>>96151307>I never fucked around with it, but isn't NWN2's toolset inferior to the first game?No, not at all. It's dramatically improved in most ways, actually. The reason the modding / persistent world community had a schism, leaving some of them behind in NWN1 is because in order to import custom-made 3D art assets into the engine, you needed a third party utility which was no bundled with the toolset when the game released due to legal issues. That utility, named "Granny", was supposed to be made available to users at some point after the game's release, but the legal drama didn't resolve that way, so they couldn't. Which meant users couldn't important 3D art assets, although they had access to everything else.
99% of the userbase at the time didn't even have the skills (or the software) to create 3D assets in the first place, but there so much drama over it that it poisoned the entire conversation and the power users stuck with NWN1... not because it was better... but because their persistent worlds were a good source of REVENUE for them. They wanted to move to NWN2 but they didn't want to give up on the "donations" that their persistent worlds were raking in for them. It was a legal grey area quite unique to the time period when MMOs and private emulated servers of various games were a radical and innovative new area of the internet and copyright law.
So those people were bitter that Granny wouldn't be made available to help upgrade their income streams which were quasi-legal from the get-go due to them not actually owning the rights to even be extracting profits from persistent worlds in the first place.
As you might imagine, the whole drama has put a bad taste in developers' mouths and for sure the suits won't ever make such tools available for free ever again due to the toxic attitude from the user base and the blatant abuse of copyright / trademark loopholes (some of which have been closed since then but not all).