>>96172627
>Wrong. My argument is that you tried to use "they appear on best modules lists, that must mean they're good!"
Actually I used that to mean people consider them good. I know for a fact that they're good and way better than all the shitty modules WotC has ever put out.
>but they are certainly mediocre
Name some better modules that you've actually played. I need a good laugh.
>worth several millions of dollars and only fit 3 people in there
Four permanent people.
>I also wouldn't be surprised if one of those "employees" was the "assistant"
Nope, they were all TSR guys from back home.
>this guy was kind of all-over a piece of shit
Not even a fraction as big of a piece of shit as you are.
>failures after TSR
Getting sued by TSR you mean. After making the great Necropolis.
And then giving up on game design for another decade before making a mediocre game and a co-writing a few good modules with Troll-Lord.
>mediocre games before TSR.
All fun wargames to my knowledge. Don't Give Up the Ship is still a crowd favorite at gencon, Chainmail was fun and I hear Cavaliers and Roundheads was as well.
>Kind of hard to deify
You're really hung up on people preferring Gygax to you and yours huh.
>CC
Isn't a Gygax made-game and it's a mediocre stripped down 3E to boot.
>as in how much better D&D could have been without Gygax's terrible ideas crippling it.
You really are a delusional loony aren't you.
>Those games
I'd bet good money you've never touched either of the two he actually wrote considering you didn't even know C&C wasn't his.
>the parts Gygax was likely responsible for.
We know what Gygax is responsible for.
All of the 3LBBs, Greyhawk, Eldritch Wizardry, Swords & Spells, core AD&D with some usually bad magazine additions, most of the good stuff in dragon, some of the greatest modules ever written. Just to name a few.
>D&D is basically a miracle
No, just the hard work of one man. The one you're relentlessly seething about.