>>96160395 (OP)Yes. I called it elf 'nam.
>setupEach player would roll a d6 and the combined result would give an event.
I have a random encounter table that is used when the PCs needed to cross a bit of distance and each region had good, neutral and bad events happening depending on results. I had a rule where they would heal much less than the system allowed (D&D 3.5e) so I could force them to spend the items they're hoarding.
>Elf 'NamOne of the regions where the players spent a lot of time in is a dark forest filled with various creatures and tribes of wood elves. Some are neutral, some are hostile and some are specialized in killing outsiders.
The specialized ones (I'll call them sappers) are small squads that consist of very stealthy elves (that lay traps and backstab) and snipers (that attack the PCs from very long range). The encounter would happen by either straight up ambush where the elves have the surprise round or the spotter or ranger in the party have a chance to notice something and I would grant them an initiative roll before the combat starts.
>How the ambush worksIt always happens in a dense forest. Both sappers and PCs had plenty of heavy and light cover to exploit
Since the PCs had a warmage that really likes her evocation/fire spells, she would use them to clear up the trees and foliage so the sappers would run out of hiding/sniping spots, however this would result in fires spreading that would break visual contact. The fire would also produce no-go zones for the players. Since the players are usually attacked from multiple sides, the players are inclined/forced to burn a forest to create a "wall" to turn their back to.
>How it resolvedEvery encounter ended by players and sappers being forced to retreat from combat due to spreading fires. They always took damage and usually at the start of the encounter. They would also always fail to kill any sapper so I could say that the next encounter would be the same squad that was stalking them.