Board Games Versus TTRPGs - /tg/ (#96118920) [Archived: 338 hours ago]

Anonymous
7/18/2025, 10:46:32 AM No.96118920
IMG_4719
IMG_4719
md5: 123f7e4e5b308fa2d242015fed483628🔍
Which are better?
Replies: >>96119503 >>96122585 >>96122744 >>96126447
Anonymous
7/18/2025, 10:48:05 AM No.96118922
depends what you want
Anonymous
7/18/2025, 10:50:25 AM No.96118931
>another gay fake conflict thread with no relevance to the real world and real gamers
Replies: >>96126714
Anonymous
7/18/2025, 1:23:46 PM No.96119503
>>96118920 (OP)
It's much, much easier to get someone to try out a new board game as opposed to a new RPG system.
Replies: >>96119522
Anonymous
7/18/2025, 1:29:53 PM No.96119522
>>96119503
Maybe because TTRPG people insist you read an entire book or even two just to make a character
Replies: >>96119983 >>96120067
Anonymous
7/18/2025, 2:03:59 PM No.96119690
Better at what:

>Attracting normies
Board games

>Attracting hopeless gooners with negative social skills?
ttrpgs

Not saying you can't get either with both, but they are your best bet
Anonymous
7/18/2025, 2:58:16 PM No.96119983
>>96119522
While I could talk about a GM using precons to teach a system to newbies, I will instead just agree with you.

TTRPGS require more time investment for minimum entry, this is why people will frequently learn one or two systems and not stay from them as well. In fact, TTRPG players get outright antagonistic to a system without even playing it because they want everything that isn't what they personally invested time into to be shit.
Replies: >>96120067 >>96126308
Anonymous
7/18/2025, 3:09:58 PM No.96120057
TTRPGS are way more rewarding. Board games all start to feel too rote and pointless after a while.
Replies: >>96122585 >>96126344
Anonymous
7/18/2025, 3:12:45 PM No.96120067
>>96119522
>>96119983
nta in both cases
the issue lies not with ttrpg players but with retards
again in both cases
Replies: >>96120188
Anonymous
7/18/2025, 3:32:14 PM No.96120188
>>96120067
To be honest? I can't fault people for not wanting to make the baseline effort in learning a TTRPG system. Even the most basic stuff takes a small amount of personal effort and those basic systems are the prime ones that turn to vapor due to constant flakes and GMs leaving because the system itself turns to shit when you take a good crack at it.

You want a system with enough depth AND/OR content to keep the GM vested in making adventures and simple enough that players can learn it well enough to have fun in a single session while having enough meat for them to muck around with its innards on their side of the table as well.

It's why I recommend Savage Worlds to people. It's not a great system. It is, in fact, an outright bad system in a lot of ways. It is, however, fast to play and teach, has a good sense of accomplishment for players, and has enough settings and content to keep GMs happy.

Used to have a CRB that just cost $10 and requiring every player buy their own physical book dramatically cuts down on flakes.
Anonymous
7/18/2025, 3:34:35 PM No.96120204
Typical Board Game Players
Typical Board Game Players
md5: 7e1f87489afcb00e42525d982d098482🔍
I find myself dreading board game get-togethers.

If we need an excuse to hang out as friends I'd rather just walk around a state park or watch a movie. If we want to do nerd shit I'd rather go the whole hog and play an RPG where there's at least a sense of progression and continuity.

You have American style war games with tons of plastic toys and more abstract European style games that are about bluffing or bidding but with the veneer of a historical event and both are gay. You have a huge advantage if you've played the game before. The weird time limits piss me off too, like you could isolate the last disease to one island in Pandemic and devise a cure and still lose and I played a Batman board game where only had like 5 turns to fight so it made more sense to just ignore the enemies in favor of the mission instead of doing interesting stuff like a Batman vs Bane duel.

And I can't stand Cards Against Humanity. It's peak safe-edgy slop and everyone acts like you're a killjoy if you want to keep score and not just play until 2 AM.
Replies: >>96120397 >>96122618
Anonymous
7/18/2025, 4:13:15 PM No.96120397
>>96120204
sadly there is not cure for the 'tism anon
RIP in piece
Anonymous
7/18/2025, 8:28:31 PM No.96122585
>>96118920 (OP)
TTRPG for narrative and story stuff

I enjoy very gamist and gimmicky board games

>>96120057
Yeah, board games are generally the same few designs. It's hard finding new and interesting ones
Replies: >>96126344
Anonymous
7/18/2025, 8:30:20 PM No.96122618
>>96120204
>You have a huge advantage if you've played the game before.

Yeah, board games are mostly whoever played it before while you spend most of the night learning it

It's just an excuse to get together and that's fine
Anonymous
7/18/2025, 8:36:05 PM No.96122744
>>96118920 (OP)
Bottom right, I see you Summoner Wars.
You were the GOAT.
Anonymous
7/19/2025, 1:09:43 AM No.96126308
>>96119983
>precons
There might still be hope for you anon. Put down that commander deck and the brain rot that led to you typing precon instead of pregen may still yet be reversed.
Replies: >>96128152
Anonymous
7/19/2025, 1:13:08 AM No.96126344
>>96120057
>>96122585
I agree.
No idea why /tg/ keeps shitting on "story games" preferring to make them all about mechanics when really board games are better for that.
Replies: >>96126651
Anonymous
7/19/2025, 1:25:57 AM No.96126447
>>96118920 (OP)
Why is your image reversed?
Anonymous
7/19/2025, 1:52:35 AM No.96126651
>>96126344
Storygames can be crunchy. Whether a game is a storygame or an RPG is orthagonal to whether it's crunchy or light. Moreover, crunchy RPGs tend to be so because they have rules for more activities, something board games, which are necessarily focused on one specific mode of play, can't match.
Anonymous
7/19/2025, 1:58:56 AM No.96126714
>>96118931
SPBP.
Anonymous
7/19/2025, 5:15:22 AM No.96128152
>>96126308
Pregen, pre-con, premade, same thing.

It mainly stems from me referring to characters being constructed as opposed to generated. I considered generation to be randomized affairs (roll 3d6 down the line and pick the class that matches what you got) whereas construction is not (pointbuy, stat array, etc and pick whatever the fuck you want).

This is a PERSONAL thing though, so it might come off as nonsensical or retarded to you, and that's completely fine because, in a lot of ways, I'm pretty retarded.