Thread 96139657 - /tg/ [Archived: 64 hours ago]

Anonymous
7/20/2025, 7:18:22 PM No.96139657
neverwin
neverwin
md5: 60f6fb786f5514bc1b99daf9ea7b26ea🔍
Anyone else planning to run campaigns in Neverwinter Nights 2 EE? I like that they added the Dungeons and Dragons branding to the title, it feels officially endorsed as a virtual tabletop offering now.
Replies: >>96139694 >>96145598 >>96146255 >>96151307
Anonymous
7/20/2025, 7:22:50 PM No.96139694
>>96139657 (OP)
Video games.
Replies: >>96139786
Anonymous
7/20/2025, 7:32:49 PM No.96139786
>>96139694
Games based directly on tabletop rules have been allowed here since the start, newfag.
Replies: >>96145082
Anonymous
7/21/2025, 1:32:03 PM No.96145082
>>96139786
Found the nogames.
Anonymous
7/21/2025, 3:43:30 PM No.96145598
>>96139657 (OP)
Neverwinter nights 2 has a horrible engine.
Replies: >>96151319
Anonymous
7/21/2025, 4:15:47 PM No.96145794
Nwn 2 can't handle custom campaigns well, if you try to run tabletop campaigns get ready for a million year long cutscenes every building transition
Replies: >>96151323
Anonymous
7/21/2025, 5:31:10 PM No.96146255
>>96139657 (OP)
Buy an ad.
Anonymous
7/22/2025, 4:42:08 AM No.96151307
>>96139657 (OP)
I never fucked around with it, but isn't NWN2's toolset inferior to the first game?
I don't know if it's inferior bad or just inferior not as good, but I always got the impression that it was the former from how people talked about it.
Still, love the game.
Replies: >>96151351
Anonymous
7/22/2025, 4:44:11 AM No.96151319
>>96145598
Oh come on, that just is not true at all, and everyone here who has actually done stuff in the original NWN2 knows immediately that you have no idea what you're talking about.
Replies: >>96152626
Anonymous
7/22/2025, 4:45:19 AM No.96151323
>>96145794
Bullshit. Modern machines load modules quickly. If your computer is spending more than a second or three in the load screen of a twenty year old game, the problem is you not the game.
Anonymous
7/22/2025, 4:52:33 AM No.96151351
>>96151307
>I never fucked around with it, but isn't NWN2's toolset inferior to the first game?
No, not at all. It's dramatically improved in most ways, actually. The reason the modding / persistent world community had a schism, leaving some of them behind in NWN1 is because in order to import custom-made 3D art assets into the engine, you needed a third party utility which was no bundled with the toolset when the game released due to legal issues. That utility, named "Granny", was supposed to be made available to users at some point after the game's release, but the legal drama didn't resolve that way, so they couldn't. Which meant users couldn't important 3D art assets, although they had access to everything else.

99% of the userbase at the time didn't even have the skills (or the software) to create 3D assets in the first place, but there so much drama over it that it poisoned the entire conversation and the power users stuck with NWN1... not because it was better... but because their persistent worlds were a good source of REVENUE for them. They wanted to move to NWN2 but they didn't want to give up on the "donations" that their persistent worlds were raking in for them. It was a legal grey area quite unique to the time period when MMOs and private emulated servers of various games were a radical and innovative new area of the internet and copyright law.

So those people were bitter that Granny wouldn't be made available to help upgrade their income streams which were quasi-legal from the get-go due to them not actually owning the rights to even be extracting profits from persistent worlds in the first place.

As you might imagine, the whole drama has put a bad taste in developers' mouths and for sure the suits won't ever make such tools available for free ever again due to the toxic attitude from the user base and the blatant abuse of copyright / trademark loopholes (some of which have been closed since then but not all).
Replies: >>96151415
Anonymous
7/22/2025, 5:12:56 AM No.96151415
>>96151351
>Granny 3d
Oh shit, I've heard about that. Blizard used it back in the day I think.
Good write up anon. I had no idea, I only ever heard about people parroting the idea that the toolset was harder to use or more limited than the first game's.
Neverwinter Nights 2 has some persistent worlds that still thrive to this day, right?
I remember having so much god damn fun playing with the folks in realms of trinity back in the day.
Replies: >>96154023
Anonymous
7/22/2025, 12:54:48 PM No.96152626
>>96151319
The camera movement is so bad in NN2 that they had to remake it completely with the EE, and it is still bad compared to other games. It's just unfun to play the game.
Replies: >>96152926 >>96153954
Anonymous
7/22/2025, 2:29:55 PM No.96152926
>>96152626
My main problem with Neverwinter Nights 2 was never the camera, but the fucking offline rubber-banding.
Once people fixed that, playing the game with wasd became a breeze.
Anonymous
7/22/2025, 5:49:03 PM No.96153954
>>96152626
What are you even talking about? It uses the same camera controls which are standard in all western classic-style RPGs like the Infinity Engine games (from which its engine directly descends), Pillars Of Eternity and the Owlcat games. It does have the primary benefit of being able to directly orbit and orient the camera in more ways to look around, since it isn't angle-locked (virtually all RPGs of that era and previously were angle-locked if they were 3D (which was also still novel in RPGs at the time) or they were just straight up 2D isometric projection pre-rendered).

Have you ever played a video game? Like an actual video game. Not on your phone. Maybe you should try Candy Crush, that's more your speed. It doesn't need you to manage a camera, either.
Replies: >>96154671
Anonymous
7/22/2025, 5:59:32 PM No.96154023
Untitled-50
Untitled-50
md5: c736576c725439c5df7cdf059ee95134🔍
>>96151415
>I had no idea, I only ever heard about people parroting the idea that the toolset was harder to use or more limited than the first game's.
That's more or less a major path for misinformation to spread. It's "harder to use" because you need a third-party utility to import 3D art assets. It's not "harder to use" to actually do things with the toolset itself. The telephone game warped and twisted that shit with a lot of chaotic toxic early internet forum drama. If you are not confused by the Infinity Engine (from which NWN2's engine direct descends via NWN1's engine) or Near Infinity (the fan-made and maintained toolset for editing and modding the old Infinity Engine games, which Beamdog made use of for its Enhanced Edition of BG1 and BG2, though they did have the source code for the games which they did use to externalize a lot of features for the EE versions, but I digress), if you're comfortable with actual development software and maybe writing some easy scripts, the NWN2 toolset is perfectly reasonable and capable. It's literally the toolset which the developers used to make the game.

Teenage me script-kiddied custom spells and dungeon adventures with it back in the day. If children can use it to make games, no one can complain about it.

For comparison, look at how MMOs of that era were done... This is Everquest. It's an infamous nightmare of sloppy, lazy and amateurish bullshit and it didn't even have a fucking toolset. The devs were making it with a goddamn notepad.
Anonymous
7/22/2025, 7:23:04 PM No.96154671
>>96153954
No it doesn't. It's worse than the first game's and the extra modes are terrible.