Thread 11466980 - /toy/ [Archived: 299 hours ago]

Anonymous
6/24/2025, 6:00:58 AM No.11466980
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image_2025-06-23_210051228
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Combat or Utility?
Which is the better play feature for toys?
Replies: >>11470820 >>11471163 >>11475471
Anonymous
6/27/2025, 4:18:44 AM No.11470820
>>11466980 (OP)
I had that toy. Somehow my dad got me a complete version of one that was out of the box and in was in very good condition. I think he got it from a swapmeet or good will store as most of my older GI-Joes came from those two locations. Had a lot of fun with the toy. Digging trenches to sit the bridge over it and have the rest of your vehicles go over it was a lot of fun.
Replies: >>11471163
Anonymous
6/27/2025, 12:15:23 PM No.11471163
>>11470820
>>11466980 (OP)
It probably depends on the utility. Firemen and medics are valid toy cars. Or construction vehicles.
So i guess when the utility is similar to rescue vehicles, than utility works as a play feature. If it is something like communication, than this doesnt work and needs good guns to be more than just an objective your toys protect or conquor.
Replies: >>11474475
Anonymous
6/30/2025, 5:08:59 PM No.11474475
>>11471163
This is a well thought out, logical reply. I think you're in the wrong place anon.
Anonymous
7/1/2025, 10:57:42 AM No.11475471
>>11466980 (OP)
A tank can have guns, but it doesn't have to shoot things.