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Thread 712343481

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Anonymous No.712343481 >>712343926 >>712344926 >>712344940 >>712346112 >>712350350 >>712350362 >>712350646 >>712350850 >>712351716 >>712352487 >>712354164 >>712354339 >>712354628 >>712355904 >>712357038 >>712357441 >>712358404 >>712361003 >>712361504 >>712363891 >>712364597 >>712365343 >>712370671 >>712370871 >>712373025 >>712375474 >>712376176 >>712379286 >>712383928 >>712388924 >>712393154 >>712397520 >>712398221 >>712398475 >>712398480 >>712404652 >>712406134 >>712407602 >>712407746 >>712408515 >>712418034 >>712418171 >>712419191 >>712419339
New rimworld expansion: Odyssey. You can build a space ship and fly around the planet.
>Build your own ship and travel across the planet. Explore fungal forests, volcanic fields, and frozen ruins. Raid bunkers, tame new creatures, and launch into orbit to scavenge tech from space wrecks.
Anonymous No.712343861 >>712343987 >>712344457 >>712346225 >>712353497 >>712358268 >>712379983
Sick, a whole bunch of new areas to watch annoying cunts not do what i tell them and die to their own stupidity.
Anonymous No.712343926
>>712343481 (OP)
>save our ship + vehicles
Neat
Anonymous No.712343987 >>712344120
>>712343861
and here you are anon, not doing what you were told, aren't you?
Anonymous No.712344120 >>712356948
>>712343987
>esl
MORNIN!
Nice day for fishin, aint it?
Hua ha!
Anonymous No.712344364 >>712354257 >>712369142 >>712371730 >>712379047 >>712383318 >>712386221 >>712403476 >>712418601 >>712420825 >>712421076 >>712421376
>https://store.steampowered.com/news/app/294100/view/498322216088241321
>The pathfinding system is now fully multithreaded and batched, and the lighting system is also multithreaded to make it much faster.
Finally.
Anonymous No.712344457 >>712344563
>>712343861
sounds like a skill issue on your part
Anonymous No.712344563 >>712344849
>>712344457
>g-g-games not b-b-bad get g-g-good!
BIT CONNEEEEEEEEEEEECT
Anonymous No.712344849
>>712344563
Were you born this retarded or is it self-inflicted?
Anonymous No.712344926
>>712343481 (OP)
>Fishing
Already the best expansion
Anonymous No.712344940 >>712345245 >>712346090 >>712356159 >>712371436
>>712343481 (OP)
>basically everything in this is from mods
Anonymous No.712345245
>>712344940
Lol filtered.
Anonymous No.712345664
sounds kino
Anonymous No.712345823 >>712346191 >>712347056 >>712364690
>Optimized egg-laying pawns.
What did tynan mean by this.
Anonymous No.712346090
>>712344940
And that's a good thing! Tynan will make it better ten times over
Anonymous No.712346112
>>712343481 (OP)
>More overpriced bloat garbage for the overpriced bloat garbage game.
Nah, I think I'm good.
Anonymous No.712346165
What's with the bird and compass though? Feels like this is the second time a compass appeared in DLC art.
>exploration
Fucking hell, I thought it would be an artifact or something. I guess a compass ain't shit if you're in a sci-fi setting where you can just get an eye implant to give you that Skyrim compass 24/7
Anonymous No.712346191
>>712345823
Egg-laying is an obscure fetish. Look it up at e621.
Sage No.712346225 >>712357609 >>712420269
>>712343861
Multithreading has been added. In the past pawns forgetting orders was attributed to single threaded path finding. This shouldn’t be a problem in the 1.6 update.
Anonymous No.712347056 >>712364690
>>712345823
If I remember correctly chickens and the like would lag out the game with their retarded pathing and constant egg ticks.
Anonymous No.712347332 >>712353878 >>712415530
>they added multithreading
holy fucking shit, finally
Anonymous No.712348084 >>712348545 >>712353019
>all the performance and AI mods will break permanently
Wish Tynan fucked off and died
Anonymous No.712348545 >>712378908
>>712348084
>better performance baked into the base game
>less performance mods required
this sounds like a win-win to me
Anonymous No.712349856 >>712350203 >>712351229 >>712351749 >>712372935 >>712418829 >>712418986
Literally who asked for this...and this is coming from a rimworld player
Anonymous No.712350032
The only good thing about Rimworld is that the title of the game is a haha funny sex joke.
Otherwise, the game is utter garbage and Tynan is a cuck.
Anonymous No.712350203 >>712353115
>>712349856
Save our Ship is one of the more popular mods out there.
Anonymous No.712350350
>>712343481 (OP)
So SRTS/VVE with a biome mod and real ruins being sold as DLC but won't be nearly as good as any of those addons. Got it.
Anonymous No.712350362 >>712350489 >>712350801
>>712343481 (OP)
isn't there a mod for that already?
Anonymous No.712350489
>>712350362
Fuck mods! Tynan needs more money from his braindead fans. His wifes boyfriend demands it!
Anonymous No.712350646
>>712343481 (OP)
>here's another xpac that was already done in a mod
wow!
Anonymous No.712350801 >>712357843
>>712350362
All of Rimworld's DLC takes mods, give them better code, and sell them back to you.
Anonymous No.712350850 >>712351042
>>712343481 (OP)
Holy fucking kino. This looks great.
Anonymous No.712351042
>>712350850
Fuck off back to Tyrones basement, Tynan you cuck!
Anonymous No.712351128 >>712352082 >>712409589 >>712409589 >>712424729
I'm very disappointed. I wanted a dlc that gives actual substance to the overworld. That made your coloniy have an actual effect on other colonies and factions. This is literally just a repack of popular mods given to people at cost. I think the only thing I'm excited for is that 1.6 will have multi threaded pathfinding. Ugh.
Anonymous No.712351229 >>712418967
>>712349856
infinitely more people asked for this than anomaly certainly
Anonymous No.712351261 >>712351427
>comes out in a month

HOLY FUCK I expect no less than 6 months but NEXT MONTH LETS FUCKING GO
Anonymous No.712351427 >>712351575 >>712351607
>>712351261
>LETS FUCKING GO
Go where?
Anonymous No.712351575
>>712351427
Go to hell of course!
Anonymous No.712351607
>>712351427
To the steam shop to wishlist the DLC, duh
Anonymous No.712351716 >>712352153 >>712368612
>>712343481 (OP)
>1 month
This is how you do announcements
Anonymous No.712351749
>>712349856
me
t. ribaorld chad
Anonymous No.712352082 >>712352914 >>712353221 >>712353689
>>712351128
On the bright side, you don't have to download the drama and lag infested SOS2 mod and we'll probably see a lot more custom ships and space themed dlc expansions (star wars, black holes, better cross save planet hopping, colony preservation, etc). It's not exactly a huge framework of an update, but it's something. Though I'm sure once the hype wears off, there will be more complaints about this dlc being more of a mod pack than a dlc that added a meaningful framework modders can build off of. A dlc is only as good as what it gives its modders to play with.
Anonymous No.712352153
>>712351716
No shit. I hate the "HEY CHECK OUT LITERALLY THE COOLEST THING EVER" "coming soon" which basically means never.
Anonymous No.712352487 >>712352914 >>712352918
>>712343481 (OP)
that spaceship mod was literally the most boring unfun piece of shit i've ever played, why the fuck would I want to pay for it as well?
Anonymous No.712352914 >>712353131 >>712353447 >>712353486
>>712352487
Don't play then faggot.
>>712352082
If SoS2 didn't exist you'd be sucking Tynan's nuts with praise. This is literally the coolest update Rimworld has ever had. You've latched onto the fact that a mod did it first to try and downplay it.
Anonymous No.712352918
>>712352487
findom
Anonymous No.712353019
>>712348084
>>all the performance and AI mods will break permanently
And that's a good thing.
Anonymous No.712353115 >>712353445
>>712350203
It's only popular with streamers. Nobody actually plays that shit
Anonymous No.712353131
>>712352914
I mean yeah, that's literally the exact reason why I'm disappointed. If it was a novel idea it'd be completely different, what's your point?
Anonymous No.712353221 >>712353751
>>712352082
>you don't have to download the drama and lag infested SOS2 mod
I'm well aware that it lags and runs like shit but drama? What did I miss
Anonymous No.712353445
>>712353115
This is how I know you've never completed a colony before. You probably don't even use the animal system. What a loser.
Anonymous No.712353447 >>712353561
>>712352914
>you'd be sucking Tynan's nuts with praise
Something you seem to be doing already
Anonymous No.712353486
>>712352914
Too bad it does exist and this is just someone else's homework with the name changed, eh.
Anonymous No.712353497 >>712362936
>>712343861
there is a priority system AND you can give manual orders that override everything. HOW THE FUCK do you manage to still fuck it up?
>their own stupidity
my dude those are computer programs they are not real they do exactly what they've been programmed to do. you either work around it or mod it.
Anonymous No.712353561
>>712353447
Hell yeah. 2k hours and counting in Rimworld. Fuck yes. HELL YES. I am beyond hyped. Lets fucking go.
Anonymous No.712353662 >>712353949
At this point if Tynan runs out of ideas he'll turn the rape mods into DLC
And I'll still complain that I can't use rape or suffering to power my colony and then bitch about how so much rape will somehow result in Zzzzt
Anonymous No.712353689
>>712352082
There was drama?
Anonymous No.712353751 >>712364828 >>712371617
>>712353221
Original creators of mod abandoned it, a thankless group of people maintained and optimized the mod for years. The creators come back and say thanks guys we'll take it from here and present the mod as if theyve been the ones maintaining it. They also tried to monetize with a Patreon (if I remember correctly). It led to a fallout on the sub over on Reddit that lasted for a month of people throwing shade and showing screenshots. Ultimately I believe the 'creators' of the idea, kicked out the people who called out them out and it all died down. I just rather not have a mod like that maintained by the all people involved in that mess. So on one hand, while the dlc isn't doing anything new, it's also now native and runs better and I have one less reason to have to use SOS2.
Anonymous No.712353814 >>712353963 >>712354120 >>712370325 >>712410217
rimworld fans have this unique brain condition where they become enraged any time a dlc comes out that features anything somebody rushed to put into a mod first

how fucking pitifully disingenuous is it to suggest that tynan never wanted to do a ship mod, when the game started with the premise of building a ship to escape?

you crying because the game you spent hundreds (thousands?) of hours on got a great backend update to how it runs, and now ships are going to be official content? What a piece of shit you are.
Anonymous No.712353878 >>712354360
>>712347332
https://store.steampowered.com/app/3022790/RimWorld__Odyssey/
Wtf pathfinding was not multithreaded??

Looks good tho, maybe I won't just pirate this dlc
Anonymous No.712353949
>>712353662
There's still Rim War.
Anonymous No.712353963 >>712354051 >>712364964 >>712370325
>>712353814
This.

What a bunch of fucking losers. The game just got 10x better and all you wanna do is complain about how a mod halfass did it before.

Fucking kill yourselves LMAO.
Anonymous No.712354051
>>712353963
Like nigga who tf cares who did it first. What matters is which ones better.
Anonymous No.712354120 >>712354308 >>712370325
>>712353814
It's even worse because these modders are literally working on DLC
And I've only noticed this kind of behaviour on 4chan, everywhere else people are pretty happy
Anonymous No.712354164
>>712343481 (OP)
is it compatible with CE?
Anonymous No.712354257
>>712344364
>multithreaded
They uncovered the lost technology...
Anonymous No.712354308 >>712354545
>>712354120
Everywhere (Reddit) else people are too scared to be assaulted by downvotes for not being blindly hyped for the dlc. The DLC isn't bad! It's just disappointing. So many other directions they could have gone but went with making mods into core. It's not necessarily a bad thing, just. Yeah.
Anonymous No.712354339 >>712354462
>>712343481 (OP)
Neat
Pirated it
Anonymous No.712354360
>>712353878
Yay, finally able to set up camp when in a caravan! This changes a lot.
Anonymous No.712354429
Wish they had expanded the diplomacy aspect of the game, but I guess there's always next year.
Anonymous No.712354462 >>712354867
>>712354339
It's out in 1 month
Anonymous No.712354545 >>712354776 >>712354826
>>712354308
>It's just disappointing.
But it's not
Everyone wanted DLC about travelling
That's one of the things that was lacking and needed improvement
Anonymous No.712354628 >>712369749 >>712419142 >>712419331 >>712420979 >>712421887 >>712423383
>>712343481 (OP)
Imagine spending hundreds of hours developing a mod only to watch it get stolen and sold without being able to do anything
Anonymous No.712354776
>>712354545
Going full nomad sounds fun, but I'm never ever going to have more than one base.
Anonymous No.712354826 >>712355126
>>712354545
Brother, this is an opinion. Some people are very excited for the DLC maybe they couldn't download mods or just wanted it to be core RimWorld for whatever reason. I just expected them to flesh out overworld interaction of something along those lines. For a story generator it's one of the few things the game is lacking. An actual impact on other factions and colonies other than +15 relations -20 relations, etc. Just because I'm disappointed doesn't mean I dislike the DLC, it just means I expected something other than ideas that already existed.
Anonymous No.712354867 >>712354982
>>712354462
Got ahead of myself
I was already on cs rin looking for the fucking files and am now sad

I will pirate it
Fuck OP for getting my hopes up
Anonymous No.712354890 >>712354997
>Dig a sprawling colony into the rockface of cliffs, chasms, crevasses, and valleys for natural defenses - an undergrounder’s dream!
I love going full dwarf
Anonymous No.712354982
>>712354867
that's very niggerly behaviour of you.
Anonymous No.712354997 >>712355492
>>712354890
I cannot stop making every colony a mountain base.
And now I can scour the planet for things to stock it with without using the janky vehicle mods.
Anonymous No.712355126 >>712355269
>>712354826
You can only blame yourself for having unreasonable expectations
Literally nothing about this DLC hinted at advanced politics and faction interaction
Anonymous No.712355269
>>712355126
Wow, at this point I'm certain you're baiting.
Anonymous No.712355492 >>712355690
>>712354997
I wonder how long it'll take for someone to mod the gravship feature into a mole machine to let you travel around the planet underground
Anonymous No.712355605 >>712357968
>SoS made into DLC
>You only get an orbital craft and you're still limited to the one planet
>RIP.
Anonymous No.712355690
>>712355492
Based and Dark Iron pilled
Anonymous No.712355904 >>712418170
>>712343481 (OP)
Something I really, really want in vanilla is for roofs to withstand 1 mortar impact without damaging anything below. (If the hole is repaired you are then safe again.) Or allow to build mortar-resistant roofs.

That way auto-mortar doesn't stuck the fun out of the game.
Anonymous No.712356021 >>712356713 >>712422228
I have 3k hours in Rimworld and I have never finished building the space ship.
I hate having more than like 8 colonists too.
Late game Rimworld is not fun.
Anonymous No.712356159 >>712356538 >>712414983
>>712344940
this is the one downside of a good modding scene
no matter what you decide to officially add, someone as already added as a mod in some form
every feature that makes sense in that context has already been added by that mod so everything important you might add is already in said mod. if you try to avoid it, it will feel lacking in key aspects and the stuff it has is just weird
there really is no way of avoiding adding "mod content"
Anonymous No.712356538 >>712356662
>>712356159
if it is a good idea, someone has done it
if it is a feature that works well with that idea, it has been done by said someone
all you are left with is the shitty ideas that don't work or else you are stealing from mods. otherwise you are forced to do shit that is just plain bad.
there is no winning strategy but that is the downside of having a modding scene that keeps the game alive
Anonymous No.712356590 >>712356663
So does this mean I don't need to make oversized bedrooms for every single pawn anymore?
Anonymous No.712356662
>>712356538
I haven't seen any modders make meaningful overworld interaction
Anonymous No.712356663 >>712356794 >>712361483
>>712356590
I have a feeling barracks are still going to be really good but yes, building bedrooms for pawns will be more viable now.
Anonymous No.712356713
>>712356021
i also dont like to have many colonists.
my play style is to allow saving and loading any time and i have at least 1 main character that i dont allow to die, so each engagement becomes a puzzle of solving without having anyone dying (or accepting a non-main character to die).
best of all you dont have to make killboxes this way.
Anonymous No.712356794 >>712356830
>>712356663
barracks are soulless
Anonymous No.712356830 >>712356932
>>712356794
You know what else is soulless? A dead colony.
Anonymous No.712356932 >>712357052
>>712356830
Losing a colony is half the fun of the game though?
Anonymous No.712356948
>>712344120
Nice bait anon, I almost took it too, but I remembered that as an American it's important to type using mediocre English to ensure I'm not mistaken for a filthy Euro, Brit, or worst of all, a Canadian.
Anonymous No.712357038 >>712357128
>>712343481 (OP)
we need official ratkin
Anonymous No.712357052
>>712356932
Anonymous No.712357128
>>712357038
*official revia
Anonymous No.712357242
FISHING
>FISHING
FISHING
>FISHING
FISHING
>FISHING
Anonymous No.712357275
>You can take over abandoned colonies
>Mfw seeing what npc colonies look like
Anonymous No.712357336
i bought rimworld in 2015. played for a few hundred hours
played for another 200 or hours when it hit steam but didn't buy the dlcs. played some mods before royalty dlc. the cult one (what ever it was called) was pretty great. played a lot back then.
now i returned to it a few days ago and have 7 or so years of official content to play.
the amount of new stuff would have warranted a run for each dlc but i just started with all except for anomaly which i just enabled today.
i am having a good time
game fun. i like. simple mind
Anonymous No.712357441 >>712357550 >>712357743
>>712343481 (OP)
actually really like that they focused on exploration. surely the next expansion will be based on faction diplomacy. thats really the only thing left to flesh out
Anonymous No.712357496 >>712357631
I hope combat extended gets updated lickity split for it
Literally the only mod I need
Anonymous No.712357550
>>712357441
This is the one that should have included faction diplomacy! Especially with how easy traveling will be!
Anonymous No.712357609
>>712346225
I'll believe that when I see it, Anomaly was supposed to "fix everything" but that wasn't the case either
Anonymous No.712357631 >>712364318
>>712357496
bloat mod
Anonymous No.712357743 >>712357937
>>712357441
exploration works well. there is already so much colony stuff that powers you up like mechs, psychic royalty stuff, ideologies, better bionics etc.. adding more stuff like that would just pile up on old stuff instead of adding anything new
Anonymous No.712357843 >>712358012 >>712415420
>>712350801
Works for me. Once they're in a DLC they aren't subject to the whims of a temperamental modder.
Anonymous No.712357937
>>712357743
the more dlc you have, the more overpowered you get
allowing you to divert all of that towards out-of-colony things might work better instead of adding more of it. makes both the colony and space stuff more interesting
Anonymous No.712357968 >>712359069
>>712355605
>You only get an orbital craft and you're still limited to the one planet
source?
Anonymous No.712358012 >>712358112
>>712357843
what?
you don't like mods intentionally ruining your save since you had another mod enabled that the author the the other mod didn't like?
Anonymous No.712358112 >>712358523 >>712359127
>>712358012
Luckily I don't think Rimworld ever got to the StarSector level of petty bullshit. Yet.
Anonymous No.712358268
>>712343861
Welcome to the army son.
Anonymous No.712358404
>>712343481 (OP)
Official SOS
LET'S FUCKING GOOO
Anonymous No.712358460 >>712358679 >>712358801 >>712359020 >>712361967
I regret buying Anomaly.
Anonymous No.712358523 >>712358670
>>712358112
it almost did. there was some mod (don't remember the drama since i don't care) that did that but it got outed instead of leading to discord circlejerk. rimworld was close to that

cdda was ruined by a guy that decided that he is the official dev, starsector was almost ruined by petty faggotry and rimjobworld barely avoided it
Anonymous No.712358670 >>712359352
>>712358523
who cares about some dogshit coomer mod though
Anonymous No.712358679 >>712359020
>>712358460
same here. i prefer to play without it. it is fun for one run but it makes like 70% of the events you get be anomaly events. it overpowers everything else and makes every run with it enabled into an anomaly centric run
Anonymous No.712358801
>>712358460
still waiting for mining expanded to make it worth it
Anonymous No.712359020
>>712358460
I like its ideas, plus my favorite race mod has a little content for it.
>>712358679
Have you tried Ambient Horror mode?
Anonymous No.712359069 >>712359438 >>712364161
>>712357968
>No mention of interplanetary/interstellar travel
>Description of gravships only in reference to activities tied to the planet and orbit
>A gravship (orbital craft) and the ship you construct to leave the planet and end the game are not the same thing
Unless space travel is gonna be the ebin big surprise feature, it's not happening.
Anonymous No.712359127 >>712359180 >>712359327
>>712358112
Rimworld is practically immune at this point. The only way this would happen to RimWorld is if the Vanilla Expanded guy and his team or the CE guy ended up crashing out because of something Ludeon does. Their mods are such a fundamental part of so many mods and the modding scene in general. Other than that, the modding community is so big that most petty squabbles eventually get lost in the noise.
Anonymous No.712359180 >>712359342 >>712360539
>>712359127
God I fucking hate VE so much
Anonymous No.712359327 >>712359676
>>712359127
is there any rimworld mod related drama? this reminds me of terraria, every other week some moddevs end up having a infight for some reason, same shit sometimes happens to minecraft
Anonymous No.712359342 >>712359694
>>712359180
why?
Anonymous No.712359352 >>712369569 >>712369749
>>712358670
don't underestimate the power of pettiness and butthurt. it really can ruin games
i prefer to play stuff unmodded or with just a few mods i chance every run to keep stuff interesting.
the more you like mods, the more you are tied to the modding circlejerk that can eventually lead to a dramatic collapse of everything related to it. that is why i often play years old versions of games with the stuff and mods i like instead of joining that bullshittery. that is why i'm still stuck playing the versions i liked. ie. still on a 2017 or 18 version of cdda and at no point have i wanted to move forwards since then. every game is the same. staying on the version you like and the mods that worked with that is ok instead of being forced to move on and adapt to what ever damn circlejerk drama some tranny modders cook up at some point before intentionally ruining things for everyone since they spite some other modder
modders are sometimes cancer, a good game and good mods&versions of mods for it are good, keeping up with what goes on on the background is just bullshit. i like game, i play game even if it is years old version
Anonymous No.712359438 >>712359719
>>712359069
People are assuming it's an official port of SoS2. I'm hoping if anything, it ends up serving as a foundation for sos3. They do some neat things like preserving colonies between saves when you go to another planet, like a new game +, but it's a buggy mess. I'm hoping with this as a base they can produce a refined sos3. Or you know, maybe it's all going to go to shit if it isn't actually a true SoS2 port.
Anonymous No.712359676
>>712359327
There's been some notable drama, particularly around SoS2 which this expansion is based on. Someone else talked about it in the thread. Most drama is fleeting though, like I said, it gets lost in the noise. It'd take a massive modder for it actually cause a rift in the modding scene and community. Even then the modding scene would eventually recover. The game's modding scene is one of the most robust on the workshop. Not quite there yet, but getting closer and closer to the likes of Gmod and Bethesda games.
Anonymous No.712359694
>>712359342
full of bloat
Anonymous No.712359719 >>712359959
>>712359438
Considering how the other DLC turned out, it's not going to be a port of SoS2.
Anonymous No.712359778
Are there ship to ship battles, like in SOS?
Anonymous No.712359959 >>712360059
>>712359719
Yeah, it's why I'm not holding my breath. There will be an inevitable crash from hype phase, but that's usually where modders shine. A DLC is only as good as what it allows the modders to do. It's why Biotech is considered by all to be one of the best DLCs even if it also just took existing mod ideas packed them into a DLC.
Anonymous No.712360059 >>712360996
>>712359959
What are some of the best mods that Biotech allowed? I haven't played Rimworld pretty well since it released
Anonymous No.712360539 >>712361319
>>712359180
It's garbage recycled copies of things that already exist in the game. Lots of things, but no interesting mechanics.

Eg that VE insectoid faction that is just making bugs that copy mechanoid mechanics, absolutely shameless
It results in a boring game. The author of VE is a total brainlet whose only skill is drawing, he has no idea what makes Rimworld fun to play.
Anonymous No.712360772
It's really annoying to have to sort out my mod list after every expansion. I started to use this method: remove everything and only install something when I feel like the game is missing it while playing
Anonymous No.712360819 >>712369764 >>712373159 >>712375894
I like vanilla psycast expanded
Anonymous No.712360996 >>712361326
>>712360059
It's one of the best frameworks, so it birthed a whole lot of mods and gameplay options. Cloning, splicing, purposely injecting xenogerms to corrupt their DNA and turn them into cancerous masses of flesh, altered carbon, archons, etc. Biotech as a dlc, gives modders so much to work with, and because of that, allows for multiple play styles, ideas, objectives, etc. Gives a little something, to everything. I'm not home otherwise I'd give my modlist
Anonymous No.712361003 >>712361348
>>712343481 (OP)
NEW MUSIC LETS GOOO
Anonymous No.712361230
the one game that did modding and base-game expanding overhaul mods right was X.
X3 Xtended mods for all of the X3 games etc. good additions, didn't break the game, were in tune with the basegame and melded perfectly with it. they were good enough to be succeeded in the next release of the game every time. X-series modding is great. Followed by dorffort, rimworld, cdda and the ones that fucked it up like starsector but that still did it well until the downwall
Anonymous No.712361319 >>712362292
>>712360539
Vanilla interactions expanded is pretty cool, its the only VE mod I use
Anonymous No.712361326 >>712361451
>>712360996
I should do a full Martian Tech Priest run of Biotech...
Anonymous No.712361348
>>712361003
Hell yeah!
https://www.youtube.com/watch?v=rxNI00f1He0
Anonymous No.712361373
I really like Anomaly
Anonymous No.712361451
>>712361326
Oh yeah, I'm not a fan of 40k myself (yet probably haha) but I've seen a lot of 40k mods. Wouldn't surprise me if that's already on there.
Anonymous No.712361483 >>712362269
>>712356663
I haven't played rimworld in years. I have never made a barracks because of the disturbed sleep debuff. Doesn't that fuck them up a lot?
How do I make a good barracks?
Anonymous No.712361504 >>712361949
>>712343481 (OP)
this game is cool but i am kind of too retarded for it i just never could get the ideology system and having all the dlcs activated at once is too much for me
Anonymous No.712361730 >>712362110 >>712390024
Are there any good first timer guides or videos or something? I want to like this game but I keep bouncing off it in the beginning because of all the shit there is to do.
Anonymous No.712361949
>>712361504
I also felt like that when I first started. I watched a guy name the spiffing Brit talk about it so I tried it. Was overwhelmed almost gave up on it. Then I watched a playthrough by some bald dude with glasses and got the basics down. The learning curve is probably the biggest turn off for people. Sucks cause it's one of the best sandbox games. I got like 2.5k hours logged now.
Anonymous No.712361967 >>712362145 >>712369804 >>712370051
>>712358460
>buying ribworld dlc

you can pirate them all super easy and it all works on steam as well, literally stop paying these faggots
Anonymous No.712362110 >>712362319
>>712361730
https://youtu.be/yHe0gMkbRuw
This is a pretty good and recent guide. Covers everything you need to know
Anonymous No.712362145
>>712361967
I'm not a poor third worlder, so I can actually afford to buy games.
Anonymous No.712362250 >>712362506 >>712377558
DFbros...we lost again so hard...
Anonymous No.712362269 >>712362493 >>712372093 >>712418237
>>712361483
Barracks are so good because you can combine the dining and recreation room into it to easily increase the wealth and impressiveness stat.
Anonymous No.712362292
>>712361319
That can break your save
Anonymous No.712362319
>>712362110
Thanks anon, I'll give it a look
Anonymous No.712362493 >>712362836
>>712362269
Looks soulless
I'd rather all my pawns have individually personalized rooms so that they only destroy their own stuff when they eat without a table for the 10th time.
Anonymous No.712362506
>>712362250
a-atleast we have trammy dwarves and asexual h-horses
Anonymous No.712362617 >>712363153 >>712364434
when does it release?
Anonymous No.712362836
>>712362493
I only give bedrooms to couples and greedy pawns
Anonymous No.712362936 >>712407647
>>712353497
>what is psychologic breaks
Admittedly it was pretty fun when my wolfman lost it and decided to murder some young kid that we just rescued, so I had to manually run that kid around the base and into the swamplands.
Anonymous No.712363153 >>712371038
>>712362617
Next month
Anonymous No.712363891
>>712343481 (OP)

Another sleeper DLC just like Anomaly. Should've made a DLC which would make midgame fun, instead of the annoying or alternatively a boring shitfest it is (even with mods).
Anonymous No.712364161
>>712359069
Yeah, a feature like that would not have been hidden as a surprise, it's basically going to be an overhyped caravan.
Anonymous No.712364318
>>712357631
lmao @ a space marine getting a scar on his brain from a rat
Anonymous No.712364434 >>712371038
>>712362617
All Rimworld DLCs are announced a month before release.
Anonymous No.712364597 >>712367547
>>712343481 (OP)
Hope this has synergy with Anomaly so I can go into space and blast those shitty monoliths into smithereens from 20km away
Anonymous No.712364619
>person that doesn't like the game realizes that dlc won't fix it
Crying for you.
Anonymous No.712364690
>>712345823
>>712347056
https://steamcommunity.com/sharedfiles/filedetails/?id=3343465955
Anonymous No.712364828 >>712365128
>>712353751
>throwing shade
Begone nigger
Anonymous No.712364964 >>712365568
>>712353963
>The game just got 10x better
they added z levels and a wealth and raic system that makes sense?
Anonymous No.712365128
>>712364828
Actually, I'm a white boy, as white as can be. In about a decade, Gen Apha will begin calling Gen Z racist for so haphazardly using AAVE as I have. This, I am using these words will I still can, nigger.
Anonymous No.712365343
>>712343481 (OP)
The free update itself alone is giga hype. Might hit 1k hours of playtime now.
Anonymous No.712365568
>>712364964
z levels are a meme
Anonymous No.712367547
>>712364597
>caring about anomaly
anon not even the modders gave a fuck about that half cooked scp DLC
Anonymous No.712368558
>z level
gross
Anonymous No.712368612 >>712369082
>>712351716
Better than Bethesda's surprise "today"?
Anonymous No.712368873
Have they fixed Body Purist trait and ideology? It's so blatantly obvious this Canadian fag has some built in hate for his own body
Anonymous No.712369082
>>712368612
If you wanna get technical the beta branch is available today so that modders can start updating their mods before it's offiically out
Anonymous No.712369142
>>712344364
>The pathfinding system is now fully multithreaded and batched
Jesus Christ I remember the botched mods for multithreading in 2016
Has it really been a decade, holy fuck
Anonymous No.712369569 >>712369908
>>712359352
I'm reminded of the fact that Minecraft has three different mod loaders despite one being the blatantly superior choice and modders will get pissed when they're asked to make their tiny tweak mod work with the majority of other mods
Anonymous No.712369749
>>712354628
They deserve it. In the end the game belongs to the dev, you can't just bar him from copying mods when they're literally drawn in his art style and coded with general ideas.

>>712359352
How many modding communities are like this? Stardew Valley had a modder get butthurt over some other modder using his color palette. He kept harassing the other modder and it eventually resulted in him winning. Iirc the other modder got banned from that one website for uploading mods too. The sheer ridiculouness of it. The butthurt modder literally colored over the devs art and is getting mad someone else is using the same palette for their own mod? Lol
Anonymous No.712369764 >>712370562 >>712373159
>>712360819
This mod spoils Vanilla because it bypasses all the gameplay around getting psycast levels and looking for the psytrainers. It lets the player get psycasts without going through the challenges that the devs created.
Dont want to use that because it ruins the vanilla gameplay around getting psycasts and simplifies it making it less interesting.

Thankfully "AI Can Use Psycasts" does this without ruining the complex Royalty mechanics of acquiring psycasts.
Anonymous No.712369804
>>712361967
do you just drop the dlc files into steamapps folder? I really dont want to pay $50 for missing the last two dlcs plus whatever this dlc is going to be
Anonymous No.712369908 >>712370095
>>712369569
I hate how there's multiple options here and having to jump through hoops just to use the mods I want.
Anonymous No.712370009 >>712373293
>not a mod for more events or to make raids better
no thanks
Anonymous No.712370051
>>712361967
>this butthurt
>mocks the dev
And yet you love playing his game. How entitled of you.
Anonymous No.712370095 >>712398528
>>712369908
>use fabric/forge "connector" mod
>crash
Anonymous No.712370325 >>712370978
>>712353814
>>712353963
>>712354120
such a weirdly over passionate response to mild criticism. I usually think people calling out others for being shills on here is overused, but you guys (assuming you're not just a samefag) come off as the worst type of shills - the kind that do it for free. All these anons handing out basic observations about how the community technically had an (ultimately sub-par) alternative to this dlc years ago may have personally hurt you for some reason, but in the end everyone who likes the game is still gonna get it. As some have said, a fully built in feature for what that mod offered is at the very least decent, much less drama and less lag. my personal gripe is less about this idea being like an existing mod, and more that so many mods are about to hit the chopping block once it updates.
Anonymous No.712370562
>>712369764
I don't care for the game's challenges at all.
I am my own 'storyteller'.
Frankly, dev mode is far more interesting to play, and everyone should try it.
Anonymous No.712370671 >>712370810 >>712370865 >>712371202 >>712372265 >>712399662
>>712343481 (OP)
Do we FINALLY get z-levels?
Until then, still not playing.
Anonymous No.712370810
>>712370671
no, stop asking
Anonymous No.712370865 >>712372265
>>712370671
z-levels would be such a great feature. Unfortunately, almost no chance of it ever happening in this game. Maybe we'll get lucky with the sequel that'll release a decade from now.
Anonymous No.712370871 >>712371605
>>712343481 (OP)
>$30
Isn't this a bit much for a fucking game the same price?
Anonymous No.712370978 >>712371389
>>712370325
I'm just making the obvious point that the modders that made these mods are literally working on DLC
>my personal gripe is less about this idea being like an existing mod, and more that so many mods are about to hit the chopping block once it updates
There's literally nothing bad about it
Anonymous No.712371038
>>712363153
>>712364434
why the fuck are you even posting about it then tinan?
Anonymous No.712371202
>>712370671
I don't really like looking at each z-level to get a complete picture of what is going on.
Also, if you send events in, how do you expect to balance defense when you have multiple floors of a building to guard? I can only imagine bugs, soldier pods, mortars, etc. would become significantly more annoying.
Combat would need to be seriously changed to fit in a way that doesn't make it a complete pain in the dick.
Anonymous No.712371389
>>712370978
>nothing bad about it
Says the anon who isn't currently juggling about a dozen and a half mods in their Rimworld. At any rate, good for the modders, assuming that the modders aren't the ones who were causing the drama in SOS2.
Anonymous No.712371436
>>712344940
The only problem is the damn price. It's half the cost of the game for a tiny handful of mods. These dlc should be half the cost of what they are.
Anonymous No.712371605
>>712370871
I'll just wait for the next DLC, the others go on sale then
Anonymous No.712371617 >>712371798 >>712399947
>>712353751
No wonder did that shit never progress since years. What a shitshow. Whats with Rimworld mods always having these shitshows
Anonymous No.712371730
>>712344364
>MULTITHREADING
i MAY buy your game now.
Anonymous No.712371798
>>712371617
>Whats with Rimworld mods always having these shitshows
it can get worse, much worse. just take a look at skyrim and fo4. If a mod author isn't currently having a meltdown in those communities, chances are there is some other kind of ongoing drama.
Anonymous No.712371947 >>712372290 >>712372342 >>712372439
Wait so everything in rimworld was originally coded on one core or one thread?
Anonymous No.712372093 >>712375412
>>712362269
But what about the disturbed sleep debuff?
Anonymous No.712372265 >>712418301
>>712370671
>>712370865
I hate z-levels, so you aren't allowed to like them either.
>don't you see how great it would be to not see half the shit that's happening
No!
Anonymous No.712372290 >>712372810
>>712371947
Despite it existing for such a long time, proper multi-threading in all kinds of programs still isn't the norm yet.
Anonymous No.712372342
>>712371947
The way God intended, before polytheists started to dilute the essence of the Lord.
Anonymous No.712372439 >>712372810
>>712371947
yeah like literally every other game
Anonymous No.712372551 >>712372660
I still haven't bought any of the other DLC because it's too fucking expensive.
Anonymous No.712372660
>>712372551
I bought base game and just pirated expansions because they are not worth even a double digit price tag
Anonymous No.712372810 >>712372976
>>712372290
Yeah, I remember when people marveled at stuff like Deus Ex: Mankind Divided for being properly made with multi threading in mind. It's bizarre from back in the day when it was just starting to be a thing, all the way to now, that we still haven't seen a huge surge in people actually learning how to do it. Although it seems like there's going to be another multi thread push from CPU companies so there might finally be a greater incentive for devs of all types to finally start doing it.
>>712372439
It seems unfair to make that comparison when Rimworld is a simulation game that would be primarily CPU bound. Especially since it has "infinite" scalability.
Anonymous No.712372935
>>712349856
I did.
Anonymous No.712372976
>>712372810
It's difficult to learn how to properly multi-thread. Basically like thinking in 4D but for programming.
Anonymous No.712373025
>>712343481 (OP)
This shit made never ANY sense. You can build A FUCKING HYPER ADVANCED SPACESHIP but you CANT build a shuffle... Which you literally have access to.. in certain cases a fresh wreck which is just partly destroyed.

No really. We need to buy a dlc for 20 bucks to fly around in a shuffle that we literally have access to in another dlc but we can't build simply because we can't.
Anonymous No.712373045 >>712384979
>SoS2 made official
>Don't need to have the SOS goblina overriding my other main menu backgrounds anymore to play with space ships
Finally.
Anonymous No.712373159 >>712374171
>>712369764
>>712360819
Doesn't Psycasts Expanded have psycaster raids already?
Anonymous No.712373293 >>712373419
>>712370009
That's literally what Anomaly was. Anomaly adds a bunch of different events and threats that are intended to take you out of your comfort zone.
Anonymous No.712373337
Ideology? Underground dwellers
Royalty? Barred from entering my domain.
Biotech? Robot slaves to perform all menial tasks like cleaning and defence.
Anomaly? Disabled.
Anonymous No.712373419 >>712373660
>>712373293
And the Anomaly xD le niggerman tentacles!!!!! events are dogshit.
Anonymous No.712373660
>>712373419
They're nice for variety, ambient horror at 5-10% or so. I'd say the only objectively bad one is Golden Cube because it's just a slog that makes all productivity in your colony come to a crawl, I just drop that shit off the next tile over in a caravan. Shambler raids digging through walls is annoying but it's just a matter of being proactive.
Anonymous No.712374171
>>712373159
It does but it also completely destroys the vanilla system around getting psycasts and trivialises into just "level ups"
Anonymous No.712374330 >>712374678 >>712380137
How long does stuff like RJW and its addons tend to take before they're updated?
Anonymous No.712374678 >>712374839
>>712374330
just watch porn
Anonymous No.712374759 >>712374896 >>712374976
looking forward to it
ideology is prob the only dlc that was shit and I didn't like but every other one has been a banger
Anonymous No.712374839 >>712374883
>>712374678
no zanks, porn doesn't do it for me. I need a stronger dose since I've lost control of my life
Anonymous No.712374883 >>712374996
>>712374839
you should get a job and talk to real people
Anonymous No.712374896 >>712375558
>>712374759
Ideology is the only real good DLC that expanded on mechanics the original game thematically wanted.
Anonymous No.712374976 >>712375558
>>712374759
Ideology is a 10/10 compared to Anomaly
Anonymous No.712374996
>>712374883
I have a job and talk to real people sometimes. I just have no common connection between any of them.
Anonymous No.712375004 >>712375162
The only shitty thing is that I'll have to restart my current run and all the mods will break in 1.6
Anonymous No.712375162
>>712375004
If you're a mod user, then just don't upgrade for a month after release. Keep playing your save and then move over after all your mods have been updated.
Anonymous No.712375412 >>712386323
>>712372093
Who cares about a -3 mood when they get +20 from the rest.
Anonymous No.712375474 >>712375843
>>712343481 (OP)
So... just Save our Ship, then? I mean, don't get me wrong I'd love to have a version of SoS that isn't an ungodly buggy mess, but if we're at the point you gotta just make mods into DLC maybe start working on something new.
Anonymous No.712375558 >>712375881 >>712376386
>>712374896
>>712374976
are you both retarded? ideology is just a spreadsheet simulator
and adds no new good mechanics (slaves and treecritters are awful)

>omg 43% change to recruit a new colonist
>-4 mood if you wear a burka i'm pogging!!

Compare with royalty, biotech and anomaly which add actual gameplay mechanics beyond mood penalties and make combat more fun
Anonymous No.712375843
>>712375474
>So... just Save our Ship, then?
A lot of other stuff too
Shipbuilding is just the main big feature
Anonymous No.712375881
>>712375558
>AHHH I THAT AN ANIMAL HELP ME RANDY I'M GOING INSANE!!!!!!!!!!!
Adding gameplay mechanics isn't a good thing if the gameplay mechanics are dogshit
Anonymous No.712375894 >>712376130
>>712360819
I tried it a couple times but I always end up overpowered.
Anonymous No.712376130 >>712378751
>>712375894
I think the psycasts themselves are really fun, but yeah you need to disable EXP gain and make them only obtainable from titles or neurolinks. Getting to the end of a psycast tree should be a huge investment, but with the mod's base balancing you can fill out two trees without much trouble.
Anonymous No.712376176
>>712343481 (OP)
How does he keeps consistently stealing mods and selling them as his?
Anonymous No.712376345 >>712376447 >>712376469 >>712376732
Why is this game so expensive? Never goes on proper sale.
Anonymous No.712376386 >>712377840
>>712375558
Roleplaying mechanics are good.
Anonymous No.712376447
>>712376345
Because you can sink hundreds of hours into it. Just get vanilla+biotech for $70 and you'll get more time out of it than any other game with the same price tag.
Anonymous No.712376451
Performance improvements: A major part of update 1.6 is performance optimizations, especially for late game colonies that often struggle with performance. We reworked many systems to spread out their workload. The pathfinding system is now fully multithreaded and batched, and the lighting system is also multithreaded to make it much faster. There were lots of optimizations made to caravan foraging calculations, egg-laying pawns, alerts, hauling, animal pen calculations, as well as fixes to several major memory leaks.

We significantly reduced game launch times in version 1.6! For example, on our development machines version 1.5 previously launched in 18.57s with all expansions. Now version 1.6 launches in 4.66s - and that's with an additional expansion!
Anonymous No.712376469
>>712376345
Because it's the only game you'll ever need
Anonymous No.712376546 >>712376591 >>712376597
these are existing mods btw:
Better planning: Plans are more versatile than ever. Sketch out your base using 9 colors to differentiate your plans. Use blue for living quarters like rec rooms and bedrooms, orange for production and workshops, red for furniture, and so on. Plans are a lot easier to use too. You can copy and paste plans, rotate them, and give them names to remember what they’re for.

Designator draw styles: Designator tools, like placing walls and floors and giving orders, now have different drawing styles - this changes their pattern when you click and drag them. Previously, there were only rectangles and straight lines. Now, you can choose from shapes like angled lines and filled or empty ovals. Great news for builders who want to add more shape variety to their base! (No more googling pixel circle generators.) Squares are also easy to make - just hold control while drawing with a designator.
Anonymous No.712376591
>>712376546
>less bloat in my modlist
that's a win in my book
Anonymous No.712376597
>>712376546
And they should be in the base game, what about it?
Anonymous No.712376683
+mods:
Caravan camps and quality-of-life changes: Pitch temporary camps while travelling as a caravan. This creates a playable map for your colonists to eat, stabilize, and regroup when someone's bleeding out, starving, or sick with the flu. But don’t get comfy - after a few days, enemies will close in. Camps can also be formed when a caravan would be considered β€œlost” (like everyone becoming incapacitated from food poisoning), giving you one last shot at survival.

The caravan tab makes it a lot easier to load or unload items. And in an emergency, you can order your caravan to depart immediately - colonists will get out of there ASAP, leaving behind unpacked items, animals, and even downed friends.

Easier building upgrades: You can now place blueprints over certain buildings to swap materials or upgrade them. This applies to walls, conduits, doors, sandbags, barriers, fences, chairs, and beds. For example, you can place a plasteel wall blueprint over an existing wooden wall - this means you don’t have to manually deconstruct the wall, wait for it to finish, and then place the new wall blueprint down.

Search bar improvements: The in-game search bar (bottom right corner magnifying glass, or hotkey β€œZ”) is better at finding things. It’ll look at your colonists’ gear and any containers, and you can use it on the world map. We’ve also added a search bar to the save / load menu to find that old favorite savegame β€œasjkdsjkdfs2_final_final2_dying”.

Map generation: We’ve reworked how map features behave to make the world feel more organic and varied. Rivers now curve more naturally and carve walkable banks when running through rock - larger rivers even form canyons. They also better match their angle on the world map and can generate with fertile riverbank terrain for farming.

We’ve made rocks more interesting! Coasts and mountains come in more diverse shapes, and the world map now shows where features like caves are in the tile inspect pane.
Anonymous No.712376732
>>712376345
Rimworld knows its value. It's endless roleplaying content with excellent systems. It's expensive as hell all together, but the dev has earned his ego. You can wait for a sale, but the DLCs don't cost a whole lot less. If you wanted to pirate the DLCs no one would blame you.
Anonymous No.712377558 >>712381068
>>712362250
lost what?
>no z levels still
>0 simulation
Anonymous No.712377840 >>712378058
>>712376386
maybe on your 20th run.
but for the average working man who plays 1 or 2 runs per dlc and has a backlog of pretty good other games to play, I don't really care about getting a -2 mood debuff to help me roleplay
Anonymous No.712378058 >>712378724
>>712377840
if you don't care about roleplaying then this isn't the game for you. This game was built from the ground up to be a roleplaying game. It's the developer's entire philosophy and thought behind every new DLC.

Finish your backlog and then come back to Rimworld.
Anonymous No.712378357
>save our ship without all the dogshit bloat and jank
kino
Anonymous No.712378724 >>712378787
>>712378058
nope completely wrong. what makes rimworld better than the other colony sims is the challenge and adaptation factor.
LOSING IS FUN!

The "roleplay" shit is so barebones and barely exist.
The "story" people love to talk about is how they survived after losing half their colony or how Mike lost two arms and still killed a mecha with sheer will. Basically 80% is survival related stories.
Anonymous No.712378751
>>712376130
Oh man, wish I knew. I lowered exp gain to 0.1.
Anonymous No.712378785
>Added a β€œMake default” button for policies.
Who cares about SOS2, this is the shit.
Anonymous No.712378787 >>712378871 >>712379825
>>712378724
Legit no one intelligent loses in this game. It's piss easy and I refuse to believe you play it because its the Dark Souls of Colony games.
Anonymous No.712378871 >>712379356
>>712378787
I bet you design all your bases with a "meta' in mind and fill the map with killboxes like some soulless automaton.
Anonymous No.712378908 >>712378980 >>712379197
>>712348545
You are fucking retarded. Last DLC and expansion was supposed to improve performance too and it made the game run worse.
Anonymous No.712378980 >>712379273
>>712378908
they already admitted the game will load 1,5 times faster + added multithreading and SSD support.

You lost.
Anonymous No.712379047
>>712344364
wait so my 5900x will be worth something in game finally?
Anonymous No.712379197
>>712378908
I installed the beta patch on steam and can confirm that the game loads significantly faster than on the "live" patch.
Anonymous No.712379273 >>712379424
>>712378980
Poor cuck still hasn't learned Tynan always promises a lot and always under-delivers. I'll see you in a month when all the mods are dead, again, the new mechanics are barebones shit worse than mods and the performance is still trash.
Anonymous No.712379286
>>712343481 (OP)
RIP my modlist. The attrition of mods I liked was really bad after the 1.5 update. I skipped the last expansion because it all felt so one-note. However, adding SoS2 into the base game is finally what I’ve been waiting for. Endgame RimWorld has always been the most boring part, so hopefully they keep improving it and let me turn my plebeian colony into a rising empire.
Anonymous No.712379356 >>712379825
>>712378871
Why wouldn't you if you aren't roleplaying?
Anonymous No.712379424
>>712379273
I'm already on the new update, the only one getting cucked out of a good game is you.
Anonymous No.712379758 >>712379803 >>712379973
Do I have to start a new game if I get the dlc?
Kinda grew attached to my little colony
Anonymous No.712379803 >>712379993
>>712379758
yes
Anonymous No.712379825 >>712380023 >>712380340
>>712378787
idk if you need to lose, you just need to experience a little bit of adrenaline and challenge and yeah thats what rimworld does very well.

>>712379356
lol is it roleplay if I select a higher difficulty in the new game menu?
No? then it's not roleplay if I prevent myself from minmaxing or using cheese.
The roleplay you love to do is pretend your a wholesome race of lizards who worship the color purple because "so randumb xd"
Anonymous No.712379973 >>712380294
>>712379758
force a death spiral into your colony before the new update is fully released. let it go out in a blaze of glory.
Anonymous No.712379983
>>712343861
Literally learn how to play the game.
Zones, work priorities, schedules... you have to intentionally be bad to have your pawns not do a job you want them too.
Anonymous No.712379993
>>712379803
shame
Anonymous No.712380023
>>712379825
how is that dumb? I'm literally writing these cultures for my DnD campaigns
Anonymous No.712380086
The overworld FPS in unstable seems horrendous.
Anonymous No.712380137 >>712380438
>>712374330
It took them several months to get stable on 1.5, and then another several months for most of the submods to update, with several casualties (Mechfucker fork died, several large submods gutted by Cumpilation). It's either playing SFW Rimworld or being stuck on 1.5 for the foreseeable future.
Anonymous No.712380294
>>712379973
Nah man I need my main character and a few of his friends to leave the planet
I owe him that for mistakenly dooming his colony when he was 13
Anonymous No.712380340 >>712380554
>>712379825
>lol is it roleplay if I select a higher difficulty in the new game menu?
>No? then it's not roleplay if I prevent myself from minmaxing or using cheese.
Meanwhile people actually decent at the game don't need killboxes or cheese and can play it at 500% difficulty.
Anonymous No.712380438
>>712380137
total coomer genocide when
Anonymous No.712380554 >>712380674 >>712380678
>>712380340
500% isn't that difficult once you learn wealth management. Wealth management is so effective it might as well be its own cheese
Anonymous No.712380674
>>712380554
Well yeah, if you play well... you get good results?
Same with not wasting too much time. Since no amount of wealth management will save you if you did not do anything for 2 in game years, as it will still scale the fuck out of raids.
Anonymous No.712380678
>>712380554
I just download a mod that rebalances wealth because the vanilla implementation is retarded
Anonymous No.712380971
850 mod modlist, you served me well.
This is a dream DLC for me.
Anonymous No.712381068
>>712377558
>no z levels still
sasuga blind retard-kun
Anonymous No.712381257
You guys are failing to see the one important thing that Odyssey provides. The thing that could only still be achieved with mods, unless you can build ship hulls as normal walls for any normal building.

That is, diagonal walls. The ship hulls have diagonal textured walls! Yet Tynan didn't take the opportunity to make diagonal textured building walls at the same time? I feel like that is a wasted opportunity. There are the actual diagonal walls mod(s), but still.
Anonymous No.712382052 >>712382553 >>712425924
>Game has cannibalism, child soldiers, slavery, war crimes
>Still no rape
Why?
Anonymous No.712382553
>>712382052
You know why.
Anonymous No.712383113 >>712383874
>You can now just get in your spaceship and fly away to not have to deal with raiders' bullshit

How long until the dev gives engines a chance to fail to start because he's butthurt people aren't properly engaging with his combat system?
Anonymous No.712383318
>>712344364
Holy fuck
Anonymous No.712383874 >>712385059
>>712383113
He'll probably just make it so that starting the engine takes 24-48 hours in which the 'reactor start up' causes raids to happen, probably mechanoid ones because Odyssey is obviously gunning for the 'deal with the Mechanoid Hivemind Threat' ending.

The only thing I want to see for Odyssey really is whether dealing with the Mechanoid Hivemind, whether you destroy it or take control of it, stops Mechanoid raids completely for you or if it'll just be yet another Anomaly styled 'you are winnar but not all Mechanoids were under that hivemind so nothing really changes, here is an ending credits roll'
Anonymous No.712383928 >>712385036
>>712343481 (OP)
God those ships look like dogshit. Literally a flying building with recolored walls.
Anonymous No.712384979
>>712373045
You know you could have changed that at anytime in the settings, right?
Anonymous No.712385036 >>712385374
>>712383928
You know space ships are just flying buildings right?
Anonymous No.712385059
>>712383874
"Will you destroy it and shut down every mechanoid for good" implies that you would stop mechanoids completely, but who knows.
Anonymous No.712385374 >>712385572 >>712385575 >>712385798 >>712385958 >>712392067 >>712411168
>>712385036
No, you worthless faggot. They are not.

Does this look like a fucking house to you, you fucking cunt? Huh? Does mommy let you slide down the hull of your house, daddy parks the car in the engine bay? No?

Fucking kill yourself. Get on bed, jump onto your desk, and aim so you hit your head and break your fucking neck.
Anonymous No.712385572 >>712385824
>>712385374
Anonymous No.712385575
>>712385374
That's not a house, THIS is a house.
Anonymous No.712385798
>>712385374
>jump onto your desk, and aim so you hit your head
It sounds like you did this more that a few times during your formative years.
Anonymous No.712385824
>>712385572
Yeah. Your mom is mad. Mad she didn't spat you out onto the floor of whatever barn you were conceived in.
Anonymous No.712385958
>>712385374
lol what a stupid fucking loser I hope you get so mad you blow a vein in your tiny peanut sized brain
Anonymous No.712386004 >>712386259
Can't wait to make a colony city and fly around strip mining the planet so I can sell firearms and drugs to tribals
Anonymous No.712386221
>>712344364
They made the game playable finally? Wow.
Anonymous No.712386259 >>712393914
>>712386004
can't wait for the next DLC to improve diplomacy
Anonymous No.712386323
>>712375412
Doesn't it stack?
Anonymous No.712387765 >>712387903
>finally get my 450+ modlist updated and working
>"YOOO NEW DLC BRO"
fuck you
Anonymous No.712387903
>>712387765
just don't update?
Anonymous No.712388924 >>712389045 >>712389105 >>712389616
>>712343481 (OP)
I'm looking at the reveal post now and i'm a little confused, at first it says the free update that releases with the expansion includes greater variety in maps but then later seems to imply you have to pay for the new biomes and landmarks
caravan improvements sound nice, better tools for designing bases sounds like just the blueprint mods I already have moved into the base game, maybe the quality builder mod too
>kidnap raiders by taking off while they’re aboard!
I hope I can pull an FTL and open the doors to the room they are in space to suffocate them
>fishing
fuck yeah, pic related for RJW when
>The pathfinding system is now fully multithreaded and batched
Neat, I don't really understand what batched means but multithreading is cool
>lighting also multithreaded
Guess i'm give the public beta a try
Anonymous No.712389045
>>712388924
The free update part is all the way down where it actually mentions 1.6 updates. Everything between that is entirely the DLC
Anonymous No.712389105 >>712412839 >>712413118
>>712388924
https://docs.google.com/document/d/e/2PACX-1vRCjqVtPQDFGu4POiKTUd_8o3U2Asdhx99SOvcgU66ABdYtk3Cgndd53yJ6BC4tZX530pp_m6lf4Z9P/pub
everything being added for free is in this doc
Anonymous No.712389616
>>712388924
>fishing
I will now buy your game
Anonymous No.712390024
>>712361730
whatever you do dont use the door cooler exploit it will break your dignity
Anonymous No.712392067
>>712385374
>treknigger is REALLY mad
Who would've expected it
Anonymous No.712393154 >>712393373
>>712343481 (OP)
which are the best bang for buck dlc?
Anonymous No.712393373
>>712393154
biotech no contest
Anonymous No.712393914 >>712394059
>>712386259
I doubt it, but I'm hoping. I was expecting this one to be the one that finally makes it so the game is more than a base defender.
Anonymous No.712394059 >>712394873
>>712393914
The problem with improving diplomacy before was traveling to other settlements sucked big dick.
The caravan improvements here and the ship make that much easier, so I imagine the next expansion will focus on the world map and/or political landscape.
Anonymous No.712394873
>>712394059
I mean sure. All I want is for the colony's actions or lack thereof to affect the world. You kill notable figures? Boom, now there's a bounty for a specific pawn. You want to control a corner of the map? You can collect taxes on caravans that wander through. Your pawn attains a title or creates a legendary item? The world becomes aware, you begin receiving more visitors or requests for items crafted by that pawn, you giving that random tribe 10 submachine guns? You get directly notified that they used them in a war to attack another settlement, do it too much and your settlement becomes a notorious arms seller. That tribal factions can eventually upgrade to another tier or other factions can downgrade in tiers based on if you attack them or they are attacked by other factions and so on and so forth.

It's really the only thing that Rimworld has left to make it the ultimate story generator. The game is very good, but the world isn't alive and all of your actions and consequences are isolated to your colony.
Anonymous No.712396000 >>712396062 >>712398058 >>712399591
>has the urge to play RimWorld again
>last play was 1.0 release
>see news
>neat, lets buy the previous dlcs
>check out the store
>see the prices
Anonymous No.712396062
>>712396000
I just pirate every DLC.
Anonymous No.712396391 >>712396460 >>712411925
I have 300 hours in Rimworld and still build in squares and rectangles...
Anonymous No.712396460
>>712396391
I only build inside mountains
Anonymous No.712396661 >>712396807
A lot of people talk "next expansion" after Odyssey. I'm out of the loop - is Tynan publicly committed to supporting the game for even longer than he already has or is it just assumed?

I know Ludeon really doesn't have any other cash cows or games at all, but it wouldn't be the first time a retarded indie abandoned their mainline product.
Anonymous No.712396807 >>712396952
>>712396661
Tynan makes more money off of book sales than he does off rimworld
Anonymous No.712396952
>>712396807
Fuck off that doesnt count the book is basically a rimworld dlc anyway
Explain my retarded mechanics $20 please
Mandatory buy
Anonymous No.712397009 >>712397078 >>712397293 >>712397659 >>712397953 >>712398093 >>712411335
Reminder to play DwarfFortress if you want z-levels.

The initial learning curve is a bit steeper than Rimworld, but once you get used to things it's hardly anymore complicated than it.
Anonymous No.712397078
>>712397009
nah
Anonymous No.712397293
>>712397009
I've played DF for about 10 hours and seen everything there is to see
It's definitely impressive considering the year of the game's release but as a game it's worthless. Developer of this shit had a perfect chance to make something truly great but his autism didn't allow it and Rimworld took its place
Anonymous No.712397520
>>712343481 (OP)
>RIBAORLD
Anonymous No.712397659
>>712397009
There's no reason to play Dwarf Fortress, Dwarves mode is worse than rimworld besides z-levels and liquid physics.
Adventure mode is a joke and all the npcs are still soulless and braindead despite me reading devlogs about Toady adding romance and grudges like 5 years ago.
Anonymous No.712397953
>>712397009
DF hasn't had an actual feature release in, what, a decade? I remember being hyped for the Myths and Legends update in fucking 2015, and it STILL doesn't exist!
Anonymous No.712398058 >>712398220
>>712396000
Just use CreamAPI.
Anonymous No.712398093 >>712398798 >>712411335
>>712397009
>all that text
Im not autistic, stick to your game lol
Anonymous No.712398220
>>712398058
I'm gonna cream your API if you keep saying that
Anonymous No.712398221 >>712398331 >>712398391
>>712343481 (OP)
This better have cross over with the Spoopy DLC, so you can land in fleshscapes and abomination grounds
Anonymous No.712398331 >>712398434 >>712398482
>>712398221
>Rimworld DLCs
>interacting with each other in meaningful ways
oh you sweet summer child
Anonymous No.712398391 >>712398482
>>712398221
>This better have cross over with the Spoopy DLC
The other DLCs barely have any interaction which is really annoying.
Anonymous No.712398434
>>712398331
>>/xitter/
Anonymous No.712398475 >>712398540 >>712398742 >>712398813
>>712343481 (OP)
I've not played Rimworld in ages, but wasn't the entire point of the main story to build a spaceship and fuck off?
Anonymous No.712398480
>>712343481 (OP)
This wasn't the solution I had in mind, but it sounds like it will fix the big problem of being anchored on one maptile and making the rest of the planet almost completely irrelevant. Crossing my fingers it's not shit.
Anonymous No.712398482
>>712398331
>>712398391
guess I'll just mod it in
Anonymous No.712398528
>>712370095
trying to find that one mod that does exactly what you want only to find out it:
>uses a different loader/api
>is made for a different version
>conflicts with another mod in your list
>crashes on purpose in the presence of a specific mod
>is abandoned by the dev
>has dependencies that are outdated/abandoned
>was taken down by the dev in a spergout
>is behind a paywall
>etc.

I'm out here playing bingo every fucking day with this list of bullshit I posted. I'm too proud to play modpacks but making my own is getting tiresome no matter which game I make them for. I'm just gonna play the update vanilla for now and come back to modding a full year from now when most of this bullshit will hopefully sort itself out.
Anonymous No.712398540
>>712398475
Tynan realized that most people don't actually care about leaving.
Anonymous No.712398742 >>712398839 >>712398891
>>712398475
Either be a wagie on the glitterworlds or live a relatively hard working life but pay no taxes on a colony.

Tough choice.
Anonymous No.712398798
>>712398093
>plays rimworld
>not autistic
Anonymous No.712398813
>>712398475
i've never made the spaceship and have played it on and off since release
Anonymous No.712398839
>>712398742
Or join the nobility on their ship and rule over the dumb peasants
Anonymous No.712398891
>>712398742
My favorite run I ever did was all glitterworld sex idols that captured a boy and constantly raped him.
Anonymous No.712399264 >>712411431 >>712411732
Looks like there's some new units. Thank fuck. We could use a bit more variety.
Anonymous No.712399543 >>712399627 >>712399636 >>712399918 >>712403621
>Odyssey adds over 40 new animals that can be tamed, trained, traded, and eaten.
Not gonna lie. I'm already sold. I just hope they're not pointless and can be used for helpful materials beyond just leather or fur.
Anonymous No.712399591 >>712414380
>>712396000
Bear in mind the anomaly DLC unlike the others heavily defines the entire run if you turn it on, you aren't' really so much missing out on core features for the base game if you don't have it. (later updates did add an option for making anomaly less run defining but that's really more for people who already have it for the normal reason rather than a reason to buy it)
Royalty also has a good argument for not needing it since it's more bolt on top of the base game compared to the other 2 DLCs enhancing the base game
of the 2 remaining DLC if you can still only afford 1 of them I would say biotech over ideology
Summer sale is in 15 days too, I don't think they get deep discounts but they do get discounts
Anonymous No.712399627
>>712399543
they won't be
They'll be like 10 variants of deer
Anonymous No.712399636 >>712399774
>>712399543
Some apparently can be used for milk/egg production. A few are meant to be used as combat trained animals.
Anonymous No.712399662
>>712370671
I think the best you could hope for is a late game tech to add 1 single underground Z level
Anonymous No.712399774 >>712408813
>>712399636
I hope trained animals can be healed now. Sucks that they can't natively use bio sculptor or prosthetics and all their injuries are basically permanent (there's a mod for both of these, but I feel like this should be base functionality).
Anonymous No.712399918
>>712399543
One of the special features of the DLC is that animals are now more useful and have new abilities and features
Anonymous No.712399947 >>712408515 >>712424368 >>712425134
>>712371617
it could be worse
Anonymous No.712399979 >>712402890 >>712404001
best mods for turning my single colonist into a full cyborg killing machine with his army of mechs?
Anonymous No.712399991
> Even animals that can’t normally be trained - like the humble walrus - can now be upgraded using a sentience catalyst: an ultratech injection that enables the animal to learn new tasks. So now Wally the walrus can fight your enemies.
I hope this means they can mine and pick crops.
Animal slavery, here I come!
Anonymous No.712402267 >>712403608
So tired of pretending this game is worse than Dwarf Fortess

I can't do it anymore. I think DF is fucking garbage outside of the original world generation.
Anonymous No.712402698 >>712402746 >>712402850 >>712406606
Anonymous No.712402746
>>712402698
wood
Anonymous No.712402850 >>712402948 >>712403160
>>712402698
>harem clothes
mod name?
Anonymous No.712402890
>>712399979
Rimworld of Magic
so your cyborg killing machine can practice cultivating chi, shrug off bullets with no armor, heal wounds by meditating and devastate raiders solo unarmed
Anonymous No.712402948 >>712403065
>>712402850
Kinky Bodystraps
Anonymous No.712403065
>>712402948
dankeschΓΆn
Anonymous No.712403160 >>712403470
>>712402850
Vanilla Lovin Expanded
Anonymous No.712403470
>>712403160
I refuse to run oskar's bloated ecosystem on my saves.
Anonymous No.712403476
>>712344364
This might be worth a pirate now
Anonymous No.712403608
>>712402267
Using physics and z-levels for elaborate death traps and base design is one of my favorite parts of DF. I also enjoyed the military training and being able to turn my dwarves into absolute meat grinders. I would say one of the problems with DF now, is a lot of the many systems implemented into the game are either shallow or incomplete. Also they somehow managed to make the UI even less user friendly in the steam release.
Anonymous No.712403621
>>712399543
Sorry, you'll need mods for that.

Please install my perfectly balanced one with giant spiders that shit free hyperweave.
Anonymous No.712404001 >>712404585
>>712399979
if you have all DLC, you don't need mods for that. Serums from Anomaly + genes from Biotech will make a pawn unstoppable even without bionics.

Easiest way to make a supersoldier is the sanguophage start, open all the Ancient Dangers when the first trade caravan arrives to get free marine armor + persona weapons. Enslave all the people in the caskets, then sell them to the Empire slaver that arrives around day 30 to get rank 4-5 psylinks. You can caravan to buy Metalblood and Juggernaut serums from nearby settlements, and use them to open more Ancient Dangers if you need more loot or slaves.

I'm going to resist doing this strat with the new DLC because it will make the adventure missions too easy. Think I'll aim for a crew of 4 shooting specialists and 2 general workers with flamethrowers. I do like the idea of having a bioferrite-powered ship with a handful of entities inside.
Anonymous No.712404585 >>712404664 >>712405430
>>712404001
I wish I could spend some kind of resource to give colonists the best genes without metabolism downsides. Genes are awesome but like most things, you can't go nuts with them to do OP shit and that makes me sad.
Anonymous No.712404652
>>712343481 (OP)
>Pirated the full thing a while back to see if I should buy it
>Spent a lot of time fumbling around since I wasn't using guides, but had a good enough time that I decided to buy the starter bundle (because fuck buying all the dlc at that pricetag) so I could get Workshop mods to iron out my personal nitpicks
>Havin' fun, even if it's a bit frustrating seeing my dudes being retarded sometimes
>See this post right as I'm getting the hang of things
Goddammit, this game's going suck the life out of me at this rate
Anonymous No.712404664
>>712404585
Just turn off the restrictions and give them archite genes when you are making an xenotype.
Anonymous No.712405430 >>712405756 >>712411660
>>712404585
Yeah you can use archite metabolism to reduce the burden, there's also lots of minor genes that add metabolism, my main complaint is that it takes years to get all the genes you want even if you are extracting from ghouls. I wouldn't bother farming genes again without the Gene Ripper mod or just making a custom xenotype.
Anonymous No.712405756
>>712405430
>tfw in all the years since Biotech came out I've never seen the no sleep gene randomly generate on a trader.
Anonymous No.712406134 >>712407458 >>712407781
>>712343481 (OP)
I quit Rimworld just because it's so incredibly tedious and time consuming to get a new colony started up.

I didn't have any more patience for it after a few runs.
Anonymous No.712406606
>>712402698
>you can see the faintest hint of the thigh crease on either side of those pussy covering beads
damn
Anonymous No.712407458
>>712406134
Once things move smoothly, that's when the game gets dull. Those critical startup years are what really turns the gears in your head.

I will never make another tribal colony though. Fuck that.
Anonymous No.712407602
>>712343481 (OP)
>we took a mod and turned it into DLC! :D
Every. Time. Well at least SoS2 can integrate into the game with less jank.
Anonymous No.712407647
>>712362936
my dude that's a literal skill problem but at least you made a fun memory
Anonymous No.712407746
>>712343481 (OP)
I hope they integrate PE next
Anonymous No.712407781
>>712406134
It might be worth getting on Tynan about setting up some mid-game scenarios for that, but he'd probably just shout you down to the tune of "StOrY gEnErAtOr"
Anonymous No.712407908 >>712408260 >>712421109
I should get into Rimworld modding. There's a distinct lack of good biotech compatible races that don't come packaged with tons of weird bloat or gamebreaking faction weapons, that just have some kind of meaningful tradeoffs and feel like they compliment the vanilla ones.
Anonymous No.712408260 >>712408607
>>712407908
There's zero reason to use races when xenotypes exist
Anonymous No.712408515 >>712424368
>>712399947
im still mad.
>>712343481 (OP)
save our ship + SRTS + animalslop + biomes crap
Grat job Tynan, at least is now multithreaded now, it only took 10 years
Anonymous No.712408607 >>712409873
>>712408260
I'm looking through Xenotype mods, and they look like they use the preexisting gene system anyways. I'm not sure what the difference is.
Anonymous No.712408813 >>712408901 >>712409892
>>712399774
Why did Tynan stealth patch it so we can't use healer mechs serums on animals?
Anonymous No.712408901 >>712409482
>>712408813
Either he has plans to lay down some other system in its place, or he's a prick.
Anonymous No.712409482 >>712409587
>>712408901
So many Rimworld systems still feel half-baked.

Why do I still need a mod to have the trainee Planter sow, but the experienced Planter harvest?
Anonymous No.712409587
>>712409482
The mod to have only your best doctor operate is a must as well. Just because I want someone to attend to bleeders doesn't mean I want them replacing someone's lungs.
Anonymous No.712409589 >>712409762
>>712351128
>>712351128
>overworld
Tynan already said that adding anything to the overworld will turn magically turn rimworld in to a 4x so he won't do it ever.
Anonymous No.712409762
>>712409589
I have no clue why that would be a bad thing. I fucking love 4X.
Anonymous No.712409873 >>712410041
>>712408607
Race mods existed before the release of Biotech and use HAR which comes with a lot of problems. They don't use gene system
Xenotypes appeared with Biotech and are made up of different genes. At their core they are still just regular pawns with genes on top of them which give good compatibility
Anonymous No.712409892
>>712408813
The answer to this and all other questions is Story Generator
Anonymous No.712410041 >>712410231
>>712409873
You seem to be making an assumption about what I meant by "race." I specifically stated I want species/races/xenotypes/whatever that are compatible with biotech. I didn't mean HAR.
Anonymous No.712410217
>>712353814
Well I can definitely guarantee he didn't plan on that horror mod. That was all based on that cthulu thing I can't remember the name of
Anonymous No.712410231 >>712410425
>>712410041
Sorry but then your original post makes no sense
Most xenotype/gene mods have no items
Bunch of broken very OP items is what you would normally expect from HAR race mods
Anonymous No.712410425 >>712410712
>>712410231
>Most xenotype/gene mods have no items
I've seen a few that do, like Fauns and Minotaurs. But I guess Anty and those other ones /rwg/ used to post a lot were HAR related and not xenotypes after all.
Anonymous No.712410712
>>712410425
>I've seen a few that do, like Fauns and Minotaurs
These are more of an exception
Most xenotype mods such as Alpha Genes, Det's Xenotypes, VE xenotypes, Big and Small and so on either have no items or very few items
Anonymous No.712411168
>>712385374
>Does this look like a fucking house to you, you fucking cunt?
It does, actually.
Anonymous No.712411221 >>712411618 >>712411725
Tynan saw people whine about caravans and decided to skip it by allowing them to fly where they wanted to go instead
Anonymous No.712411335
>>712397009
Dwarf Fortress isn't that fun of a game.

>>712398093
Those are just death reports, you illiterate nigger.
Anonymous No.712411431 >>712411618
>>712399264
What's a "unit" in this context? I'm not seeing any new pawns in that image, other than tigers.
Anonymous No.712411618 >>712411725 >>712411789
>>712411221
Not completely. There's apparently a lot of caravan features packed into 1.6

>>712411431
I mean there's a new mechanoid right in the middle there, firing two lasers. But sure, the tiger is another valid interpretation of that too.
Anonymous No.712411660
>>712405430
Use FSF tweaks mod. It has a lot of useful options including one that allows you to increase the number of genes that caravans sell. Some of them are downright broken though like making neuroformers available from caravans.
Anonymous No.712411725 >>712411787 >>712420943
>>712411221
>>712411618
>Caravan camps and quality-of-life changes: Pitch temporary camps while travelling as a caravan. This creates a playable map for your colonists to eat, stabilize, and regroup when someone's bleeding out, starving, or sick with the flu. But don’t get comfy - after a few days, enemies will close in. Camps can also be formed when a caravan would be considered β€œlost” (like everyone becoming incapacitated from food poisoning), giving you one last shot at survival.

>The caravan tab makes it a lot easier to load or unload items. And in an emergency, you can order your caravan to depart immediately - colonists will get out of there ASAP, leaving behind unpacked items, animals, and even downed friends.
Anonymous No.712411732
>>712399264
I wonder what will happen if you do a reverse roof deconstruction fuckup in orbit
Anonymous No.712411787
>>712411725
>Camps can also be formed when a caravan would be considered β€œlost” (like everyone becoming incapacitated from food poisoning)
Thank fuck for that
Anonymous No.712411789
>>712411618
>There's apparently a lot of caravan features packed into 1.6

But seemingly not important ones like the ability to designate one food profile for use while travelling and another to use at home.
Anonymous No.712411890 >>712412263
do mods work independently of each other? i got royalty and havent played since but this looks cool
Anonymous No.712411925
>>712396391
now that better planner is coming to vanilla you can start making circles and ovals.
Anonymous No.712412263 >>712413368
>>712411890
For the most part. Some mods might depend on other mods but Steam Workshop will let you know what they are. If there are incompatibilities usually the comments section, discussion section, or the summary will let you know what they are.
Anonymous No.712412839 >>712414098
>>712389105
I really hope this won't happen with tamed animals
Anonymous No.712413118 >>712413201
>>712389105
can't wait
Anonymous No.712413201
>>712413118
rip infinite chronophagy victim saguophage prisoners
Anonymous No.712413368 >>712415705
>>712412263
sorry im dumb i meant DLC
Anonymous No.712413409
I've only gotten a few hours into the base game, I think. Pirated something with the DLCs cuz fuck if I'm gunna pay 90+ dollars for this.

It's okay, I don't know what I was expecting but I'm not disappointed. Wouldn't recommend either tho. The DLC update sounds good, but to be honest this all just sounds like shit that should be in the base game.

30~40 price tag with all that would be reasonable, otherwise it's over priced.
Anonymous No.712413474 >>712414026 >>712414303
This patch and expansion seems so good.
One thing im wondering though, what is the point of camping a caravan? Both settling and camping still make the tile unusable after you leave, but with settling you can atleast loot ancient dangers and find nice resources. I just cant think of a situation where I would choose camping over settling.
Anonymous No.712414026 >>712414776
>>712413474
Its nice that a camp automatically forms in emergency situations so you can stabilize pawns and get people healthy, but other than that I cant see any reason to choose it over making a new colony.
Anonymous No.712414098 >>712415015
>>712412839
There's no way he just invalidated chicken pens, right? There's no way. If I have to build a roof over them I will, but that would be really dumb.
Anonymous No.712414303
>>712413474
Camping at least lets you forage a real map tile for berries and hunt shit, if your guys are literally going to starve to death otherwise. I'm willing to bet what you can manually forage is a lot better than the passive bonus.
Anonymous No.712414380 >>712415386
>>712399591
>Bear in mind the anomaly DLC unlike the others heavily defines the entire run if you turn it on
just don't interact with the monolith bro
Anonymous No.712414776
>>712414026
>I cant see any reason to choose it over making a new colony
This is probably the exact reason since establishing a new colony to use as a camp was probably not the intended usage of the that feature
Anonymous No.712414983
>>712356159
no. it is literally taken from a mod.
Anonymous No.712415015 >>712415327
>>712414098
I wonder what his Book would have to say about this
Anonymous No.712415327
>>712415015
It would be a really simple fix to eliminate flight behaviors from tamed animals so they abide by fencing. After all, clipping wings is a real thing, easily done to domesticated animals. If he doesn't do this and pens are just ruined for ducks and chickens, he didn't think on this hard enough.
Anonymous No.712415386
>>712414380
True but the issue in question is the cost of the expansion
>if you can only get 1 get biotech
>as a second get ideology
>3rd royalty
>4th anomaly
Anonymous No.712415420
>>712357843

Also since they're a mod now, it means all other mods are going to have to support them, and many will integrate them somehow into whatever the mod does.
Anonymous No.712415530 >>712417505 >>712418543
>>712347332
not entirely. just for a few systems. the rest of it is still choking on one dick at a time.
Anonymous No.712415579 >>712417630
I like the scaria changes.
>animals actually look mangy and sick
>humans can be infected
>will become deranged if their infection reaches 100%
It's like a built in zombie virus that doesn't require Anomaly's zombie systems.
Anonymous No.712415705
>>712413368
Yeah DLCs are independent.
Anonymous No.712415893 >>712416291
Nothing fucking happens AT ALL: The Video Game
Anonymous No.712416291
>>712415893
how about you try playing in a difficulty higher than peaceful
Anonymous No.712417505 >>712417548 >>712418543
>>712415530
It's a start, and now the programmers have got experience with it
Anonymous No.712417548
>>712417505
no thats not how that works
Anonymous No.712417630 >>712417808 >>712418123
>>712415579
I wish they'd done more to address the actual issue that scaria is a "Close the doors and wait for them to get bored and go home" event.
Anonymous No.712417808 >>712417971
>>712417630
I never do that. They hang around too long to leave be. But late game those hordes are pretty nuts.
Anonymous No.712417971 >>712418169
>>712417808
>Huge manhunter pack arrives
>Airdrop 50 wastepacks on a neighbouring Impid village
>They get mad and instantly launch a raid in response
>Run straight into the manhunters

Delightfully devilish
Anonymous No.712418034 >>712418140 >>712418160 >>712418506
>>712343481 (OP)
besides a random event or taking them prisoner and converting is there a better way to get more colonists? I always get bored by the time I get just a couple cause by then im already three years in. Is there any easier way to acclimate converted prisoners so they aren't such a liability mentally?
Anonymous No.712418123
>>712417630

I don't mind scaria being some zombie like infection, but they really fucking need to fix the combat to make it even worth the risk anymore.
My dudes are all wearing futuristic scifi power armor, and you're telling me a rabid squirrel can bite through this armor and infect them with rabies?
Nah fuck off. If I'm that advanced, then there should be no way any number of squirrels is ever any kind of threat to my guys.
Anonymous No.712418140
>>712418034
have sex
Anonymous No.712418160
>>712418034

If you have a religion most of them will have a festival that can be used to attract new pawns. There is also pregnancy.
Anonymous No.712418169
>>712417971
Why didn't I think of that?
Anonymous No.712418170
>>712355904
it's a mortar anon
Anonymous No.712418171
>>712343481 (OP)
>everything besides QoL and performance fixes is stuck behind a DLC
>everything in the DLC is copied from mods
/v/ will still gobble this up while complaining about devs that don't do this shit
Anonymous No.712418237
>>712362269
100% soulless
Anonymous No.712418301
>>712372265
based
Anonymous No.712418506 >>712418729 >>712418740
>>712418034
Having colonists hook up and make babies is the long term way to get busted ass colonists if you can keep the little brats from dying senseless brutal deaths before their 13th birthday
Anonymous No.712418543
>>712417505
>>712415530
you have no clue what you're talking about
Anonymous No.712418601 >>712419243
>>712344364
>rimworld
>multithreaded
two words I never expected to see together
Anonymous No.712418729
>>712418506
>Have an ironman mode colony running now
>Only 2 deaths in 6 years
>First one was a kid that went nature running then was eaten by a hungry bear
>Did I learn from this?
>No.
>Second one was a kid that went nature running then was eaten by a hungry wolf
Kiddy 3 is here now and I've just banned him from going outside.
Anonymous No.712418740
>>712418506
This. The age up events will often have some seriously OP traits to choose from, like "take 50% damage" or "work 30% faster" or whatever it is. All you need is a teaching desk and at least 1 pawn with a high teaching priority.

I recommend keeping kids confined to all "home" territory though, because if a wild beast gets hungry, they're positively fucked if they can't reach a house to hide in.
Anonymous No.712418829
>>712349856
literally everyone who didn't like that there was hardly any end-game content, I assume
Anonymous No.712418967
>>712351229
As much as I enjoyed turning my colony into an SCP foundation, yeah. Nobody really asked for that. I DID ask for more variety in random events though, and Anomaly certainly delivered on that.
Anonymous No.712418986
>>712349856
This looks to be the only good Rimworld DLC after Biotech
Anonymous No.712419139
>Tynan made Geological Landforms base game content
Thank fuck. I was so tired of the base game allowed rock formations and shit. So little damn variety.
Anonymous No.712419142
>>712354628
it's not stolen unless they literally took the code
most ideas aren't original
Anonymous No.712419191 >>712419414
>>712343481 (OP)
Every expansion/DLC have been soulless.
Anonymous No.712419243 >>712420198
>>712418601
Dwarf Fortress spaghetti code got multi threaded before Rimworld lol
Anonymous No.712419331 >>712419410
>>712354628
You can either be a bitch about it, or you can be honored that you had an impact. When you mod, you do so with the knowledge you aren't going to get compensated. And you certainly can't claim a patent.
Anonymous No.712419339
>>712343481 (OP)
HOLYYYYYYYYYY SHIT LET'S FUCKING GOOOOOOOOOOO
Anonymous No.712419410 >>712419483 >>712419540
>>712419331
>you do so with the knowledge you aren't going to get compensated
You can't even say this because most big time modders ask for donations. Devs and modders are a symbiotic relationship.
Anonymous No.712419414
>>712419191
Nah, biotech was really good.
Anonymous No.712419483 >>712419876
>>712419410
>Devs and modders are a symbiotic relationship.
not really, the devs don't need the modders
Anonymous No.712419540
>>712419410
I don't have a problem with modders making patreons or whatever. That's up to the people who feel inclined to pay them. What I mean is, you mod knowing the game owner isn't planning on paying you for your efforts. Modding, historically, has almost always just been about passion.
Anonymous No.712419876 >>712419937
>>712419483
Why do you think almost every indie game has modding support nowadays? Out of the goodness of a dev's heart? lol
Anonymous No.712419937 >>712420047
>>712419876
Devs don't really go out of their way to support modders, modders just use the content pipeline the devs use
Anonymous No.712420047 >>712420119
>>712419937
Yes they do. It's common for them to even set up example mods because they want people to make them.
Anonymous No.712420119 >>712420212
>>712420047
Those are the same tools the developers use to develop their official content
Anonymous No.712420198 >>712422383
>>712419243
What aspects of dwarf fortress are multi threaded?
Anonymous No.712420212 >>712420258
>>712420119
Why do you think developing a modding community is not helpful for a game's success? Just look at skyrim.
Anonymous No.712420258 >>712420287
>>712420212
I didn't say that, I just said developers don't need or depend on modders
Anonymous No.712420269
>>712346225
>Multithreading has been added
Finally
Anonymous No.712420287 >>712420442
>>712420258
I said they have a symbiotic relationship. You do know what I meant by that, right?
Anonymous No.712420442 >>712420572
>>712420287
It's more like the modders are leeching off the devs and only in some rare cases are the modders giving anything back to the developers
Anonymous No.712420572 >>712420612
>>712420442
Yes, a parasite is also symbiotic. But for the majority of the time it's mutually beneficial. Rimworld wouldn't have half of its dedicated playerbase if it weren't for mods supporting them in the early days. The game was completely barebones before the DLCs.
Anonymous No.712420612 >>712420654
>>712420572
symbiotic means it's mutually beneficial
Anonymous No.712420654 >>712420739
>>712420612
Jesus christ you're a single google search from finding out that's not true. Zoomer reading comprehension, I guess.
Anonymous No.712420739
>>712420654
denoting a mutually beneficial relationship between different people or groups.
"the reader can have a symbiotic relationship with the writer"

???
Anonymous No.712420825 >>712421080
>>712344364
I wouldn't hold my breath. They made something that i forgot multithreaded in 1.5 and it actually made the game run worse.
Anonymous No.712420943
>>712411725
Oh yeah. Time to send out some loner to bait bandits into attacking him, only to drop drugged up cyborg Eversor knockoffs on them by drop pod.
Anonymous No.712420979
>>712354628
>oh thank god i can finally stop updating this shitty ass mod i made 10 years ago while babies on the steam forums harass me that I didn't update it to the latest version literally the day the new DLC came out
Anonymous No.712421016 >>712421124
Is there a way to detect metal horrors without all of them popping out?
Anonymous No.712421076
>>712344364
>multithreaded
blessed be the archotech
Anonymous No.712421080 >>712421152
>>712420825
Okay. What was it and how was it worse?
Anonymous No.712421109
>>712407908
Rimworld was the first game I ever made a mod for and it's pretty easy to do so long as you already know C#
Anonymous No.712421124 >>712421257
>>712421016
imprisonment and interrogation of pawns
Anonymous No.712421143
I want to be a Tribe leader full of age frozen cunnies
Anonymous No.712421152 >>712421348
>>712421080
Pawn rendering.
Anonymous No.712421257 >>712422305
>>712421124
Fuck. I have 14 pawns and had no idea who it was. I was so paranoid I had them wait while Drafted in case they popped out on their own. Then I got the third gray flesh and I could learn from inspection but that just made them all pop.

So I have to just randomly pick someone to arrest? That sucks.

I guess now I know what causes it so that probably helps.
Anonymous No.712421348
>>712421152
Okay, that's half of what you were asked.
What was worse?
Do you have any proof?
Is this just a feeling you have?
Anonymous No.712421376 >>712422405 >>712424027
>>712344364
Mods can now also take advantage of variable tick rate instead of running their shit EVERY tick, so mods that use this properly should also perform significantly better
Anonymous No.712421887 >>712421991
>>712354628
Gaben was right, modding for free is retarded commie thinking
Anonymous No.712421991
>>712421887
Only if you're a money obsessed person, like Gabe is.
Anonymous No.712422039 >>712422447 >>712422540
I wonder how anomalies will work in orbit
Anonymous No.712422228
>>712356021
I always get burned out before finishing space ship
Anonymous No.712422305 >>712422410
>>712421257
You can also use cryptosleep caskets to keep pawns in stasis, either those you suspect or those you want to keep free of infection. Those things are incredibly useful and underrated.
Anonymous No.712422383
>>712420198
the clothes
Anonymous No.712422405
>>712421376
Oh fuck, finally. I hope mods that introduce new Needs make use of this the scale down how often they tick over. Honestly I wish non player pawns would have most of their needs stripped out by default so they don't add to the tick rate.
Anonymous No.712422410
>>712422305
I had no way to suspect anyone though, that was the problem.
Anonymous No.712422447
>>712422039
Dead Space? Dead Space!
Anonymous No.712422540
>>712422039
considering shit like the obelisks fall from orbit, there'll probably be some way to implement anomaly events in orbit
Anonymous No.712423383 >>712423480 >>712423573 >>712423981
>>712354628
Imagine if all those modders spent time making an actual game
Anonymous No.712423410
sexy nuggets
Anonymous No.712423480 >>712423610
>>712423383
Isn't the VE team dioing just that
Anonymous No.712423573
>>712423383
Why? What's wrong with making mods?
Anonymous No.712423580
bros I want to make a nerve staple mod but turns out you can't give implants slave suppression in base XML, anyone got any links to any good tutorials for the other modding methods?
Anonymous No.712423610 >>712423793
>>712423480
It's gonna be bloated as fuck
Anonymous No.712423793 >>712423862
>>712423610
ok
is that relevant to anything or
Anonymous No.712423862
>>712423793
It's a confirmation that they are actually making a game through the use of a backhanded comment about their tendency for feature bloat.
Anonymous No.712423981
>>712423383
Why would you do that when someone already made the game?
Rimworld devs stuck in the mines doing boring shit like performance improvements while I get to add vehicles and races made exclusively for baseliner cock
Anonymous No.712424027
>>712421376
Neat, hope lots of mods do it
Anonymous No.712424368
>>712399947
>>712408515
QRD?
Anonymous No.712424729
>>712351128
I doubt there'll be any significant changes to the overworld, but these patch notes are not for the DLC, this is just the free stuff
The DLC will add more
Anonymous No.712425134
>>712399947
Didnt the guy had a meltdown over the Tier 5 androids whenever someone asked
Anonymous No.712425924
>>712382052
It takes more for a society to prevent men from acting like Indians and raping every girl they see. To do that you have to make it the Biggest Evil in the world, to where unrelated men will attack you. Women becoming effectively owned by the entire society instead of indivual families having to protect them at all times. The other things are easier to control. Yes there are actual civilization level benefits to this. (See examples: Europe Vs Pakistan)