Anonymous
7/17/2025, 9:22:31 PM No.96114644
So GNS theory has largely been debunked as far as RPG-design theory goes but would it be fair to say that it’s a better descriptor of types of players rather than design? The simulationist player preferring to inhabit their character in a living world, the narrativist player preferring to partake in a collaborative narrative where everyone has some degree of influence in how the world works and finally the gamist players who want a challenge to overcome?
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