/exg/ - Exalted General - /tg/ (#96135184)

Anonymous
7/20/2025, 3:23:56 AM No.96135184
Buurj
Buurj
md5: 1a31211da51f6d31cedf2772858f955c🔍
Unconventional Lunar Edition
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu

>Resources for Older Editions
https://pastebin.com/BXSGuFdQ

>Collection of Exalted Hacks
https://pastebin.com/gtZnycJs

>Stuff that might be interesting
https://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/

Last thread: >>96081389
Thread Question: What's your favorite idea for a Lunar that isn't the usual animal type?
Replies: >>96135233 >>96135276 >>96135524 >>96135760 >>96135780 >>96141156 >>96142344 >>96144712 >>96145693 >>96148740 >>96154475 >>96155939 >>96162974 >>96164613
Anonymous
7/20/2025, 3:30:35 AM No.96135233
>>96135184 (OP)
>What's your favorite idea for a Lunar that isn't the usual animal type?
I wanted to play around with and Intelligence or Stamina based Lunar with a Giant as their Totem form. I just didn't see a good way for this to work all that well with a Solo game.
Replies: >>96135285
Anonymous
7/20/2025, 3:36:27 AM No.96135276
>>96135184 (OP)
>What's your favorite idea for a Lunar that isn't the usual animal type?
My Lunar basically *never* uses their animal form. Now, granted, they *are* a lizardwoman, but they don't really turn into other beasts ever.

....they are however, basically permanently giant. Like, 150 feet tall usually, shrinking down to 'merely' 70 feet tall for combat (they shift around mutations as needed).
Anonymous
7/20/2025, 3:38:07 AM No.96135285
>>96135233
Eh, Lunars can solo play better than most splats. Having Attribute-based excellencies can really go a long way for them as you can neglect a good amount of ability requirements to get consistent rolls in things. On top of that their charms let them become absolute soak beasts, so I'd say you are probably fine.
Replies: >>96135445
Anonymous
7/20/2025, 4:14:22 AM No.96135445
>>96135285
The problem wasn't the Lunar template, it's mostly that I didn't really knew how to make it interesting outside of the initial premise of hunting and eating a clan of Giants through various underhanded means.
Replies: >>96137128
Anonymous
7/20/2025, 4:36:43 AM No.96135524
6439788a6f45b.image
6439788a6f45b.image
md5: 9a4fdac66ae77cf7844573539caed683🔍
>>96135184 (OP)
>Thread Question: What's your favorite idea for a Lunar that isn't the usual animal type?
Wood ducks
Anonymous
7/20/2025, 5:25:30 AM No.96135760
>>96135184 (OP)
>What's your favorite idea for a Lunar that isn't the usual animal type?
Very cute very skittish panic monkey totem with a very scary rage form.
Anonymous
7/20/2025, 5:30:09 AM No.96135780
35404333276_fc1b7d5612_b-2082974785
35404333276_fc1b7d5612_b-2082974785
md5: 71ae525623cc0b28df65a070132bea4d🔍
>>96135184 (OP)
>What's your favorite idea for a Lunar that isn't the usual animal type?
It's been ages but I once played a Lunar lady with an ichneumon wasp totem. Sometimes she played nice or even seductive and her targets wouldn't realize she'd stung an egg into them until it was too late, other times she'd wreck shit as a xenomorph queen with wings.
Anonymous
7/20/2025, 5:55:44 AM No.96135881
>>96133139
Oh no Anon, I definitely get where you are coming from there. I don’t use the stock system for handling projects in 3E either and made up my own universal system that applies to anything by rebuilding and modifying the Sorcerous Working system years ago. At this point I’ve had so many years to homebrewing this system with my players that at I’ve rewritten most of it. While I don’t like Essence’s Venture system for the reason I listed in the posts and I think it’s based in bad design, I can completely understand why people would prefer it when addressing the many lacking points of 3E’s project systems.
Replies: >>96135932
Anonymous
7/20/2025, 6:10:43 AM No.96135932
>>96135881
>I don’t like Essence’s Venture system for the reason I listed in the posts and I think it’s based in bad design
I value your opinion significantly less now that you've admitted that you're complaining about a venture system that's abridged all of the solutions to the problems you have with it rather than the one that actually exists.
Replies: >>96136166
Anonymous
7/20/2025, 7:22:23 AM No.96136166
>>96135932
That’s an absolutely retarded way to view things, Anon. None of the fundamental problems I pointed out with the Venture system go away just because I don’t use 3E’s stock project systems(which I literally lead with here >>96131404 so you're double retarded for only noticing this fact now). I’m not alone in modifying the Sorcerous Working system into a universal one, there are at least 2 other homebrews I can think of off the top of my head that did this in some form over the years because it works really well and I’m pretty sure this was the intent of the project system in 3E, just implemented poorly and not at all in some areas.

If anything, considering the ease with which the problems with 3E’s project system can be solved with fairly basic modification of an existing system (mostly just filing off the serial numbers off so it isn’t specific to sorcery shit), and considering that the Workings system was well liked by the 3E playerbase, the fact that Essence tried to redo it completely only to end up with a worse system is an even more damning offense to me. Like I said before, you don’t get credit for fixing something already fixed by your playerbase for years, unless of course you do it better. And when you do it worse… well can we give negative credit here?

The fact that you’d prefer to just casually dismiss what I said because I don’t use bad design regardless of the source just makes me think you have a very strong desire to like Essence and want it to be good. And wanting doesn’t make things reality.
Replies: >>96136350
Anonymous
7/20/2025, 8:31:10 AM No.96136350
>>96136166
>3E’s stock project systems
I said that you weren't using the venture system and I meant the venture system. I didn't talk about 3e extended rolls - which, to be clear, you do use. I've seen what I'm pretty sure is your universal project system and it isn't good. It is just extended rolls, and much like sorcerous workings, it is better when it isn't.
Replies: >>96136527 >>96136536
Anonymous
7/20/2025, 9:12:24 AM No.96136480
I bought a slave but I'm playing a non-combat character, was this a bad idea? What's stopping this guy from just killing me in my sleep and running away? Or just running away in general?

The other party members probably won't help me here since they're anti-slavery.
Replies: >>96136939 >>96137516 >>96137739 >>96142933
Anonymous
7/20/2025, 9:24:35 AM No.96136527
>>96136350
>I said that you weren't using the venture system and I meant the venture system.
Yeah, no shit. Did you not read my previous posts? I tried it. I hated it. My players hated it. We tossed it along with anything else in Essence we didn’t like. The things we did we took and integrated into our rule system. Keeping what works and discarding what doesn’t is the Essence as it were of homebrewing.

>I didn't talk about 3e extended rolls - which, to be clear, you do use.
Yeah, again no shit. Are you trying to make a point here because I’m not seeing it. There are only two options to look at in this discussion. 3Es method of extended rolling and Essence’s - which, to be clear, is still an extended roll.

>I've seen what I'm pretty sure is your universal project system and it isn't good.
Unlikely unless you’ve found a way to access my google drive. I’ve never posted any of my homebrew here and I doubt I ever will. I have no reason to share it, it’s something I wrote with input from my players for our tastes and emphasizing design elements we think are important to a good roleplaying game. Even things we borrow ideas from just get changed and molded to fit our system. Those are not things that everyone is bound to agree on and homebrew really is best when tailored to your individual players.
Anonymous
7/20/2025, 9:25:38 AM No.96136536
>>96136350
>It is just extended rolls, and much like sorcerous workings, it is better when it isn't.
I’m sorry do you think that what Essence is doing with Ventures isn’t extended rolls? Sorry sorry, extended actions is the new name., but it’s the same damn shit with slightly different packaging. The big difference is that instead of rolling toward a goal number you are repeatedly rolling not to fail and I already went into great detail about the flaws of that last thread.
>Extended Actions: Extended actions cover anything a character attempts over a period of time. This period of time might be over several turns of combat while a character frantically tries to disassemble an overheating artifact or over the span of years as a character writes her magnum opus. These types of actions are called ventures. See p. 151.
>Venture Systems: Whenever a character takes an action that would reasonably require more time or effort than a single roll suggests, one that depends on multiple separate steps, or one that represents a race against time, the Storyteller can fashion it into a venture. Ventures possess the following basic elements.
>Each roll in a venture represents overcoming an obstacle of some kind.
Would you care to enlighten me as to how this system isn’t an extended series of rolls?
Replies: >>96137177
Anonymous
7/20/2025, 11:31:43 AM No.96136939
>>96136480
maybe if you're buying thinking merchandise, manage to be smarter than it. you've already failed that
Anonymous
7/20/2025, 12:21:32 PM No.96137128
Waig Lord
Waig Lord
md5: 7b03fcd1590bb64e3edd1d948e1ade46🔍
>>96135445
Lunars making Beastfolk who are effectively all giants would be badass.

I think only Essence would technically allow you to do that, since you can't make other people legendary Size in 3e...But Essence does.
Replies: >>96144450
Anonymous
7/20/2025, 12:25:38 PM No.96137152
Ventures are pretty useful because there's genuinely only so much time in a day. Ventures aren't skipping roleplay, they're setting things up for the more interesting parts of roleplay...which even without the system, usually gets rushed through anyway.
Anonymous
7/20/2025, 12:31:55 PM No.96137177
>>96136536
>Yeah, no shit. Did you not read my previous posts? I tried it.
Yeah, I read your posts. You didn't try the venture system, like I just told you. Ventures don't have half the issues you talked about, but you think they do because you removed the fixes and called your shoddy houseruled mess the real thing.

>I’ve never posted any of my homebrew here and I doubt I ever will.
Someone poo-pooing the venture system with very flawed non-arguments was trying very hard to force a universal project system based on sorcerous workings into 4th edition when we were writing that. I'm fairly sure they either posted it or copy/pasted most of their shit, from what I remember.

>Would you care to enlighten me as to how this system isn’t an extended series of rolls?
Extended rolls are against the same difficulty every time, count numbers which don't have any direct meaning or effect on the world (i.e. monopoly points, similar to initiative) towards a goal which can't be changed or altered mid-way, have no penalties for failure beyond lack of successes and no reward for exceptional success beyond, perhaps, speed, and aren't interactable mid-way through the action in the case of a character seeing exceptional need or wanting to do something creative. It is my strong opinion that they are simply a worse system. The only good things going for them that ventures don't are an in-game timescale and, debatably, Means, both of which are trivially easy to put into ventures. Generally speaking, 3e style extended rolls are a much worse system.
Anonymous
7/20/2025, 1:57:32 PM No.96137516
>>96136480
Most slave owners are non-combatants and manage to not get killed byvtheir slaves. Just don't make the punishment for runaway slaves or murderers seem tempting in comparison to how you treat your slaves.
Replies: >>96137685 >>96137815
Anonymous
7/20/2025, 2:38:56 PM No.96137685
>>96137516
Also, maybe, don't allow rival economic powers near your plantation colonies to smuggle guns and then be the first ones to recognize the statehood of the uprising.
Anonymous
7/20/2025, 2:46:42 PM No.96137739
>>96136480
>I bought a slave but I'm playing a non-combat character, was this a bad idea?
Not inherently.

>What's stopping this guy from just killing me in my sleep and running away?
Your non-combat abilities presumably. Surely you can slap mind control on him or bind him to an oath with terrible consequences or convince him that it's for the best that he stay your obedient slave or have him drink deadly poison or contract deadly disease for which you are the only source of a treatment he regularly requires or you could have like an intermediary overseer or something who'll get ganked first if the slave revolts so you have a chance to stealth or escape or who is strong enough on their own to beat down a slave uprising and likes you for unrelated reasons or you could, like, I don't know, come up with something. Have a fairy eat their soul or get a bound demon/ghost to possess them if you really have to.

>Or just running away in general?
If you bought the slave you probably bought it from the Guild. Guild slaves have some standard practices including marks (tattoos/branding) and iron collars which see them refused from pretty much anywhere and often the local guildsman notified of the runaway for re-possession unless the people who spot them are abolitionists. Supernatural slaves get supernatural tracking beacons, too. They also have practices involving mass drugging of the slave populace with things like opium in order to keep them docile and make it difficult for them to even plan an escape let alone make one.

>The other party members probably won't help me here since they're anti-slavery.
This is your real problem. You're doing something your entire party disagrees with and expecting to get away with it. Your entire party would refuse to help you if you were being threatened with murder.
Anonymous
7/20/2025, 2:55:31 PM No.96137815
>>96137516
How did they do it back in the day?
Replies: >>96138604 >>96139654 >>96140098
Anonymous
7/20/2025, 4:48:23 PM No.96138604
>>96137815
By living in societies where slavery was legal, escaped slaves weren't treated well and murder was illegal. If you're trying to be a slaveowner somewhere where slavery isn't otherwise a thing and your slave would be considered just a free man if he ran away, then it's a different matter.
Replies: >>96140098
Anonymous
7/20/2025, 7:17:57 PM No.96139654
>>96137815
Just give them a modestly comfortable standard of living, man. It's not motonic science.
Anonymous
7/20/2025, 8:28:56 PM No.96140098
>>96137815
>How did they do it back in the day?
It was mostly a matter of conditioning, even if it took different forms. The masters often taught them to be helpless and created captive cultures through collective punishment and incentivizing betrayal of their fellow slaves.

>>96138604
>If you're trying to be a slaveowner somewhere where slavery isn't otherwise a thing and your slave would be considered just a free man if he ran away, then it's a different matter.
There are modern forms of slavery but they are a blurrier even in the more extreme cases, like how a drug dealer might keep someone hooked and desperate enough to do anything.
Replies: >>96140771
Anonymous
7/20/2025, 10:27:10 PM No.96140771
>>96140098
>The masters often taught them to be helpless and created captive cultures through collective punishment and incentivizing betrayal of their fellow slaves.
>There are modern forms of slavery but they are a blurrier even in the more extreme cases
Cool it a bit with the antisemitic remarks.
Replies: >>96142785
Anonymous
7/20/2025, 11:16:06 PM No.96141156
>>96135184 (OP)
how long is his "trunk".
Replies: >>96141359
Anonymous
7/20/2025, 11:41:36 PM No.96141359
>>96141156
1 meter long and 16 cm round. In borgar units, 17,54385964912281 big macs long and 2,807017543859649 big macs round.
Anonymous
7/21/2025, 2:22:17 AM No.96142344
>>96135184 (OP)
The worst tutorial I've ever played, I couldn't even finish it because the protagonist is so unpleasant that it completely discouraged me.
Replies: >>96142582 >>96142770
Anonymous
7/21/2025, 3:09:05 AM No.96142582
>>96142344
lel, what?
Replies: >>96142770
Anonymous
7/21/2025, 3:41:19 AM No.96142770
>>96142582
>>96142344
do you mean the 2e tutorial with the cocky swordswoman gal?
Replies: >>96145586
Anonymous
7/21/2025, 3:43:15 AM No.96142785
>>96140771
it'll be americans trying to say that soon enough
Anonymous
7/21/2025, 4:04:05 AM No.96142933
>>96136480
make it clear that it is still a slave but deck him out. enlighten his essence, gear him in top quality gear, never starve him, train him. make him feel like being free would be worst for him
Anonymous
7/21/2025, 5:16:44 AM No.96143331
Not a Lunar I've ever played but I want one with a toad totem.
Specifically the Suriname Toad.
Their tell being a bunch of tiny little holes all over their back, arms and legs.
Anonymous
7/21/2025, 6:24:10 AM No.96143681
Made up some new craft modes for Hearteaters using Sandact's homebrew.

Flawless Handiwork Method (Diamond Devil Handiwork)
For an additional +2m surcharge, reroll a single non -1 die for each 10 on the roll. If pawns are involved in the project, reroll 1s instead

Diligent Artisan Mastery
Same as the modes for Attribute Exalts

Tireless Workhorse Method
Same as Attribute Exalts

Efficient Crafting Technique (Enthralled By The Boreal Forge’s Fires)
Reduce cost to 4m and requires Stoking The Fever Forge as a prerequisite. Hearteaters may ignore (Amount of non trivial pawns, capped by Essence) points of penalties provided they have tools. Even tools that are not suited for the job may be used without additional penalty provided they are stunted in interesting ways as long as pawns are involved. Half of any unused points of penalty negation are turned into a special non-charm dice bonus on the craft roll.


Supreme Masterwork Focus
Still the same

Hastening The Forge (Enslaved Wills Contribution)
Change cost to 4m. If used to receive a free interval during a venture then it does not count as cutting corners as long as non trivial pawns are involved


Wonder Forging Genius (Aurora Blessed Works)
Reduce time interval by two steps if working with Adamant, exotic crystals or mundane materials. The secrets of First Age Artifice elude this charm, but the Hearteater may still repair such things so long as they are not completely destroyed.

Arete-Handiman Mastery (Diamond Devil Eureka)
Prerequisite charm: Stolen Genius Inspiration. The Hearteater gains two crafting proficiencies immediately upon learning this charm. The Lunar may use the crafting proficiencies of their pawns. The Lunar may ought to permanently learn it for a single experience point and building at least one item with said pawn’s help

I'm an amateur at 3e homebrew so it's a bit wonky.
Replies: >>96143700 >>96161902
Anonymous
7/21/2025, 6:27:15 AM No.96143700
>>96143681
Lol, I forgot to replace Lunars with Hearteaters in my draft since I copied and edited some of their modes
Anonymous
7/21/2025, 10:00:46 AM No.96144450
>>96137128
Wouldn't that be too strong? I could imagine a Lunar charm that makes them giant once per story temporarily
Replies: >>96145295
Anonymous
7/21/2025, 10:29:25 AM No.96144527
Where the beastwomen at?
Replies: >>96144678 >>96144784 >>96149358
Anonymous
7/21/2025, 11:20:00 AM No.96144678
>>96144527
a lot of them are in the wyld lands and current and former lunar territories, or in the courts, cults and lands of various animal gods. if you want a reliable source of beastwomen, you gotta go where they breed true, find a particularly stable wyld zone and fuck em into existence, or hope the god/faerie/lunar making them is free with blessings/fuckings themselves
Anonymous
7/21/2025, 11:31:53 AM No.96144712
>>96135184 (OP)
>you want a hot sexy body like these mastodon men
Anonymous
7/21/2025, 11:54:38 AM No.96144784
>>96144527
If you really want a catgirl the Guild can provide.
Anonymous
7/21/2025, 2:32:14 PM No.96145295
>>96144450
Honestly, why worry? If Lookshy can have cyborgs, an Abyssal can have giant bone golems, and Fair Folk can let loose Behemoths, some Lunar can breed giants.

Balance in Exalted is a pipe dream to begin with, and we're talking about NPCs who basically only ever exist to make PCs look cool (either as soldiers in their armies, or target practice).
Anonymous
7/21/2025, 2:40:11 PM No.96145325
If you hit someone with Fervent Night Phantasm at Dreaming/Gossamer, can you Dreamwalker Kata into their waking dream? I ask because it would add some tactical utility to be able to sorta-kinda-possess people by becoming their imaginary friend.
Anonymous
7/21/2025, 3:41:29 PM No.96145586
>>96142770
Yes
Replies: >>96145678
Anonymous
7/21/2025, 3:55:52 PM No.96145678
>>96145586
i found it ok. everyone was always bitching about the cycle of combat, then i played it and realized "oh you're just too dumb to live"
Anonymous
7/21/2025, 3:59:04 PM No.96145693
Jaguar_full
Jaguar_full
md5: cc893a268540c32f1fc32589fdbfe415🔍
>>96135184 (OP)
>TQ
The Jaguar.
although it would be a bit contradictory, since it is an animal usually associated with the sun.
Replies: >>96146163 >>96157498
Anonymous
7/21/2025, 5:14:36 PM No.96146163
>>96145693
>although it would be a bit contradictory, since [the jaguar] is an animal usually associated with the sun.
They're not associated with the Unconquered Sun or the Daystar, as far as I'm aware. That is to say, in Creation they're not really associated with the sun. It's mice and tigers and dragons as far as the eye can see.
Replies: >>96146644 >>96148486 >>96149231
Anonymous
7/21/2025, 6:21:59 PM No.96146644
>>96146163
In native/meso American mythology, the Jaguar is deeply associated with with fire, the sun, and the night sky too; but not with the moon.
Anonymous
7/21/2025, 7:08:23 PM No.96147015
Jim Shooter memo
Jim Shooter memo
md5: d1e6188898eee90ad8ba10a167217818🔍
I maintain that WW/OP needs its very own Jim Shooter.
Replies: >>96147321
Anonymous
7/21/2025, 7:43:51 PM No.96147321
>>96147015
It would end in murder, WW/OP is full of John Byrne types.
Replies: >>96148589
Anonymous
7/21/2025, 8:28:42 PM No.96147698
>ambush
>blow your load
>run away
this game is so autistic
Replies: >>96151983
Anonymous
7/21/2025, 9:47:59 PM No.96148486
>>96146163
>dragons
Those are everywhere in creation. You've got Sol being a dragon, the Elemental Dragons, and the Ebon Dragon....
Does the underworld have a dragon?
Replies: >>96149106
Anonymous
7/21/2025, 9:57:09 PM No.96148589
>>96147321
And Big Jim put Spergy John in his place every time. Lord knows Onyx Path needs a kick in the pants just as bad.
Anonymous
7/21/2025, 10:14:08 PM No.96148740
>>96135184 (OP)
Ranul, Lunar who hates Lunars. Last survivor of small town somewhere near the border with chaos (in the autumn leaves on trees were turning into a literal gold and it was the basis of economy.) Town was ravaged by Lunar Chimera and after Ranul somehow managed to kill Chimera Luna transferred powers from Chimera to him. And when one Lunars came to mentor him Ranul was all "WHERE WERE YOU WHEN ONE OF YOU ABOMINATIONS DESTROYED MY TOWN!!!?"
Replies: >>96149253
Anonymous
7/21/2025, 11:00:25 PM No.96149106
>>96148486
Some hekatonkhaires might be dragonesque. If ED dies, per 2e he becomes the neverborn The Dragon that Was
Anonymous
7/21/2025, 11:02:19 PM No.96149121
furry convention
furry convention
md5: c1b82f9b7a98b9ad7d0832d8eb4a2425🔍
Replies: >>96151371
Anonymous
7/21/2025, 11:13:50 PM No.96149231
1357916852.darknatasha_midfur2012cover
1357916852.darknatasha_midfur2012cover
md5: a0affe04f224f5fd378ca9f43debccc7🔍
>>96146163
I mean that Native American mythology would contradict the mythology of Exalted.
There is also a legend about the end of the world where infinite jaguars will emerge from the underworld to devour all existence, but that is a point and part.
Anonymous
7/21/2025, 11:16:37 PM No.96149253
>>96148740
>Lunar: I was fucking your mother.
Anonymous
7/21/2025, 11:28:19 PM No.96149358
>>96144527
They were taken in the divorce.
Replies: >>96151033
Anonymous
7/22/2025, 3:55:02 AM No.96151033
1752874185383848_thumb.jpg
1752874185383848_thumb.jpg
md5: e80fa6ee67cf31ae27acb73aa4033f24🔍
>>96149358
Solars should start making their own with craft: genesis
Replies: >>96151586
Anonymous
7/22/2025, 4:58:23 AM No.96151371
>>96149121
Now that I know who all these are, it’s a bit odd they’re all together except that they’re all west-southwest
Anonymous
7/22/2025, 5:58:54 AM No.96151586
1753116038047227m
1753116038047227m
md5: 4f191acd4e11e50a20dce9cfc6fc79d8🔍
>>96151033
They kids will be fine, just give them opium money every now and then. Solars are just too busy for actually raising them.
Anonymous
7/22/2025, 8:24:14 AM No.96151983
>>96147698
Standard operating procedure in most TTRPGs is similarly to make it as close to rocket tag as possible, strike from stealth / distant ambush, and to disengage out of there ASAP. Whether it's Exalted, D&D, Shadowrun, Call of Cthulhu, or GURPS, stacking up as many unfair advantages as possible and killing the enemy before they get the chance to kill you is the typical way to go. The problem is that the tactically optimal solution isn't the cool one, which is something 1e/2e/Essence at least tried to solve.
Replies: >>96153279
Anonymous
7/22/2025, 3:53:00 PM No.96153279
>>96151983
>The problem is that the tactically optimal solution isn't the cool one, which is something 1e/2e/Essence at least tried to solve.
How did it try to solve the problem?
Replies: >>96153473
Anonymous
7/22/2025, 4:32:04 PM No.96153473
>>96153279
>How did it try to solve the problem?
They created hard counters to ambush and nova with surprise anticipators and perfect defenses.
Anonymous
7/22/2025, 7:00:45 PM No.96154475
Luna-moth_Colden-Knapp
Luna-moth_Colden-Knapp
md5: c32930148ceb1a492345939072135a5d🔍
>>96135184 (OP)
Luna Moth.
Replies: >>96154483
Anonymous
7/22/2025, 7:01:43 PM No.96154483
>>96154475
DON'T GO INTO THE SHED
Replies: >>96155132
Anonymous
7/22/2025, 8:14:25 PM No.96155132
images - 2025-07-22T121152.453
images - 2025-07-22T121152.453
md5: d232e4d59867556bd513d18790a59d43🔍
>>96154483
That's a different kind of moth.
I'm referencing a different older more based mothgirl that I think fits as a Lunar.
Rosine from berserk.
Replies: >>96155582
Anonymous
7/22/2025, 9:16:28 PM No.96155582
>>96155132
Adult attack Lunar?
Replies: >>96155665
Anonymous
7/22/2025, 9:27:57 PM No.96155665
>>96155582
Exactly the classic Lunar archetype.
Replies: >>96156051 >>96156066 >>96156098
Anonymous
7/22/2025, 10:10:42 PM No.96155939
>>96135184 (OP)
What is the most important thing to remember when playing a Lunar, or otherwise using them in one’s games?
Replies: >>96155987
Anonymous
7/22/2025, 10:20:20 PM No.96155987
images - 2025-07-22T141948.902
images - 2025-07-22T141948.902
md5: 5f98a1a6479e5042e63e610da02d8c67🔍
>>96155939
I would say the most important part is to keep their shape shifting in mind and have fun thinking of ways to use it.
Anonymous
7/22/2025, 10:30:05 PM No.96156051
>>96155665
To be fair, Lunars only have five archetypes.
Replies: >>96156066
Anonymous
7/22/2025, 10:32:20 PM No.96156066
Five Lunar Archetypes
Five Lunar Archetypes
md5: 8964986065bfb03fbd85da3ef4ea12b0🔍
>>96155665
>>96156051
Forgot pic.
Replies: >>96156338 >>96156539 >>96159111
Anonymous
7/22/2025, 10:36:49 PM No.96156098
>>96155665
It is just a Lunar thing in general, the kind of adult assault is the actual archetype.
Anonymous
7/22/2025, 11:18:58 PM No.96156338
>>96156066
Ok so
>Basic bitch
>Look at me I'm unique and special
>Waifu
>Cope that Lunars can't acually do
>Rapists?
Replies: >>96157780
Anonymous
7/22/2025, 11:48:13 PM No.96156539
>>96156066
this artist is the most unfunny baity person alive, but sometimes they can actually produce good art.
Replies: >>96156660 >>96157070
Anonymous
7/23/2025, 12:01:20 AM No.96156660
>>96156539
yeah he's super opinionated about his oddly specific version of exalted, but i do like his idea of anima colors having some flexibility
Replies: >>96157070
Anonymous
7/23/2025, 12:59:44 AM No.96157070
UCS Hades-Style
UCS Hades-Style
md5: afb603355791728353ea3a364421b422🔍
>>96156539
>>96156660
If he got snapped up to actually produce art for the gameline I wouldn't complain in the slightest.
Replies: >>96157482
Anonymous
7/23/2025, 1:55:24 AM No.96157482
>>96157070
I don't like his gay ass art but I do agree that it would be a 100 percent better than what onyxpath produces now.
Anonymous
7/23/2025, 1:58:33 AM No.96157498
King_Tekken_8_Gameplay_Trailer_Intro_Pose_1
King_Tekken_8_Gameplay_Trailer_Intro_Pose_1
md5: 32aebf8847b3d57deb03f18fc6c670c2🔍
>>96145693
Jaguar are cool
Replies: >>96157824
Anonymous
7/23/2025, 2:53:54 AM No.96157780
>>96156338
>Basic bitch
Yep, and also poking fun at those who use Lunars to just play WtA.

>Look at me I'm unique and special
Rather baity but yes, there's some people who are guilty of this.

>Waifu
Also correct.

>Cope that Lunars can't acually do
More specifically seething in teeth-grinding fury that Terrifying Argent Witches completely mogged any official Lunar books before or since.

>Rapists?
Mostly a dig at people who lean way too hard on the Solar/Lunar bond and use it as an excuse to ERP or otherwise be creepy at the table.
Replies: >>96158318 >>96159117
Anonymous
7/23/2025, 3:00:47 AM No.96157824
>>96157498
I am pretty sure King is a Zenith
Anonymous
7/23/2025, 4:27:25 AM No.96158318
>>96157780
>Rather baity but yes, there's some people who are guilty of this.
While I get how some people might get annoyed by this kind of shit, it is better than just using the same basic totems over and over.
Anonymous
7/23/2025, 7:12:15 AM No.96159111
>>96156066
>Silvery flesh-crafting shoggoth wyld overlord witches
Why do Lunar fans dream of lunars being this yet cry and get mad at the suggestion of actually tying them to the wyld in a similar way as they were when the setting was conceived?
Replies: >>96159580 >>96159892 >>96161083
Anonymous
7/23/2025, 7:13:27 AM No.96159117
>>96157780
>Mostly a dig at people who lean way too hard on the Solar/Lunar bond and use it as an excuse to ERP or otherwise be creepy at the table.
Wouldn't that also fall into the waifu archetype?
Replies: >>96159147
Anonymous
7/23/2025, 7:21:55 AM No.96159147
>>96159117
Outward and inward, respectively. Therein lies the difference.
Replies: >>96159188
Anonymous
7/23/2025, 7:33:26 AM No.96159179
__seia_blue_archive_drawn_by_namenium__sample-b58cb91fdd692ee74a5915c25f5a7646
What if the lunar tattoos instead of protecting lunars from the wyld do the opposite?
And protects their wyld tainted exaltations from the calcifying influence of creation?
Maybe in the first age there used to be some kind of ritual related to the solar bond to protect the Lunar in creation without the need for the tattoos and could be rediscovered to allow non-silver pact Lunars in play.
>New born Lunars slowly die in creation so they are rare
>Silver pact or whatever goes and brings them to the wyld borders to get tattoed.
>The realm is extra dangerous non tattoed lunars die in a manner of days while tattoed ones slowly die as a noon tattoed one everywhere else in creation.
That way we practically fix all the problems the setting has with the lunar question.
We could even bring them up in power to be equal to Solars and be more eldritch and the setting would still work.
Anonymous
7/23/2025, 7:36:39 AM No.96159188
>>96159147
I don't think the difference is meaningful enough to separate them.
>Waifu that is not creepy
>Waifu that's creepy
Replies: >>96159228
Anonymous
7/23/2025, 7:42:54 AM No.96159228
>>96159188
The catgirl Lunar is the player's waifu, therefore it's directed inward. The Lunar mate creep is directed towards another character (most often a fellow player), therefore outward.
Anonymous
7/23/2025, 8:06:01 AM No.96159314
Can I be an emo sad boi Zenith, or is that antithetical to the caste?
Replies: >>96159363
Anonymous
7/23/2025, 8:16:34 AM No.96159363
2730cce097a52b2dcda5f289786f8265
2730cce097a52b2dcda5f289786f8265
md5: 71b77e6c5b26e5d00134c856fdeae326🔍
>>96159314
Well you could be a kind of few words inspirational figure.
Someone that let's his actions speak for themselves.
Someone with a tragic backstory you could even make him mute maybe he got his tongue ripped out for some unjust reason and you want to help others without getting emotionally attached or something.
Replies: >>96159404
Anonymous
7/23/2025, 8:26:14 AM No.96159404
>>96159363
Sir, that is a Dawn Caste.
Replies: >>96159449
Anonymous
7/23/2025, 8:27:10 AM No.96159409
How do you guys come up with names for your PCs?
Replies: >>96163727 >>96163792
Anonymous
7/23/2025, 8:36:28 AM No.96159449
>>96159404
Mah nigga look at panther the iconic zenith.
Zeniths in general are much more physical than regular priests or politicians.
And see how I pointed out that the main point of the character is to inspire others to follow their example that's very much something a zenith does.
Anonymous
7/23/2025, 9:06:54 AM No.96159580
>>96159111
There are two groups of Lunar fans anon. One begs for the shoggoth witches, the other hates them.

Fuck Wyld Taint, fuck Wyld King Sidereals, and fuck TAW.

>See if you can tell which one I am
Replies: >>96159892 >>96160526
Anonymous
7/23/2025, 10:59:04 AM No.96159892
Raksha or Lunar Lioness
Raksha or Lunar Lioness
md5: e986841deea3abbba24a3e025783554c🔍
>>96159580
>>96159111
lunars are basically the only exalt who could interact with the wyld on a semi regular basis, there's nothing wrong with wanting them more linked to it, it's just about how they're linked. I think chimerism and degenerate shaping combos are gay, but the Wyld at the moment is already pretty lacking in identity in 3e.
Replies: >>96159903 >>96160515 >>96161339
Anonymous
7/23/2025, 11:02:40 AM No.96159903
>>96159892
>lunars are basically the only exalt who could interact with the wyld on a semi regular basis
I sure do love it when all of that effort to build up a place and get engaged with the world gets washed away by Wyld Shaping Technique.
Anonymous
7/23/2025, 2:22:01 PM No.96160515
>>96159892

The Wyld Keyword from 2e was shit. What would you propose, and how would it not be shit?
Replies: >>96161221
Anonymous
7/23/2025, 2:25:31 PM No.96160526
>>96159580
>See if you can tell which one I am
Someone who is fine with Lunars being the Furry Exalted, Chosen of the Petting Zoo.
Replies: >>96160532
Anonymous
7/23/2025, 2:27:46 PM No.96160532
>>96160526
As opposed to not-shapeshifters, the grab bag of whatever moon-related hijinx you read about last night?
Replies: >>96160546
Anonymous
7/23/2025, 2:31:09 PM No.96160546
>>96160532
>he says this when the edition that took the most pains to thematically distance itself from TAW is the one that nerfed Lunar shapeshifting so they can only ever be barnyard animals
Very sad! Many such cases!
Replies: >>96160562
Anonymous
7/23/2025, 2:36:01 PM No.96160562
>>96160546
Yes, a hundred foot long saurpod. Classic barnyard animal. Seen everywhere on every farm today. And one can't forget about the 20 meter long sharks that just crawl up to the coast come time for the cattle drive!

Anon, if you want to play a character that turns into a land feature, you don't want to play a Lunar. You want to play a very weird type of Alchemical. Possibly as influenced by that one adventure in Autochthonians 1e where Lissome Avid Engineer somehow becomes Essence past 10 by absorbing all the Earth Essence in a magic mountain.
Replies: >>96160692 >>96160700
Anonymous
7/23/2025, 3:09:12 PM No.96160692
>>96160562
>Yes, a hundred foot long saurpod. Classic barnyard animal. Seen everywhere on every farm today. And one can't forget about the 20 meter long sharks that just crawl up to the coast come time for the cattle drive!
Now do spirits.
Replies: >>96167470
Anonymous
7/23/2025, 3:10:15 PM No.96160700
>>96160562
>Anon, if you want to play a character that turns into a land feature, you don't want to play a Lunar. You want to play a very weird type of Alchemical. Possibly as influenced by that one adventure in Autochthonians 1e where Lissome Avid Engineer somehow becomes Essence past 10 by absorbing all the Earth Essence in a magic mountain.
Things I did not say: the post.
Replies: >>96167470
Anonymous
7/23/2025, 4:31:38 PM No.96161083
>>96159111
>tying them to the wyld in a similar way as they were when the setting was conceived?
Lunars weren't, at least the majority of them, it was similar to the Solaroid split

But the split is because is because Lunars sales-premise and design-premise are different.

A example; despite being chosen of Luna, the devs outright said that Lunars aren't based on Luna.
Replies: >>96162461
Anonymous
7/23/2025, 5:01:09 PM No.96161221
>>96160515
NTA but just make it a mode, or add a few sets of charms that work better in the Wyld. Abyssals already have something similar for the Underworld.
Replies: >>96161287
Anonymous
7/23/2025, 5:16:00 PM No.96161287
>>96161221
>or add a few sets of charms that work better in the Wyld
Yes, but prioritize the effects in Creation. Adding a bonus to using them in the Wyld is fine, but first things first.
Anonymous
7/23/2025, 5:24:50 PM No.96161339
>>96159892
The Wyld is too undefined in 3e, other than a few of the broad strokes in the core book it's turned into randomness ex machina. So this isn't going to do much.

This is pretty bizarre, because this was a common critique of 2e, but what people were REALLY critiquing is Pure Chaos. The other common critique of 2e was that the Wyld was the opposite, that it was too defined.

Bordermarches, Middlemarches and Deep Wyld all had fair consistencies to their inconsistencies, and the societies that stemmed from them were related to it.

In trying to make the Wyld more bespoke and unpredictable, it just loses its identity and becomes the ex miscellanea of everything else in the setting. The majority of 3e onlys I talk to get their idea of Fair Folk from...Changeling the Lost and other pieces of media rather than what the text says about them. Because the text doesn't say much. And Fair Folk are only one part of the Wyld.

So it's probably for the best that Lunars aren't too tied to that.
Replies: >>96167470
Anonymous
7/23/2025, 6:43:03 PM No.96161902
Kumo d7 - Xebec
Kumo d7 - Xebec
md5: 8863721d4828aafadbe5a1b85c02d607🔍
>>96143681
Oh, interesting, I also tried to homebrew a few craft charms for them, they had a thematic of religious devotion.

The Hearteater could let their pawns alone crafting for them using the pawns' own bodies; a mote surcharge would protect the pawns from the damage from using their fingernails to sculpt solid rock.
Anonymous
7/23/2025, 7:56:12 PM No.96162461
>>96161083
>A example; despite being chosen of Luna, the devs outright said that Lunars aren't based on Luna.
That's not really unique. 1e Solars aren't based on the Unconquered Sun either, and Abyssals aren't based on the Neverborn. They're based on their idea of what kind of hero the developers want the splat to play like and the patrons are sometimes correlated to be based on that in post. Sidereals and Infernals are examples of the opposite case where their patrons were tied in from the start, but they're also weird by the standards of other splats and there's a reason they tend to either be someone's most rabid favorites or not particularly liked.
Replies: >>96162584
Anonymous
7/23/2025, 8:13:07 PM No.96162584
>>96162461
Yes, you are right, "mini patrons" only really started with 2e!Infernals, but the devs also never delivered the promised illusion charms

Lunars' schism is worse than the others, was aggravated by the constant reworks which divided the fans further.
Replies: >>96162650
Anonymous
7/23/2025, 8:21:38 PM No.96162650
>>96162584
I had a really cursed thought about the Lunar Illusions thing.

That their solution was giving them access to Graces and thus Shaping Actions and thus 'illusions' under that guise.

It haunts me. Because it's not confirmed, but I can't help but wonder if Grabowski asked Moran to add that in because he got clowned on for his "when I said illusions I didn't actually mean illusions" on the WW forums
Replies: >>96162800
Anonymous
7/23/2025, 8:41:35 PM No.96162800
>>96162650
Well, in making of exalted, the first interaction of the fair folk was conceived as the Lunars equivalent of a "Solaroid"...
Anonymous
7/23/2025, 9:02:07 PM No.96162974
>>96135184 (OP)
Weekly Update
>Art Direction
Alchemicals – Sketches for the fulls sent to devs
Sidereals Companion – Working up art buy
>Layout
Miracles of the Divine Flame – Finishing up layout and straightening out map b.s.
>Press
Exigents – Quoting
Exigents Screen – At Studio 2
Sidereals – Quoting
Abyssals – Prepping PoD
Essence Novella Omnibus – Prepping PoD
the novella and abyssals will probably be out sometime early next month. we may even see the backer pdf for the first exigent companion if they get their shit together
Replies: >>96164799
Anonymous
7/23/2025, 10:54:35 PM No.96163727
>>96159409
I take a look at Indian and Japanese names, if I don't find anything fitting the concept I have I just reword the concept as the name.
Anonymous
7/23/2025, 11:03:27 PM No.96163792
>>96159409
I flip a coin - heads I actually look up a realistic sounding name for whatever culture/region I'm making a character from. Tails and I create a word salad/title type name.
Anonymous
7/23/2025, 11:07:12 PM No.96163816
Pakpao - The Puppeteer
Pakpao - The Puppeteer
md5: ce2f63f1a2897529e3d50b66fb49c803🔍
Anonymous
7/24/2025, 12:43:00 AM No.96164598
>intimidate someone
>they spend 1 willpower and go on with whatever they were going to do
who thought this was a good idea
Replies: >>96165172 >>96165185
Anonymous
7/24/2025, 12:44:25 AM No.96164613
>>96135184 (OP)
>What's your favorite idea for a Lunar that isn't the usual animal type?
Not sure what 'the usual animal type' is but I always wanted to make a lunar that's a hare.
Anonymous
7/24/2025, 1:12:25 AM No.96164799
GwcgCH_XMAAHm46
GwcgCH_XMAAHm46
md5: 6231b9320ac714bd0fbba717bedfb8be🔍
>>96162974
>straightening out map b.s.
Oh, it will have some maps?
Replies: >>96165383
Anonymous
7/24/2025, 2:10:13 AM No.96165172
>>96164598
not me. i disregard social combat entirely.
Anonymous
7/24/2025, 2:12:28 AM No.96165185
>>96164598
Much better than.
>Intimidate someone.
>They refuse.
>Ok then let's bargain.
>What about no?
>Uh um ok...
Essence's social system is very funny to me.
Replies: >>96166614 >>96167794
Anonymous
7/24/2025, 2:45:08 AM No.96165383
>>96164799
from what i understand it will have a map of great forks, a joke considering 1. there's already a map of great forks in older editions and 2. that's what they've let delay them for 2 months of layout
Anonymous
7/24/2025, 5:47:20 AM No.96166614
>>96165185
Ignoring someone really shouldn't be as easy as it is, and Fulminating Word making you unable to be ignored shouldn't be locked behind Essence 3, you're damn right about that. At the very least the amount the other character gets rebated should scale to your threshold successes and not be all immediately dumped into your next action - getting a lot of dice and being able to either spread them around or hold them for a suitable action that those who casually ignore people would at least be something of a reward.

That said, the system's pretty good once ignoring people isn't as good.
Anonymous
7/24/2025, 8:57:53 AM No.96167470
>>96160692
I'd give you a Charm to dematerialize. It's the best you're going to get from me.

>>96160700
Look at all the fucks I give in the image post.

>>96161339
The Wyld has always been too undefined. They could have adapted discrete sections of the Dreaming from Changeling or Near Realms from W:tA, but even that runs into the issue of

1 - There are supposed to be no end to these mysterious and oddly seductive storybook adventure places. This makes it rather like the Evocation Problem applied to world-building. We already have one Evocation problem; we don't need another one.

2 - You don't want to make them so involved that they take up time from Creation, which is also a fantasy world.

A solution to number one might be to make it so that stranger fantasy realms shift in and out over the ages, but it doesn't strike me as without a host of other problems.
Replies: >>96167611 >>96167797
Anonymous
7/24/2025, 9:45:21 AM No.96167611
nta
>>96167470
>1 - There are supposed to be no end to these mysterious and oddly seductive storybook adventure places
No? The Wyld as far as it is relevant - everything between Creation and True/Pure Chaos - has always had a large but limited area if measured in waypoints. There's only so many of the things, and even if the total land area can be twisted and spindled that means the 30miles per waypoint rule leaves us with a finite maximum straight line distance as well (which is obviously going to be significantly thinner than the theoretically-possible 'every waypoint in the Wyld arranged in a line away from Creation' pattern). I usually hear it being described as about as big as Creation in terms of total land area (since it's wrapped around Creation this leads to a smaller change in radius), when someone tries to pin it down. You couuld think of this as being an endless array of mysterious places but, I mean, by the same token so is the Dreaming Sea or the Scavenger Lands.

>2 - You don't want to make them so involved that they take up time from Creation, which is also a fantasy world.
Why not? Demons are regularly a problem, undead are regularly a problem, the gods are regularly a problem, let the fae get involved too. It's not like there aren't wyld zones littered all over the place just like shadowlands or mad cults are.
Anonymous
7/24/2025, 10:46:44 AM No.96167794
>>96165185
at least essence gives you bonus dice if they refuse so you can kick their ass or sabotage them, 1wp is just 1wp no sell.
Replies: >>96168213
Anonymous
7/24/2025, 10:48:51 AM No.96167797
>>96167470
>The Wyld has always been too undefined.
1e and 2e's descriptions were pretty good though, they were in fact exactly like the Near Dreaming and Middle Dreaming of Changeling the Dreaming. 1e's gazetteer in FF is pretty good at setting the scene. We just needed more to build on that, rather than scale back and say well everywhere's unique and there's no real common theme
Anonymous
7/24/2025, 1:28:38 PM No.96168213
>>96167794
I'm a big Essence fan but get real anon, it's your extra successes as dice for one roll and they count towards the dice cap. Start of combat you have 0 Power and you can't hold the bonus dice, so really it just translates to a quarter as many extra successes you rolled on the social action as Power in the BP action. It's only worth 5 Power even if it's a peasant ignoring a godking who scored twenty successes on their roll (20 threshold = 10 dice = 5 Power). It makes it really hard to justify spending any motes on social influence when, if you go into combat, those motes are worth 4x.
Replies: >>96169141
Anonymous
7/24/2025, 4:51:13 PM No.96169141
>>96168213
NTA but you can use that dice for other things too, and Essence has Breath of War anyway.
Anonymous
7/24/2025, 5:03:50 PM No.96169197
What *are* the Games of Divinity?
Replies: >>96169216 >>96169227 >>96169244 >>96169297 >>96169714 >>96172746
Anonymous
7/24/2025, 5:06:33 PM No.96169216
>>96169197
It's deliberately left ambiguous.
Anonymous
7/24/2025, 5:08:20 PM No.96169227
>>96169197
It's left ambiguous because they couldn't come up with anything.
Replies: >>96170625
Anonymous
7/24/2025, 5:11:08 PM No.96169244
>>96169197
Magical Crack.
Anonymous
7/24/2025, 5:20:52 PM No.96169297
>>96169197
PvP heavy gacha
Anonymous
7/24/2025, 6:24:02 PM No.96169714
>>96169197
We know that they are something you play. We know that they are turn-based, and that a player's turn can be divided up into multiple moves, and that it is possible for a player to offer a move or moves from their turn as a reward (typically to gods, sometimes mortals). So far as we're aware nobody rolls dice and there is no RNG - likely there is none, as it would be a large advantage to the Maidens. We know that it's possible to be winning, and so far as we're aware only one person can be winning at once, no tied positions (we know this because Yu Shan's sky corresponds to whoever's winning; this might leave the possibility of an eclipse open, where everybody's tied / working together, if you think that the eclipse happening in Creation happens in Yu Shan too since all the gods seem to be very aware of it). We know that Exalted are banned from the Games of Divinity, no exceptions. We know that characters become addicted infallibly to the Games of Divinity, and that the specific form of the Games of Divinity are not a mystery to the Exalted (and probably not a mystery to well-studied scholars in Creation with the right contacts / libraries) because there is an active trade of dreamstones filled with the crystal-clear dreams people have of the moves they've seen that fill their dreams for several days after playing circulating throughout Yu Shan in order to satisfy gods addictions. These dreamstones filled with the records of the Games of Divinity fill people with overwhelming joy that can get people addicted; it's not as infallible or as severe as direct exposure, but gets harder to resist the more often you experience one of the dreams.

So... something like Diplomacy, maybe?
Anonymous
7/24/2025, 8:34:42 PM No.96170625
>>96169227
To be fair, I don't think anyone could come up with anything remotely plausible for a game so transcendentally enjoyable and addictive.
Replies: >>96171446
Anonymous
7/24/2025, 9:26:55 PM No.96170932
Hey anons, would really love for my group to try Exalted, talked about that game and they all seemed excited..
Problem: I only run commercial modules, as I don't have that much time to prep, and to be honest, not very good at producing content.
Have succesfully ran any published adventures and if so could you recommend some ?
Thx!
Replies: >>96171054
Anonymous
7/24/2025, 9:50:51 PM No.96171054
>>96170932
Tomb of Dreams if you're running 3e.
Anonymous
7/24/2025, 10:00:57 PM No.96171116
smug-orochimaru-with-snake-5sivv7hgjuoekn9b
smug-orochimaru-with-snake-5sivv7hgjuoekn9b
md5: febd3204bb4373062c3cb27117983e56🔍
Would he count as a Lunar?
Replies: >>96171237 >>96171432
Anonymous
7/24/2025, 10:25:02 PM No.96171237
>>96171116
>charismatic
>cool abilities
>wins plenty of fights
>accomplishes most if not all of his goals
>doesn't job to some no-name mortal faggot
Furthest thing from a Lunar I've ever seen. Second or Third Circle Demon is what I'd give you.
Replies: >>96171458 >>96171632
Anonymous
7/24/2025, 10:52:58 PM No.96171432
>>96171116
>Second or Third Circle Demon is what I'd give you.
... Fair.
Replies: >>96171458
Anonymous
7/24/2025, 10:55:31 PM No.96171446
1585439576793
1585439576793
md5: 209f23eefa41e57a82cd2eada4b1b4e6🔍
>>96170625
It's just pick related but the UI is better.
Anonymous
7/24/2025, 10:56:37 PM No.96171458
>>96171237
>>96171432
Does that make Kabuto an Infernal?
Replies: >>96171632
Anonymous
7/24/2025, 11:20:12 PM No.96171632
Umbrals
Umbrals
md5: 90375a54810fcb9e3335112a2d7a2487🔍
>>96171237
He could be an Infernal too.

>>96171458
He is more of a heroic mortal who juiced himself up to the limit.
Replies: >>96172630
Anonymous
7/25/2025, 2:07:57 AM No.96172630
>>96171632
I was wondering why I feel so repulsed by the art style of this age and I suddenly got it.
It's basically a more detailed version of that insufferable corpo art style that's fucking everywhere.
God I hate that shit.
Anonymous
7/25/2025, 2:31:06 AM No.96172746
>>96169197
I like to picture a more esoteric version of the game from the elemist chrionicles from animorphs where you guide a species from the beginning of anmal life to the end of it's span, but on the scale of simulating alternate Creations. after all, what stimulates the minds of beings who create from essence and nothing? more creation