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Thread 96905609

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Anonymous No.96905609 [Report] >>96909790 >>96918684 >>96949861 >>96954128 >>96957433 >>96962850
/exg/ - Exalted general
God-Blooded Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu (embed) (embed)

>Resources for Older Editions
https://pastebin.com/BXSGuFdQ (embed) (embed)

>Current Quixalted Extended QE Version (Fanmade Supplement)
https://files.catbox.moe/rjgmo5.pdf

>Optional Quixalted Exalts
https://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebrew.pdf/file

>Exalted Demake/Black Vault (Now with updates):
https://pastebin.com/Tt1PjuYt (embed) (embed)
https://pastebin.com/qHRW9N51 (embed) (embed)

>collection of Exalted Hacks
https://pastebin.com/gtZnycJs (embed) (embed)

>stuff that might be interesting
https://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/

Last thread: >>96852583

TQs:
>How have you used God-Blooded in your games, be they PCs or NPCs?
>What does someone using them need to remember?
>What are your thoughts on how they’ve changed between editions, including with Half-Castes?
>And who is your favorite God-Blooded from canon and why?
Anonymous No.96907369 [Report]
Anonymous No.96907384 [Report] >>96918510
Does anybody have Leetspeake's 3e writeup for Angyalkae? I tried to open the document but it tells me to ask for access first, and he's long since retired from the community.
Anonymous No.96907468 [Report] >>96907610
Sandict talked to me in the last thread i am so happy. santhisdickinyourmouth.
Anonymous No.96907610 [Report]
>>96907468
Temper, temper.
Anonymous No.96907905 [Report] >>96911762
How many Allies dots is a mortal sorcerer worth?
Anonymous No.96909790 [Report] >>96910599 >>96911784
>>96905609 (OP)
What was the Excellency for enlightened mortals again?
Anonymous No.96910599 [Report] >>96911023
>>96909790
Nonexistent!
Anonymous No.96911023 [Report]
>>96910599
Ah gotcha.
Anonymous No.96911762 [Report]
>>96907905
Depends on edition.

>1e
It depends on your Storyteller's needs for the game. The scale of power used for Allies is almost entirely arbitrary in this edition.

>2e
The power of Allies depends on what you're playing, as Allies scale directly to how strong your starting characters are / what splat you're playing. That being said, because you can build a starting character who is a sorcerer as almost any splat, it would be unreasonable not to allow one dot of Allies to get you a sorcerer ally.

>3e/Essence
One dot is a 'very minor supernatural ally', which could be a sorcerer who is just starting out and hasn't learned more than one or two spells yet (and probably doesn't even have five dots in Occult or Intelligence, gasp!), while three dots is 'a supernatural ally at least as powerful as a young terrestrial Exalt', which could be a serious, experienced, and committed sorcerer with somewhere in the region of two dozen spells or more (which is more than a young terrestrial Exalt could start with, but a mortal sorcerer doesn't get Excellencies or the variety of native charms terrestrials would get).

>Demake
They'd be a two dot ally almost always, the exceptions being when they've either done something extreme to break beyond the normal limits of mortals or have near-zero grounding in the occult to the point where it's laborious and risky to cast even basic spells or workings.
Anonymous No.96911784 [Report] >>96912955
>>96909790
Depends on edition. 1e has the strongest enlightened mortals (Boost physical attributes only, up to Essence+5, Player's Guide 120), 2e has the most level and consistent presentation (no excellency, but a wide array of thaumaturgy and martial arts to exploit), and 3e has the most variable and ad-hoc version (do whatever you want, Storyteller characters only).

That said they've never actually had a dice limit set anywhere like everybody else does, in any edition, and if they got access to an uncapped 'add X dice where X is motes spent' type Excellency then theoretically they can pump as many dice as they have motes into it. Most Storytellers would cap them far below this though, usually based on whatever magic it is that gave them that ability - for example, giving them the Solar dice limit when they've been given power through Power Awarding Prana.
Anonymous No.96911962 [Report] >>96912531 >>96912534
Working on an Abyssal antagonist for an upcoming campaign, and I made some Evocations for her Resplendent Shadow Blade. Was just wondering if anyone felt like looking them over and giving some feedback.

https://docs.google.com/document/d/1-49EhyN1oH1xz3MvjhOiZ4P7zCYAoCEsjA_uaPMA-dU/edit?usp=sharing
Anonymous No.96912531 [Report]
>>96911962
Sure. Overall, cool artifact. I'm a big fan of telepresence/scry and this is entirely build around it, so i might be biased, but it seems mostly balanced and fun to use. At most re:balance I'd say that the first few charms are stronger than average for their level while the last few charms are weaker than average for their level, but that's normalized in 3e design despite being an awful idea, so meh, all good.

>Upon dealing lethal damage to a target, Solitary Star can spend 1 mote to reflexively reduce the damage inflicted down to zero. Instead of dying[....]
This should be 'Upon dealing incapacitating damage to a target,' if I'm reading your intent right. Lethal damage is a damage type (things like being cut or burned, as opposed to being bruised or disintegrated), while incapacitating damage is would-kill-you damage.

>The Void Star Marked gains an Intimacy of worshipful fear towards Solitary Star as long as the mark remains on them
Should be 'gains a Minor Intimacy of worshipful fear towards Solitary Star which cannot be removed as long as the mark remains on them.'

>Taking Stock of the Tools
Very strong. Scry+Speak with unlimited range and only a mote cost, which seems intentionally designed to fake minor telepresence especially given TCHaGT, is close to being over the top of what I'd ever think was appropriate for E2.

>Breaking the Discarded Tool.
>Solitaire
Probably meant to be Solitary Star, unless that's a nickname.

>The Craftsman’s Hands are Greatest Tools
Charm name is a little off. Wants a 'the', 'he', 'she', or 'they' between are and Greatest. Beyond that, telepresence in... well, near-full. I'd go a step further given this is at E4 and costs a lot, and allow all charms to be used through it, not just Melee ones. I'd also make the full anima banner show rather than just a ghostly afterimage, there isn't really any lore reason not to since you're basically possessing them.
Anonymous No.96912534 [Report]
>>96911962
>If the Void Star Marked dies while under the effects of this Charm, their body automatically explodes as per Breaking the Discarded Tool. If the Void Star Marked dies in any other way, the Charm instantly ends and Solitary Star suffers (10-Essence) levels of unsoakable lethal damage from necrotic backlash.
The first clause should cover all death clauses under the effects of the charm. The second clause covers all other effects. This feels like a versioning/editing error, but if this is actually meant to mean that once this charm is taken, killing Void Star Marked deals damage to Solitary Star when she's not possessing them (making it a weakness that could be exploited to harm her from afar) then that should be more clearly stated. If it's not then the second part which covers all other deaths probably isn't necessary - there's no way to trigger 'the void marked dies while the charm is active, but in a way other than dying' so far as I can tell. You might have meant that while possessing the Void Star Marked Breaking the Discarded Tool can be activated reflexively, and if it isn't then the Abyssal takes damage from the backlash when they die.

>Tools Get Used
This is a perfect defense and should probably have a once/scene on it with a reset condition because of it.

>Solitary Star magically yanks one of her Void Star Marked
"yanks one of her Void Star Marked from within medium range"

>If there is no Void Star Marked within Medium Range of Solitary Star
Either "If there is no Void Star Marked within range of Solitary Star" if you did the previous edit, or otherwise it's just that medium range doesn't need capital letters.
Anonymous No.96912955 [Report]
>>96911784
A quick and dirty fix for this if you want enlightened mortals to have Excellencies is to cap them at (Essence x 2). Enlightened mortals tend to have lower Essence ratings so it works. It's what I use for spirits anyway.
Anonymous No.96913121 [Report] >>96913155
Do Alchemicals have Charms to kill spirits and deal Aggravated damage to Creatures of Darkness (Gremlins) in 3e?
I remember they did in 2e, but couldn't find 3e Charms of that kind on a quick search.
Anonymous No.96913155 [Report]
>>96913121
Check the submodules of the Multiphase Divinity Regulator. It basically works almost exactly like in 2e with respect to corrupted machine-spirits.
Anonymous No.96913206 [Report] >>96913345
Sandact's Alchemicals book is better than the official one. There, I said it.
Anonymous No.96913345 [Report] >>96913380
>>96913206
No.
Anonymous No.96913380 [Report]
>>96913345
Wrong.
Anonymous No.96914147 [Report] >>96914822
Where is my red panda Lunar gf.....................
Anonymous No.96914822 [Report]
>>96914147
Unfortunately, turning red wasn't that popular.
You will have to get one of those catgirl waifus instead
Anonymous No.96914883 [Report] >>96914915 >>96914929 >>96914971
Gm new to Exalted here, trying to learn, any tips?
Also, looking for players if anyone's interested
Anonymous No.96914915 [Report] >>96914924
>>96914883
>any tips?
Play something else, or abandon all hope ye who enter here.
Anonymous No.96914924 [Report] >>96915002 >>96915337
>>96914915
Nah, I got that Wuxia itch that only Exalted can scratch
Anonymous No.96914929 [Report] >>96914946
>>96914883
Someone looking to *RUN* Exalted? That's a rare sight to see. Anyway, the first thing to do is lock down the scope of your game. Determine which splat it is intended for it(Cross-splat games are not recommended for newbie Storytellers). Next, the hook. Is it going to be a world-trotting McGuffin search? A localized courtly intrigue? A war story involving neighboring nations clashing for supremacy?
Anonymous No.96914946 [Report] >>96914982
>>96914929
Thinking of setting in in the Hundred Kingdoms, tasking the players with stopping a group of individuals who have amassed a large amount of territory and are furthering civil war and expansions
Anonymous No.96914971 [Report]
>>96914883
If it is 3e, search for charm supplements, like a fanmade charm cascade.
And a virtual dice roller will speed up the game a fair bit.
Anonymous No.96914982 [Report] >>96914997
>>96914946
>a group of individuals who have amassed a large amount of territory and are furthering civil war and expansions
It's Mask of Winters, isn't it?
Anonymous No.96914997 [Report] >>96915005
>>96914982
I was planning on involving him and Thorns a little bit if I wanted to increase the stakes, but not necessarily him behind it
Anonymous No.96915002 [Report]
>>96914924
try QIN: shaolin and wudang
Anonymous No.96915005 [Report] >>96915027
>>96914997
Don't worry, just a bit of light ribbing. He definitely is fun to include, and easy to justify because he's a fucking ham, he HAS to have a finger in every pie.
Anonymous No.96915027 [Report] >>96915108
>>96915005
Exactly, best Deathlord for sure
Any further tips on how to run the game?
Anonymous No.96915108 [Report] >>96915465
>>96915027
>Make a dramatis personae and write down what each important character involved in the conflict wants, what they know, what they believe they know (not the same thing), and the step back and draft reasons for the various characters and factions to ally or conflict with each other.
>Try to streamline as much of the mechanical process as possible. This is a very crunchy game, and any hesitation will kill the session's pacing stone cold dead. I don't mean simplifying rules necessarily, but memorizing the steps of a combat turn, for example, will help keep the momentum. Dice-rolling bots are your friend.
>If at all possible print Charms and other important magical effects into flash cards to make things smoother. Nothing bogs the game down like having to thumb through a sourcebook because you forgot what this or that Charm did.
>For the full experience, stat important antagonists like you'd stat player characters. Yes, with all their Charms and whatnot. Saves you the trouble of having to make shit up in the long run, and it's more satisfying for a player to defeat a properly well-rounded enemy than a glorified QC.
>Waifus are important.
>Use 3e for mechanics reference, 1e and 2e for setting. Reject mudcore, embrace cultivation. It's a high-fantasy setting. Go ham.
>No, I'm serious. This is a setting where farmers regularly propitiate the god presiding over their farm plot to enjoy its blessing of boutiful crops, where village elders synthetize elixirs from ash and belladonna to speak to their ancestors' ghosts for advice, where envious, spiteful storm goddesses sink ships for carrying pretty women aboard. A world where the greatest empire around is a dynasty of element-bending superhumans who claim descent from primordial dragons and heavenly agents roam the world riding on clouds to scout for errors in reality. Unlearn the mudcore and go wild. Go for immersion.
Anonymous No.96915337 [Report] >>96915363
>>96914924
exalted has nothing to do with wuxia
Anonymous No.96915363 [Report]
>>96915337
Okay, I'm going to rape you now.
Anonymous No.96915465 [Report] >>96915618 >>96915645
>>96915108
How would you suggest I immerse me and my players more into the setting?
Also, how to streamline mechanics more?
Anonymous No.96915618 [Report] >>96915645
>>96915465
Immersion is more just making sure the players share your same vision for the setting. Be very descriptive of the peoples and places your PCs visit. Call back examples of things in pop and nerd culture. Dont lift anything directly, but just have your players imagine a scene as an example.
Anonymous No.96915645 [Report] >>96915688 >>96915950
>>96915465
>How would you suggest I immerse me and my players more into the setting?
Ask yourself how the average person lives in the setting and extrapolate from there.

An example: In the writeup for the Dogs of the Unbroken Earth (they're gods of the wilderness, as per their name) it's mentioned they tend to attack people who travel on the road unless they seek the blessings of road gods or have similar protection. People who wish to build on the wilderness have to curry favor with city and town gods or propitiate the Dogs with offerings of meat, grain and alcohol. The wilderness also has the dangers of wandering Raksha and (at night) hostile ghosts, depending on region and whatnot. Think about the preparations someone wishing to travel to another settlement might have to undertake to ensure they can travel safely. Think the steps a trading caravan, for example, might take in order to make their journey a safe one.

Another example: Some ghosts linger in the world of the living to watch over their families or communities, dispensing advice and sometimes small miracles in return for offerings and worship in the form of ritualized mourning. Think of what growing up in a family with a long-dead ancestor that appears at night to advise your parents would be like.

Plus, what >>96915618 said.


Also picrel.

>Also, how to streamline mechanics more?
Rehearse. Run practice scenarios until each step is second nature.
Anonymous No.96915688 [Report]
>>96915645
More examples? Try this: Imagine a city-state in the far East where people live in trees that have been magically molded by a special caste of sages who sing to the trees to change their shape according to a mystical art that is so old even the greyest of them can't recall its origins and it has been passed from parent to child. This community is threatened by a horde of ravenous slugs varying in size from as big as a man's foot to about the size of a cow. These slugs for some reason nobody knows appear roughly twice a year and make a beeline for the trees, eating them up and while they curiously ignore people and animals their rampages are so destructive that an especial corps of hunter-warriors is tasked with holding the line to protect the trees from them. After the battle the slugs are cut up and harvested for their nutritious meat and organs, which fetch a nice prize in the market as alchemical reagents. It's been going on for so long that it's a rite of passage for the locals, and a harvest festival follows each hunt. The community's flower-headed patron god doesn't answer whenever he's asked why this happens, but one can't help but note it's a long-standing decree of his that all slugs in his territory are to be killed and salted, even mundane ones.
Anonymous No.96915950 [Report] >>96916034 >>96919049
>>96915645
Thank you anon, those really helped out in visualizing the setting.
Now it's time to undertake the problem of mechanics, that one still eludes me
Anonymous No.96916034 [Report]
>>96915950
No problem, and feel free to steal the tree city one, I made it up just now. Re: mechanics, flash cards like I said.
Anonymous No.96916406 [Report] >>96926253
If anyone is down to join a GM new to Exalted in a game, I'll leave my discord tag here since I'm looking for players (or help in the Exalted 3e):

siegfriedvon
Anonymous No.96918510 [Report]
>>96907384
Anyone?
Anonymous No.96918684 [Report] >>96918697 >>96918798
>>96905609 (OP)
Weekly Update
very sparse this week, literally two changes
>Art Direction
Infernals (BK) – Still awaiting final artwork
>Layout
Alchemicals – art tweakery
they're focused on a number of crowdfunded book launches, namely curseborne but also some scion supplements and some therapy game called branch riders. likely will be sparse news until the infernals campaign later this month
Anonymous No.96918697 [Report] >>96919147
>>96918684
>likely will be sparse news until the infernals campaign later this month
I can hardly wait for the shitfest that'll be thrown as everybody's fears are found justified.
Anonymous No.96918798 [Report]
>>96918684
>Alchemicals – art tweakery
Rather apropos wording.
Anonymous No.96919049 [Report]
>>96915950
>Now it's time to undertake the problem of mechanics, that one still eludes me
For the standard resolution system, i.e. 'throw dice at problem to see if it succeeds', a good way to wrap your head around difficulties to assign problems is to check either 1e Core or Essence's Example Feats sections. Getting a strong intuition on what difficulties to assign is like 80% of the mechanical knowledge a Storyteller needs. Most of the rest is understanding how the dice pools and difficulties work for combat since they immediately change wildly as soon as you go into a combat encounter, but 3e combat is janky enough that after you have basic understanding knowing more doesn't really improve the experience.
Anonymous No.96919147 [Report] >>96919166
>>96918697
They'll probably be better just by virtue of the bar being set exceedingly low by the original Infernals book.
Anonymous No.96919166 [Report] >>96919322 >>96919495
>>96919147
>They'll probably be better just by virtue of the bar being set exceedingly low by the original Infernals book.
I doubt it, the only 3e book so far that was better than the 3e version was Sidereals, and that was a much lower bar than Infernals.
Anonymous No.96919322 [Report]
>>96919166
So far, I'd say all the splat books have been better than the 2e versions. It is only Solars that are left in a position that is worse than they were in 2e. This is not to say that the 3e books are the best things ever, but the position of each non-Solar splat was honestly appalling; it took them until the very end of the line to make a decent Celestial splat with Alchemicals.
Anonymous No.96919495 [Report] >>96920425 >>96920556 >>96920632
>>96919166
You forget how grimderp Abyssals 2e could be. Infernals 2e, meanwhile, tried to outdo that at every turn, with all of the edge.
Anonymous No.96920425 [Report] >>96922973
>>96919495
>grimderp
Anonymous No.96920556 [Report] >>96922973
>>96919495
>You forget how grimderp Abyssals 2e could be.
Yes, anon, it is White Wolf game; they try to be edgy.

>Infernals 2e, meanwhile, tried to outdo that at every turn, with all of the edge.
Yes, anon, it is a White Wolf game; they always tried to out edge themselves.
See Montreal by Night for example.
Anonymous No.96920632 [Report] >>96922973
>>96919495
I'll take 40K level grimderp over whatever the fuck 3e is doing any day of the week.
Anonymous No.96922291 [Report] >>96922551 >>96922973
>Autochtonia isn't cyberpunk!
OK, then what is it? What is its aesthetic?
Anonymous No.96922551 [Report] >>96926607
>>96922291
Isn't Metropolis a really important source of inspiration? With Alchemicals also being based on the mecha/spy-loadout "fantasy" of James Bond or Totally Spies?
Anonymous No.96922973 [Report] >>96924918 >>96926607
>>96920425
I'm staying, but you can go if it rustles your jimmies.

>>96920556
Exalted 1e mostly managed to avoid that. Mostly. 2e was the invasion of WoD authors that insisted on not separating their WoD and Exalted work, who thought that everything should be as bad as in the WoD.

>>96920632
>40K

You should be so lucky as to only have to deal with 40K levels.

>>96922291
Its key look is from Fritz Lang's Metroplis, which could be seen as a kind of proto-cyberpunk sci-fi dystopia. It also seems to be caught between steam and maybe occasionally diesel aesthetics. So, it starts off somewhere before cyberpunk and only really has shades of it in some of the higher-end Alchemical Charms that use integrated circuits as part of their look (as opposed to the vacuum tubes of Thermionic Orthodoxy Array).
Anonymous No.96924918 [Report] >>96925069
>>96922973
>I'm staying, but you can go if it rustles your jimmies.
I'd rather you kill yourself.
Anonymous No.96925069 [Report] >>96925570
>>96924918
Too bad!

Not get the fuck out, whipper snapper. Adults are talking, and if you haven't been here for two decades, your mewling infant cries are going to get on our nerves.
Anonymous No.96925570 [Report] >>96926146 >>96926204
>>96925069
Quit your faggy posturing. Nobody who uses the term "grimderp" is anything but a tourist.
Anonymous No.96926146 [Report] >>96926204
>>96925570
Indeed, people who're using a term that's been used on /tg/ for ages are tourists, while people who're trying to implement some strange form of newspeak here, get rid of bad old words and engage in historical revisionism to make it seem like things were ever thus are definitely oldfags and absolutely not tourists. Have you ever considered lurking and getting feel for this place before posting, anon?
Anonymous No.96926204 [Report] >>96926244 >>96926253
>>96926146
I'm not really part of your slapfight with>>96925570, but your smarmy attitude makes me think you're a faggot who'd probably be more at home on Reddit. Not that you will.
Anonymous No.96926244 [Report]
>>96926204
That was my first post in this "slapfight", I don't think you know what smarmy means, and you're right that I'm not going to leave a board I've frequented for something like the past 16 years just because some random retard who really should lurk before posting told me so.
Anonymous No.96926253 [Report]
>>96926204
but i want to be the smarmy one
>>96916406
thoughts and prayers brother
Anonymous No.96926607 [Report] >>96926986 >>96927467 >>96928734
>>96922551
>>96922973
>Metropolis isn’t cyberpunk
So this is where we’re at, then.
This is the level of argument this absolute shitshow of an editions is inducing?
Anonymous No.96926986 [Report] >>96928734
>>96926607
This might be the first time I've ever heard anyone call Metropolis cyberpunk. Obviously it's a precursor of the genre with similar themes, but considering it actually cyberpunk is definitely not a mainstream opinion and considering it something distinct from cyberpunk isn't some weird, fringe 3E-induced nonsense.
Anonymous No.96927114 [Report] >>96927252 >>96927347 >>96955127
Will Essence get its own version of Shards of the Exalted Dream?
Anonymous No.96927252 [Report] >>96927347
>>96927114
lol
lmao
Anonymous No.96927347 [Report]
>>96927114
>>96927252
rotfl even
Anonymous No.96927467 [Report]
>>96926607
Cyberpunk is a pretty specific style. There is a lot of media that has pretty common cybernetics and a high-tech dystopia background without being cyberpunk. Examples include Star Wars, Warhammer 40k, Metal Gear, and Thief. Autochthonia's vibe is a science fantasy but not that one unless you make it that one in whichever particular game you're playing.
Anonymous No.96927612 [Report] >>96928333 >>96928560 >>96930777 >>96933168
I specificaly don't bother with 3e because it's a hate letter to Solar fans.
Anonymous No.96928333 [Report] >>96928560 >>96928762 >>96929186
>>96927612
Solars were overhyped and overpositioned in 2e and no amount of gretching will change that. Did 3e overshoot it's correction? Maybe. Did Solars need to be corrected? Yes.
Anonymous No.96928418 [Report]
This is a long shot but does any of you remember an Exalted webcomic where one of the villains was an Infernal wearing a boar pelt? The only other thing I remember was characters yelling the names of charms out koud.
Anonymous No.96928560 [Report] >>96928625 >>96929123
>>96927612
>>96928333
So how do we make Solars meaningful again without repeating the endless Solarwank of 2e?
Anonymous No.96928625 [Report]
>>96928560
remove playable solars.

base is infernals or abyssals not on the neverborn/yozi side.

solar "generic perfection" should be the hard to reach goal, not the starting state.
Anonymous No.96928734 [Report]
>>96926607
Sorry, I meant that Metropolis was cyberpunk.

>>96926986
People call it cyberpunk, the only real difference is that microchips weren't invented yet.
Anonymous No.96928762 [Report] >>96929054
>>96928333
What Charms would aid with brat correction?
Anonymous No.96929054 [Report] >>96949854
>>96928762
>What Charms would aid with brat correction?
Pounding Surf Style + Hammering Wave Technique + Oaken Thew Exertion + Become The Hammer + Erupting Fury Barrage

Leash and Collar Wisdom + Gilded Cage Entrapment + Freedom in Chains + Cash and Murder Games + Life Without Compunction. Underling Invisibility Practice.
Anonymous No.96929123 [Report] >>96929250 >>96936868
>>96928560
>So how do we make Solars meaningful again without repeating the endless Solarwank of 2e?
It's not like it would actually be difficult to leave in Solars being relevant without re-adding in all of the blatant Solar-biased things that excluded every other splat from getting to play. Hell, most of the Solar bias in 2e was only bad because it was nonsensical, as the developers clearly didn't have any idea what anybody else could do, or at least didn't appreciate it.

Things like 'portal construction revolves around carefully designed and occult astrological signs under the house of Journeys, and nobody but Solars have been able to make them work despite the best Sidereal attempts', or 'the super manse requires a solar anima to function, so despite many intrusions nobody's been able to get it working', or 'the Maiden of Serenity was unable to find a Solar to swear an oath during the interregnum, and thus only Solars are able to fight in her baths'. As if Solars are supposed to have niche protection on teleporting. As if it isn't easy as fuck to fake a Solar anima, and entirely possible to generate a 'real' one as a non-Solar. As if Solars are the only characters that could do something with an impenetrable fortress in Heaven.
Anonymous No.96929186 [Report] >>96929250 >>96929802 >>96929809
>>96928333
Overpowered Solars is the whole point the setting worked. I can play other systems and settings if i want deathknights or shapeshifters.

Ffs , no wonder Exalted has faded out. The 3e playerbase is nuts.
Anonymous No.96929250 [Report] >>96929488 >>96930993
>>96929186
Solars being overpowered was fine. It was everybody else being treated like buffoons to hype them up that was entirely bullshit. It made Solars seem worse by association, because you'd sometimes find that their supposed rivals were being cut off at the knees or made to wallow in shit by editorial fiat. I mean, just look at >>96929123 for shit that makes no sense. Or Dragonblooded getting shit on as worse than mortals in-and-out-of-character in Compass: Yu Shan because there isn't even a chance they'll become a Solar.
Anonymous No.96929488 [Report]
>>96929250
that's not even on the top ten of problems e2 had. Why even focus on it?
Like , why are high essense charms removed? Why do I need more charms to do less?
The whole setting got tanked for no god-damned reason at all. A decade in the gutter because perfect defences hurt a powergamer's feelings.
Anonymous No.96929802 [Report]
>>96929186
The "problem" with you and 2e writers, is that you took the setting at face value, instead of being ironic and subversive like the proper White Wolf way™; and put PCs/Solars as world shakers utterly irrelevant at the grand scheme of things.

This "problem" was corrected in 3e, to the point new players are confused about why Solars are a thing in the first place.
Anonymous No.96929809 [Report] >>96930993 >>96933658
>>96929186
The "problem" with you and 2e writers, is that you took the setting at face value, instead of being ironic and subversive like the proper White Wolf way™; and put PCs/Solars as world shakers, instead of utterly irrelevant at the grand scheme of things.

This "problem" was corrected in 3e, to the point new players are confused about why Solars are a thing in the first place
Anonymous No.96930777 [Report]
>>96927612
Its shortcomings are a downer to everyone that's not one of the Exalted released from Sidereals on, not just Solars.
Anonymous No.96930993 [Report] >>96931191 >>96931431
>>96929809
You putting "problems" in quotes makes it seem like it's not actually a problem.
>>96929250
Late Solars and the Eclipse anima power being able to copy any charm really showed how lacking 2e solars were. It was all about getting other splats charms. I don't actually dislike Solars in any edition but it became very, very silly.

It is amazing to me how much focus late stage 2e stuff gets focused on. I don't think I've seen people talk about low essence solars in... forever. It's always about some hypothetical essence 10 solars who has 20 purchases of a charm that came out right before the game line ended or something else that's very silly. Epic level play was a mistake and just shows that Exalted is at its worst when it steals from DnD.
Anonymous No.96931191 [Report] >>96931902
>>96930993
You're going to see lower Essence Ex2 Solars talked about less often because Solars get two cap-buster Charms that allow them to use Ability 7, Essence 7 Charms at Ability 5, Essence 5. It's not that difficult to get Essence 5 for them, either.
Anonymous No.96931431 [Report]
>>96930993
It wasn't really, it is better to be honest than bait the players with false promises.

>Eclipse anima power being able to copy any charm really showed how lacking 2e solars were.
Again, this is from 1e.
Anonymous No.96931547 [Report]
gotta return to form
Anonymous No.96931902 [Report] >>96932490 >>96936560
>>96931191
Yes, 2e devs took the setting at face value, instead of playing bitch made chumps, they wanted the players to be move makers.
Anonymous No.96932490 [Report]
>>96931902
they made Solars DBS Freeza instead of Namek Saga SSJ Goku
Anonymous No.96933168 [Report]
>>96927612
solars were jobbers in every single edition
Anonymous No.96933658 [Report] >>96935108
>>96929809
>The "problem" with you and 2e writers, is that you took the setting at face value, instead of being ironic and subversive like the proper White Wolf way™; and put PCs/Solars as world shakers, instead of utterly irrelevant at the grand scheme of things.
Taking 3e core at face value also says that they're the strongest Exalted capable of saving or destroying the world, so I'm not sure where you would get the impression that they are now "utterly irrelevant."
Anonymous No.96935108 [Report]
>>96933658
Oh, wasn't the last the piece of fiction about Janest?
Anonymous No.96936560 [Report] >>96936822
>>96931902
"2e devs" were a series of different people actually on the ground while the actual dev was busy making Scion. And they all had very different, conflicting visions, which was not made easier by hiring freelancers who couldn't always manage to do their jobs.
Anonymous No.96936822 [Report]
>>96936560
and what a beautiful mess it was
Anonymous No.96936868 [Report] >>96937723
>>96929123
Yeah, 3e strikes a better balance, where they are made with the intent to change the world from the get-go but without being a black hole that wrenches away attention and dignity from the other splats.
Anonymous No.96937723 [Report] >>96937953
>>96936868
Why are you (You)'ing me, I disagree entirely. I said that 3e went too far, and shouldn't have been difficult to have Solars matter without making the rest of the setting stupider to center around them, not that it was better. 1e set the setting's foundations, 2e built too far upon them, and 3e cut way too far back and left it barely recognizable. If the names and shape of the map weren't the same I'd struggle to recognize 3e Exalted if I'd only played 1e or 2e. I'd sooner guess it was some kind of swords and sorcery action game or JRPG.
Anonymous No.96937953 [Report] >>96937978
>>96937723
Don't know how someone could read 3e's core and go "oh I guess the guys I'm supposed to be playing don't matter".
Anonymous No.96937978 [Report] >>96938054
>>96937953
>Don't know how someone could read 3e's core and go "oh I guess the guys I'm supposed to be playing don't matter".
It wasn't so much reading 3e Core, which doesn't deign to speak of metaplot or world geopolitics in any active sense, as much it was reading everything else, which does.
Anonymous No.96937992 [Report] >>96938054
How many hours in a day in Creation? Wrong answers leave the thread.
Anonymous No.96938054 [Report] >>96938648
>>96937978
>It wasn't so much reading 3e Core, which doesn't deign to speak of metaplot or world geopolitics in any active sense, as much it was reading everything else, which does.
The fact that most of the world is ruled by a decadent Dragon-blooded empire that reaps jade and slaves from the Threshold is because the Solars were gone. The fact that the world did not die during the Contagion is a result of the Solars building the greatest weapon ever created. I don't need subsequent books beyond the core reminding me that much of everything I see is in part because the Solars were killed off and their Exaltations sealed away; I can reasonably extrapolate from that origin point.
>>96937992
perhaps you could start a conversation in a normal way about something people could have differing opinions on instead of asking something that could easily be found with ctrl-f.
Anonymous No.96938648 [Report] >>96938793
>>96938054
>perhaps you could start a conversation in a normal way about something people could have differing opinions on instead of asking something that could easily be found with ctrl-f.
I'm edition warring, chill. 3e has twenty four hour days, 1e/2e have twenty five hour days. I was just going to start a conversation with anybody who answered honestly about how their edition's setting is worse (better) than the other, and reorient towards a discussion on something related like cosmology, geology, or navigation that'd actually be fun and engaging for everyone.
Anonymous No.96938793 [Report] >>96938829
>>96938648
1e did not have 25 hour days. Autochthonia had them and was weird. There was never any actual indication that Creation did.
Anonymous No.96938829 [Report] >>96941957
>>96938793
Some old devs confirmed the 25H per day.

Some even gave detailed explanations for why creation had 2 summers in 1e.
Anonymous No.96939062 [Report] >>96939145
was bored, combined the latest (July 2023) Black Vault WIP PDFs into one
https://files.catbox.moe/024ajf.pdf
Anonymous No.96939145 [Report] >>96939157
>>96939062
Oh, talking about it, I wonder if Holden fixed the Revelers cohesiveness by now.
Anonymous No.96939157 [Report]
>>96939145
The Revelers section is the original/v1 one from march 2022
Anonymous No.96940684 [Report] >>96941957
How do fae-blooded compare to other types of god-blooded?
Anonymous No.96941788 [Report] >>96941957 >>96943997
Why are the nudevs so ashamed of Exalted's anime and pulp sword & sorcery roots?
Anonymous No.96941826 [Report] >>96941973
Is there any 3e book that stats the Deathlords? I'd like to see how it's approached
Anonymous No.96941957 [Report] >>96942035 >>96942224
>>96938829
There's only one "old dev" for 1e, and if he was as good as elucidating important underlying information on days as he was about the Lunar plan for Creation in an actual book, there's not much of a reason to take his word for it.

>>96940684
In 1e, they were published before their parent splat and have an entirely alternate set of powers for an entirely different native purpose. So, in comparison, they are very weird.

In 2e, they were also restricted in their capacity to regain Essence on top of this, because of a number of issues with the God-Blooded chapter involving copy-paste of 1e material being overlooked. So, once again, no references to Graces, none to feeding maws, and nothing involving shaping combat or the like, just some goblin or elf form that they can assume and some general mindfuckery.

In 3e so far they're basically just getting Eclipse Keyword Charms from some fae beings and maybe some oddball shit, so... you can probably use the same past editions' rules as guidelines for what they can do.

>>96941788
They're more inclined toward some anime than others. Utena gets cited a lot (in ways I wouldn't think to use it personally), Princess Mononoke gets cited, Berserk and some other big name series that are treated as serious now get cited as inspiration. The problem is that no one in the RPG industry probably has the art budget to make the art look like those series, because they were largely made by people with distinctive styles that are difficult to emulate (trying to get someone to do even a reasonable facsimile of Kentarou Miura would probably cost more than they'd want for a single illustration), so that's not happening.

Also a lot of the older illustrators are out of their price range now. UDON? They work with CAPCOM for big bucks. Sophie Campbell? Has multiple comic series to her name. Others might have simply retired by now because Exalted released 24 years ago. You know, back when Guts hadn't even gotten on the boat yet.
Anonymous No.96941973 [Report] >>96942040
>>96941826
Predictably enough, there is an example in Sworn to the Grave. It is the First and Forsaken Lion.
Anonymous No.96942035 [Report] >>96942067
>>96941957
I wasn't talking about the art but what you've spoken about is also part of the issue.
Anonymous No.96942040 [Report] >>96942075
>>96941973
I must have missed that, I looked through the book and didn't find any
Anonymous No.96942067 [Report]
>>96942035
It stands that the 3e books still list Big, Serious Anime and Manga. Perhaps the true issue isn't that they're embarrassed by other media, but feel the grandeur is lacking from anything else that doesn't have a following that treats it as big and serious.
Anonymous No.96942075 [Report] >>96942123 >>96942224
>>96942040
That's kind of amazing, anon, because the Lion is literally the first NPC detailed in the chapter (page 384).
Anonymous No.96942123 [Report]
>>96942075
I'm fucking retarded, that's what I get for readhing through books at 4am
Anonymous No.96942224 [Report] >>96943113
>>96941957
>Utena gets cited a lot (in ways I wouldn't think to use it personally),
Considering the media inspiration from the essence player's guide "instead of readingthe ancient Chinese novels, you should read the queerslop versions", this is because it is the "sword lesbian show".

It is the same reason for why Steven universe copied it so much.

>>96942075
>chapter (page 384).
These supplements are getting bigger and bigger.
Anonymous No.96943113 [Report] >>96943938
>>96942224
>Considering the media inspiration from the essence player's guide "instead of readingthe ancient Chinese novels, you should read the queerslop versions", this is because it is the "sword lesbian show".

Not even remotely what I meant. I can see the cast of Utena as demonstrating a lot of things, but Lunars isn't even on the list. Fair Folk are on the list!

>It is the same reason for why Steven universe

I don't care, and don't tell me your opinions on it.

>These supplements are getting bigger and bigger.

Anon the core book was almost 700 pages long. Compared to that, Sworn to the Grave is stripped down and concise.
Anonymous No.96943938 [Report] >>96944055
>>96943113
>Lunars isn't even on the list
Who said Lunars other than you, anon?
Anonymous No.96943997 [Report] >>96944325 >>96955207
>>96941788
Anime is not really Exalted's roots in comparison to sword & sorcery. In any case, both anime and sword/sorcery classics keep showing up in the new books, so the burden is on you to prove they actually hate the things they recommend.
Anonymous No.96944055 [Report] >>96944088
>>96943938
Lunars: Fangs at the Gate. Check its suggested media list and be potentially bewildered!
Anonymous No.96944088 [Report] >>96944691
>>96944055
>Lunars: Fangs at the Gate. Check its suggested media list and be potentially bewildered!

>Utena and Anthy’s relationship provides an example of the Solar Bond at its most tragic and trium-phant. The anime’s later arcs delve into material that touches on Lunar witchcraft and relationships that span reincarnations
It's gay, therefore Lunars. I'm not sure if it needed or took any more thought than that.
Anonymous No.96944120 [Report] >>96946408
Its more anime adjacent, but you know if Thunderbolt Fantasy had come out before they wrote the core book, that it'd definitely be a series they would have referenced.
Anonymous No.96944325 [Report] >>96944424 >>96944451 >>96944465
>>96943997
>the burden is on you to prove they actually hate the things they recommend.
They literally have sidebars telling you not to call your master "sifu" because that's "orientalist" whatever the fuck that means. You dishonest faggot.
Anonymous No.96944424 [Report] >>96944451
>>96944325
Wasn't it sensei? Which was more weird.
Anonymous No.96944451 [Report] >>96944780 >>96944790
>>96944325
if you're going to lie, don't make it a lie that can be disproven with ctrl-f

>>96944424
this is also false
Anonymous No.96944465 [Report]
>>96944325
1. That is not anime or sword/sorcery-related. Why the fuck are you bringing this up as though this proves any point?
2. What you are you quoting says that you may use words like "sifu" when in the correct context (such as your Sidereal mentor). They are telling you to not be the stereotypical kind of weeb that throws in Japanese randomly into your sentences, says "honor" every other word when roleplaying as an Asian character, and other annoying things.
Anonymous No.96944691 [Report]
>>96944088
Spoilers for a roughly 30 year old series! Anthy died before the series started. Her body is literally in a tomb that gets opened in the last episode. She makes a far better deathknight than a Lunar.
Anonymous No.96944780 [Report] >>96944790
>>96944451
>if you're going to lie, don't make it a lie that can be disproven with ctrl-f
Anon was being hyperbolic, but not dishonest, and was referring to picrel from Crucible of Legends. It is an incredibly hypocritical piece of work.
Anonymous No.96944790 [Report] >>96944837 >>96944866 >>96944934
>>96944780
>>96944451
Forgot picrel. Sorry for being such a muppet.
Anonymous No.96944837 [Report] >>96944880
>>96944790
That is literally saying the exact opposite of what anon said it said. Exact quote is saying "Nobody is saying you can't say sifu instead of master".
Saying "don't throw in random asian words you don't understand just because they sound asian" miles away from "The authors hate anime and asian concepts"

Honestly it sounds like they like these things more then he does.
Anonymous No.96944866 [Report] >>96944919
>>96944790
I mean, you're right, it's incredibly stupid. Whoever wrote that Use of Language section is clearly fucking retarded.

I will say if you start using things like -sama and desu in a game I'm going to say that people don't talk like that in setting but that's something all together different. Like, complaining about prana? Have they never played a single jRPG? what the fuck. Is prana even asian? I thought it had something to do with western/European alchemy.
Anonymous No.96944880 [Report] >>96944919
>>96944837
I think the point is that it's actively contradicting itself. Read towards the end. "-slipping in terms like "sensei" or "honourable" - don't do this;".

Yes, I know, it said that it was okay earlier. I know they do it themselves. It's just all very useless with helping people not come across as offensive. imo at least.
Anonymous No.96944919 [Report] >>96945316
>>96944866
It's not that people don't talk like that in the setting, but that there's a "translation convention" that's often considered to fill in for it. If your group can handle otherwise, the convention isn't needed.

>>96944880
They scrubbed out a lot of uses of prana and atemi that had cropped up in prior editions, though. Because a lot of the time, they didn't really fit very well.
Anonymous No.96944934 [Report] >>96953058
>>96944790
>overabundance of anime themes.
Not really, even the views of Sailor Moon are pretty shallow.

>tea houses instead of taverns.
Isn't this part of the setting writing guide?

>Mandate of heaven.
This is an important setting point even in 3e, and a major plot point in 3 kingdoms.

>You shouldn't use words to give an exotic flair.
>The pot calling the kettle black.jpg.

>Sensei.
Oh, they complaining about this word after all.

>"Adopt stilted hyper formal distinction" paragraph repeated twice.
Weird, this confused me, the second half of the sidebar is the first one but worded slightly different.
Anonymous No.96945316 [Report] >>96945344 >>96945386
>>96944919
Yeah, I get that. I will say that anyone calling anyone "John-Sama" or whatever just because he's literally like, an elder or something would just seem out of place to me. Or -kun. Or any of those really. Not because they might offend a culture but because they don't fit?

Look I don't know a ton about asian culture but I've never really been in a situation where like... this came up. So maybe it's more useful then I think it is. I just don't think it really helps with showing people what words and stuff you shouldn't be using in a game.

Maybe it's good at filtering people who refuse to think about these things i dunno but it makes me do is wonder what things I shouldn't be saying.
Anonymous No.96945344 [Report] >>96945393
>>96945316
You might not be the one that section was for. A lot of people aren't! But then you might meet someone that never let go of their yaoi paddle, or a group of them. I personally never met such folk, but I know that they existed and that they were a serious nuisance for a number of people back in the day, so I'm not going to begrudge the book that one of the authors ran into someone that, say, completely wrecked the tone of the campaign doing that kind of shit.

(I have a completely different grudge about the book instead.)
Anonymous No.96945386 [Report]
>>96945316
>Yeah, I get that. I will say that anyone calling anyone "John-Sama" or whatever just because he's literally like, an elder or something would just seem out of place to me. Or -kun. Or any of those really. Not because they might offend a culture but because they don't fit?
It's because it's an english game and those are foreign aphorisms/words/syntax, for me. Like, I kind of dislike when someone calls their martial arts mentor sifu, personally - but it's not because I dislike the word sifu so much as it's because I think it should just be translated into 'master' or 'mentor'. Sifu Skywalker vs Master Skywalker - yes, both are cool, but one is English. Yes, the connotations are different, but that just means you should've made up a nonsense word and assigned it proper meaning rather than attempted to loan English a new word. I don't like it when -sama and -san are added because they are doing the same thing calling someone 'Mr John' and 'Elder John' would do. It's better to parse the context into legibility with them than it is to go with the japanglish or chinenglish.
Anonymous No.96945393 [Report] >>96946405
>>96945344
>But then you might meet someone that never let go of their yaoi paddle, or a group of them. I personally never met such folk
Those became the current crop of fantasy writers
Anonymous No.96946405 [Report] >>96946770
>>96945393
Frankly it feels like it's been the majority of fantasy writers for 5-6 years now. I'm currently about a fifth of the way through King Sorrow by Joe Hill. It reads a bit like a zoomer's idea of Stephen King; very impatient pacing, not as much grit. But the fact that what's going on is in any way shape or form comparable to King's more famous output gives me hope I won't regret it.
Anonymous No.96946408 [Report]
>>96944120
At this point I'm glad it hasn't. Thunderbolt Fantasy completely and utterly BTFOs 3e at being Exalted so hard I don't want it to be tainted by association.
Anonymous No.96946770 [Report]
>>96946405
>Frankly it feels like it's been the majority of fantasy writers for 5-6 years now
>very impatient pacing
I believe this is because Game of thrones and stormlight archives traumatized a generation
Anonymous No.96947652 [Report] >>96947861 >>96953486
What are your sincere thoughts about the dragon kings? Specially about the essence's version?
Anonymous No.96947861 [Report] >>96953486
>>96947652
They're cool but undercooked. We could use more material on the non-human races of Creation.
Anonymous No.96949854 [Report]
>>96929054
pottery
Anonymous No.96949861 [Report] >>96951503 >>96953419
>>96905609 (OP)
Besides IRL deities like Sun Wukong, where do you look for ideas for original deities, God-Blooded, and/or Exigents?
Anonymous No.96951503 [Report] >>96951825 >>96952254
>>96949861
Nhentai.
Anonymous No.96951825 [Report] >>96952217
>>96951503
it was a sad day when Nhentai became the preferred over sad panda.
Anonymous No.96952217 [Report] >>96952254 >>96955243
>>96951825
when the fuck did that happen?
Anonymous No.96952254 [Report] >>96952281
>>96952217
cant say exactly, but look around, everyone share Nhentai links, people barely even mention sadpanda anymore.
>>96951503
Just look at that guy.
Anonymous No.96952281 [Report]
>>96952254
I never knew nhentai had incog releases the day they come out but that's good to know.
Anonymous No.96953055 [Report] >>96953068
Question intended for 2e but I understand if other editions jump in:

If a blind character uses All-Encompassing Sorcerer's Sight or it's equivalents (Essence-Dissecting Stare / Through Dead Eyes), or is deaf and uses Telltale Symphony, what happens? Are the charms still functional and useful, and most importantly for my character idea, could that be used to fake having proper eyesight (for the sight-based ones)?

Here's a paste of the relevant rules text for clarity:

>Nothing is hidden from the Lawgivers. The character augments his vision with the ability to see patterns of Essence. This Charm allows the character to see motes, Essence-fueled effects, power and invisible but magical creatures and effects. These things become valid targets for the character’s visual Awareness rolls, including reflexive visual Awareness rolls.
>The ability to perceive Essence patterns has the following effects: All Charms are treated as Obvious with respect to the character.
It's the combination of 'allows the character to see[...]', 'valid targets for the character's visual Awareness rolls', and 'All Charms are treated as Obvious' that gets me, with the Obvious keyword meaning you're supposed to be able to easily percieve them regardless of things like attempts to hide what's happening - no slight of hand or disguising an Obvious effect conceals it other than direct magical intervention. An Obvious thing is perceptible (you can at least vaguely sense it, not actually see events occuring) even through walls or over the horizon.
Anonymous No.96953058 [Report]
>>96944934
I almost never use tea houses.
My current South campaign is dotted with not-Wild West towns
Anonymous No.96953068 [Report] >>96953146
>>96953055
I would be tempted to require custom charm research from my player if they pulled this shit out just to bypass a negative trait.
If not and this was very far into the campaign then sure , with glowing golden eyes and everything.
Anonymous No.96953146 [Report]
>>96953068
>I would be tempted to require custom charm research from my player if they pulled this shit out just to bypass a negative trait.
That's sort of where my plans were heading, yeah. It was only rereading AESS in preparation for doing exactly that when I became concerned that it might already have that effect.

My own reading right now is that Essence-based effects become Obvious in the same way Obvious things out of sight do, as spider sense tingles. The reading where it does jack into what you would normally be using to get information from your eyeballs to me feels like it couldn't be used to replace sight, and instead it's like a vampire's aura vision without any actual physical substances, so you still can't see the floor or walls or anything and people are only located to within a few feet of their actual position. Like an anime but all you can see is the background flair from everybody's dramatic lighting completely isolated from reality.
Anonymous No.96953419 [Report]
>>96949861
Whatever the last anime I watched was. Most of the time it is shit.
Anonymous No.96953486 [Report]
>>96947652
They are neat. Just not something I would use for most games.

>>96947861
Yeah, it's just time consuming to make a custom race that doesn't boil down to a mutation set. Specially in terms of finding their "core".
Anonymous No.96953570 [Report] >>96953701 >>96953780 >>96953983
Do the Chosen of Serenity have a cuckold fetish?
Anonymous No.96953644 [Report] >>96953692
I don't have the books around but how does a sidereal mentor work around Arcane Fate when dealing with his Solar noobs?
Anonymous No.96953692 [Report]
>>96953644
>I don't have the books around but how does a sidereal mentor work around Arcane Fate when dealing with his Solar noobs?
Resplendent Destinies. If they're feeling extremely generous, they use a long-duration resplendent destiny of themselves, the Sidereal Exalted Sifu, usually the same one Sidereals who've been around for a while tend to have to maintain connections in Heaven anyways. Otherwise, playing at being an outcaste, Sidereal associated of the Cult of the Illuminated, or generic mentor would be the norm, I'd expect. It's not like Sidereals are open to teaching SMA yet, there are limitless options that they could use to give the Solars all they need to know without opening up to them.
Anonymous No.96953701 [Report]
>>96953570
Do you even need to ask?
Anonymous No.96953780 [Report]
>>96953570
We call the ones that don't yandere.
Anonymous No.96953983 [Report] >>96954131
>>96953570
Yozi hands typed this post.
Anonymous No.96954128 [Report] >>96954174 >>96954285 >>96954294
>>96905609 (OP)
How would you translate Huntr/x into Exalted? I was thinking Exigents of some god of music and protection, with Rumi as a Demon-Blooded.
Anonymous No.96954131 [Report] >>96954162 >>96954285
>>96953983
Are they wrong tho?
Anonymous No.96954162 [Report]
>>96954131
Yes.
Anonymous No.96954174 [Report] >>96954294
>>96954128
Just make them heroic mortal Sorcerers. All you really need to match their stuff is a spell to summon weapons and a spell to negate fall damage.
Anonymous No.96954285 [Report]
>>96954128
Solars with performance favored.

>>96954131
Yes, they are wrong, bluesids are voyeurs; some may like ntr, while others may only get up to polycules
Anonymous No.96954294 [Report]
>>96954128
>>96954174
The Hun moon or whatever it's called would work well as an initiation.
Anonymous No.96955127 [Report]
>>96927114
Nigga there ain't much shit to convert and do it yourself. The settings can be used as is
Anonymous No.96955207 [Report] >>96955415 >>96958894
>>96943997
Anon we have one of the main editors (Who is a writer but has significant influence on the series as a whole) admitted that they activately downplayed MA this edition. Sorcery got an enormous glow up in not only mechanics but in-universe lore expansions, but martial arts got fuck all. We have mortal sorcerers who can perform miracles and rewrite reality in a local area while people who become martial artists are laughed at and told to punch rocks.
Anonymous No.96955243 [Report]
>>96952217
Assblasted zoomers who don't know how to use sadpanda.

Nhentai still scrapes all its material from sadpanda so I'm not worried.
Anonymous No.96955415 [Report] >>96955688 >>96957682
>>96955207
Do people actually allow workings? They're annoying to deal with.
Anonymous No.96955688 [Report]
>>96955415
>They're annoying to deal with.
Skill issue.
Anonymous No.96957082 [Report] >>96957175
How does one go about putting Martial Arts on par with Sorcery? Not so much in power though I don't mind that, I mean in fun factor.
Anonymous No.96957175 [Report] >>96957440
>>96957082
Sorcery is just the power to use something in combat and out of combat, so I'd just figure out a way to do that.

Sorcery>Spell that shoots fire bird to do damage. Spell to make castle.

Martial arts>Fist can do damage. Fist can't make castle.

After three editions it's still one of the dumbest elements of the setting. Pure DnD mentality.
Anonymous No.96957433 [Report]
>>96905609 (OP)
How does your Circle get their money?
Anonymous No.96957440 [Report] >>96957471
>>96957175
>using sorcery in combat
why would you do that
Anonymous No.96957471 [Report] >>96958779
>>96957440
fireball, laser beam, combat CC, tons of reasons. Also gives access to a ton of out of combat powers.
Anonymous No.96957682 [Report] >>96957857
>>96955415
I don't think there's a single game where my players (fellow or myself as an ST) hasn't used them. I've had entire games where everyone in the circle bought sorcery just for workings.
Anonymous No.96957857 [Report] >>96959396
>>96957682
If you ask why combat things aren't allowed to do other non-combat things they say it's because they don't want to step on any toes. It's an intentional design choice.

Then they add sorcery that can do both anyways. As neat as the devs are, they are still devs and have their flaws and stupid ideas. It doesn't take a rocket surgeon to understand how stupid that is and anyone who's played DnD can understand WHY it's stupid.
Anonymous No.96958779 [Report]
>>96957471
As well as the flying guillotine!

(Now with attendant martial arts style!)
Anonymous No.96958894 [Report] >>96958947 >>96959011 >>96959026
>>96955207
1. [citation needed]
2. Martial arts are not anime.
Anonymous No.96958947 [Report] >>96959081 >>96959172
>>96958894
Now I know you're a newfag. Stephen Lea posted it when someone asked him directly on SomethingAwful about this, the same with one of the Immaculate Dragons being trans.

>martial arts
If you're going to pretend that martial arts aren't a major part of anime as a whole and how Exalted 1e and 2e had very deep anime roots then I'm going to call you literally retarded. I don't think the game should be all about MA, but I think it should have strong roots in the setting. Ditching Exalted's eastern roots for a more western-leaning conan one (As per Holden's fucking admission) was one of the mistakes of 3e. You can dial back the T-rexes in F-14 memes sure but I'm honestly worried 4e might dial it back even further.
Anonymous No.96959011 [Report]
What happened in the fancord for them to update the rules? Was it just banning AI generated stuff?

>>96958894
Anime martial art drank more directly and harder than exalted ever did, so you cannot separate the 2.

It is similar to how you will accidentally read Journey to the West if you watch too much anime.
Anonymous No.96959026 [Report]
What happened in the fancord for them to update the rules? Was it just banning AI generated stuff?

>>96958894#
Anime martial art drank more directly and harder from Hong Kong movies, and Wuxia too, than exalted ever did, so you cannot separate the 2.

It is similar to how you will accidentally read JttW by watching too much anime.
Anonymous No.96959081 [Report] >>96959118 >>96959119 >>96959150
>>96958947
Martial arts is not anime, as anime is not entirely martial arts-related. Not much of that going on in Slam Dunk or A Silent Voice, after all.

In any case if you could actually link to the post in question you are talking about so I could form my own opinion, that'd be nice. The previous conversation where someone read something from Crucible of Legend very poorly makes me wary of taking anons ITT as gospel.
Anonymous No.96959118 [Report]
>>96959081
>The previous conversation where someone read something from Crucible of Legend very poorly makes me wary of taking anons ITT as gospel.
They actually also complained about the missuse of the word sensei in that sidebar.
The accusations of the complainers read it wrong, were wrong themselves.
Anonymous No.96959119 [Report] >>96959146 >>96959172
>>96959081
What do you mean? The Crucible of Legend thing just feels like a dev who had an argument and is using his time as a dev to attempt to win said argument. I have no idea how you can find what was said there even remotely useful. It's also just flat out poorly written.
Anonymous No.96959146 [Report]
>>96959119
to amend this a bit, they do have a point with words like holocaust and such. But the examples were Atemi, Prana, Sifu and Sensei. These are stupid examples that are literally used in the game that they themselves made all the time. Well, not Atemi and Prana now but sifu and sensei come up all the time. I've also never met a single person who felt Atemi or Prana were offensive in nature - although I have met quite a few that say they just don't fit with what the charm can do.

Imagine someone using the word "mystical" to explain a fire blast. Sure, it can roughly fit, but you can do cooler/more fitting.
Anonymous No.96959150 [Report] >>96959190 >>96959271 >>96960670
>>96959081
>The previous conversation where someone read something from Crucible of Legend very poorly makes me wary of taking anons ITT as gospel.

Wasn't there for that, but I don't have it. If you want to ask around for some of the older anons they absolutely vouch for this. I am 99.99% positive that Lea posted about Ex3 downplaying MA as a whole, particularly because of the ideal that MA didn't make sense when only those with essence could use it properly, awakened mortals are no longer a thing, and it made little sense for people to train how to use a fan to stab someone when a dagger is 100x easier.

Which is a shame as they were trying to get mortal MA to work (as proof by the first leak), but the abandoned it and we got stuck with MA being an elite club only.
Anonymous No.96959172 [Report] >>96959187 >>96959398
>>96958947
>. I don't think the game should be all about MA, but I think it should have strong roots in the setting. Ditching Exalted's eastern roots for a more western-leaning conan one (As per Holden's fucking admission) was one of the mistakes of 3e
3e isn't really Conan or Kull.
King Kull was too introspective and action driven.

1e got the tone right with Demetheus and Yurgen, from caste book dawn.

>>96959119
>I have no idea how you can find what was said there even remotely useful. It's also just flat out poorly written.
Yes, the last part of the sidebar was a slightly edited copy-paste of the middle.
Anonymous No.96959187 [Report]
>>96959172
I think 1e got the tone right too, but you can't deny that Ex3 as a whole tried to shift away from anime and into a more "grounded" type of setting. Personally I think they were pissing away one of the things that helped make the game unique and into a "If we make art like DnD maybe we'll get some of that DnD money."
Anonymous No.96959190 [Report] >>96959207
>>96959150
I am not sure who decided it, but the martial arts merit exists to disincentive players from making their characters martial artists.
Anonymous No.96959207 [Report] >>96959387
>>96959190
I'd need to see a source on that. I don't think I've ever seen Holdorke say why they made a merit. I think it might have to with something that MA's are almost like evocations in a sense you can buy them with splat XP are usually more powerful than an individual charm for a character, but the problem is that evocations came with a powerful artifact weapon statline and *the ability to use your own native charms with the damn evocations*.
Anonymous No.96959271 [Report] >>96959330
>>96959150
>Wasn't there for that, but I don't have it. If you want to ask around for some of the older anons they absolutely vouch for this. I am 99.99% positive that Lea posted about Ex3 downplaying MA as a whole, particularly because of the ideal that MA didn't make sense when only those with essence could use it properly, awakened mortals are no longer a thing, and it made little sense for people to train how to use a fan to stab someone when a dagger is 100x easier.
I don't want to base a conversation off something that isn't cited. They keep adding more martial arts to the point where the Sidereals companion book is going to be almost nothing but martial arts, so if they did indeed make a conscious decision to move away from martial arts, the movement was very minuscule.
Anonymous No.96959330 [Report] >>96959347 >>96959374 >>96959399
>>96959271
Except with martial arts societies, you really don't see anymore. Also

>Sidereal MA book being nothing but MA

Gee anon, I *really* fucking wonder why that is. It can't possibly have anything to do with the Sidereals having a highly limited charmset for three entire editions and the only real way to easily expand them is by giving them access to martial arts.

Even if you're correct about a tonal shift, it couldn't possibly be related to Holdorke shitcanned so early in development either.
Anonymous No.96959347 [Report] >>96959409 >>96959485
>>96959330
>Except with martial arts societies, you really don't see anymore. Also
It seems like they mention at least one or two mortal martial art societies dedicated to a style when they create a new one. Also, Sidereals in 3e do not have a highly limited charmset.
Anonymous No.96959374 [Report]
>>96959330
>Except with martial arts societies, you really don't see anymore. Also
I remember that during 2e to 3e transition days, some people really hating those, because martial artists formed subcultures that didn't play by the normal society rules.
Anonymous No.96959387 [Report] >>96959409 >>96960670
>>96959207
>hurrrrrrrr duuuuuurrrrrrrrrrrrrrrrrrrrrrrrrrrrr SOURCE?!?!?!?!?!?!
You don't need a source to use your brain for so much as five seconds, though in your case I can believe it's a truly Herculean task. Let's review the facts so your single-digit IQ can catch up, shall we? It's a four dot merit tax (coupled with an ability dot tax no less) that does nothing except gatekeep access to a part of the game, and makes that part of the game not worth it and inferior to what you could get simply acquiring Sorcery. It was put there to disincentivize picking up Martial Arts because that's what it does. Fucking moron.
Anonymous No.96959396 [Report] >>96959462
>>96957857
>As neat as the devs are
You will never be a woman. Back to the Groomcord with you.
Anonymous No.96959398 [Report]
>>96959172
The only useful thing I see about it is "Well, if you think it's that bad and it stops you from playing then we probably didn't want you anyways." which is fair. It's asking you to be self-aware and shit. It's not asking much.

But my god could they have written it better. 2e has charms that bring up real world war crimes and rape, you'd think they'd mentioned how like. You shouldn't do that. Or maybe I'm wrong, I dunno. Hopefully it helped someone. No reason for me to repeat myself more.
Anonymous No.96959399 [Report]
>>96959330
I don't really remember martial arts societies being much of a thing in 2e. I'm leafing through Compass: Scavenger Lands and not finding any.
Anonymous No.96959409 [Report] >>96959517 >>96959520
>>96959347
From Sidereal Core:

>Sidereals can’t create new Sidereal Charms independently.

Compare this to other splats making the damn charm.

Sidereals are highly limited. The devs gave the players *but most importantly themselves* some room in case if they ever need to expand the Sidereal charmset to adjust with power creep (ala 2e) they didn't write themselves in a corner. Holden admitted Constallation charms in Glories were specifically because Sidereal charms couldn't be expanded. Vance has admitted he wanted to keep the process difficult because part of the Sidereal charm (pun not intended) is the Secret Agent vibe of being handed a box of random gizmos yet being able to pull through the day anyways.

>do you have a source for th-
Holden's is on a long dead forum and I'm not trawling through literal years of discord logs for a single snippet.

>>96959387
I was trying to give Holdorke the benefit of the doubt of incompetence rather than sheer malice. If it is outright malice I'm going to call them fucking retarded, especially since sorcery has no background requirement at all.
Anonymous No.96959462 [Report]
>>96959396
You sound like someone could see your rectal devastation from orbit.
Anonymous No.96959485 [Report]
>>96959347
>Also, Sidereals in 3e do not have a highly limited charmset.
3e warped the idea of charmset size, but there's a reason for why Sidereals had a "create a hidden technique for a martial art" instead of a "create a charm" among its backer rewards
Anonymous No.96959517 [Report] >>96960788
>>96959409
>I was trying to give Holdorke the benefit of the doubt
That ship sailed almost a decade ago.
Anonymous No.96959520 [Report] >>96959541 >>96959702
>>96959409
I meant more along the lines of Sidereals having a complete charm set in 3e rather than having 5 charms per tree like in 1e/2e.
Anonymous No.96959541 [Report]
>>96959520
>Sidereals not having a complete charmset in 1e.
It was the opposite, they were generalists with specialized tools.
They didn't specialize in an ability, but used multiple, and filled the gaps with sorcery, artifacts and martial arts.
Anonymous No.96959702 [Report]
>>96959520
As boring as 5 charms could be, it was usually all you needed in 1e. In 2e, the sidereal charmset was just photocopied by bad writers. I feel like 3e should have actually thought outside the box and used entirely new constellations and trees but only Vance has any talent for it.
Anonymous No.96959774 [Report] >>96959781 >>96960378
side reals.
Anonymous No.96959781 [Report]
>>96959774
Rape.
Anonymous No.96960378 [Report]
>>96959774
Mr. Sid Aerial the Sorta-Real Starman
Anonymous No.96960639 [Report] >>96960742
Infernals KS in about one week from now.

https://www.backerkit.com/call_to_action/13111d66-b3cd-4af1-8981-a1857089de78/landing

This is not a drill
Anonymous No.96960670 [Report]
>>96959150
Older anon here, I can vouch for Sheppard saying that he'd personally rather have dropped MAs as a separate system altogether, but not for anything more than that. That preference of Sheppard's obviously didn't make it into the game.

>>96959387
The most likely explanation for the MA Merit is just that Holdemorke way overestimated the benefits of being a martial artist.
Anonymous No.96960712 [Report] >>96960750 >>96961097 >>96961127 >>96961285
Not taking 5 5* Allies at chargen is suboptimal.
Anonymous No.96960742 [Report] >>96960777 >>96960788
>>96960639
Oh man that one poster who cries over every change to that splat is gonna have a fucking aneurysm in a week.
Anonymous No.96960750 [Report]
>>96960712
A different form of the Tenchi Solution, where the "solution" is that the character's quintet of wives can handle anything.
Anonymous No.96960777 [Report] >>96960790 >>96960864
>>96960742
Why would that be a thing. The fluff section of Infernals is one of the worst things WW/OPP ever put out. Every 2.Xe game I've ever played and dozens of actual play threads had *every single one* ignore that chapter and make their own fluff. Is anyone really going to miss the Infernal rape initiation ritual? Did anyone even remember that was a thing until I mentioned it?

Infernals could be freedom fighters like in Essence and that would be axiomatically better. Hell, even if they went full blown woke that would still be better than their 2e fluff*.

*By 2e fluff I mean everything from before character creation. Almost everything from charms onward was fine.
Anonymous No.96960788 [Report] >>96960796
>>96960742
You don’t have to worry about me anon, at this point I’m just trying to put the whole thing out of mind. Things were fucked from the start anyway.

>>96959517
This.
Anonymous No.96960790 [Report] >>96960822
>>96960777
I've no way of knowing the sincerity of that poster's beliefs, or if it's the same one as on a few different forums, but it seemed to center around thinking that Yozis were amazing and that nothing about the Exalted could ever measure up. Somehow, in spite of the obvious counter to that assertion (Guess I'll just leave this prison realm. Tale care, now!)
Anonymous No.96960796 [Report]
>>96960788
>Things were fucked from the start anyway.

For you.
Anonymous No.96960822 [Report] >>96960943 >>96962215 >>96963768
>>96960790
Yozi dicksuckers can go to hell. One my my biggest issue with Infernal charms is how they became about psychoanalyzing the yozi's moreso than anything else. That and combined with the fucking obnoxious Devil Tiger fans soured me on Exalted as a whole for a while.

>Some DT's were good tho

No, the *real* obnoxious fans. The kinds of shitheels who when told no by an ST to have no DT at the start, attempt to fast track one by using a high exploitative build to rush to Essence 6 and grab it ASAP (With 50 XP, but probably much earlier as it's been over a decade since I've seen the build), then only when called out on their bullshit throw a tantrum, ragequit the game, then go on repeat the same shit in another game as they're egotistical psychopaths who only want their enjoyment and damn any other consequences. If these are the people the Infernals Kickstarter kills off, then good riddance.

It makes me bitter just thinking back to these assclowns.
Anonymous No.96960864 [Report]
>>96960777
>Why would that be a thing. The fluff section of Infernals is one of the worst things WW/OPP ever put out.
Most of the Infernal fans who really cared about the Infernals of 2e didn't like the chapter 1-2 of Manual: Infernals fluff, but that doesn't mean they don't like Infernals fluff. The whole mythology that sprouted up as Ink Monkeys carried on does have fans, and that's the part that's most surely going to be obliterated for 3e. 3e's infernals so far have been much, much closer to chapter 1-2 Infernals than the rest of them (i.e. the parts people like).
Anonymous No.96960943 [Report] >>96960949
>>96960822
>The kinds of shitheels who when told no by an ST to have no DT at the start, attempt to fast track one by using a high exploitative build to rush to Essence 6 and grab it ASAP (With 50 XP, but probably much earlier as it's been over a decade since I've seen the build)
Backing you up by rebuilding the fastest build real quick:
>21bp -> Essence 5
>8/10 charms: Wind-Born Stride, Joy in Violence Approach, Self as Cyclone Stance, Splintered Gale Shintai, First Adorjan Excellency, Sorcerous Initiation of Yozi, Ascendency Mantle of Adorjan, Triumphant Howl of the Devil-Tiger
>Here you have a split between going for Scarlet Rapture Shintai or Soul-Sand Devil Shintai, it's the same number of charm buys. 4bp for a charm plus the two remaining chargen charms get you all of the prerequisites, and that's as far as you can go
>In play, buy shintai #2, then Tempest of Inward Focus, then The Flame of the Rising Phoenix
You may now start buying your own personalized Devil-Tiger/Yozi charms, three charm-buys into the game. The Spirit of the Living World is also open if you want to start a world-body, and Face of the Titans and The Dance of the Thrashing Dragon are right there if you want to round out the E6 array of ascendent charms. This does skip Swallowing the Scorpian's Tail but my understanding is that separating yourself from the Yozi is actually something most Devil-Tigers skipped.
Anonymous No.96960949 [Report] >>96961009
>>96960943
Slightly different from what I remembered. Wasn't there another version that involved getting high virtues at chargen then using that Ebon Dragon charm that set all virtues to 0 to get a shitton of XP?
Anonymous No.96961009 [Report] >>96961015
>>96960949
Oh my gosh, that's even more silly. Okay, so you'd go up to Triumphant Howl of the Devil-Tiger and one prereq for your second shintai, and then veering off to take Witness to Darkness and Hollow Heart Transcendence with the leftover bp, converting maximum xp out of Virtues (Conviction 5->1 and Valor 2->1, let's say) into 33 xp, that buys you four charms, which is enough to buy up to second shintai and Tempest of Inward Focus as soon as you have training time after chargen.

I hadn't even considered this level of bullshit.
Anonymous No.96961015 [Report]
>>96961009
That'd be the one. Normally the build would stop *just* before the DT or transcendence charms (as those were a red flag) and got the rest with XP. So in theory you could do it at chargen, but it people banned DT's at the start they wouldn't be able to get away with it by Chargen charm selection.
Anonymous No.96961097 [Report] >>96961285
>>96960712
I prefer 25 dots of Command.
Anonymous No.96961127 [Report]
>>96960712
Playing 3e is suboptimal.
Anonymous No.96961150 [Report] >>96961285
For me? It's 24 dots of Retainers and 1 dot of Familiar.
Anonymous No.96961285 [Report] >>96962188
>>96961150
>>96961097
>>96960712
I prefer 25 1 dot 1e/2e Allies. All of them Solaroids.
Anonymous No.96962188 [Report]
>>96961285
Average Gold Faction Sidereal
Anonymous No.96962215 [Report] >>96962418 >>96965510
>>96960822
Apart from the obvious power-tripping, I think part of why people latched onto Devil-Tigers hard was because Infernals 2e has very little else in the way of what a potential character does. It has so much on what the Yozis do *to* your character and what they want to do, but it generally assumes the player is the buck-broken bitch of the Yozis and that there won't be that much thrashing under their yoke. They don't even get to quest towards becoming a Solar again like Abyssals do. Becoming a Devil-Tiger is at least *something* that isn't being an exceptionally molested villain.
Anonymous No.96962229 [Report] >>96962364 >>96962396
What happened to red panda Lunar waifus........................
Anonymous No.96962364 [Report] >>96962482
>>96962229
The what waifus?
Anonymous No.96962396 [Report]
>>96962229
Anonymous No.96962418 [Report]
>>96962215
That'd be more believable if people weren't injecting devil-tigers into mixed games. Pure infernals were only rarely played by comparison.
Anonymous No.96962482 [Report] >>96962561
>>96962364
Newfag.
Anonymous No.96962561 [Report] >>96962583
>>96962482
Yup. Won't Denny? I only occasionally visit this place.

So, what is the context of this Red Panda Lunar Waifu?
Anonymous No.96962583 [Report] >>96962609
>>96962561
>not just a newfag but a mobilenigger
Do us all a favor and leave this thread, please. And kill yourself while you're at it. Thank you.
Anonymous No.96962609 [Report]
>>96962583
>Do us all a favor and leave this thread, please. And kill yourself while you're at it. Thank you.
Respectfully. Nah. To both.
Anonymous No.96962850 [Report] >>96963024
>>96905609 (OP)
Has anyone done any homebrewing for 3e Half-Castes?
Anonymous No.96963024 [Report]
>>96962850
>Half-Castes
Why? They suck ass.
Anonymous No.96963139 [Report] >>96963148 >>96963341 >>96964885
It's me. I'm the guy they wrote Infernals Ch1-2 for. I love how gratuitously edgy and nasty it is. I especially adore the idea of Infernals being Exalted from mortal Failures.
Anonymous No.96963148 [Report] >>96963324
>>96963139
Okay, I'm gonna rape you now.
Anonymous No.96963324 [Report] >>96963427
>>96963148
You´re the guy who applied for the job of writing first two chapters of Infernals but was rejected for being too edgy and nasty, right?
Anonymous No.96963341 [Report] >>96963661
>>96963139
Question. If given a chance. How would you write other splats?
Anonymous No.96963427 [Report]
>>96963324
Yes, now bend over.
Anonymous No.96963661 [Report] >>96964112
>>96963341
I mostly like the other Splats as they are. I'd maybe just change Lunars. I'd flesh out the Wyld like the 3e did with the Underworld. Emphasize the connection between the Lunars and the Fair Folk. I think there's room there to give them more relevancy and more of an identity outside just being Furrys. Like TAW.
Anonymous No.96963768 [Report] >>96965555
>>96960822
I think making them yozi charms was an awful decision in 2e but the structure and complexity were great and 3e is completely going to butcher it.
Anonymous No.96964112 [Report] >>96964347
>>96963661
>Slobbering Infernals 2e fan loves TAW

Makes sense, most of the TAW Charms were just thinly-veiled Infernals Charms when they weren't thinly-veiled Sidereal Charms.
Anonymous No.96964347 [Report] >>96965153
>>96964112
>tard who wants Lunars to just be Furry Exalted has entered the chat
Riveting. Tell us how making Lunars the Chosen of the Petting Zoo with a one-note obsessive grudge against the Realm will make them narratively better and more fun to play.
Anonymous No.96964380 [Report] >>96965153
I don't understand why they just don't use the Dream-Souled as a base, they are everything 1e promised us.

And you can even easily reflavor them to be animal like if you want to.
Anonymous No.96964683 [Report]
Do you use training times?
Why/not?

No raising attributes outside of downtime, max three ability raises outside of downtime which should hopefully be relevant to what you've done but it's fine if they're not.
Anonymous No.96964885 [Report] >>96965150
>>96963139
I agree with you and respect you. You managed to put your fetishes and weird shit in a game and no one can take that from you. You are also responsible for some of the hardest lines in all of Exalted. I honestly want to do a 2e Infernals read along.

now explain to me wtf was up with the 2010's and sexual violence because what the fuck did you write god damn.
Anonymous No.96965150 [Report]
>>96964885
Unfortunately, it doesn't really hit my fetishes, as there are no explicit brap-related Charms.

No comment on the sexual violence. I find that stuff from the 90s is usually the most casual in it's use of sexual violence. What are you referring to, besides MoEP: Infernals?
Anonymous No.96965153 [Report] >>96965212 >>96965341
>>96964347
You're not playing Lunars. You're playing off-brand Infernals and Sidereals. You don't get Lunars just from adding Wyld shit to that.

Also, every Charm is arbitrarily powered. Lunars can kick your ass with tentacles or multi-tailed assaults and have a claw that acts as a cannon (thanks for the excuse, pistol shrimp!). Radiant Basilisc Jewel is really onl the start of the bullshit that they could pull with animal thematics.

And so, I'll leave you with the same parting shot that Yozi thematic obsessives have - Guess I'll just freely leave. Bummer you're stuck in an otherworldly prison.

>>96964380
Reskinning Exalted to get Lunars is better started from the Alchemical set. You'll also be able to do this before some time in 2030 when the Dream-Souled have a substantial number of Charms.
Anonymous No.96965212 [Report] >>96968505
>>96965153
When I invoked TAW, I wasn't really talking about the Charm design. I was more referring to their "Monsters of Fable and Myth" theme. I like a lot of the 3e's new Charms. I just think the Wyld is a good place to start with giving the Lunars more presence in the setting. Similar to Lunars, I feel like the Fair Folk usually get ignored and passed over in favour of other Antagonists, and think there's a lot potential in using Fair Folk and Lunars to flesh each other out.
Anonymous No.96965341 [Report] >>96968505
>>96965153
>You are playing off brand Sidereals and Infernals!!!
>Lunars should be off brand Alchemicals!!!
Numinous
Anonymous No.96965510 [Report] >>96965580
>>96962215
>I think part of why people latched onto Devil-Tigers hard was because Infernals 2e has very little else in the way of what a potential character does. It has so much on what the Yozis do *to* your character and what they want to do, but it generally assumes the player is the buck-broken bitch of the Yozis and that there won't be that much thrashing under their yoke

For those people it wasn't. It wasn't any story reason, it was that they could play as a "me" exalt. I remember a conversation that took place around the time Ex3 was announced on the forums.

"Are Infernals going to have DT in this new edition?"

Holden: "No, but we have a new exalt for that: The exigents! They can be exalts of any god you want and allow you to make what you want at the start of the game rather than ESS 6. Isn't this what DT fans want?"

"...No, no this isn't what I wanted at all."

Put aside whenever you like Exigents or not and analyze that. These people had no interest in making a cool custom exalt, they wanted to play as a "me" exalt. These otherkin snowflakes making DT's that turn you into shit like the carrier from Starcraft (I'm not kidding).
Anonymous No.96965555 [Report] >>96965637 >>96966201
>>96963768
>structure were great

The structure of the charms were utter dogshit. Essence based sets can work when you only have a single theme like an Exigent. Infernals were more or less six exigents in a single set (along with more allowed!). This made charm design a horrendous pain in the ass, to the point where Holden admitted that the team wrote themselves into a corner about how to properly execute them (and as much as anon's [rightfully] bash him, when it comes to 2.Xe mechanics he certainly what the hell he was talking about). As someone who tried to make an essence-based internals conversion, this was plain as day. A single essence based theme makes it easy to balance, Infernals had to balance against multiple charmsets, ensure each one was unique and not stepping on toes, how to make common "bread and butter" effects without forcing a character to go too deep into charm trees and more.

>but I liked the essence-based sets

Then make your own. Good luck, you'll need it.
Anonymous No.96965580 [Report] >>96965989
>>96965510
I disagree and agree with this. On one hand Exigents are just better devil-tigers but on the other hand I feel like "me" exalted are neat. It's hard to explain but stealing the way infernal charms are written is just very fun. On the other other hand just be better at being the god then what the god is. You're exalted, pretty sure you can pull that off. In fact I think that's the point.
Anonymous No.96965637 [Report] >>96965708
>>96965555
Well this is bull because you can totally make a bunch of different infernals by mix and matching charms. The infernal charms are really cool, what is this blasphemy. The way they're laid out makes them even easier to homebrew - that's sorta the reason there were so many dang devil-tigers. It was an easy thing to copy while adding your own twist to it.

If anything it just brought more attention to how weird exalted 2e's character gen rules were. I mean are we really complaining that infernals have access to all possible infernal charms? I don't understand that - solars have access to all possible solar charms. Same with lunars. How is this a design flaw? Being gated behind essence is weird but you still have to, you know, roll dice and stuff.
Anonymous No.96965708 [Report] >>96965986
>>96965637
>The way they're laid out makes them even easier to homebrew - that's sorta the reason there were so many dang devil-tigers. It was an easy thing to copy while adding your own twist to it.

You're ignorant on what it takes to balance a splat. Making your own DT is an isolated instance of a single charmset, one whose shortcomings can be bolstered by investing into another Yozi's yes, but greatly complicated if an interaction makes a broken combos. MANY devil tiger sets, even made by experienced people, had these issues.

>you can't compare all charms to every other charms
If you're homebrewer you don't have to, it doesn't hurt but if you make a gentlemen's promise then fine. If you're a designer, then you absolutely have two, especially if something breaks by merely mid or entry level charms.

Ability-based Infernals are not the be-all end-all people are making them out to be. Sidereals proved you could have some pretty interesting charms with abilities while also being an order-of-magnitude easier to balance than multiple exigent sets (which is basically what Infernals are).
Anonymous No.96965986 [Report]
>>96965708
>>one whose shortcomings can be bolstered by investing into another Yozi's yes, but greatly complicated if an interaction makes a broken combos

That is literally every charm ever made. I still don't see much a difference between this and how every solar has access to every solar charm if they have the right ability score, or lunars having access to all possible lunar charms, or sidereals having access to every single sidereal charm.

Mind, I'm not against ability based infernals. It doesn't really matter to me. I'm just saying it was rather self balancing seeing as how if you were an infernal with presence based stuff but no presence score you were... you know, not winning any roll offs. Double of nothing is still nothing compared to a focused Exalt.
Anonymous No.96965989 [Report] >>96966205
>>96965580
>On one hand Exigents are just better devil-tigers
They are actually worse, since they have less guidance and did the damage to exalted that the devs claimed that Infernals did.

>Me exalted.
In previous editions, it was Solars, to the point most Exigents are basically Solars of another color.
In fact, they even drank from the same sources like the fox binder did.

Tamako and Shifune, are just a Zenith with a Lunar mate, it when they aren't an air aspect with a god familiar.
Anonymous No.96966201 [Report] >>96966439
>>96965555
It's quite the opposite. Infernals works because they were several charmsets that you could combine to make unique play styles. Exigents don't work because they are fucking boring and limited as sin.
Anonymous No.96966205 [Report] >>96966215
>>96965989
>They are actually worse

nah sorry but you have all these cool demon powers but instead focus on making your own charm line and own exalted type, something that was literally always allowed. It has a lot of really cool stuff though so it's forgiven.
Anonymous No.96966215 [Report] >>96966250
>>96966205
There's literally no exigent that's cool. They all suck. All of their limited tools could be moved to sorcery, martial arts or artifacts. By keeping them and saying niche protection you actually make concepts more limited.
Anonymous No.96966250 [Report] >>96966296
>>96966215
I can't really say much without doing a deep dive into the book but I liked what I heard. Secret flame that Sol has ownership of, hands it out to gods, laws of diminished, custom exalted type... The stuff I read was pretty nice even if it came across as a little mary stuy, but that's a real vague complaint in a game where you're supposed to be super awesome anyways.

I never really cared for the devil-tiger lore though because eh.
Anonymous No.96966296 [Report]
>>96966250
The problem with exigents is that they just exist to make every problem exalt versus exalt. Which makes the world feel more boring. Exigents are extremely stupid to deal with for most STs on a mechanical level because you get really poor advise on how to build them. Unless you are really in love with making charmsets, you don't want them as players and as NPCs it's hard to justify over normal exalts.

Devil Tigers were usually cringe but they were niche.
Anonymous No.96966421 [Report] >>96967123 >>96968505
Threadly reminder that most problems concerning Exigents would be solved by removing the term "Exigents" and their lore, and just using their ruleset for spirit-blooded, martial artists and other empowered/enlightened mortals.
Anonymous No.96966439 [Report]
>>96966201
>It's quite the opposite. Infernals works because they were several charmsets that you could combine to make unique play styles. Exigents don't work because they are fucking boring and limited as sin.
Oh that reminds of another thing I hate about Infernals in 2e: the Infernal charms are barely connected by any rational framework. Its all just a massive grab-bag of shit designed independently from each other.
Anonymous No.96966577 [Report]
>Being a Gold Faction Sidereal and mindbreaking my Solar waifu into becoming yandere for me
Anonymous No.96967123 [Report] >>96968661
>>96966421
Yea but who gives a shit about those?
Anonymous No.96968505 [Report]
>>96965341
At least when you reskin the Alchemical Charms, you can get close to a lot of potential Lunar effects. Like Limb-Shielding Growth from 2e, which was functionally very similar to Light-Etched Interceptor Barrier.

(There's also a bonus in this approach for the Modern Era shard, where Alchemicals are Lunar Essences transformed into Guyver Exaltations via strange occult experiments of the Infernals.)

With Sidereal and Infernal Charms, you're blatantly playing with super-specialized secret agent gadgets and warped Yozi shit. Adding Fair Folk Charms onto that like the diarrhea sauce it was back in 1e is not then going to take it back.

>>96965212
You probably should have led with that. You'd also have to travel back in time about 11 years to when I was only mostly indifferent and mildly irritated about TAW.

>>96966421

Or just some additional, fully supported Exalted to catch grab bag concepts that don't fit in Lunars, Sidereals, etc. Less is more.
Anonymous No.96968661 [Report]
>>96967123
>Yea but who gives a shit about those?
If you don't give a shit about empowered mortals then Exalted may not be the game for you.