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Thread 96135184

206 posts 62 images /tg/
Anonymous No.96135184 >>96135233 >>96135276 >>96135524 >>96135760 >>96135780 >>96141156 >>96142344 >>96144712 >>96145693 >>96148740 >>96154475 >>96155939 >>96162974 >>96164613 >>96186991
/exg/ - Exalted General
Unconventional Lunar Edition
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu

>Resources for Older Editions
https://pastebin.com/BXSGuFdQ

>Collection of Exalted Hacks
https://pastebin.com/gtZnycJs

>Stuff that might be interesting
https://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/

Last thread: >>96081389
Thread Question: What's your favorite idea for a Lunar that isn't the usual animal type?
Anonymous No.96135233 >>96135285
>>96135184 (OP)
>What's your favorite idea for a Lunar that isn't the usual animal type?
I wanted to play around with and Intelligence or Stamina based Lunar with a Giant as their Totem form. I just didn't see a good way for this to work all that well with a Solo game.
Anonymous No.96135276
>>96135184 (OP)
>What's your favorite idea for a Lunar that isn't the usual animal type?
My Lunar basically *never* uses their animal form. Now, granted, they *are* a lizardwoman, but they don't really turn into other beasts ever.

....they are however, basically permanently giant. Like, 150 feet tall usually, shrinking down to 'merely' 70 feet tall for combat (they shift around mutations as needed).
Anonymous No.96135285 >>96135445
>>96135233
Eh, Lunars can solo play better than most splats. Having Attribute-based excellencies can really go a long way for them as you can neglect a good amount of ability requirements to get consistent rolls in things. On top of that their charms let them become absolute soak beasts, so I'd say you are probably fine.
Anonymous No.96135445 >>96137128
>>96135285
The problem wasn't the Lunar template, it's mostly that I didn't really knew how to make it interesting outside of the initial premise of hunting and eating a clan of Giants through various underhanded means.
Anonymous No.96135524
>>96135184 (OP)
>Thread Question: What's your favorite idea for a Lunar that isn't the usual animal type?
Wood ducks
Anonymous No.96135760
>>96135184 (OP)
>What's your favorite idea for a Lunar that isn't the usual animal type?
Very cute very skittish panic monkey totem with a very scary rage form.
Anonymous No.96135780
>>96135184 (OP)
>What's your favorite idea for a Lunar that isn't the usual animal type?
It's been ages but I once played a Lunar lady with an ichneumon wasp totem. Sometimes she played nice or even seductive and her targets wouldn't realize she'd stung an egg into them until it was too late, other times she'd wreck shit as a xenomorph queen with wings.
Anonymous No.96135881 >>96135932
>>96133139
Oh no Anon, I definitely get where you are coming from there. I don’t use the stock system for handling projects in 3E either and made up my own universal system that applies to anything by rebuilding and modifying the Sorcerous Working system years ago. At this point I’ve had so many years to homebrewing this system with my players that at I’ve rewritten most of it. While I don’t like Essence’s Venture system for the reason I listed in the posts and I think it’s based in bad design, I can completely understand why people would prefer it when addressing the many lacking points of 3E’s project systems.
Anonymous No.96135932 >>96136166
>>96135881
>I don’t like Essence’s Venture system for the reason I listed in the posts and I think it’s based in bad design
I value your opinion significantly less now that you've admitted that you're complaining about a venture system that's abridged all of the solutions to the problems you have with it rather than the one that actually exists.
Anonymous No.96136166 >>96136350
>>96135932
That’s an absolutely retarded way to view things, Anon. None of the fundamental problems I pointed out with the Venture system go away just because I don’t use 3E’s stock project systems(which I literally lead with here >>96131404 so you're double retarded for only noticing this fact now). I’m not alone in modifying the Sorcerous Working system into a universal one, there are at least 2 other homebrews I can think of off the top of my head that did this in some form over the years because it works really well and I’m pretty sure this was the intent of the project system in 3E, just implemented poorly and not at all in some areas.

If anything, considering the ease with which the problems with 3E’s project system can be solved with fairly basic modification of an existing system (mostly just filing off the serial numbers off so it isn’t specific to sorcery shit), and considering that the Workings system was well liked by the 3E playerbase, the fact that Essence tried to redo it completely only to end up with a worse system is an even more damning offense to me. Like I said before, you don’t get credit for fixing something already fixed by your playerbase for years, unless of course you do it better. And when you do it worse… well can we give negative credit here?

The fact that you’d prefer to just casually dismiss what I said because I don’t use bad design regardless of the source just makes me think you have a very strong desire to like Essence and want it to be good. And wanting doesn’t make things reality.
Anonymous No.96136350 >>96136527 >>96136536
>>96136166
>3E’s stock project systems
I said that you weren't using the venture system and I meant the venture system. I didn't talk about 3e extended rolls - which, to be clear, you do use. I've seen what I'm pretty sure is your universal project system and it isn't good. It is just extended rolls, and much like sorcerous workings, it is better when it isn't.
Anonymous No.96136480 >>96136939 >>96137516 >>96137739 >>96142933
I bought a slave but I'm playing a non-combat character, was this a bad idea? What's stopping this guy from just killing me in my sleep and running away? Or just running away in general?

The other party members probably won't help me here since they're anti-slavery.
Anonymous No.96136527
>>96136350
>I said that you weren't using the venture system and I meant the venture system.
Yeah, no shit. Did you not read my previous posts? I tried it. I hated it. My players hated it. We tossed it along with anything else in Essence we didn’t like. The things we did we took and integrated into our rule system. Keeping what works and discarding what doesn’t is the Essence as it were of homebrewing.

>I didn't talk about 3e extended rolls - which, to be clear, you do use.
Yeah, again no shit. Are you trying to make a point here because I’m not seeing it. There are only two options to look at in this discussion. 3Es method of extended rolling and Essence’s - which, to be clear, is still an extended roll.

>I've seen what I'm pretty sure is your universal project system and it isn't good.
Unlikely unless you’ve found a way to access my google drive. I’ve never posted any of my homebrew here and I doubt I ever will. I have no reason to share it, it’s something I wrote with input from my players for our tastes and emphasizing design elements we think are important to a good roleplaying game. Even things we borrow ideas from just get changed and molded to fit our system. Those are not things that everyone is bound to agree on and homebrew really is best when tailored to your individual players.
Anonymous No.96136536 >>96137177
>>96136350
>It is just extended rolls, and much like sorcerous workings, it is better when it isn't.
I’m sorry do you think that what Essence is doing with Ventures isn’t extended rolls? Sorry sorry, extended actions is the new name., but it’s the same damn shit with slightly different packaging. The big difference is that instead of rolling toward a goal number you are repeatedly rolling not to fail and I already went into great detail about the flaws of that last thread.
>Extended Actions: Extended actions cover anything a character attempts over a period of time. This period of time might be over several turns of combat while a character frantically tries to disassemble an overheating artifact or over the span of years as a character writes her magnum opus. These types of actions are called ventures. See p. 151.
>Venture Systems: Whenever a character takes an action that would reasonably require more time or effort than a single roll suggests, one that depends on multiple separate steps, or one that represents a race against time, the Storyteller can fashion it into a venture. Ventures possess the following basic elements.
>Each roll in a venture represents overcoming an obstacle of some kind.
Would you care to enlighten me as to how this system isn’t an extended series of rolls?
Anonymous No.96136939
>>96136480
maybe if you're buying thinking merchandise, manage to be smarter than it. you've already failed that
Anonymous No.96137128 >>96144450
>>96135445
Lunars making Beastfolk who are effectively all giants would be badass.

I think only Essence would technically allow you to do that, since you can't make other people legendary Size in 3e...But Essence does.
Anonymous No.96137152
Ventures are pretty useful because there's genuinely only so much time in a day. Ventures aren't skipping roleplay, they're setting things up for the more interesting parts of roleplay...which even without the system, usually gets rushed through anyway.
Anonymous No.96137177
>>96136536
>Yeah, no shit. Did you not read my previous posts? I tried it.
Yeah, I read your posts. You didn't try the venture system, like I just told you. Ventures don't have half the issues you talked about, but you think they do because you removed the fixes and called your shoddy houseruled mess the real thing.

>I’ve never posted any of my homebrew here and I doubt I ever will.
Someone poo-pooing the venture system with very flawed non-arguments was trying very hard to force a universal project system based on sorcerous workings into 4th edition when we were writing that. I'm fairly sure they either posted it or copy/pasted most of their shit, from what I remember.

>Would you care to enlighten me as to how this system isn’t an extended series of rolls?
Extended rolls are against the same difficulty every time, count numbers which don't have any direct meaning or effect on the world (i.e. monopoly points, similar to initiative) towards a goal which can't be changed or altered mid-way, have no penalties for failure beyond lack of successes and no reward for exceptional success beyond, perhaps, speed, and aren't interactable mid-way through the action in the case of a character seeing exceptional need or wanting to do something creative. It is my strong opinion that they are simply a worse system. The only good things going for them that ventures don't are an in-game timescale and, debatably, Means, both of which are trivially easy to put into ventures. Generally speaking, 3e style extended rolls are a much worse system.
Anonymous No.96137516 >>96137685 >>96137815
>>96136480
Most slave owners are non-combatants and manage to not get killed byvtheir slaves. Just don't make the punishment for runaway slaves or murderers seem tempting in comparison to how you treat your slaves.
Anonymous No.96137685
>>96137516
Also, maybe, don't allow rival economic powers near your plantation colonies to smuggle guns and then be the first ones to recognize the statehood of the uprising.
Anonymous No.96137739
>>96136480
>I bought a slave but I'm playing a non-combat character, was this a bad idea?
Not inherently.

>What's stopping this guy from just killing me in my sleep and running away?
Your non-combat abilities presumably. Surely you can slap mind control on him or bind him to an oath with terrible consequences or convince him that it's for the best that he stay your obedient slave or have him drink deadly poison or contract deadly disease for which you are the only source of a treatment he regularly requires or you could have like an intermediary overseer or something who'll get ganked first if the slave revolts so you have a chance to stealth or escape or who is strong enough on their own to beat down a slave uprising and likes you for unrelated reasons or you could, like, I don't know, come up with something. Have a fairy eat their soul or get a bound demon/ghost to possess them if you really have to.

>Or just running away in general?
If you bought the slave you probably bought it from the Guild. Guild slaves have some standard practices including marks (tattoos/branding) and iron collars which see them refused from pretty much anywhere and often the local guildsman notified of the runaway for re-possession unless the people who spot them are abolitionists. Supernatural slaves get supernatural tracking beacons, too. They also have practices involving mass drugging of the slave populace with things like opium in order to keep them docile and make it difficult for them to even plan an escape let alone make one.

>The other party members probably won't help me here since they're anti-slavery.
This is your real problem. You're doing something your entire party disagrees with and expecting to get away with it. Your entire party would refuse to help you if you were being threatened with murder.
Anonymous No.96137815 >>96138604 >>96139654 >>96140098
>>96137516
How did they do it back in the day?
Anonymous No.96138604 >>96140098
>>96137815
By living in societies where slavery was legal, escaped slaves weren't treated well and murder was illegal. If you're trying to be a slaveowner somewhere where slavery isn't otherwise a thing and your slave would be considered just a free man if he ran away, then it's a different matter.
Anonymous No.96139654
>>96137815
Just give them a modestly comfortable standard of living, man. It's not motonic science.
Anonymous No.96140098 >>96140771
>>96137815
>How did they do it back in the day?
It was mostly a matter of conditioning, even if it took different forms. The masters often taught them to be helpless and created captive cultures through collective punishment and incentivizing betrayal of their fellow slaves.

>>96138604
>If you're trying to be a slaveowner somewhere where slavery isn't otherwise a thing and your slave would be considered just a free man if he ran away, then it's a different matter.
There are modern forms of slavery but they are a blurrier even in the more extreme cases, like how a drug dealer might keep someone hooked and desperate enough to do anything.
Anonymous No.96140771 >>96142785
>>96140098
>The masters often taught them to be helpless and created captive cultures through collective punishment and incentivizing betrayal of their fellow slaves.
>There are modern forms of slavery but they are a blurrier even in the more extreme cases
Cool it a bit with the antisemitic remarks.
Anonymous No.96141156 >>96141359
>>96135184 (OP)
how long is his "trunk".
Anonymous No.96141359
>>96141156
1 meter long and 16 cm round. In borgar units, 17,54385964912281 big macs long and 2,807017543859649 big macs round.
Anonymous No.96142344 >>96142582 >>96142770
>>96135184 (OP)
The worst tutorial I've ever played, I couldn't even finish it because the protagonist is so unpleasant that it completely discouraged me.
Anonymous No.96142582 >>96142770
>>96142344
lel, what?
Anonymous No.96142770 >>96145586
>>96142582
>>96142344
do you mean the 2e tutorial with the cocky swordswoman gal?
Anonymous No.96142785
>>96140771
it'll be americans trying to say that soon enough
Anonymous No.96142933
>>96136480
make it clear that it is still a slave but deck him out. enlighten his essence, gear him in top quality gear, never starve him, train him. make him feel like being free would be worst for him
Anonymous No.96143331
Not a Lunar I've ever played but I want one with a toad totem.
Specifically the Suriname Toad.
Their tell being a bunch of tiny little holes all over their back, arms and legs.
Anonymous No.96143681 >>96143700 >>96161902
Made up some new craft modes for Hearteaters using Sandact's homebrew.

Flawless Handiwork Method (Diamond Devil Handiwork)
For an additional +2m surcharge, reroll a single non -1 die for each 10 on the roll. If pawns are involved in the project, reroll 1s instead

Diligent Artisan Mastery
Same as the modes for Attribute Exalts

Tireless Workhorse Method
Same as Attribute Exalts

Efficient Crafting Technique (Enthralled By The Boreal Forge’s Fires)
Reduce cost to 4m and requires Stoking The Fever Forge as a prerequisite. Hearteaters may ignore (Amount of non trivial pawns, capped by Essence) points of penalties provided they have tools. Even tools that are not suited for the job may be used without additional penalty provided they are stunted in interesting ways as long as pawns are involved. Half of any unused points of penalty negation are turned into a special non-charm dice bonus on the craft roll.


Supreme Masterwork Focus
Still the same

Hastening The Forge (Enslaved Wills Contribution)
Change cost to 4m. If used to receive a free interval during a venture then it does not count as cutting corners as long as non trivial pawns are involved


Wonder Forging Genius (Aurora Blessed Works)
Reduce time interval by two steps if working with Adamant, exotic crystals or mundane materials. The secrets of First Age Artifice elude this charm, but the Hearteater may still repair such things so long as they are not completely destroyed.

Arete-Handiman Mastery (Diamond Devil Eureka)
Prerequisite charm: Stolen Genius Inspiration. The Hearteater gains two crafting proficiencies immediately upon learning this charm. The Lunar may use the crafting proficiencies of their pawns. The Lunar may ought to permanently learn it for a single experience point and building at least one item with said pawn’s help

I'm an amateur at 3e homebrew so it's a bit wonky.
Anonymous No.96143700
>>96143681
Lol, I forgot to replace Lunars with Hearteaters in my draft since I copied and edited some of their modes
Anonymous No.96144450 >>96145295
>>96137128
Wouldn't that be too strong? I could imagine a Lunar charm that makes them giant once per story temporarily
Anonymous No.96144527 >>96144678 >>96144784 >>96149358
Where the beastwomen at?
Anonymous No.96144678
>>96144527
a lot of them are in the wyld lands and current and former lunar territories, or in the courts, cults and lands of various animal gods. if you want a reliable source of beastwomen, you gotta go where they breed true, find a particularly stable wyld zone and fuck em into existence, or hope the god/faerie/lunar making them is free with blessings/fuckings themselves
Anonymous No.96144712
>>96135184 (OP)
>you want a hot sexy body like these mastodon men
Anonymous No.96144784
>>96144527
If you really want a catgirl the Guild can provide.
Anonymous No.96145295
>>96144450
Honestly, why worry? If Lookshy can have cyborgs, an Abyssal can have giant bone golems, and Fair Folk can let loose Behemoths, some Lunar can breed giants.

Balance in Exalted is a pipe dream to begin with, and we're talking about NPCs who basically only ever exist to make PCs look cool (either as soldiers in their armies, or target practice).
Anonymous No.96145325
If you hit someone with Fervent Night Phantasm at Dreaming/Gossamer, can you Dreamwalker Kata into their waking dream? I ask because it would add some tactical utility to be able to sorta-kinda-possess people by becoming their imaginary friend.
Anonymous No.96145586 >>96145678
>>96142770
Yes
Anonymous No.96145678
>>96145586
i found it ok. everyone was always bitching about the cycle of combat, then i played it and realized "oh you're just too dumb to live"
Anonymous No.96145693 >>96146163 >>96157498
>>96135184 (OP)
>TQ
The Jaguar.
although it would be a bit contradictory, since it is an animal usually associated with the sun.
Anonymous No.96146163 >>96146644 >>96148486 >>96149231
>>96145693
>although it would be a bit contradictory, since [the jaguar] is an animal usually associated with the sun.
They're not associated with the Unconquered Sun or the Daystar, as far as I'm aware. That is to say, in Creation they're not really associated with the sun. It's mice and tigers and dragons as far as the eye can see.
Anonymous No.96146644
>>96146163
In native/meso American mythology, the Jaguar is deeply associated with with fire, the sun, and the night sky too; but not with the moon.
Anonymous No.96147015 >>96147321
I maintain that WW/OP needs its very own Jim Shooter.
Anonymous No.96147321 >>96148589
>>96147015
It would end in murder, WW/OP is full of John Byrne types.
Anonymous No.96147698 >>96151983
>ambush
>blow your load
>run away
this game is so autistic
Anonymous No.96148486 >>96149106
>>96146163
>dragons
Those are everywhere in creation. You've got Sol being a dragon, the Elemental Dragons, and the Ebon Dragon....
Does the underworld have a dragon?
Anonymous No.96148589
>>96147321
And Big Jim put Spergy John in his place every time. Lord knows Onyx Path needs a kick in the pants just as bad.
Anonymous No.96148740 >>96149253
>>96135184 (OP)
Ranul, Lunar who hates Lunars. Last survivor of small town somewhere near the border with chaos (in the autumn leaves on trees were turning into a literal gold and it was the basis of economy.) Town was ravaged by Lunar Chimera and after Ranul somehow managed to kill Chimera Luna transferred powers from Chimera to him. And when one Lunars came to mentor him Ranul was all "WHERE WERE YOU WHEN ONE OF YOU ABOMINATIONS DESTROYED MY TOWN!!!?"
Anonymous No.96149106
>>96148486
Some hekatonkhaires might be dragonesque. If ED dies, per 2e he becomes the neverborn The Dragon that Was
Anonymous No.96149121 >>96151371
Anonymous No.96149231
>>96146163
I mean that Native American mythology would contradict the mythology of Exalted.
There is also a legend about the end of the world where infinite jaguars will emerge from the underworld to devour all existence, but that is a point and part.
Anonymous No.96149253
>>96148740
>Lunar: I was fucking your mother.
Anonymous No.96149358 >>96151033
>>96144527
They were taken in the divorce.
Anonymous No.96151033 >>96151586
>>96149358
Solars should start making their own with craft: genesis
Anonymous No.96151371
>>96149121
Now that I know who all these are, it’s a bit odd they’re all together except that they’re all west-southwest
Anonymous No.96151586
>>96151033
They kids will be fine, just give them opium money every now and then. Solars are just too busy for actually raising them.
Anonymous No.96151983 >>96153279
>>96147698
Standard operating procedure in most TTRPGs is similarly to make it as close to rocket tag as possible, strike from stealth / distant ambush, and to disengage out of there ASAP. Whether it's Exalted, D&D, Shadowrun, Call of Cthulhu, or GURPS, stacking up as many unfair advantages as possible and killing the enemy before they get the chance to kill you is the typical way to go. The problem is that the tactically optimal solution isn't the cool one, which is something 1e/2e/Essence at least tried to solve.
Anonymous No.96153279 >>96153473
>>96151983
>The problem is that the tactically optimal solution isn't the cool one, which is something 1e/2e/Essence at least tried to solve.
How did it try to solve the problem?
Anonymous No.96153473
>>96153279
>How did it try to solve the problem?
They created hard counters to ambush and nova with surprise anticipators and perfect defenses.
Anonymous No.96154475 >>96154483
>>96135184 (OP)
Luna Moth.
Anonymous No.96154483 >>96155132
>>96154475
DON'T GO INTO THE SHED
Anonymous No.96155132 >>96155582
>>96154483
That's a different kind of moth.
I'm referencing a different older more based mothgirl that I think fits as a Lunar.
Rosine from berserk.
Anonymous No.96155582 >>96155665
>>96155132
Adult attack Lunar?
Anonymous No.96155665 >>96156051 >>96156066 >>96156098
>>96155582
Exactly the classic Lunar archetype.
Anonymous No.96155939 >>96155987
>>96135184 (OP)
What is the most important thing to remember when playing a Lunar, or otherwise using them in one’s games?
Anonymous No.96155987
>>96155939
I would say the most important part is to keep their shape shifting in mind and have fun thinking of ways to use it.
Anonymous No.96156051 >>96156066
>>96155665
To be fair, Lunars only have five archetypes.
Anonymous No.96156066 >>96156338 >>96156539 >>96159111
>>96155665
>>96156051
Forgot pic.
Anonymous No.96156098
>>96155665
It is just a Lunar thing in general, the kind of adult assault is the actual archetype.
Anonymous No.96156338 >>96157780
>>96156066
Ok so
>Basic bitch
>Look at me I'm unique and special
>Waifu
>Cope that Lunars can't acually do
>Rapists?
Anonymous No.96156539 >>96156660 >>96157070
>>96156066
this artist is the most unfunny baity person alive, but sometimes they can actually produce good art.
Anonymous No.96156660 >>96157070
>>96156539
yeah he's super opinionated about his oddly specific version of exalted, but i do like his idea of anima colors having some flexibility
Anonymous No.96157070 >>96157482
>>96156539
>>96156660
If he got snapped up to actually produce art for the gameline I wouldn't complain in the slightest.
Anonymous No.96157482
>>96157070
I don't like his gay ass art but I do agree that it would be a 100 percent better than what onyxpath produces now.
Anonymous No.96157498 >>96157824
>>96145693
Jaguar are cool
Anonymous No.96157780 >>96158318 >>96159117
>>96156338
>Basic bitch
Yep, and also poking fun at those who use Lunars to just play WtA.

>Look at me I'm unique and special
Rather baity but yes, there's some people who are guilty of this.

>Waifu
Also correct.

>Cope that Lunars can't acually do
More specifically seething in teeth-grinding fury that Terrifying Argent Witches completely mogged any official Lunar books before or since.

>Rapists?
Mostly a dig at people who lean way too hard on the Solar/Lunar bond and use it as an excuse to ERP or otherwise be creepy at the table.
Anonymous No.96157824
>>96157498
I am pretty sure King is a Zenith
Anonymous No.96158318
>>96157780
>Rather baity but yes, there's some people who are guilty of this.
While I get how some people might get annoyed by this kind of shit, it is better than just using the same basic totems over and over.
Anonymous No.96159111 >>96159580 >>96159892 >>96161083
>>96156066
>Silvery flesh-crafting shoggoth wyld overlord witches
Why do Lunar fans dream of lunars being this yet cry and get mad at the suggestion of actually tying them to the wyld in a similar way as they were when the setting was conceived?
Anonymous No.96159117 >>96159147
>>96157780
>Mostly a dig at people who lean way too hard on the Solar/Lunar bond and use it as an excuse to ERP or otherwise be creepy at the table.
Wouldn't that also fall into the waifu archetype?
Anonymous No.96159147 >>96159188
>>96159117
Outward and inward, respectively. Therein lies the difference.
Anonymous No.96159179
What if the lunar tattoos instead of protecting lunars from the wyld do the opposite?
And protects their wyld tainted exaltations from the calcifying influence of creation?
Maybe in the first age there used to be some kind of ritual related to the solar bond to protect the Lunar in creation without the need for the tattoos and could be rediscovered to allow non-silver pact Lunars in play.
>New born Lunars slowly die in creation so they are rare
>Silver pact or whatever goes and brings them to the wyld borders to get tattoed.
>The realm is extra dangerous non tattoed lunars die in a manner of days while tattoed ones slowly die as a noon tattoed one everywhere else in creation.
That way we practically fix all the problems the setting has with the lunar question.
We could even bring them up in power to be equal to Solars and be more eldritch and the setting would still work.
Anonymous No.96159188 >>96159228
>>96159147
I don't think the difference is meaningful enough to separate them.
>Waifu that is not creepy
>Waifu that's creepy
Anonymous No.96159228
>>96159188
The catgirl Lunar is the player's waifu, therefore it's directed inward. The Lunar mate creep is directed towards another character (most often a fellow player), therefore outward.
Anonymous No.96159314 >>96159363
Can I be an emo sad boi Zenith, or is that antithetical to the caste?
Anonymous No.96159363 >>96159404
>>96159314
Well you could be a kind of few words inspirational figure.
Someone that let's his actions speak for themselves.
Someone with a tragic backstory you could even make him mute maybe he got his tongue ripped out for some unjust reason and you want to help others without getting emotionally attached or something.
Anonymous No.96159404 >>96159449
>>96159363
Sir, that is a Dawn Caste.
Anonymous No.96159409 >>96163727 >>96163792
How do you guys come up with names for your PCs?
Anonymous No.96159449
>>96159404
Mah nigga look at panther the iconic zenith.
Zeniths in general are much more physical than regular priests or politicians.
And see how I pointed out that the main point of the character is to inspire others to follow their example that's very much something a zenith does.
Anonymous No.96159580 >>96159892 >>96160526
>>96159111
There are two groups of Lunar fans anon. One begs for the shoggoth witches, the other hates them.

Fuck Wyld Taint, fuck Wyld King Sidereals, and fuck TAW.

>See if you can tell which one I am
Anonymous No.96159892 >>96159903 >>96160515 >>96161339
>>96159580
>>96159111
lunars are basically the only exalt who could interact with the wyld on a semi regular basis, there's nothing wrong with wanting them more linked to it, it's just about how they're linked. I think chimerism and degenerate shaping combos are gay, but the Wyld at the moment is already pretty lacking in identity in 3e.
Anonymous No.96159903
>>96159892
>lunars are basically the only exalt who could interact with the wyld on a semi regular basis
I sure do love it when all of that effort to build up a place and get engaged with the world gets washed away by Wyld Shaping Technique.
Anonymous No.96160515 >>96161221
>>96159892

The Wyld Keyword from 2e was shit. What would you propose, and how would it not be shit?
Anonymous No.96160526 >>96160532
>>96159580
>See if you can tell which one I am
Someone who is fine with Lunars being the Furry Exalted, Chosen of the Petting Zoo.
Anonymous No.96160532 >>96160546
>>96160526
As opposed to not-shapeshifters, the grab bag of whatever moon-related hijinx you read about last night?
Anonymous No.96160546 >>96160562
>>96160532
>he says this when the edition that took the most pains to thematically distance itself from TAW is the one that nerfed Lunar shapeshifting so they can only ever be barnyard animals
Very sad! Many such cases!
Anonymous No.96160562 >>96160692 >>96160700
>>96160546
Yes, a hundred foot long saurpod. Classic barnyard animal. Seen everywhere on every farm today. And one can't forget about the 20 meter long sharks that just crawl up to the coast come time for the cattle drive!

Anon, if you want to play a character that turns into a land feature, you don't want to play a Lunar. You want to play a very weird type of Alchemical. Possibly as influenced by that one adventure in Autochthonians 1e where Lissome Avid Engineer somehow becomes Essence past 10 by absorbing all the Earth Essence in a magic mountain.
Anonymous No.96160692 >>96167470
>>96160562
>Yes, a hundred foot long saurpod. Classic barnyard animal. Seen everywhere on every farm today. And one can't forget about the 20 meter long sharks that just crawl up to the coast come time for the cattle drive!
Now do spirits.
Anonymous No.96160700 >>96167470
>>96160562
>Anon, if you want to play a character that turns into a land feature, you don't want to play a Lunar. You want to play a very weird type of Alchemical. Possibly as influenced by that one adventure in Autochthonians 1e where Lissome Avid Engineer somehow becomes Essence past 10 by absorbing all the Earth Essence in a magic mountain.
Things I did not say: the post.
Anonymous No.96161083 >>96162461
>>96159111
>tying them to the wyld in a similar way as they were when the setting was conceived?
Lunars weren't, at least the majority of them, it was similar to the Solaroid split

But the split is because is because Lunars sales-premise and design-premise are different.

A example; despite being chosen of Luna, the devs outright said that Lunars aren't based on Luna.
Anonymous No.96161221 >>96161287
>>96160515
NTA but just make it a mode, or add a few sets of charms that work better in the Wyld. Abyssals already have something similar for the Underworld.
Anonymous No.96161287
>>96161221
>or add a few sets of charms that work better in the Wyld
Yes, but prioritize the effects in Creation. Adding a bonus to using them in the Wyld is fine, but first things first.
Anonymous No.96161339 >>96167470
>>96159892
The Wyld is too undefined in 3e, other than a few of the broad strokes in the core book it's turned into randomness ex machina. So this isn't going to do much.

This is pretty bizarre, because this was a common critique of 2e, but what people were REALLY critiquing is Pure Chaos. The other common critique of 2e was that the Wyld was the opposite, that it was too defined.

Bordermarches, Middlemarches and Deep Wyld all had fair consistencies to their inconsistencies, and the societies that stemmed from them were related to it.

In trying to make the Wyld more bespoke and unpredictable, it just loses its identity and becomes the ex miscellanea of everything else in the setting. The majority of 3e onlys I talk to get their idea of Fair Folk from...Changeling the Lost and other pieces of media rather than what the text says about them. Because the text doesn't say much. And Fair Folk are only one part of the Wyld.

So it's probably for the best that Lunars aren't too tied to that.
Anonymous No.96161902
>>96143681
Oh, interesting, I also tried to homebrew a few craft charms for them, they had a thematic of religious devotion.

The Hearteater could let their pawns alone crafting for them using the pawns' own bodies; a mote surcharge would protect the pawns from the damage from using their fingernails to sculpt solid rock.
Anonymous No.96162461 >>96162584
>>96161083
>A example; despite being chosen of Luna, the devs outright said that Lunars aren't based on Luna.
That's not really unique. 1e Solars aren't based on the Unconquered Sun either, and Abyssals aren't based on the Neverborn. They're based on their idea of what kind of hero the developers want the splat to play like and the patrons are sometimes correlated to be based on that in post. Sidereals and Infernals are examples of the opposite case where their patrons were tied in from the start, but they're also weird by the standards of other splats and there's a reason they tend to either be someone's most rabid favorites or not particularly liked.
Anonymous No.96162584 >>96162650
>>96162461
Yes, you are right, "mini patrons" only really started with 2e!Infernals, but the devs also never delivered the promised illusion charms

Lunars' schism is worse than the others, was aggravated by the constant reworks which divided the fans further.
Anonymous No.96162650 >>96162800
>>96162584
I had a really cursed thought about the Lunar Illusions thing.

That their solution was giving them access to Graces and thus Shaping Actions and thus 'illusions' under that guise.

It haunts me. Because it's not confirmed, but I can't help but wonder if Grabowski asked Moran to add that in because he got clowned on for his "when I said illusions I didn't actually mean illusions" on the WW forums
Anonymous No.96162800
>>96162650
Well, in making of exalted, the first interaction of the fair folk was conceived as the Lunars equivalent of a "Solaroid"...
Anonymous No.96162974 >>96164799
>>96135184 (OP)
Weekly Update
>Art Direction
Alchemicals – Sketches for the fulls sent to devs
Sidereals Companion – Working up art buy
>Layout
Miracles of the Divine Flame – Finishing up layout and straightening out map b.s.
>Press
Exigents – Quoting
Exigents Screen – At Studio 2
Sidereals – Quoting
Abyssals – Prepping PoD
Essence Novella Omnibus – Prepping PoD
the novella and abyssals will probably be out sometime early next month. we may even see the backer pdf for the first exigent companion if they get their shit together
Anonymous No.96163727
>>96159409
I take a look at Indian and Japanese names, if I don't find anything fitting the concept I have I just reword the concept as the name.
Anonymous No.96163792
>>96159409
I flip a coin - heads I actually look up a realistic sounding name for whatever culture/region I'm making a character from. Tails and I create a word salad/title type name.
Anonymous No.96163816
Anonymous No.96164598 >>96165172 >>96165185
>intimidate someone
>they spend 1 willpower and go on with whatever they were going to do
who thought this was a good idea
Anonymous No.96164613
>>96135184 (OP)
>What's your favorite idea for a Lunar that isn't the usual animal type?
Not sure what 'the usual animal type' is but I always wanted to make a lunar that's a hare.
Anonymous No.96164799 >>96165383
>>96162974
>straightening out map b.s.
Oh, it will have some maps?
Anonymous No.96165172
>>96164598
not me. i disregard social combat entirely.
Anonymous No.96165185 >>96166614 >>96167794
>>96164598
Much better than.
>Intimidate someone.
>They refuse.
>Ok then let's bargain.
>What about no?
>Uh um ok...
Essence's social system is very funny to me.
Anonymous No.96165383
>>96164799
from what i understand it will have a map of great forks, a joke considering 1. there's already a map of great forks in older editions and 2. that's what they've let delay them for 2 months of layout
Anonymous No.96166614
>>96165185
Ignoring someone really shouldn't be as easy as it is, and Fulminating Word making you unable to be ignored shouldn't be locked behind Essence 3, you're damn right about that. At the very least the amount the other character gets rebated should scale to your threshold successes and not be all immediately dumped into your next action - getting a lot of dice and being able to either spread them around or hold them for a suitable action that those who casually ignore people would at least be something of a reward.

That said, the system's pretty good once ignoring people isn't as good.
Anonymous No.96167470 >>96167611 >>96167797
>>96160692
I'd give you a Charm to dematerialize. It's the best you're going to get from me.

>>96160700
Look at all the fucks I give in the image post.

>>96161339
The Wyld has always been too undefined. They could have adapted discrete sections of the Dreaming from Changeling or Near Realms from W:tA, but even that runs into the issue of

1 - There are supposed to be no end to these mysterious and oddly seductive storybook adventure places. This makes it rather like the Evocation Problem applied to world-building. We already have one Evocation problem; we don't need another one.

2 - You don't want to make them so involved that they take up time from Creation, which is also a fantasy world.

A solution to number one might be to make it so that stranger fantasy realms shift in and out over the ages, but it doesn't strike me as without a host of other problems.
Anonymous No.96167611
nta
>>96167470
>1 - There are supposed to be no end to these mysterious and oddly seductive storybook adventure places
No? The Wyld as far as it is relevant - everything between Creation and True/Pure Chaos - has always had a large but limited area if measured in waypoints. There's only so many of the things, and even if the total land area can be twisted and spindled that means the 30miles per waypoint rule leaves us with a finite maximum straight line distance as well (which is obviously going to be significantly thinner than the theoretically-possible 'every waypoint in the Wyld arranged in a line away from Creation' pattern). I usually hear it being described as about as big as Creation in terms of total land area (since it's wrapped around Creation this leads to a smaller change in radius), when someone tries to pin it down. You couuld think of this as being an endless array of mysterious places but, I mean, by the same token so is the Dreaming Sea or the Scavenger Lands.

>2 - You don't want to make them so involved that they take up time from Creation, which is also a fantasy world.
Why not? Demons are regularly a problem, undead are regularly a problem, the gods are regularly a problem, let the fae get involved too. It's not like there aren't wyld zones littered all over the place just like shadowlands or mad cults are.
Anonymous No.96167794 >>96168213
>>96165185
at least essence gives you bonus dice if they refuse so you can kick their ass or sabotage them, 1wp is just 1wp no sell.
Anonymous No.96167797
>>96167470
>The Wyld has always been too undefined.
1e and 2e's descriptions were pretty good though, they were in fact exactly like the Near Dreaming and Middle Dreaming of Changeling the Dreaming. 1e's gazetteer in FF is pretty good at setting the scene. We just needed more to build on that, rather than scale back and say well everywhere's unique and there's no real common theme
Anonymous No.96168213 >>96169141
>>96167794
I'm a big Essence fan but get real anon, it's your extra successes as dice for one roll and they count towards the dice cap. Start of combat you have 0 Power and you can't hold the bonus dice, so really it just translates to a quarter as many extra successes you rolled on the social action as Power in the BP action. It's only worth 5 Power even if it's a peasant ignoring a godking who scored twenty successes on their roll (20 threshold = 10 dice = 5 Power). It makes it really hard to justify spending any motes on social influence when, if you go into combat, those motes are worth 4x.
Anonymous No.96169141
>>96168213
NTA but you can use that dice for other things too, and Essence has Breath of War anyway.
Anonymous No.96169197 >>96169216 >>96169227 >>96169244 >>96169297 >>96169714 >>96172746
What *are* the Games of Divinity?
Anonymous No.96169216
>>96169197
It's deliberately left ambiguous.
Anonymous No.96169227 >>96170625
>>96169197
It's left ambiguous because they couldn't come up with anything.
Anonymous No.96169244
>>96169197
Magical Crack.
Anonymous No.96169297
>>96169197
PvP heavy gacha
Anonymous No.96169714
>>96169197
We know that they are something you play. We know that they are turn-based, and that a player's turn can be divided up into multiple moves, and that it is possible for a player to offer a move or moves from their turn as a reward (typically to gods, sometimes mortals). So far as we're aware nobody rolls dice and there is no RNG - likely there is none, as it would be a large advantage to the Maidens. We know that it's possible to be winning, and so far as we're aware only one person can be winning at once, no tied positions (we know this because Yu Shan's sky corresponds to whoever's winning; this might leave the possibility of an eclipse open, where everybody's tied / working together, if you think that the eclipse happening in Creation happens in Yu Shan too since all the gods seem to be very aware of it). We know that Exalted are banned from the Games of Divinity, no exceptions. We know that characters become addicted infallibly to the Games of Divinity, and that the specific form of the Games of Divinity are not a mystery to the Exalted (and probably not a mystery to well-studied scholars in Creation with the right contacts / libraries) because there is an active trade of dreamstones filled with the crystal-clear dreams people have of the moves they've seen that fill their dreams for several days after playing circulating throughout Yu Shan in order to satisfy gods addictions. These dreamstones filled with the records of the Games of Divinity fill people with overwhelming joy that can get people addicted; it's not as infallible or as severe as direct exposure, but gets harder to resist the more often you experience one of the dreams.

So... something like Diplomacy, maybe?
Anonymous No.96170625 >>96171446
>>96169227
To be fair, I don't think anyone could come up with anything remotely plausible for a game so transcendentally enjoyable and addictive.
Anonymous No.96170932 >>96171054
Hey anons, would really love for my group to try Exalted, talked about that game and they all seemed excited..
Problem: I only run commercial modules, as I don't have that much time to prep, and to be honest, not very good at producing content.
Have succesfully ran any published adventures and if so could you recommend some ?
Thx!
Anonymous No.96171054
>>96170932
Tomb of Dreams if you're running 3e.
Anonymous No.96171116 >>96171237 >>96171432 >>96173451
Would he count as a Lunar?
Anonymous No.96171237 >>96171458 >>96171632 >>96179272
>>96171116
>charismatic
>cool abilities
>wins plenty of fights
>accomplishes most if not all of his goals
>doesn't job to some no-name mortal faggot
Furthest thing from a Lunar I've ever seen. Second or Third Circle Demon is what I'd give you.
Anonymous No.96171432 >>96171458
>>96171116
>Second or Third Circle Demon is what I'd give you.
... Fair.
Anonymous No.96171446
>>96170625
It's just pick related but the UI is better.
Anonymous No.96171458 >>96171632
>>96171237
>>96171432
Does that make Kabuto an Infernal?
Anonymous No.96171632 >>96172630
>>96171237
He could be an Infernal too.

>>96171458
He is more of a heroic mortal who juiced himself up to the limit.
Anonymous No.96172630
>>96171632
I was wondering why I feel so repulsed by the art style of this age and I suddenly got it.
It's basically a more detailed version of that insufferable corpo art style that's fucking everywhere.
God I hate that shit.
Anonymous No.96172746 >>96173175
>>96169197
I like to picture a more esoteric version of the game from the elemist chrionicles from animorphs where you guide a species from the beginning of anmal life to the end of it's span, but on the scale of simulating alternate Creations. after all, what stimulates the minds of beings who create from essence and nothing? more creation
Anonymous No.96173175
>>96172746
I could be misremembering, but I recall a mention of sapping life essence from your opponent in the writeup of a goddess who was allowed to take a turn at the Games.
Anonymous No.96173451 >>96175736
>>96171116
Jiraiya is the Lunar, Orochimaru is the Abyssal. Yes, they have a bond.
Anonymous No.96175720
Anonymous No.96175736 >>96179272
>>96173451
>creepy old pervert
>jobs to everyone of importance
>his most significant role is mentoring the golden-hued hero who is the one to actually achieve shit
>dies lamenting his entire life was a waste
Yeah, that tracks. He's a Lunar alright.
Anonymous No.96175782 >>96176005
animal = lunar

it's that simple
Anonymous No.96176005 >>96177113
>>96175782
Ironically enough; animal gods/characters actually have more going to them than just being an animal, making most of them poor fits for Lunars.

For example; Ganesha is the elephant god, but his domain makes him a serenity Sidereal.
Anonymous No.96176218 >>96176449 >>96176882 >>96177631 >>96178944 >>96181305
What's his Exalt type and Caste?
Anonymous No.96176449 >>96176861 >>96180030
>>96176218
Hulk Hogan the character played straight with all the fiction behind him, a Zenith. Hyping up the people into a Hulkamania fervor with Red Rage of Compassion limit break. Hogan without the mythology, an Eclipse because really he was a self enriching businessman.

Hollywood Hogan I would need to think over.
Anonymous No.96176861 >>96179272
>>96176449
>Hogan without the mythology, an Eclipse because really he was a self enriching businessman.
I feel like someone who enriches themselves as a businessman by hyping people up into a near-religious fervor, convincing them that he's the prophet of their mania and the figure of their belief, would still be Zenith. Bureaucracy favored cult paragon is still Zenith after all.
Anonymous No.96176882
>>96176218
resistance supernal solar

guy never sold shit
Anonymous No.96177113 >>96179272
>>96176005
True for example hanuman's deal is that he transcended his animal nature.
But he is supposed to be the most devoted follower of rama so that does show an aspect of Lunars.
But Lunar fans get incredibly buttmad when reminded they are supposed to be seconds and followers of Solars.
Anonymous No.96177631
>>96176218
Demon-blooded cretin. Not even worthy of exaltation.
Anonymous No.96178944
>>96176218
can't have one as he is dead.
Anonymous No.96179272 >>96179403 >>96179479 >>96181690
>>96176861
Would that level of kayfabe be in the disguise and persona section of Larceny, would you say?

>>96177113
>seconds and followers

That's kind of a vague descriptor. If we're going by Journey to the West as a lot of fans and writers seem inclined, too, "follower and second" could also mean "pulls Solar's fat from the fryer all the time, saving them from numerous certain deaths". Xuanzang isn't the beatstick in that story, he's frequently in distress, but try and convince Solar fans to take that role on...

>>96175736
>>96171237

That's the issue with leaning on Enkidu so much. Now they've become flanderized Enkidu.
Anonymous No.96179403 >>96179479
>>96179272
>That's the issue with leaning on Enkidu so much. Now they've become flanderized Enkidu
Funnily enough, 1e!Lunars never became flanderized Enkidu, they started as it in the first place, than did his character arc in reverse.

In the first age they were the Solars' waifus/husbandos, than became degenerate wild savages against civilization.
Anonymous No.96179479 >>96179704
>>96179403
It is funny that lunar fans rage at both interpretations.
>Civilized Lunars
NOOOOO Lunars live in the solars shadow
>Barbaric/Fallen Lunars
NOOOOO Lunars can't have their powers be corrupted or be BTFOD by DBs!

Bro just play a solar and be happy jesus.

>>96179272
Wukong is more of a Solar ngl but yeah you can have your Social or intelectual Solar with a Lunar bodyguard makes perfect sense.
Anonymous No.96179704 >>96179909
>>96179479
>NOOOOO Lunars can't have their powers be corrupted or be BTFOD by DBs!
To be fair, corrupted Lunars only exist to justify their swirly tattoos, it could easily be removed if you justify the tattoos through other means, like TAW did.

Because of this the 3e caste breaking is so weird, compared to the older editions.
Anonymous No.96179909 >>96180014 >>96181916
>>96179704
3e built off of material that GCG used in 1e but didn't tell anyone until well after the book was released in various forum posts, and even then, only obliquely.

>The Silver Pact is the deliberate plan and creation of these beings. Have you noticed the fact that they found ways to mess around with the fundamental nature of their Exaltations? Have you noticed the funny little ritual they undergo during initiation that lets them mumble a chant that contains oh, every piece of wisdom /ever/? Have you noticed that some Exalt went and encoded magical intiation into /the very fabric of the world/? Do you think someone just /might/ have had a real agenda? Just because they would punch you in the mouth does not make them dumb. They are the deliberate creation of shapechanging alien man-gods from the dawn of time; not a legacy to discount lightly.

So in 3e, they basically re-wired themselves without the need for the Wyld to mess things up in the first place. I'd argue that they didn't strictly need to lose the Solars, either, it's just that they were faced with a very different situation and there wasn't much of a reason not to. I do think that 3e overplayed this hand, since it has them changing after the Divine Uprising as well. It's not really a shocking thing in and of itself, so it doesn't have quite the same impact.
Anonymous No.96180014 >>96181959
>>96179909
>>The Silver Pact is the deliberate plan and creation of these beings. Have you noticed the fact that they found ways to mess around with the fundamental nature of their Exaltations?
In 1/2e the accidentally discovered it through battle scarring.

3e they did it through woman braining, the 3e caste breaking doesn't really make much sense.

>Have you noticed the funny little ritual they undergo during initiation that lets them mumble a chant that contains oh, every piece of wisdom /ever/?
Did they ever put this wisdom to good use?

>Have you noticed that some Exalt went and encoded magical intiation into /the very fabric of the world/?
The one that did a good use and opened the ways, was a Solar.

>Do you think someone just /might/ have had a real agenda? Just because they would punch you in the mouth does not make them dumb
This tells nothing really, if it refers to the caste breaking, it is just telling that Lunars are "the potential man" of the setting.

>They are the deliberate creation of shapechanging alien man-gods from the dawn of time; not a legacy to discount lightly.
Which one? Raksi the autocratic "youth eater", Ma-Ha-Suchi the metaphor for "cancel culture", Lilith the failed romance novel or Admiral "how should we hate the Realm" Leviathan?

>So in 3e, they basically re-wired themselves without the need for the Wyld to mess things up in the first place
It only makes sense in a meta context, even then the writers/devs are still struggling to give a Watsonian answer.

>I do think that 3e overplayed this hand, since it has them changing after the Divine Uprising as well. It's not really a shocking thing in and of itself, so it doesn't have quite the same impact.
It is just poorly thought out attempt of reinventing a sacred cow.
Anonymous No.96180030
>>96176449
>Hollywood Hogan I would need to think over.
Abyssal, of course, Midnight if we're going with main Hogan being Zenith. He even wears a mostly black ensemble.
Anonymous No.96181305
>>96176218
cunt
fag caste
Anonymous No.96181690
>>96179272
>Would that level of kayfabe be in the disguise and persona section of Larceny, would you say?
No. Play-acting and kayfabe are both in Performance, while deep-dive personas are in Socialize. He didn't really have the kind of persona that Socialize would involve though - off the stage he was pretty much himself, he just hyped himself up for his stage performance, which is classically under the Acting trees of Performance - King of Masks Technique and so on. Disguise would only be relevant if he was physically attempting to appear to be someone else, which isn't the case. Make-up and so on are usually still under Performance and Socialize.
Anonymous No.96181916 >>96181983
>>96179909
NGL the tattoos and the changing of castes makes little practical sense in 3e and somehow they broke all of the exaltation castes?
That's kind of retarded.
If even the neverborn and Yozi managed to capture and change all Solar exaltations how did the silver pact manage to snatch all the Lunars and completely change them?

Or why would they even wish to do so in the first place?
Anonymous No.96181959
>>96180014
>Discovered in through battle scarring...

That might just be a part of the overall process of it. A lot of material in the STC did not survive contact with release into book stores.

>Did they ever put this wisdom to good use?

That was Lore-Speaking Method in 1e. Which dovetailed into their future vision Charm.

>The one that did it was a Solar!

Don't try arguing with 20+ year old word of developer using lore from 2e. It's not just asinine, it's super asinine!

>This tells nothing really...

This goes along with the Raksi fiction piece in E:tL where she dismisses the Pact as a plan "as rude and manipulative as any Sidereal's." Basically implying that the Pact is trying to shore up the world by treating people as chess pieces in their mystically-underpinned plan.

>Which one?

None of them, really. The Lunars that originally put the plan into motion were old when the Usurpation happened and presumably no longer around, or else very, very well hidden.

>It only makes sense in a meta-context...
Because Exaltations are mutable; this is displayed in canon and likely the reason why. While Solars are rather inflexible and become something else, though, the Lunars can change and remain Lunars.

Not really sure about how Sidereals might alter, since no one's ever tried, but 3e might have made Rakan Thulio a thread for that.

Also, where you say "like a D&D fixture longtime fans won't give up", I see "roughly consistent characterization". It's obviously not so unchangeable if it's been approached from drastically different angles over three editions.
Anonymous No.96181983 >>96182109
>>96181916
>How did the Silver Pact manage to snatch all the Lunars and completely change them?

Survivorship bias in all editions. When everyone comes to you eventually because of the Wyld Hunt, you have it easier than trying to enact some grand plan involving a reanimated horror that's too slow and clumsy to catch all nearly 300 Solar Exaltations when they vacate all at once.

The better question becomes, "Why did the Deathlords think that it would work?"
Anonymous No.96182109 >>96182625 >>96182681 >>96183298
>>96181983
>When everyone comes to you eventually because of the Wyld Hunt
Makes literally no sense.
Hell the silver pact makes no sense imo how the hell are they able to monitor so much of the world?
How did they manage to organize in the first place?
It's very stupid in general.

The deathlords had a much better plan they had nearly all the solar exaltations already in one place not randomly reincarnating and becoming very difficult to track shape shifting monsters.
Yet somehow the silver pact managed to capture every single lunar exalted to permanently modify them?
Anonymous No.96182625 >>96184713
>>96182109
>Hell the silver pact makes no sense imo how the hell are they able to monitor so much of the world?
I mean, it's a few hundreds of Celestial Exalts with their own followers and allies among spirits and such.

>How did they manage to organize in the first place?
Again, Celestial Exalts, superhuman in all respects. Usurpation survivors had pre-existing ties to begin with, which forms a pretty obvious basis for the initial organization of the Pact. It'd be pretty weird if Lunars were unable to get organized despite having incentive to do so.
Anonymous No.96182681 >>96182740 >>96184713
>>96182109
>how the hell are they able to monitor so much of the world?
Carrier pigeons become much more effective when you can talk to and buff the hell out of birds. Also, they set up tribes everywhere just as much or more than Sidereals setting up conspiracies and mystery cults. Wandering nomads are a well-known and common if not accepted or well-liked phenomena in Creation.

>How did they manage to organize in the first place?
Survivors from the First Age stuck in the Wyld were the first ones to be able to survive a few years because of the invention of moonsilver tattoos. All organization within the Pact originates with them and the Pact's traditions stem from them getting together and deciding what the fuck to do about the world. Then they start collecting Lunars over time, and again the Lunars they have on-side are the ones who survive through the Wyld Hunt / Balorian Crusade / Great Contagion / general deathworld that is Exalted.

The real question is how the Wyld Hunt was so successful and the only real answer seems to be that Dragonblood are pretty scary too.
Anonymous No.96182740 >>96182812
>>96182681
>Carrier pigeons become much more effective when you can talk to and buff the hell out of birds
Is this in the books?
Anonymous No.96182812 >>96183350 >>96184459
>>96182740
>can a Lunar rub two braincells together
>can a Lunar remember to use their powers
>can a Lunar plan ahead
Think before you ask silly questions. Picrel is how they actually communicate.
Anonymous No.96183298
>>96182109
It is just a flimsy excuse to justify the tattoos, it didn't really made much sense in the previous editions, and became nonsensical with the 3e rework.
Anonymous No.96183350 >>96183370
>>96182812
>local humans tend to view the appearance of strangely clawed skulls with superstitious dread, and many towns across the Realm have developed their own tavern-tales about what demons leave such skulls - and what dooms they foretell.
>towns across the Realm
>the Realm
Lunars call Pact councils in the Realm by littering clawed-up skulls often enough that mortals are making tavern-tales about it everywhere. This is news to me. I did not know the Blessed Isle had that kind of Lunar presence.
Anonymous No.96183370 >>96183950
>>96183350
1e Lunars only really makes sense if you believe that thousands of them existed and they could breed true.
Anonymous No.96183443 >>96183735 >>96184845
Can I play with Teutonic Knight?
Anonymous No.96183735 >>96184167
>>96183443
If you're using 'teutonic knight' as an aesthetic descriptor rather than as a description of a knight associated with the real life Teutonic Order, yes. Otherwise, possibly in Exalted Modern but it's going to be real questionable, and possibly if you go in as a Getimian Exalt, but it's still going to be questionable.

Places that might reasonably host something like a knightly order of similar aesthetics would include the Hundred Kingdoms and perhaps some of the near North, probably on the White Sea's coast.
Anonymous No.96183928 >>96184011
Top 15 best solar charms?
Anonymous No.96183950 >>96184023
>>96183370
That's why the Beastmen and Half Cast were a thing in 1e.
Anonymous No.96184011 >>96184017
>>96183928
>Top 15
This is surely bait.
Anonymous No.96184017
>>96184011
Probably, but I think people actually try to play like that.
Anonymous No.96184023 >>96184563
>>96183950
"Beastmen and half castes are often mistaken/counted for/as Lunars" would explain a lot.
Anonymous No.96184167
>>96183735
Don't forget the Underworld.
Anonymous No.96184459 >>96184677
>>96182812
There's a million different methods with more efficient application and better opsec I can think of than this.
Anonymous No.96184563
>>96184023
It's not like people tend to stick around long enough to tell the difference.
Anonymous No.96184677
>>96184459
I like the idea of the skull message but given everything you can do as a Lunar it just seems retarded.
Anonymous No.96184713 >>96184803
>>96182625
>>96182681
It would make sense that the lunar exaltation was always unstable because of Luna and the old Lunars gained stability with some kind of ritual with their mates.
Without them they came up with the tattoos as a replacement makes much more sense.
Anonymous No.96184803 >>96184852 >>96184950
>>96184713
... Yeah I see where you are coming from. The one gripe I have with the idea is how it comes off as the Lunars once again being shit on their own.
Anonymous No.96184845
>>96183443
>Can I play with Teutonic Knight?
Sure but it's probably you do so in Exalted modern or ExWoD.
Anonymous No.96184852
>>96184803
>Because Luna is secretly not a god, the Lunar exaltation developed a certain protean instability.
>Primal Lunars created X castes to stabilize themselves.
>During the 1st age, Lunars found a new ways and Y castes by bounding themselves to Solars/Celestials,
>After the Usurpation, Lunars had to (re)create new methods of branding themselves.
Anonymous No.96184950
>>96184803
Unstable doesn't mean they suck.
Hell it could mean they are more powerful without a caste but suffer from some danger.
No need for it to be going inevitably mad.
And they still are the ones to create the tattoos once the easy way out by using Solars is out of the question.
Anonymous No.96186373 >>96186515
Lunars will never be good.
Anonymous No.96186515
>>96186373
>Lunars will never be good.
No shit, Sherlock.
Anonymous No.96186659 >>96186702 >>96186785
>Underworld > Creation > Yu-Shan > Malfeas > Autochthon
For adventuring purposes, of course.
Anonymous No.96186702 >>96186823
>>96186659
Certain posters in this thread dislike the Underworld and I'm not sure why considering their arguments (the bad guy splats run it and its very dangerous for the living) generally also apply to Malfeas.
Anonymous No.96186785
>>96186659
Nah the actual ranking is
Creation>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Yu-Shan=Malfeas=Autochton=Underworld
Anonymous No.96186823
>>96186702
Despite Malfeas literally being Malfeas and Malfeas, Malfeas occupies less head and design space in Malfeas or Malfeas than the Deathlords do in the underworld, and Malfeas has more going on himself beyond the layers of Malfeas.
Anonymous No.96186991 >>96187054
>>96135184 (OP)
What are some more obscure animals that would make great animals for Lunars? I would use extinct animals like the wooly mammoth in OP, for example.
Anonymous No.96187054
>>96186991
Corals and bear-cats, the latter's urine smell like popcorn.