>>96793063
At this point they're on a quest to save her. So her mind-controlling the PC who did it into killing himself, wouldn't really make sense. Honestly the whole thing is so schizo, but in a weird way almost realistic. Dude does a vicious act of violence in the heat of the moment, then feels bad and has mercy and even tries to make restitution. At the end of the day, even if she survives, he still ruined her life, but now it would be very cold of her to try to kill him after he risked his life to save hers. But she's still crippled.
If I ever get my sense of soul or depth back, where I used to listen to ambient music and look at ruined city pictures and feel this depressing sort of comfiness, I might run the game again. I needed to be in a certain mood for it.
Just writing an ending? I could do that but it feels cheap. To just make up my own ending for something in a roleplaying game. I do imagine sort of how things would end, but honestly it isn't really anything good for her. I did imagine them bringing her along on their journey, keeping her in the car, and she would be able to exhibit her powers more, such as telling them how many gang soldiers were in each level of the enemy warlord's outpost, but they left her behind. Which makes sense.
Hopefully someday I can get that game finished.
>>96794701
Yeah he didn't get kicked out. He's still in the group. People were kinda like WTF when he did it, but he still stayed. The guy who got kicked out got kicked out cause of an argument over politics. War crimes are okay, as long as you're not racist :^)
>>96794855
Well I am still alive, mostly. I feel like a lot of my soul has died, that creative spark and that inner world. That's why I run a lot of miniatures-heavy D&D games now, and less and less of these post-apocalyptic or other alternate settings that are based around aesthetics like art I see or whatever. I don't know if that's just a natural part of entering your 30s or if I have brain damage