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Thread 96150780

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Anonymous No.96150780 >>96150797 >>96150827 >>96150849 >>96150891 >>96153347 >>96153365 >>96157567 >>96159662 >>96161892 >>96162211 >>96164635 >>96167763 >>96167880 >>96177041 >>96181289
How would you make a Jurassic Park/World RPG?
Anonymous No.96150797 >>96152078
>>96150780 (OP)
I would get over a franchise on life support and go lift weights. You should too.
Anonymous No.96150827 >>96150999 >>96152137 >>96164610
>>96150780 (OP)
Well for one thing I'd ignore the boring-ass idea that the most recent movie put forth, that the dinosaurs throughout the world just kinda' died off. Like, the idea of Diplodocuses wandering around Canada or New York City gaining a procompsagnathus infestation was actually kind of interesting.
Anonymous No.96150849
>>96150780 (OP)
There was a 3E supplement
Anonymous No.96150891
>>96150780 (OP)
pivot it towards Dino Crisis
Anonymous No.96150924 >>96150990
Isn't there already an Aliens board game/RPG?
Anonymous No.96150990 >>96151544
>>96150924
I was just thinking of this when I saw the thread. You could easily just do a JP version of the Alien RPG, and even have different kinds of survivors.
>park guests/staff
>dinosaur hunters
>castaways
>normal civilians living a dinosaur-filled world
Anonymous No.96150999 >>96159754 >>96164610
>>96150827
>the boring-ass idea that the most recent movie put forth, that the dinosaurs throughout the world just kinda' died off.
...wasn't the ENTIRE POINT of the Jurassic World trilogy establishing a setting where you can have a modern-era Dinotopia?
Anonymous No.96151544 >>96159766
>>96150990
You would need some sort of normal day simulation.
Like if you striped Zoo Tycoon down to the basics so you could run the flip side of action. Where you and some underpaid staff have to tranquillise and medicate a multi-ton dinosaur that no modern veterinary science knows how to treat.
Anonymous No.96152078 >>96153226 >>96156884
>>96150797
Why the fuck would I lift weights when I can play traditional games???
Anonymous No.96152137 >>96152876
>>96150827
>New York City gaining a procompsagnathus infestation
RIP New York's homeless population, eaten by swarms of venomous land piranhas.
Anonymous No.96152876 >>96164689
>>96152137
I dunno, I'm imagining the compies might actually be kept in check by the rats.
Anonymous No.96153221 >>96166785 >>96172727
I've ran a few of these and it really depends on the style of game you want.

I used Genesys mostly for the narrative/theatrical focus and this was good for some more action adventure feel. This was used for a "survivor" game where the players ended up ship wrecked on Nublar shortly after the 93 incident and another story following an expedition to Sorna.

I just recently started another game in an AU where Hammond let Nedry renegotiate his contract and so the 93 incident didn't occur and the park opened. The players are employees focused on the day to day running of the park similar to Jurassic World. Kind of a slice of life with magical realism. I opted to sue the Basic Roleplay system after enjoying the mechanics in Delta Green. The *extreme* lethality seemed perfect for the combat and I found the d100 skill system very nice for a more narrative focus.
Anonymous No.96153226 >>96182856
>>96152078
So you can lift heavy metal miniatures onto the table.
Anonymous No.96153347
>>96150780 (OP)
That’s any game with rules for dinosaurs and guns. Just limit the guns a lot and make encounters about stealth and running.
Anonymous No.96153365 >>96153373
>>96150780 (OP)
I forget what it was called but I watched a video a month or so ago where they were using a D10 to control the Dinosaur. The number was how many feet it traveled and the direction the tip of the dice was pointing was which way it went. Was actually an interesting way to control a random element such as a creature wandering around the area.
They then had objectives like opening the back of a truck, fixing a car, etc. I didn't look into the system but I would expect Cipher, Gurps, etc to be pretty easy to use for a setting.
Anonymous No.96153373
>>96153365

Sounds like We Played God, a new skirmish game by Black Site Studios.
Anonymous No.96153411
Stop personifying the dinosaurs.
Anonymous No.96156884
>>96152078
>He thinks he has to pick just one
Is that your whole excuse?
Anonymous No.96157567
>>96150780 (OP)
I'd just use OpenD6 and steal encounter ideas from existing secondary media (Chaos Continues, Lost World Arcade, Survivor).
Anonymous No.96159662 >>96166831
>>96150780 (OP)
With rabid chickens with teeth in their beaks attacking a group of isolated farmers.
Anonymous No.96159754
>>96150999
Yep, but then the writer for the 4th one decided he didnt have any ideas for that so he killed them all off screen except for one valley.

even more of a retarded rug pull than the star wars sequels.
Anonymous No.96159766 >>96160043
>>96151544
>Zoo Tycoon
Still seething that the original is effectively no longer playable. Yes I know there are allegedly hoops to jump through but they've never worked for me.
Anonymous No.96160043
>>96159766
>Still seething that the original is effectively no longer playable
Are you by chance a zoomer? Or just brain-damaged?
Exactly what's even your "waaaa, I can't play it anymore" issue? Is it widescreen display, which is a non-issue? Is it system compatibility, which is a non-issue, either? What made-up bullshit claim do you have that supposedly prevents you from playing Zoo Tycoon.

t. just in the middle of the yearly July marathon of the original and all expansions
Anonymous No.96161892 >>96166673
>>96150780 (OP)
By making the dinosaurs playable
Anonymous No.96162211 >>96164689
>>96150780 (OP)
There's an unofficial TinyD6 supplement written for this.
Anonymous No.96164610
>>96150827
>>96150999
Anonymous No.96164632
https://docs.google.com/document/d/1_oGz6XBQdElRaHhmEJ3G_YXfMR4JYXwyGVWOnCm7PPM/edit?tab=t.0#heading=h.1q6myzffymt5
Anonymous No.96164635
>>96150780 (OP)
wouldn't
Anonymous No.96164689 >>96166621
>>96152876
Winter is rat season thanks to their warm blood, summer becomes compi season, cats are the most common household animal on the city and the breeders are making them bigger each generation to keep up, a plot point comes when a local company starts talking about splicing smilodon and bobcat genes
>Finally, everyone gets why a commoner can be killed by a cat
>>96162211
Haven't played it, is it good
Anonymous No.96166249
Truthfully I'd want a solid template or create-a-monster system in my JP game. Even if every existing dinosaur is specced out having new dinosaurs to gawk at is kind of core to the franchise going all the way back to the second book.
Anonymous No.96166621
>>96164689
I mean, I like it.
Anonymous No.96166673
>>96161892
Only good post in this thread.
Anonymous No.96166785 >>96167744
>>96153221
That sounds like a fun premise and a decent way of going about it.
Anonymous No.96166831
>>96159662
>With rabid chickens with teeth in their beaks attacking a group of isolated farmers.
Except the chickens are rabid...
Anonymous No.96167744 >>96175531
>>96166785

It's been great so far, though like I said, it largely has to do with the type of game you want and what your thematic priorities are.

Some people want to play a world overrun by dinosaurs, some people want to play *as* the dinosaurs, me personally, I want my games to feel like the first movie where the dinosaurs represent man's reckless over step and the characters have to grapple with the philosophical questions therein like in pic related.
Anonymous No.96167763 >>96168705 >>96170107
>>96150780 (OP)
I hate the way the dinos behave like movie monsters (in many movies, not all). Always making sure to be threatening and never harm the wrong character even if it makes no damn sense. It would feel like being railroaded.

So I would make sure that there is a system in place that players can use to predict and control the dinos’ behaviour to work around the incredible danger they pose. Something that isn’t random, but predetermined, like a list of stimuli mapping directly onto responses ("smell mammal => hide and hunt"; "hear T-Rex => run home"). Then, the players could have a list of known behaviours for easy-to-handle dinos that you want to be peaceful and pretty (e. g. Brachiosaurus) and they will have to probe and take risks around the surprise dinos they don’t have enough data of (e. g. Velociraptor in 1, Spinosaurus in 3).

Also, I think making your own park different from any "canon" is important for the tension and surprise factors.
Anonymous No.96167880 >>96171056
>>96150780 (OP)

You're going to have to clarify what you're looking for, cause so arf in this thread we have...

>Dinosaurs widespread in the modern world
>Videogame survival horror
>Straight monster horror
>Generic action with stipulations
>Narrative heavy drama
>Dinosaur Players

So clearly there is no consensus as to what constitutes a "Jurassic Park" game. While the real answer is probably somewhere in the middle of that vin diagram, you need to figure out what that means to you, because there is a big difference between a modern setting with dinosaurs and a game that harkens to the ideas and themes put forward by Michael Crichton and Steven Spielberg.
Anonymous No.96168705
>>96167763
That is a great idea. I'm stealing this.
Anonymous No.96170107 >>96170314
>>96167763
>Something that isn’t random, but predetermined, like a list of stimuli mapping directly onto responses ("smell mammal => hide and hunt"; "hear T-Rex => run home").
So they're going to be collecting T. rex piss?
Anonymous No.96170314
>>96170107
You don't wanna know!
Anonymous No.96171056 >>96172173
>>96167880
the cinematography for jp was so damn good, realism be damned
Anonymous No.96172173
>>96171056
It looks gorgeous and I suspect it always will. The dilophosaurus puppet is a work of genius.
Anonymous No.96172727
>>96153221
So you ran it... InGen-esys.
Anonymous No.96175531 >>96175839 >>96177603
>>96167744
See I like the first Jurassic Park fine, I just think that if you're gonna keep making movies and telling stories in the setting then not every movie can be about man's reckless overstep and the philosophical questions therein. At least not in the same way each time, anyway.

It's like the Alien movies verses the Predator movies. I marathoned both last year (in chronological release order) and was surprised when I realized that the Predator movies are just plain better than the Alien ones, and the key reason is that each Predator movie is actually pretty different from the one that preceded it. The franchise isn't afraid to try new things.
Anonymous No.96175839
>>96175531

And none of that is wrong, you just have to decide on what you want and what you enjoy. That's the entire discourse on the World movies. Some people like them, some people don't. That's a topic of discussion as old as literaly the first movie vs the book.

What I've been saying is that the only wrong answer is the one outside of what your goal is, so what *your group* wants needs to be clearly defined before a suitable answer can be given.

As the old saying goes, there's no accounting for taste.
Anonymous No.96177041 >>96177248 >>96177652
>>96150780 (OP)
>Take the Alien RPG
>Sand off all the AlienTM serial numbers
>Replace the Alien with a bunch of genetic monstrosities
>Drop the players into a bad situation and tell them to make the most of it

Jurassic Park works if you drop some intelligent but underequipped people into a bad situation. Lost World is kind of awful but it has the best setup of the entire series. The characters aren't entirely retarded (at first), they show up to the island with armored trailers and multiple E-cars and other observational gear, led by a wildlife expert. Even if you focused entirely on that doomed expedition of InGen hunters, they show up pretty well prepared and have a solid plan, they just get fucked over by eco-terrorists and general incompetence. The thing that most JP movies get wrong is that you can't have lots of guns and instant communication and still have tension. The biggest problem in the first movie is that you can't call for an escape helicopter. The biggest problem in Lost World is that the satellite phone doesn't work and the radio equipment is destroyed by the Rexes.

The biggest threat isn't necessarily the dinosaurs. It's nature itself being hostile to the unprepared and foolhardy. The players aren't JUST dealing with some pissed off raptors. They're dealing with them in a fucking hurricane and there's no power so all the doors in the facilities open with a nudge.

Surviving a crash or similar disaster on the islands would work for a nice one shot. Having to show up on the islands for something else would sustain a smaller campaign. I got one group together for a treasure hunting expedition for lost spanish gold (one of the players was an InGen rat who was there to steal data from the computers, another was a documentarian who was there to document what the CR government and InGen was covering up), and never told any of them (except the InGen dude) what exactly they were in for. They were all pretty surprised when the first dinosaurs appeared.
Anonymous No.96177248 >>96177428
>>96177041

This guy gets it.

I did similar for my first JP game, the party was a group of contractors hired to extract "corporate secrets" from an abandoned facility. They were so convinced they were walking into some resident evil shit, lol.

This is also why the philosophical side of it isn't as shallow as some might think. While the overall narrative of the movie is "man can't hope to contain this" it sort of ignore the fact that things go wrong due a number of reasons, many of them manmade. I like my more long form game now focused on the day to day operations of the park because it allows the themes to be explored more thought the lense of leaks having to be constantly patched. The tension it builds is fantastic.
Anonymous No.96177428 >>96177445
>>96177248
>This is also why the philosophical side of it isn't as shallow as some might think
The theme that was set up in the books and occasionally in the first couple of movies is that life is so inherently chaotic and full of unstable elements that any attempt to predict or control it is a fool's errand. The park was going alright (kinda) at first, but Hammond demanded more and more from his few employees and once the hurricane hit, things were fucked. Even once you re-establish control, you're running on auxillary power that isn't meant to run the entire park for an extended period of time, so by the time you finish patching up the first round of fuckups, it has cascaded into an even greater series of fuckups that have released literally ALL of the dinosaurs that were still caged up. Even before that, you had some 36 raptors running wild in the park at varying levels of growth because life found a way.

Translating that into tabletop format is easy because players pretty rarely make well thought out and reasoned plans, and if you give them very little to work with (one gun to share, limited food, etc), they're going to have to rise to the occasion or die horribly.

For example, my team was surrounded by raptors that had been harassing them all day. They had shot one already so the big lizards knew they were dangerous, they just didn't know that the players only had two shells left. So our players hid in an overturned truck, knowing full well that the raptors could get in if they really wanted to probe their defenses. Sure enough, the raptors really started to probe them, and got bolder when they didn't get shot in the face for it. Then the treasure hunter guy got an idea, took the pot that he had taken from the kitchen, and started to hit it against the wall of the truck repeatedly. The loud noise frightened the raptors, and they backed off enough to allow them to escape. They tried again later that night, and it didn't scare the raptors off...at first.
Anonymous No.96177445
>>96177428
Turns out the pot trick didn't scare the raptors off a second time. The noise had attracted something else that did.

They all saw the raptors flee, but only one of them felt the impact tremors approaching.
Anonymous No.96177500 >>96177585 >>96177652
1. I'd turn all the dinosaurs into anime girls, keeping them to scale so T-rex girls are giants. Also give the girls surface level traits with the corresponding dinos they are ment to represent some scaley skin, claws, etc... for example T-rex girls have sharp teeth, agressive predatory personalities and poor eyesight (they wear glasses). Also give them subtypes like a gyaru, tomboy, princess, etc... T-rex girls.
That's how i would do it.
Anonymous No.96177585 >>96177652 >>96180774
>>96177500
You just want giant anime girls in kaiju costumes, don't you?
Anonymous No.96177603 >>96178388 >>96180868 >>96180923
>>96175531
Alien and predator are on equal footing. Aliens mogs predator 2.
After that they are all equally terrible movies.
Anonymous No.96177652 >>96180034
>>96177041
>I got one group together for a treasure hunting expedition for lost spanish gold (one of the players was an InGen rat who was there to steal data from the computers
That's just LEGO Jurassic World: Legend of Isla Nublar!

>>96177500
>>96177585
Anonymous No.96178388
>>96177603
Nta but I gotta disagree
Predator > Alien (it's close, but Predator wins it for me)
Predator 2 < Aliens
Predators > Alien 3
Predator: Autism Hunt < Alien Resurrection
Prey = Prometheus Series <<< Literal shit
Anonymous No.96180034
>>96177652
Anonymous No.96180774 >>96180794
>>96177585
Is that a sin?
Anonymous No.96180794 >>96180995
>>96180774
It is the dream...
Anonymous No.96180868 >>96185857
>>96177603
Aliens is great, but I think I like Predator 2 a lot more. In fact I even like it more than Predator and Alien. Sorry, but the City Hunter is just too much fun to watch once you realize he's kind of a giant dork.

My favorite scene in the movie is when he's doing triage on himself, and gets out the adrenaline shot needle. When the needle pops out, his eyes go wide and his jaw drops open. You can practically hear him thinking, "I have to stick this WHERE?! Oh this is gonna suck..."

That plus I just kind of like Glover more than Schwarzenegger. I know the idea behind casting Arnie was to show off that even Arnie can't take this guy in a straight fight and so has to rely on deception and trickery, but at the end of the day it's still Ahnuld. Of COURSE he can beat an alien in a fight. But Danny Glover? He really rose to the occasion.

Throw in some extremely memorable lines or scenes...

>Fuckin' VOODOO MAGIC, mon!
>Shit happens.
>Want - some - candy?
>WHOA! ...mother of God...
>I'm a cop! - I don't think he cares...
>Alright. Who's next?
>Take it!

And yeah, it remains my favorite Predator movie.
Anonymous No.96180923
>>96177603
>After that they are all equally terrible movies.
Honestly, of the mainline Predator movies the only one I'd call genuinely bad is The Predator, and even then it lands in "so bad it's good" territory for me. I'd watch it again to riff it.

Conversely, Alien3 deserves its rank as one of the worst movies ever made (yes, even the Assembly cut). Alien: Resurrection's main redeeming feature is that since it follows on from Alien3 and so looks good by comparison. Prometheus has a lot of neat ideas but isn't a good movie. Alien: Covenant was just awful, I hated almost every character in it with the sole exception of Walter. Guess who dies. It soured me enough to the franchise that I didn't even watch Romulus when it came out and don't really have an interest in doing so.

Of the AvP films, both continue the proud tradition of the Predator movies doing something different. AvP is perfectly adequate 2000s PG13 action schlock. I admit Charles Weyland actually being a decent guy was a real surprise, I liked it.

AvP:Requiem is a literally dark, needlessly gross movie, but at least The Wolf is neat (he's a cleaner, not a hunter), though everything else about it is a let-down.
Anonymous No.96180995
>>96180794
The manga that (supposedly) killed 33.
RIP.
Anonymous No.96181289
>>96150780 (OP)
I'd start from the original book.
Anonymous No.96182856
>>96153226
ok
i choose to lift heavy metal dinosaur figurines. what would the game be like?
Anonymous No.96185857 >>96185974
>>96180868
I like the formula established in the first two predator movies where you take a decent thriller/action movie plot and then stick a predator in it

I don't mind Predators. It's the Terminator: Salvation of Predator movies. Enjoyable
Anonymous No.96185974
>>96185857
To swing this around to Jurassic Park, the movie I'd most like to see is one that probably won't be made, ever.

It's like two or three years before the disaster at Jurassic World. The park is open. Things are truckin' along just fine. And we don't have a main character, we have a series of intertwining storylines:
>A married couple who's marriage is falling apart, but they're taking the kids on vacation
>Their kids, who want to keep their folks together
>The Sbarro franchise employee, who wants to ask out the girl who works over at the hug-a-baby-dinosaur petting zoo but is too nervous.
>An I.T. guy who wasn't even supposed to be here today but a lot of little technical issues are keeping him there
>A member of animal control trying to track down an escaped procompsognathus who keeps causing annoying little technical issues by chewing on wires or scaring park visitors
>The escaped compy, who weaves through all these different storylines and ties them together.

Basically, I want an ensemble/romantic comedy set in Jurassic Park where no one dies, no one's life is ever even actually in serious danger, and it's just, basically, Caddyshack but with dinosaurs.

You could have things like the Sbarro employee chasing the compy to the petting zoo after she steals his hat, which gets him talking to the girl there, which distracts her, allowing the kids of the divorcing parents to meet the compy and sneak her back to their hotel room, which then scares the parents who end up hiding in the suite's bedroom but can't call down to the front desk because the compy chewed the phone wire, etc., etc.

It's badly out-of-sync with the franchise as it exists, it pretty much goes against the entire premise of the franchise...and I still badly want to see it, I don't give a fuck.

Trailer uses Was (Not Was) and everything.

https://www.youtube.com/watch?v=ONzTeznN4Xc