Thread 96166796 - /tg/ [Archived: 157 hours ago]

Anonymous
7/24/2025, 6:15:07 AM No.96166796
4bd05848b95ecfe59a00e7d0af537617
4bd05848b95ecfe59a00e7d0af537617
md5: 8220f4dc0cfd0f593d53d4c7581f6c34🔍
From a PbtA perspective, what are your thoughts on the Dungeon World 2 alpha playtest's new Defy (Danger)?

Five base statistics: Forceful, Sly, Astute, Cunning, Compelling, customized as +2, +1, +1, 0, and −1. For each positive stat, you gain Defiance equal to that stat.

>Defy Consequences
>When you avoid or overcome a negative effect (taking harm, breaking an item, being spotted, getting trapped, etc.), describe what you do and then spend 1 appropriate Defiance, so the consequence doesn't come to bear. You regain all Defiance whenever you Make Camp.

>• Forceful makes sense when you endure a wound, break a bind or grapple, or scare someone.
>• Sly makes sense when you get away with a lie, avoid notice, or find an alternate route
>• Astute makes sense when you analyze your surroundings, reveal preparations, or calculate a solution
>• Intuitive makes sense when you detect a lie, act without thinking, or trust your gut or your faith
>• Compelling make sense when you overcome distrust, create a distraction, or make an impression

>Once per session, when you rely on a companion you have a Bond with, you can Defy Consequences for free.

>If multiple consequences happen simultaneously, you can only Defy one of them.

>Consequences that affect the whole group—such as Burdens—can only be Defied by two or more PCs working together (and each of them spending Defiance accordingly).

>The GM usually has the final say on what type of Defiance fits a description best, but should usually let the Player revise their description if necessary.

>If someone slashes you with a poisoned blade, inflicting a condition with the slash but also poisoning you narratively, you can only Defy one of those two consequences. If you Defy the slash maybe it means it was just a scratch, but the cut was deep enough for the venom to take effect, for example.

There are ways to gain more Defiances. Armor is not one of them; armor here is purely cosmetic.
Replies: >>96167629 >>96168018 >>96168096 >>96168134 >>96170109 >>96172829
Anonymous
7/24/2025, 6:23:41 AM No.96166844
00269025c2f921f05864c7af822798f2
00269025c2f921f05864c7af822798f2
md5: 5ddb56b2ada8be4681bd4f97db919d4f🔍
For example, as a level up advancement benefit, any character can gain +1 to any two Defiances. (They start at 0, even for a negative statistic.)

One benefit the Fighter can start off with is Block & Duck:
>Block & Duck — Once per scene you can Defy with Forceful without spending Defiance.

An advanced move that the Fighter can take is Anti-Magic Training:
>When you Defy magic the first time each scene, it costs no Defiance.
Anonymous
7/24/2025, 9:49:37 AM No.96167629
>>96166796 (OP)
Having sly and cunning as two stats is fucking redundant. I asked Google and the result I got for sly was literally "someone who is cunning."
Replies: >>96167725
Anonymous
7/24/2025, 10:24:05 AM No.96167725
1722396665064272
1722396665064272
md5: 54957033513e547636664c4c92a3716b🔍
>>96167629

Apologies; I mistyped Intuitive as "Cunning." I do not know how that happened.
Anonymous
7/24/2025, 12:18:42 PM No.96168018
>>96166796 (OP)
>From a PbtA perspective, what are your thoughts on the Dungeon World 2 alpha playtest's new Defy (Danger)?
I just learned it's even a thing, so I only have two thoughts:
- "Ok"
- "Buy an ad"
Anonymous
7/24/2025, 12:48:47 PM No.96168096
>>96166796 (OP)
Needs an example for the 90% of the time case for Defy Danger: "I dodge out of the way." Which stat for reflex saves?
Anonymous
7/24/2025, 1:01:50 PM No.96168134
>>96166796 (OP)
Defy Danger is a terrible hacky mechanic and doesn't stop being so just because you add resource management to it. Trying to use the PbtA scaffolding for generic mechanics gets rid of PbtA's advantage (simple, legible mechanics that focus play around the things the game is about) without gaining the advantages of actual generic mechanics (simple, functional resolution that you can draw on when players do something weird).
Replies: >>96172258
Anonymous
7/24/2025, 4:19:46 PM No.96168977
04246df6041c6c881d44ccec0aa758f5
04246df6041c6c881d44ccec0aa758f5
md5: 595286ed76435e1b482ad39751ea6f90🔍
One of the primary authors of Dungeon World 2, Primarch, has told me that I can share the Google Drive link wherever I please. So here is the Dungeon World 2 alpha playtest: https://drive.google.com/drive/folders/1Hp3f8laeI1bf-pRrwD9nXqkRxZAbB_PN

I find enemies' escalation mechanic very fascinating. In this game, whenever an enemy takes damage, they automatically escalate to a more dangerous phase and retaliate appropriately. Sometimes, the final phase is actually an attempt to retreat. For example, a dragon's escalation track looks like this:
>• Annoyed — Tear something to pieces
>• Proud — Take to the skies
>• Nervous — Conjure allies of living flame
>• Furious — Ignite everything in the scene
>• Afraid — Escape to enact future vengeance

A masked thief's is like this:
>• Endangered — Unleash dangerous poison
>• Cornered — Escape with shadows and smoke

An elven queen's is like this:
>• Angry — drown the invaders under the burgeoning green
>• Hurt — unleash the blight, consequences be damned
>• Hopeless — slow down forest time to a crawl

In certain cases, an escalation track weakens an enemy, such as a horde with diminishing numbers.
Replies: >>96169944 >>96172233
Anonymous
7/24/2025, 6:59:28 PM No.96169944
>>96168977
I don't understand dungeon world. It's trying to fit a square peg in a round hole. You end up having to completely break the things that make Pbta good in order to make a thing of dubious utility.
Anonymous
7/24/2025, 7:20:40 PM No.96170109
puke vomit gross disgusting
puke vomit gross disgusting
md5: bbe117332990e8478f569acb9c43628a🔍
>>96166796 (OP)
>There are ways to gain more Defiances. Armor is not one of them; armor here is purely cosmetic.
I thought there was no way anyone could make a worse system than Dungeon World, but these guys are really giving it their best try!
Anonymous
7/25/2025, 12:55:16 AM No.96172233
1000004469
1000004469
md5: c152da61718c322d718dec372831ecdd🔍
>>96168977
Anonymous fucking delivers. Well done, lad.
Anonymous
7/25/2025, 1:00:42 AM No.96172258
>>96168134

Not wrong.
Anonymous
7/25/2025, 2:49:27 AM No.96172829
>>96166796 (OP)
It sounds like they've doubled down on artsy fartsy indie prose and made it more annoying than it was before to quickly read and parse the rules.
>If you CONFRONT a HARDSHIP you may roll to gain BELLIGERENCE which you may use to BEFUDDLE a HOSTILITY or EMBATTLE a BATTLEMENT