>>96143748If it is, then why does everyone have wildly different experiences with it?
In case you don't understand, this is a rhetorical question.
The "game" that its first progenitors played isn't the same "game" that's being played today, and every table playing the "game" is having different experiences from each other.
"Is" is a state of being, and the state of being D&D manifests as isn't the same across all of its instances of use.
How can it be called a game when there is no consistency with it whatsoever?