>>96114903Okay so here's what I have for "the Forlorn Forest" (a dark damp coniferous forest full of marshes and intermittent hills, containing many fungi plant monsters and undead, adjacent to a larger swamp) as a list. Note that I haven't assigned dice to these, it could be a simple roll of a dX, or it could be turned into a d100 table with varying probabilities for each entry. The important part is the number of monsters, and whether they have a tight enough thematic grouping to give the region an identity, alongside other things like terrain description.
>2d4 phase wasps>1 owlbear>1 primeval owlbear>1 dire raccoon>1d6 wights>2d6 stirges>1d4 polystirges>1 troll>1d3 phantom fungi>1d3 wights>1 wraith (only at night)>1 venom troll>1d6 giant centipedes>1d2 dryad spirits>2d6 wood elves on patrol (not necessarily hostile)>1d4 assassin vines>1d2 shambling mounds>1 forest slothMight add more but this is a basic list. Does this give the region a fairly strong identity? Should the list be cut down? Is "the forest known for undead and plant monsters" too generic? Should it lean more toward "the forest known for the great dire forest sloths and stirges from the nearby swamp" better? I want some generic forest creatures in there but I also want to exclude monsters that don't make sense. And shit like dragons should never be on a random encounter table IMO, unless there's a specific one in that territory and it's a 1% chance you run into him out flying about surveying his domain.