Are there any solo games that make you feel like you're playing against a real opponent? And if yes, how do they accomplish this? Thanks.
>>96125797 (OP)The most complex game AI I've ever seen was in Oath, and it was still predictable by the end of the twelfth game or so.
cooperative games are probably better for this. like marvel champions or spirit island.
>>96125797 (OP)https://youtu.be/iROihhd_OiI
>>96126289If you're making a game, use this for inspiration. If you want to play one, you'll have more luck with smaller branded games on Amazon, maybe a LGS.
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>>96126289>>96126987>>96127727>>96127752Thank you for replying, but I meant solo board games.
>>96130297Literally any cooperative board game can be played solo.
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>>96130322Interesting, I guess it makes sense. What are your favorites?
>>96125797 (OP)Root has rules for "automated" factions you can play against
>>96130361Solo thread is for TTRPGs, OP is seeking board games.
I've found games that don't have a 1:1 relation between what you can do and the "ai" player can do work best. having the opponent be entirely different means the game can be designed for it, rather than just a flowchart you follow to tell what your fake opponent is doing next(and therefore predicted easily). obviously there are styles of games this doesn't work very well with
>>96127727Jam your youtube channel up your ass.
>>96130297Oath is a board game, ya dingus
OP, you want games that are either cooperative in nature, or have bot players built in.
Several living card games offer both, where your custom deck takes on one or multiple bosses/challenges.
Things like Marvel Champions, the lord of the rings lcg. Arkham LCG, Ashes Rise of the Phoenixborn - Red Rains series, or Earthborne Rangers
Other options; Spirit Island, Imperium Classics/Legends/Horizons, Assault on Doomrock, Sprawlopolis, ROVE, High Frontier or the BIOS series (anything by Phil Eklund has a solo mode), Bullet <3, Under Falling Skies, Regicide, Mr
President, the First Jihad, the Mission.
Its a growing market in the board game world, and designers are either turning to specialists to adapt their stuff to solo, or building strictly solo games for this audience.
>>96130297It's impossible to make a purely analog AI anything but extremely simple anon.
>>96133087>>96135025>>96135199>>96135265>>96135327Thank you all for the advice and recommendations, I appreciate them.
>I've found games that don't have a 1:1 relation between what you can do and the "ai" player can do work best. having the opponent be entirely different means the game can be designed for it, rather than just a flowchart you follow to tell what your fake opponent is doing nextCan you give a few examples?
>It's impossible to make a purely analog AI anything but extremely simple anon.That certainly seems true, however I was hoping that some genius game designer might have found a way, a workaround.
So what is OP gonna roll with?
>>96137529>Can you give a few examples?well most recently played One Deck Galaxy. the big baddie plays nothing like you, but the actions of it impact your decisions a lot. I also enjoyed playing arkham horror lcg solo
Castles of Burgundy The Card Game is great at that, you have an opponent who gets cards for free and you have to beat their scores. It's very easy to handle too, you just give them a certain number of cards each turn and calculate their score. Where it gets magical is that you have to beat the opponents score by the end of round or you get eliminated. So you might have this amazing play lined up that will score you tons of points later but you can't play it because then you fail to beat the opponent score now and lose the game outright. It creates a lot of those hard decisions that playing against a real opponent would face you with.