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Thread 96381689

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Anonymous No.96381689 [Report] >>96381730 >>96381731 >>96381802 >>96381835 >>96381883 >>96381915 >>96381977 >>96382445 >>96382636 >>96385524 >>96386507 >>96386533 >>96386770 >>96387078
>make a new system
>refuse to make adventure and campaign modules
>refuse to make NPCs, locations, add-ons, etc.
>expect a regular, dumb Joe to do it himself
Why this form of retardation prevalent among ttrpgs authors? Why they only target experienced players/DMs and refuse to consider the needs of casual/newbies?
Anonymous No.96381730 [Report] >>96386538
>>96381689 (OP)
>Be OP
>Spam a hobby board with pointless threads
>Actively participate in making this place worse
>Expect anything else than scorn
Why this form of retardation is prevalent among morons? Why they only try to farm (You)s and refuse to post meaningful stuff?
Anonymous No.96381731 [Report] >>96381788
>>96381689 (OP)
You can easily do this as a new GM yourself. It's not some mystical art, it's something kids have been doing for decades.
Also what obscure system are you playing that has no premade adventures?
Anonymous No.96381741 [Report]
1: They themselves are very used to making shit up on their own.
2: Even with a shitton of modules there's usually a lot of shit you need to make up on your own to run an RPG.
3: Authors need to eat too you know. So they release the main rulebook first to get some money rolling in, and if there happens to be enough interest they can then keep working on the less important shit. Which there usually isn't.
4: Everyone does need the main rulebook to run their game. Plenty of people do not care to get all the extra books that you feel you cannot make do without. So it may only be the main book that has enough interest to bother printing it even if the other stuff has been/gets written.
Anonymous No.96381788 [Report] >>96381864 >>96386535
>>96381731
>You can easily do this as a new GM yourself
Yeah, it's not like ordinary Joe is stupid or something. What could possibly go wrong?
Anonymous No.96381802 [Report]
>>96381689 (OP)
They really need to give a sense of power scale and what constitutes a threat to a town/kingdom/continent/planet/reality itself. Is 50% in BRP good? 75%? 100%? 200%? We know the answer because it has example scenarios.
Anonymous No.96381835 [Report] >>96382054
>>96381689 (OP)
I fucking wish there was a single good ttrpg ruleset that wasn't tied to someone's setting
Anonymous No.96381864 [Report] >>96381891
>>96381788
Those people don't belong in the hobby to begin with.
Anonymous No.96381883 [Report] >>96381919
>>96381689 (OP)
RPGs aren't made for regular dumb Joes. I hope this clears things up for you.
Anonymous No.96381891 [Report] >>96382176
>>96381864
Nice cope - https://youtu.be/cSm9UcS6DRA
Anonymous No.96381915 [Report]
>>96381689 (OP)
>be me
>have tons of ideas for adventures and NPCs etc.
>struggling to get the actual system made beyond vague notes
I think I might be cursed.
Anonymous No.96381919 [Report] >>96381986 >>96382176 >>96382484
>>96381883
https://youtu.be/pWOivwWvtt0
Anonymous No.96381977 [Report]
>>96381689 (OP)
Nowadays, unless you're specifically marketing your RPG towards newbies, there's a 99% chance your brand new indie RPG will only be played/found by people with experience
Anonymous No.96381986 [Report] >>96382039
>>96381919
Regular dumb Joes aren't watching Critical Role. I hope this clears things up for you.
Anonymous No.96382039 [Report] >>96382093
>>96381986
Okay, psycho.
Anonymous No.96382054 [Report]
>>96381835
Being a good TTRPG eventually requires the mechanics to interface well with the narrative, which immediately locks it to a specific genre. Doesn't take much from there to make your own setting altogether to mate the mechanics to.
Anonymous No.96382093 [Report] >>96382138 >>96382143
>>96382039
You have a faulty understanding of the hobby. I hope this clears things up for you.
Anonymous No.96382138 [Report] >>96382306 >>96386520
>>96382093
>he thinks Critical Role is for "Enthusiasts" like himself
its the equivalent of the big bang theory or rick and morty you dumbfuck.
your hobby has been co-opted and you have only yourself to blame for not gatekeeping enough
Anonymous No.96382143 [Report]
>>96382093
Whatever you say. Now don't forget to take your medicine.
Anonymous No.96382176 [Report] >>96382277
>>96381891
>>96381919
What kind of point do you think you're making?
Anonymous No.96382277 [Report] >>96386541
>>96382176
You are crazy and disconnected from reality.
Anonymous No.96382306 [Report] >>96382361
>>96382138
Normalfags don't even know what Critical Role is, let alone that people watch livestreams of people playing D&D.
Anonymous No.96382361 [Report] >>96382434
>>96382306
>there is literally a popular animated series based on the Critical Roll campaign
>rrrrrrrrrrrreeeeeeeeeee, they are not popular among normi
Anonymous No.96382434 [Report] >>96386541
>>96382361
And the animated series is not a bunch of failed actors sitting around playing D&D. It's literally a different format, presented without any of the hobby aspects. You're running out of straws to gasp at. Better hit the copium tank again.
Anonymous No.96382445 [Report] >>96382530
>>96381689 (OP)
When it comes to adventures/campaigns, it's very easy to make stuff up or just ripoff stuff from other games/settings. This is a non-concern for anyone who can rotate an apple in their head.
It's a lot harder to make a new system that isn't totally fucking broken or fix one that's already fucked beyond all reason, because you need to know the basics of game design, which a lot of TRPG authors don't even know.
Anonymous No.96382484 [Report] >>96391379 >>96393710
>>96381919
Matt Mercer is a phenomenal DM saddled with players so awful I wouldn't even allow at my own table.
(I have never watched Critical Role, but this is the impression I've always gotten.)
Anonymous No.96382530 [Report] >>96382576
>>96382445
>This is a non-concern for anyone who can rotate an apple in their head.
ITT retards think that all people are think the same and judge all humanity by themselves. Typically. Meanwhile, more than half of humanity does not have an internal monologue in their heads.
Anonymous No.96382576 [Report]
>>96382530
That half of humanity is on the left end of the bell-curve, my friend.
Anonymous No.96382636 [Report]
>>96381689 (OP)
Because they’re Euros for the most part. Euros don’t make good media they just make a mechanical framework for it with some generic ass slop set dressing and Americans tell the good stories within it by throwing half the rulesets out the window of a moving car and rule 0ing it, which is the only reason anyone cares at all.

Systems heavy games are all boring garbage with terrible generic settings and nothing compelling to them but euros are autists who love to whine about the non complexity of an american game that got off the ground and gained an audience significantly faster.
Anonymous No.96385524 [Report]
>>96381689 (OP)
>Why they only target experienced players/DMs and refuse to consider the needs of casual/newbies?
Catering to casuals and newbies is what shit like Risus, Lasers and Feelings, FATE, and other narrative systems are for.
Anonymous No.96386507 [Report] >>96386609
>>96381689 (OP)
meh, I am bored enough to play along.

The reason for it is simple. It's rarely worth making. Hell, most system barely make a profit unless backed by a big enough company or does well on kickstarter. Also like most people have said, often you only need the rules to play the game. As stuff like settings, lore, adventures/campaign modules, etc can be made up on the fly by non-NPCs. Now, I agree some GM might not be the best at it compared to a professional. However most are good enough to do the job.

ONE MORE THING. I kind of already mention it but the price of print an adventure/campaign module for a system outside of DND/PF is risky often it better to make it a for all system type or 5e since that the biggest one. If you made one for a smaller system there is a good chance most people would pass it since they don't have it.

The TL;DR for those who don't want to read
>Cost too much for how little they will make on making it.
>Outside of 5e and other big brand name TTRPGs it's rarely worth making a module for a system.
>Most GM often just make their own lore, campaigns, etc anyways.
Anonymous No.96386520 [Report] >>96386531
>>96382138
Rick & Morty is a great show.
Anonymous No.96386531 [Report]
>>96386520

Rick and Morty isn't bad, but it is the exact opposite of 'You need 8000 IQ to comprehend the majesty of...' horseshit every Rick and Morty fan claims the show is.

It's 98% borderline brainless humor, 2% fun meta ideas.
Anonymous No.96386533 [Report]
>>96381689 (OP)
Because if they make modules, it'll inevitably show the flaws of the system. But if we leave that to the gym, they will paper over any issues due to sunk cost fallacy
Anonymous No.96386535 [Report]
>>96381788
>Only 21%
I guess they mean low English literacy skills for an American. It wouldn't be fair to compare them to the rest of the English speaking world after all.
Anonymous No.96386538 [Report]
>>96381730
Found the indie TTRPG author.
Anonymous No.96386541 [Report]
>>96382277
>>96382434
Critical Role is a lot more popular amongst casual gamers and non-gamers than you realize.
Anonymous No.96386609 [Report] >>96386763
>>96386507
What kind of fucking mental gymnastics is this? Are we going to pretend that D&D has always had a corporation behind it? What a stupid take. D&D only became popular because of the modules, that's literally what made the system successful. I swear, half the problem with the lack of competition for D&D is that new systems are made by autist who have zero understanding of how the real world works.
Anonymous No.96386763 [Report] >>96386792
>>96386609
LOL found the tourist. This motherfucker has never heard of TSR. Though to be fair, they might have been born after the fall now. Here is your homework, look up the company TSR and see why they went under.
Anonymous No.96386770 [Report]
>>96381689 (OP)
I only talked to one guy that did that and I thought he was profoundly retarded.
Anonymous No.96386792 [Report] >>96386837
>>96386763
You mean the company that completely failed 4th edition after a super successful 3.5? Because 4th edition was incompatible with all the old modules. Hmm, seems like a coincidence, not a consequence, huh.
Anonymous No.96386837 [Report] >>96386945
>>96386792
LOL Wait, you're serious. Let me laugh even harder. HA HA HA HA HA
Anonymous No.96386945 [Report] >>96387183
>>96386837
I accept your surrender.
Anonymous No.96387078 [Report]
>>96381689 (OP)
Because writing up the rules in a form usable by other people is a fairly natural extension of the rewritng and revising process inevitable to making your own system to play with your own group. That doesn't happen with adventures and modules because you don't re-use the same ones all the time. You just have an idea and try it out.
Anonymous No.96387183 [Report]
>>96386945
>Troll or Retard
I am calling Retard trying to troll.
However I got 5 mins to make fun of your dumbass and prove you are retarded.

TSR were the ones that made DND and lasted till 97 when they went under and WOTC bought them. WOTC were the ones that made 3.5 that did so well. Now they also made 4e which people hated so much they left and cause Pathfinder to outsell them since it was just 3.5 with enough changes to not get sued. As well as their current shit show which I think will be as bad if not worse than 4e.

Anyone that not a tourist knows that much, so go back to Bluesky.
Anonymous No.96391379 [Report]
>>96382484
If Critical Role was considered a real game (it's not) and Mercer was anything better than a shit-tier DM, his players wouldn't still be shit after a decade. Mercer doesn't challenge them at all, gives no consequences for their constant stupidity, and he always gives them their PCs' scripted outcomes. CR is collaborative story-writing, not an honest game.
Anonymous No.96393710 [Report]
>>96382484
>I have never watched Critical Role
>anyways, here's what I think about Critical Role
You guys gotta stop doing this, no matter the topic.