>>96813505 (OP)
DEATH traps. Lots of DEATH traps. But do leave ample amount of clues and various ways to disarm / break / trick them.
When designing your puzzles, ASSUME your players are lizards: They run on INSTINCT and rely on SIGHT, SMELL and ROOM TEMPERATURE to dictate their decisions. They will brute force their way through any obstacle they can't slither through and may eat each other at times. Assume they are LIZARDS not RETARDS and you'll save yourself a lot of trouble.
Also yes hot bitches and hot skeletons. Also hot minotaurs