anonymous
7/17/2025, 3:48:09 AM No.96109485
>>96109481 (OP)
Good GMs don't use vtts in the first place retard.
Replies: >>96110024 >>96110461 >>96131689
Anonymous
7/17/2025, 4:56:45 AM No.96109856
>>96109481 (OP)
Foundry is pretty good, arguably better, it has some drawbacks though
Tabletop simulator exists, but its clunky
Replies: >>96143160
Anonymous
7/17/2025, 5:19:37 AM No.96110024
muhammed is the bomb
muhammed is the bomb
md5: 585265b4f0ebc6b31c27380447506c2f๐Ÿ”
>>96109485
This mindset is why you haven't had a game last longer than a month in over a decade, Kevin.
>>96109481 (OP)
Foundry, its the only worthwhile option out there that is both cheap (not free, none of the free ones are good) and is optimized for RPGs.

Pic unrelated.
Replies: >>96112717
Anonymous
7/17/2025, 6:47:17 AM No.96110461
Seconding Foundry.

>>96109485
Pathetic schizophrenic cope.
Anonymous
7/17/2025, 6:58:04 AM No.96110506
>>96109481 (OP)
Owlbear Rodeo and Maptool are both free and solid, and they cover the basics (e.g. they have maps and tokens, and--depending on the system--even access to character sheets).

If you move into paid options Foundry is your next stop. It's fifty bucks up-front for a license but there's no subscription. Foundry has all the basic stuff, but also has a pretty wide selection of supported systems of various levels of automation. Some of these systems are fan-made, others are official, and how much they do for you really varies from system to system, from basic character sheet support to heavy automation. There's also a big enough modding community that you can usually wrestle Foundry into whatever configuraiton you're thinking of.

For your use-case, if you want simple and free, I'd go with Owlbear Rodeo. It's one of the free ones and has a very forgiving learning curve. Maptool is crunchier but also more complicated. Foundry I'd put between the two in terms of learning curve (although if you dive into modding your game it can get just about as complicated as you like), but it's also fifty dollars, which not everybody's willing to drop for a VTT.
Anonymous
7/17/2025, 4:41:38 PM No.96112717
1738684571729
1738684571729
md5: ed7ddac543ee035844f1c2a9a3cf4274๐Ÿ”
>>96110024
There's MapTool and several system specific FOSS apps.
MapTool is a bit clunky but great, once you've learned how to write macros.
Anonymous
7/18/2025, 1:53:10 PM No.96119627
>>96109481 (OP)
Discord works.
Replies: >>96120089
Anonymous
7/18/2025, 3:16:05 PM No.96120089
>>96119627
Only if you're playing a game without meaningful conflict resolution rules.
Replies: >>96128803
Anonymous
7/19/2025, 5:42:28 AM No.96128306
>>96109481 (OP)
I'd happily shill for Owlbear rodeo.
It doesn't have extensive automation features but it does have a selection of community-made extensions to fill out features you might want, such as stat trackers, initiative trackers, status effects that kinda thing. There are a few that do more detailed character sheet options for DnD and pathfinder, but I couldn't comment on those.
It works best when you're doing your dice rolls and character sheets through something else, either in person or discord or whatever it's a battlemap not a complete RPG package.

I checked out Foundry but bounced off it pretty hard. It's very detailed and automation-heavy. But it's a lot of prep work to set it all up and I couldn't be bothered. Your internet service needs to support port-forwarding if you want to host an online game too otherwise you need to look into paid hosting services, and price wise those are pretty similar to the monthly fees of Roll20 or owlbear anyway.
Replies: >>96131767
Anonymous
7/19/2025, 7:14:41 AM No.96128766
>>96109481 (OP)
It depends on the kind of game you want to play. Roll20 does well for a lot of games, especially games where a good character sheet has been developed.

Foundry is also pretty good, especially if a quality module has been developed for the game you specifically want to play. It's not free, but it's been a great tool for some games that I've played with friends.

Tabletop Simulator is also buy-in, and it's far more niche. Great for general tabletop gaming, but there are few TTRPGs that its features especially justify using, like using the ability to copy and shuffle cards for games like Perfect Draw. It's a fine enough option for people who want to build their dungeons and boards like they would on a tabletop though, with actual 3D assets.
Anonymous
7/19/2025, 7:26:31 AM No.96128803
>>96120089
NTA. I wouldn't say that's exactly true, but you're still going to be doing a lot more of the lifting on your own end. Discord CAN at least have bots with features brought into your server to automate some things (including dice rolls).
Anonymous
7/19/2025, 11:08:26 AM No.96129512
>>96109481 (OP)
My group runs Maptool and we're happy with it. I wish there were more assets for it though
Anonymous
7/19/2025, 12:17:08 PM No.96129785
Personally Foundry but then I run slightly crunchier games that are almost fully automated by it like 1E. You can use it as a simple mapper/roller/char sheet handler/text chat/voice chat though and it's good at that. It's a all-in-one solution but it's also like $50 up-front for the DM.

Otherwise I hear Owlbear is okay-ish for maps but usually paired with discord for voice and you have to use extensions for some pretty basic stuff like decent dice rollers. While technically free realistically you should expect to pay the base subscription of $3/month as a DM to customize your backgrounds and room names and get some filespace.
Replies: >>96130002
Anonymous
7/19/2025, 1:07:55 PM No.96130002
>>96109481 (OP)
>>96129785
The free plan for owlbear rodeo is fine. You barely see the room name and background. 2 rooms only means you get 2 links to join. 200MB of storage is more than enough for maps and tokens. I try to keep my tokens under 100KB and maps under 5MB using caesium image compressor for easy bulk compression. For extensions, I only use stat bubbles and dice (you might want one for initiative).
Anonymous
7/19/2025, 6:21:23 PM No.96131689
>>96109485
>Found the no games.
Maybe someday you could regale us all with how pathetic your existence is.
Anonymous
7/19/2025, 6:37:50 PM No.96131767
>>96128306
Does Owlbear do anything roll20 doesn't?

I assume it's not as bad as when I played it years ago and it didn't have a dice log but it always came off as some macfag shit with a nothing but a fancy looking UI.
Replies: >>96132464 >>96134875
Anonymous
7/19/2025, 6:52:09 PM No.96131839
>>96109481 (OP)
Foundry if your internet provider allows you to host games.
Owlbear is the other option
Anonymous
7/19/2025, 8:30:58 PM No.96132464
>>96131767
>it didn't have a dice log
I think you need an extension for that in owlbear.
Replies: >>96133469
Anonymous
7/19/2025, 10:43:53 PM No.96133469
into le trash
into le trash
md5: 2ae286f239851e95d0d57f01b29ceaf6๐Ÿ”
>>96132464
Anonymous
7/20/2025, 2:27:34 AM No.96134875
>>96131767
It doesn't run like utter trash or shill you microtransaction dogshit.
Anonymous
7/20/2025, 9:03:01 AM No.96136440
>>96109481 (OP)
Are there any good VR rpg platforms?
Anonymous
7/21/2025, 1:39:44 AM No.96142154
Foundry, but you might need a vpn. buy once and call ita day. you will need to put in a lot of effort but it is uncontested.

Roll20. Wait, what? Well...get VTTES and Better20 and cheat in a bunch of cool shit,and suddenly it's actually decent, while keeping the actual reason people go here (piss easy to use).

Are your games really lightweight? Owlbear Rodeo might be all you need. I've seen entire campaigns where combat was so simple or rare that this is all that was needed.
Replies: >>96150113
Anonymous
7/21/2025, 4:17:48 AM No.96143021
>>96109481 (OP)
Foundry is very good but kind of a pain in the ass.
The VTTs that anons shill here are solid as well. Soul and Gothic VTT iirc. I'd use them over R20 because of all of the performance issues, but I'm already too invested in Foundry.
Anonymous
7/21/2025, 4:43:28 AM No.96143160
>>96109856
I just paid for foundry the other day, and backed a kickstarter for a game whose one of the options for VTT was Foundry.
What are the drawbacks?
Replies: >>96143614 >>96143629 >>96143651 >>96145556
Anonymous
7/21/2025, 6:12:12 AM No.96143614
>>96143160
I've been using it the past year and honestly I don't see much in terms of drawbacks. It takes some getting used and some things could be made simpler (soundtrack default playback volume) but it can really speed up and simplify the most mundane parts of running a game
Anonymous
7/21/2025, 6:14:43 AM No.96143629
>>96143160
>What are the drawbacks?
Itโ€™s fidgety and updates break your campaigns.
Anonymous
7/21/2025, 6:17:09 AM No.96143651
>>96143160
The drawbacks is that you have to master the system to get the most out of it, and it heavily relies on 3rd party mods to do a lot of stuff that should be native to the interface but isn't, and these mods can stop working as they go out of date and the makers stop caring to update.

That being said, those drawbacks are small. once you understand the system and take some time to pre-build things it makes playing so much easier. Frankly I wish my group wanted to play online instead of in person for how good it is. I'm working on building a table I can out a screen into so I can just use it in person.
Replies: >>96143699
Anonymous
7/21/2025, 6:26:54 AM No.96143699
>>96143651
>I'm working on building a table I can out a screen into so I can just use it in person
I wanted to do something similar when I was younger, and I was just going to use photoshop layers since I don't think there was any VTTs (even Roll20) at the time.
Anonymous
7/21/2025, 3:33:37 PM No.96145556
BLiOs48CcAASpa4.jpg large
BLiOs48CcAASpa4.jpg large
md5: a7f155876c0cb1edbc3c4788ab7c36fe๐Ÿ”
>>96143160
>What are the drawbacks?
as others said, it is reliant on mods from other people. shit can break or be buggy depending on updates, or if you're used to something an update might fuck with the ui in ways you don't want it to.

also feature creep. once you get fully into automating things and making tokens and maps and custom spell/potion effects or whatever then you feel the urge to do it for everything, which increases prep time.
Anonymous
7/22/2025, 1:38:16 AM No.96150113
>>96142154
>Roll20
How much does VTTES+Better20 really help outside of 5e anyway?
Replies: >>96151807
Anonymous
7/22/2025, 1:57:57 AM No.96150275
Roll20. No plugins or extensions and shit needed. Just learn to use it. It can do everything the other VTTs can besides scripting shit you should be doing yourself anyway.
Replies: >>96150321 >>96150454
Anonymous
7/22/2025, 2:05:20 AM No.96150321
>>96150275
Last time I tried regular roll20 you have to put up with the really low free account filesize limit, you really need VTTES+Better20 at minimum for the external image hosting (put your battlemaps and tokens on imgur) if nothing else.
Not to mention that whatever compression method roll20 has by default would screw with battlemaps, turning 8mb pngs into 24mb which would somehow tank your browser performance, check it yourself with the inspect element.
Replies: >>96150506
Anonymous
7/22/2025, 2:24:08 AM No.96150454
>>96150275
>It can do everything the other VTTs can
It canโ€™t. And thatโ€™s not even the problem. The main issue with R20 is its god-awful performance.
Replies: >>96150506
Anonymous
7/22/2025, 2:31:59 AM No.96150506
>>96150454
Most performance issue I had on it is on the DM side and it's mostly what I said here >>96150321
regarding maps which does get slightly alleviated with better20vttes as external site images doesn't get fucked over by the site.

Well there's also the issue of dynamic lighting tanking performance like shit, but if you stick to the "legacy" version of it, it doesn't seem to hurt it much.
Anonymous
7/22/2025, 3:19:35 AM No.96150795
>>96109481 (OP)
Your players are stupid pussies and they need to shut the fuck up. Either they use Roll20 or they pay for whatever platform they actually want or they don't get to play. The GM is the person in demand here. The GM is doing the work. Not the players. They do what the GM says or else they get to find another GM.
Anonymous
7/22/2025, 7:28:53 AM No.96151807
>>96150113
This might surprise you but other systems have stats that you can track, in addition to calculations that can be made faster via automation.