Anonymous
7/22/2025, 4:34:11 PM No.96153479
I'm planning on running a Touhou Project game shortly, since I and my players are all big fans and I've had a bunch of brainworms winding around in my head for a while that I need to excise. I have the plot beats and such all worked out, and ideas for how to handle the different races (Humans, Magicians, Youkai, Fairies, etc), but I've run into a big issue.
Namely, how do I handle Danmaku in a turn-based tabletop format? I don't want to just handwave it since it's pretty foundational to both the games and the setting itself, but with danmaku being based so much on reaction and real-time movement, how do i emulate it in an analog turn-based game?
I've looked at a couple of the existing Touhou fan RPGs like Danmaku Yuugi, but they weren't very satisfying answers (like abstracting it to a Danmaku stat vs a Dodge stat, for instance), so I'm hoping to come up with something better, but any advice or ideas would be appreciated!
Namely, how do I handle Danmaku in a turn-based tabletop format? I don't want to just handwave it since it's pretty foundational to both the games and the setting itself, but with danmaku being based so much on reaction and real-time movement, how do i emulate it in an analog turn-based game?
I've looked at a couple of the existing Touhou fan RPGs like Danmaku Yuugi, but they weren't very satisfying answers (like abstracting it to a Danmaku stat vs a Dodge stat, for instance), so I'm hoping to come up with something better, but any advice or ideas would be appreciated!