>>96150780 (OP)I hate the way the dinos behave like movie monsters (in many movies, not all). Always making sure to be threatening and never harm the wrong character even if it makes no damn sense. It would feel like being railroaded.
So I would make sure that there is a system in place that players can use to predict and control the dinosโ behaviour to work around the incredible danger they pose. Something that isnโt random, but predetermined, like a list of stimuli mapping directly onto responses ("smell mammal => hide and hunt"; "hear T-Rex => run home"). Then, the players could have a list of known behaviours for easy-to-handle dinos that you want to be peaceful and pretty (e. g. Brachiosaurus) and they will have to probe and take risks around the surprise dinos they donโt have enough data of (e. g. Velociraptor in 1, Spinosaurus in 3).
Also, I think making your own park different from any "canon" is important for the tension and surprise factors.