>>96173346I have run and played Eberron in D&D 3.5, D&D 4e, Pathfinder 1e, D&D 5e, Pathfinder 2e, some PbtA Dungeon World hack, D&D 5.5e, and one or two other systems that I cannot quite recall.
D&D 4e has been my favorite system to run Eberron in, with Pathfinder 2e in second place. I have been considering running Eberron in Draw Steel or Daggerheart at some point, or possibly Dungeon World 2.
I am currently preparing to run Eberron in D&D 4e again. I like the greater occult conspiracies of Eberron (the daelkyr, the quori, the fiends, the dragons), though I tend to tone down the power level of dragons, because I think that Keith likes to overtune them too much.
>>96174110>Though Keith himself does say 5th's rituals are the perfect way to do the Magewright NPC class.That was originally in reference to 4e's rituals.
https://keith-baker.com/dragonmarks-6616-edition-wars/
>With that said, there is one particular element of 4E+ that I like for Eberron, and that is rituals. Vancian magic has never quite made sense as the foundation for Eberronโs magical economy, because itโs a little hard to see how a magewright locksmith could make a living when he can only cast Arcane Lock twice a day. Under the 4E ritual system, Arcane Lock takes ten minutes to cast and uses 25 gp worth of components. The magewright locksmith can lock as many doors as time and resources allow, jacking up the price sufficiently to make it worth his time.