Thread 96118801 - /tg/ [Archived: 284 hours ago]

Anonymous
7/18/2025, 10:13:14 AM No.96118801
a_ship_in_the_sea__by_jjcanvas_dchiftt
a_ship_in_the_sea__by_jjcanvas_dchiftt
md5: d938afde05ea0b1add37fff13789c772🔍
How fares the maritime traditions of your world?
Replies: >>96119297 >>96126328 >>96127581 >>96130274 >>96130326 >>96131093 >>96133253 >>96133348 >>96139094 >>96141894 >>96142513
Anonymous
7/18/2025, 12:35:09 PM No.96119297
>>96118801 (OP)
Perfectly fine, and yours?
Replies: >>96121898
Anonymous
7/18/2025, 7:07:48 PM No.96121634
https://www.youtube.com/watch?v=nCtn6igpgP4
Replies: >>96121898
Anonymous
7/18/2025, 7:39:33 PM No.96121898
>>96119297
Still need to flesh them out. Basic fantasy, but you can make it interesting with realism. There is a whole culture around it including sea shanties eg: (>>96121634).
Anonymous
7/18/2025, 7:46:17 PM No.96121957
All cabin boys are traps in my setting.
Replies: >>96121998 >>96122860 >>96126354
Anonymous
7/18/2025, 7:50:17 PM No.96121998
>>96121957
Just like real cabin boys.
Anonymous
7/18/2025, 8:40:31 PM No.96122860
>>96121957
Why not any reverse traps?
Anonymous
7/19/2025, 1:03:18 AM No.96126256
I was expecting this thread to be more interesting when I made it.
Replies: >>96126410
Anonymous
7/19/2025, 1:11:04 AM No.96126328
>>96118801 (OP)
Badly, as there's almost no water in the main era where stories take place.
And even in other eras when oceans were a thing, most people lived in magic domes, where there wasn't much of a reason to have maritime traditions anyway.
Anonymous
7/19/2025, 1:14:31 AM No.96126354
33395873a9fe5306f0513d1903af253e
33395873a9fe5306f0513d1903af253e
md5: dbaabf56aa8561f8f2aec3f00f5cd6d5🔍
>>96121957
To what end?
Anonymous
7/19/2025, 1:20:22 AM No.96126410
>>96126256
effort in = effort out
Replies: >>96126901 >>96127534
Anonymous
7/19/2025, 2:22:20 AM No.96126901
>>96126410
Provably false
Anonymous
7/19/2025, 3:40:55 AM No.96127534
>>96126410
Why don't people like the concept of sailing ships, nautical terms, life on the sea etc. It's great worldbuilding and shouldn't be passed over.
Replies: >>96130302
Anonymous
7/19/2025, 3:48:14 AM No.96127581
>>96118801 (OP)
>NPC has a ship crafted from dead Ents
>The only response given when asked why he did it?
>Fuck Ents
Replies: >>96130314
Anonymous
7/19/2025, 2:17:32 PM No.96130274
>>96118801 (OP)
You know we have a worldbuilding general?
Anonymous
7/19/2025, 2:21:58 PM No.96130302
>>96127534
Landlubbers, all.
Look at their hands. Them got city hands. Been countin munny all their life
The sea suffers no fools
Anonymous
7/19/2025, 2:23:33 PM No.96130314
>>96127581
Makes no sense. A log cabin made of ents makes sense. Tools and weapons made from ents makes sense. But a ship.. thats a non sequitur.
Anonymous
7/19/2025, 2:24:49 PM No.96130326
>>96118801 (OP)
Traditional games?
Anonymous
7/19/2025, 4:46:13 PM No.96131093
>>96118801 (OP)
Mostly limited to coastal seafaring, with fluvial navigation being the most active.
the reason is simple; the high seas are choking full of sea monsters, even undead ones, so high sea exploration and charting is nigh impossible. It's just too resource demanding and a high risk enterprise, and even if some of the most powerful and rich political entities do launch marine expeditions from time to time (to find islands near their shores or to locate ancient lost cities rumored to have existed in the past and isolated from the mainland due to different cataclysms and magic fuckeries that took place in the past), so far none have succeeded, and so the seas remain mostly unexplored. Seafarers limit their activities to the coasts due to trade and fishing still being vital activities for the prosperity of nations, but they must always keep land in sight, and rarely go further than two or three miles into open water.
The only exception are the pirate followers of the shark god of storms and shipwrecks, who freely sail the seas safe from the constant assaults of monsters, but are sometimes actively aided in their raids by krakens, sea serpents and other oceanic horrors.

A few great minds with the insight, ingenuity and resources to research an alternative to sea travel are trying to develop flying craft similar to zepelins and hot air balloons in order to cross over the ocean rather than through it, but with limited succeed so far
Replies: >>96133556
Anonymous
7/19/2025, 10:12:03 PM No.96133253
>>96118801 (OP)
No ocean any more, so they aren't doing to well.
Replies: >>96139005
Anonymous
7/19/2025, 10:26:51 PM No.96133348
>>96118801 (OP)
Growing in popularity due to the increasing prevalence of electricity and its associated conveniences aboard ships. Ghost ships are serious problems due to them being breeding grounds for some of the typical horrors of the setting. Pirates are an issue, be it the classic buccaneers, over-armed dinghy, and nautical peoples who don't need a ship to be a threat.

Aside from territorial issues, fishermen benefit from the pelagic peoples who's own fishing activities push populations from the deep into awaiting trawls. The magical artifact trade means that even small vessels can make incredible amounts of money as middlemen for dangerous and/or powerful artifacts. Better designs and materials have made luxury travel a very profitable industry for those willing to babysit a bunch of landlubbers.
Replies: >>96133564 >>96139005
Anonymous
7/19/2025, 10:54:40 PM No.96133556
>>96131093
Reminds me a bit of Moana
Replies: >>96139005
Anonymous
7/19/2025, 10:55:59 PM No.96133564
>>96133348
>Luxury Travel
Cruise Ships lol
Anonymous
7/20/2025, 5:44:04 PM No.96139005
>>96133253
damn, what happened?

>>96133556
kinda, but in the end it's just a personal fixation; it itches me when fantasy worlds have real world like sailing industries aaand huge sea monsters at the same time, when historically open sea navigation have been a really dangerous activity even without sea monsters (and people still came up with tales of sea monsters in order to explain why so many ships got lost with all hands and never heard of again)
there are a couple of cultures that can navigate the ocean but at a greatly limited and especialized fashion, including notPolynesians and actual fishmen

>>96133348
>Better designs and materials have made luxury travel a very profitable industry for those willing to babysit a bunch of landlubbers.
cool and credible
Anonymous
7/20/2025, 6:04:20 PM No.96139094
>>96118801 (OP)
I just made up a weed that grows on the ocean’s surface that creates a tar like gunk used to patch their ships. I was happy with it.
Anonymous
7/21/2025, 12:58:47 AM No.96141894
>>96118801 (OP)
I mean, the last pseudohistory game I ran was based on the Napoleonic-ish age of sail with sea monsters and such. So there was a shit ton of sailing and seafolk. Do you have any more specific questions?
Replies: >>96141941
Anonymous
7/21/2025, 1:06:53 AM No.96141941
>>96141894
How much did you charge for a going merry type boat? Just as a reference, I don’t care about the anime actually.
Replies: >>96142623
Anonymous
7/21/2025, 2:53:15 AM No.96142513
>>96118801 (OP)
The oceans boiled away when the ground split a thousand years ago. So, rather poorly.
Anonymous
7/21/2025, 3:17:43 AM No.96142623
>>96141941
Didn't use a concrete cash system, but a two mast ship was pretty expensive. Brigs were a desirable compromise of draft Vs firepower.