Armor - /tg/ (#96181148)

Anonymous
7/26/2025, 5:27:24 AM No.96181148
ea6676a91dbce9a100582dafd2b4095a
ea6676a91dbce9a100582dafd2b4095a
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What are your thoughts on fantasy RPGs wherein armor is mostly cosmetic?

It is one thing to simply divide armor into light, medium, and heavy, without going into individual types (e.g. Draw Steel). It is another matter to further simplify armor into either light or heavy, likewise without bothering with individual varieties (e.g. 13th Age).

Then there are fantasy RPGs wherein armor is just a cosmetic choice. These include the grid-based tactical ICON and the PbtA-descended Dungeon World 2. You can say that your character wears armor, or that your character is unarmored. It makes no mechanical difference, though the GM might see fit to adjust the narrative and fictional positioning on a case-by-case basis. Magic armor might also incentivize characters to wear armor.

In contrast, the PbtA-adjacent Daggerheart cares quite a bit about armor. It is a core facet of character durability and resource management. The armor rules take up a whole page in the core rulebook, and the armor tables occupy two more pages. This game is somewhat abstracted in the sense that each type of armor is mechanically "equal," just with different pros and cons. Armor is important for everyone, but gambeson is as effective as full plate; gambeson makes it easier to evade attacks, but full plate is better at absorbing the blows that do land.

As for me, I have no issue whatsoever with purely cosmetic armor. I gravitate towards a HoYocore-like aesthetic, so I do not particularly care for armored-up PCs. But I can understand why others might prefer armor to be mechanically significant and meaningful.
Replies: >>96181200 >>96181516 >>96181784 >>96181832 >>96182547 >>96184484 >>96185477 >>96187080
Anonymous
7/26/2025, 5:38:01 AM No.96181200
1cjpjtobl_61709528_p0
1cjpjtobl_61709528_p0
md5: b69a97103be7bc5f15769934a1522218🔍
>>96181148 (OP)
If your "armor" is just shields or your aura or whatever then it doesn't matter what you wear.
Anonymous
7/26/2025, 6:43:52 AM No.96181516
>>96181148 (OP)
Traditional games?
Replies: >>96181632
Anonymous
7/26/2025, 7:02:20 AM No.96181632
>>96181516
Yes? Multiple such games are mentioned in the OP. Are you alright?
Replies: >>96183567
Anonymous
7/26/2025, 7:30:40 AM No.96181784
1689918432562832
1689918432562832
md5: 8cb2a4c9ed339d9cba17e08e8a37ed76🔍
>>96181148 (OP)
Sex with Ayaka even tho Skirk btfos her
Anonymous
7/26/2025, 7:41:09 AM No.96181832
>>96181148 (OP)
>Then there are fantasy RPGs wherein armor is just a cosmetic choice.
All trash.
>As for me, I have no issue whatsoever with purely cosmetic armor.
Your taste is shit.
Anonymous
7/26/2025, 10:35:15 AM No.96182547
>>96181148 (OP)
>AI prompt in a bo thread, asking about a non-issue
Also, >>>/vrpg/ is that way
Anonymous
7/26/2025, 3:52:00 PM No.96183567
>>96181632
He's just baiting. Probably to distract from all the actual nogames shitposting (not OP)
Anonymous
7/26/2025, 7:08:30 PM No.96184484
>>96181148 (OP)
It comes down to setting. In a grounded world, I want armor to matter, and to matter, it needs to have rules that make choice of armor have a mechanical impact. It would feel silly if the knight in shining armor were no more protected from physical attacks than the wizard in a robe or the commoner in a jacket.

In a higher-flying setting where characters are so individually powerful that the presence or lack of a sheet of metal between your body and an attack wouldn't make a difference, then sure, omit armor rules. That's fitting for some types of fantasy. Of course, it's also possible to make armor matter again in such a setting by making it as fantastical as its wearers, so a high-powered setting does not necessarily mean that armor shouldn't matter.

I'm fine with either type, but the one thing I can't tolerate is a setting that presents itself as grounded but still lacks armor rules. If I'm in the apocalyptic wasteland, I want it to matter whether I'm wearing a stop sign on my chest or tactical plating. Lacking such a basic distinction makes the world implausible.
Replies: >>96187080
Anonymous
7/26/2025, 10:06:10 PM No.96185477
cadanto_by_jvn_artwork
cadanto_by_jvn_artwork
md5: bcca2ba4b34dc93df63c9f456b8e8da8🔍
>>96181148 (OP)
Armor should be functional. I won't play a game where armor is just cosmetic. I'm fine with some characters having innate magical force fields or "aura" that gets stronger without armor to obstruct it, thus allowing those characters to be durable regardless of armor. But that should be the exception, not the default. I mean this for all characters in the setting. If the majority of PCs and major NPCs wear a ballgown or business suit into battle, then that's fine. If absolutely everyone does it, then that's just fucking stupid. I like armor. Armor is cool. Let me have armor, with all the benefits and complications implicit. Don't take that away from me.
Anonymous
7/27/2025, 2:33:36 AM No.96187080
>>96181148 (OP)
sounds shit. I'm playing a role playing game, not dress up dolls. if something is in the world it should actually matter.
>You can say that your character wears armor, or that your character is unarmored. It makes no mechanical difference
>the GM might see fit to adjust the narrative
>might
>narrative
gay and lame
>This game is somewhat abstracted in the sense that each type of armor is mechanically "equal," just with different pros and cons
not my thing, but seems fine for Daggerheart which is heroic fantasy. personally I think "balance" isn't really that important and it's totally fine for option A to completely outclass option B, but that's just me.
>I gravitate towards a HoYocore-like aesthetic
we know Edna.
>>96184484
I agree with this guy