>>96125172 (OP)I don't think I've played a game that's really nailed the class identity. The idea of the warrior of the wilds who fights to protect civilization on the frontiers seems like it should be straightforward to execute on. It's been said before, but generally it seems that rangers are either not that helpful to the party (say, if you're in an urban setting) or are too good at the wilderness bit and end up being boring because you trivialize your supposed area of expertise.
I never liked the dual wielding focus, I always envisaged the ranger as someone comfotable switching between ranged and any sort of melee weapon.
Every time a new edition comes out I find myself frustrated that they won't just give us Aragorn. Surely it can't be that hard.
The rangers from Baldur's Gate 1&2 always felt ok to me, so maybe the 1.5 ranger was good. Never played that edition.