Wizard & Warrior
7/25/2025, 11:51:50 AM No.96175005
Thread about appreciating, sharing and cooking up stuff relating to proper depictions of casters and warriors.
Not one of those spammed power scaling threads, and not system specific. Read further for elaboration.
In the modern TTRPG landscape, one of the great plagues upon good writing is taking things for granted. certain concepts have been so engrained into the media that they are almost inherently ignored during gameplay.
For character classes, or whatever other term your system uses, no one got it worse than the three/four classic roles. I am of course talking about the warrior, healer, caster and specialist (commonly rogue or thief). Today, these are the blandest archetypes that a character can embody, and out of them, the warrior and caster are the worst of the worst.
But this is not how it is meant to be. With just a bit of literary analysis, one realizes that the caster and warrior are a perfect duo for quality storytelling. Their skills compliment each other extremely snugly - one deals with the supernatural, while the other is extrmely down to earth. One has vast knowledge, the other masters tactics and diplomacy. Now, add more case-specific character dynamics. These archetypes inherently go after different goals. Power versus leadership? Seclusion versus fame?
Another way to put it, is that people have forgotten just what it actually means to be an adventurer as stereotypes became more and more rooted - and none are as forgotten and bogged-down-to-nothing as the warrior and wizard.
So, did you ever subvert this properly? Do you have any ideas on how to discourage players from ignoring their characters' entire profession? Seen any good writing about it in ttrpgs? In books? (And yes, go ahead and bring up what systems you like, but no power level crap)
Not one of those spammed power scaling threads, and not system specific. Read further for elaboration.
In the modern TTRPG landscape, one of the great plagues upon good writing is taking things for granted. certain concepts have been so engrained into the media that they are almost inherently ignored during gameplay.
For character classes, or whatever other term your system uses, no one got it worse than the three/four classic roles. I am of course talking about the warrior, healer, caster and specialist (commonly rogue or thief). Today, these are the blandest archetypes that a character can embody, and out of them, the warrior and caster are the worst of the worst.
But this is not how it is meant to be. With just a bit of literary analysis, one realizes that the caster and warrior are a perfect duo for quality storytelling. Their skills compliment each other extremely snugly - one deals with the supernatural, while the other is extrmely down to earth. One has vast knowledge, the other masters tactics and diplomacy. Now, add more case-specific character dynamics. These archetypes inherently go after different goals. Power versus leadership? Seclusion versus fame?
Another way to put it, is that people have forgotten just what it actually means to be an adventurer as stereotypes became more and more rooted - and none are as forgotten and bogged-down-to-nothing as the warrior and wizard.
So, did you ever subvert this properly? Do you have any ideas on how to discourage players from ignoring their characters' entire profession? Seen any good writing about it in ttrpgs? In books? (And yes, go ahead and bring up what systems you like, but no power level crap)