New rimworld expansion: Odyssey. You can build a space ship and fly around the planet.
>Build your own ship and travel across the planet. Explore fungal forests, volcanic fields, and frozen ruins. Raid bunkers, tame new creatures, and launch into orbit to scavenge tech from space wrecks.
Sick, a whole bunch of new areas to watch annoying cunts not do what i tell them and die to their own stupidity.
>>712343481 (OP)>save our ship + vehiclesNeat
>>712343861and here you are anon, not doing what you were told, aren't you?
>>712343987>eslMORNIN!
Nice day for fishin, aint it?
Hua ha!
>https://store.steampowered.com/news/app/294100/view/498322216088241321
>The pathfinding system is now fully multithreaded and batched, and the lighting system is also multithreaded to make it much faster.
Finally.
>>712343861sounds like a skill issue on your part
>>712344457>g-g-games not b-b-bad get g-g-good!BIT CONNEEEEEEEEEEEECT
>>712344563Were you born this retarded or is it self-inflicted?
>>712343481 (OP)>FishingAlready the best expansion
>>712343481 (OP)>basically everything in this is from mods
>Optimized egg-laying pawns.
What did tynan mean by this.
>>712344940And that's a good thing! Tynan will make it better ten times over
>>712343481 (OP)>More overpriced bloat garbage for the overpriced bloat garbage game.Nah, I think I'm good.
What's with the bird and compass though? Feels like this is the second time a compass appeared in DLC art.
>exploration
Fucking hell, I thought it would be an artifact or something. I guess a compass ain't shit if you're in a sci-fi setting where you can just get an eye implant to give you that Skyrim compass 24/7
>>712345823Egg-laying is an obscure fetish. Look it up at e621.
>>712343861Multithreading has been added. In the past pawns forgetting orders was attributed to single threaded path finding. This shouldnโt be a problem in the 1.6 update.
>>712345823If I remember correctly chickens and the like would lag out the game with their retarded pathing and constant egg ticks.
>they added multithreading
holy fucking shit, finally
>all the performance and AI mods will break permanently
Wish Tynan fucked off and died
>>712348084>better performance baked into the base game>less performance mods requiredthis sounds like a win-win to me
Literally who asked for this...and this is coming from a rimworld player
The only good thing about Rimworld is that the title of the game is a haha funny sex joke.
Otherwise, the game is utter garbage and Tynan is a cuck.
>>712349856Save our Ship is one of the more popular mods out there.
>>712343481 (OP)So SRTS/VVE with a biome mod and real ruins being sold as DLC but won't be nearly as good as any of those addons. Got it.
>>712343481 (OP)isn't there a mod for that already?
>>712350362Fuck mods! Tynan needs more money from his braindead fans. His wifes boyfriend demands it!
>>712343481 (OP)>here's another xpac that was already done in a modwow!
>>712350362All of Rimworld's DLC takes mods, give them better code, and sell them back to you.
>>712343481 (OP)Holy fucking kino. This looks great.
>>712350850Fuck off back to Tyrones basement, Tynan you cuck!
I'm very disappointed. I wanted a dlc that gives actual substance to the overworld. That made your coloniy have an actual effect on other colonies and factions. This is literally just a repack of popular mods given to people at cost. I think the only thing I'm excited for is that 1.6 will have multi threaded pathfinding. Ugh.
>>712349856infinitely more people asked for this than anomaly certainly
>comes out in a month
HOLY FUCK I expect no less than 6 months but NEXT MONTH LETS FUCKING GO
>>712351261>LETS FUCKING GOGo where?
>>712351427Go to hell of course!
>>712351427To the steam shop to wishlist the DLC, duh
>>712343481 (OP)>1 monthThis is how you do announcements
>>712349856me
t. ribaorld chad
>>712351128On the bright side, you don't have to download the drama and lag infested SOS2 mod and we'll probably see a lot more custom ships and space themed dlc expansions (star wars, black holes, better cross save planet hopping, colony preservation, etc). It's not exactly a huge framework of an update, but it's something. Though I'm sure once the hype wears off, there will be more complaints about this dlc being more of a mod pack than a dlc that added a meaningful framework modders can build off of. A dlc is only as good as what it gives its modders to play with.
>>712351716No shit. I hate the "HEY CHECK OUT LITERALLY THE COOLEST THING EVER" "coming soon" which basically means never.
>>712343481 (OP)that spaceship mod was literally the most boring unfun piece of shit i've ever played, why the fuck would I want to pay for it as well?
>>712352487Don't play then faggot.
>>712352082If SoS2 didn't exist you'd be sucking Tynan's nuts with praise. This is literally the coolest update Rimworld has ever had. You've latched onto the fact that a mod did it first to try and downplay it.
>>712348084>>all the performance and AI mods will break permanentlyAnd that's a good thing.
>>712350203It's only popular with streamers. Nobody actually plays that shit
>>712352914I mean yeah, that's literally the exact reason why I'm disappointed. If it was a novel idea it'd be completely different, what's your point?
>>712352082>you don't have to download the drama and lag infested SOS2 modI'm well aware that it lags and runs like shit but drama? What did I miss
>>712353115This is how I know you've never completed a colony before. You probably don't even use the animal system. What a loser.
>>712352914>you'd be sucking Tynan's nuts with praiseSomething you seem to be doing already
>>712352914Too bad it does exist and this is just someone else's homework with the name changed, eh.
>>712343861there is a priority system AND you can give manual orders that override everything. HOW THE FUCK do you manage to still fuck it up?
>their own stupiditymy dude those are computer programs they are not real they do exactly what they've been programmed to do. you either work around it or mod it.
>>712353447Hell yeah. 2k hours and counting in Rimworld. Fuck yes. HELL YES. I am beyond hyped. Lets fucking go.
At this point if Tynan runs out of ideas he'll turn the rape mods into DLC
And I'll still complain that I can't use rape or suffering to power my colony and then bitch about how so much rape will somehow result in Zzzzt
>>712352082There was drama?
>>712353221Original creators of mod abandoned it, a thankless group of people maintained and optimized the mod for years. The creators come back and say thanks guys we'll take it from here and present the mod as if theyve been the ones maintaining it. They also tried to monetize with a Patreon (if I remember correctly). It led to a fallout on the sub over on Reddit that lasted for a month of people throwing shade and showing screenshots. Ultimately I believe the 'creators' of the idea, kicked out the people who called out them out and it all died down. I just rather not have a mod like that maintained by the all people involved in that mess. So on one hand, while the dlc isn't doing anything new, it's also now native and runs better and I have one less reason to have to use SOS2.
rimworld fans have this unique brain condition where they become enraged any time a dlc comes out that features anything somebody rushed to put into a mod first
how fucking pitifully disingenuous is it to suggest that tynan never wanted to do a ship mod, when the game started with the premise of building a ship to escape?
you crying because the game you spent hundreds (thousands?) of hours on got a great backend update to how it runs, and now ships are going to be official content? What a piece of shit you are.
>>712347332https://store.steampowered.com/app/3022790/RimWorld__Odyssey/
Wtf pathfinding was not multithreaded??
Looks good tho, maybe I won't just pirate this dlc
>>712353662There's still Rim War.
>>712353814This.
What a bunch of fucking losers. The game just got 10x better and all you wanna do is complain about how a mod halfass did it before.
Fucking kill yourselves LMAO.
>>712353963Like nigga who tf cares who did it first. What matters is which ones better.
>>712353814It's even worse because these modders are literally working on DLC
And I've only noticed this kind of behaviour on 4chan, everywhere else people are pretty happy
>>712343481 (OP)is it compatible with CE?
>>712344364>multithreadedThey uncovered the lost technology...
>>712354120Everywhere (Reddit) else people are too scared to be assaulted by downvotes for not being blindly hyped for the dlc. The DLC isn't bad! It's just disappointing. So many other directions they could have gone but went with making mods into core. It's not necessarily a bad thing, just. Yeah.
>>712353878Yay, finally able to set up camp when in a caravan! This changes a lot.
Wish they had expanded the diplomacy aspect of the game, but I guess there's always next year.
>>712354339It's out in 1 month
>>712354308>It's just disappointing.But it's not
Everyone wanted DLC about travelling
That's one of the things that was lacking and needed improvement
>>712343481 (OP)Imagine spending hundreds of hours developing a mod only to watch it get stolen and sold without being able to do anything
>>712354545Going full nomad sounds fun, but I'm never ever going to have more than one base.
>>712354545Brother, this is an opinion. Some people are very excited for the DLC maybe they couldn't download mods or just wanted it to be core RimWorld for whatever reason. I just expected them to flesh out overworld interaction of something along those lines. For a story generator it's one of the few things the game is lacking. An actual impact on other factions and colonies other than +15 relations -20 relations, etc. Just because I'm disappointed doesn't mean I dislike the DLC, it just means I expected something other than ideas that already existed.
>>712354462Got ahead of myself
I was already on cs rin looking for the fucking files and am now sad
I will pirate it
Fuck OP for getting my hopes up
>Dig a sprawling colony into the rockface of cliffs, chasms, crevasses, and valleys for natural defenses - an undergrounderโs dream!
I love going full dwarf
>>712354867that's very niggerly behaviour of you.
>>712354890I cannot stop making every colony a mountain base.
And now I can scour the planet for things to stock it with without using the janky vehicle mods.
>>712354826You can only blame yourself for having unreasonable expectations
Literally nothing about this DLC hinted at advanced politics and faction interaction
>>712355126Wow, at this point I'm certain you're baiting.
>>712354997I wonder how long it'll take for someone to mod the gravship feature into a mole machine to let you travel around the planet underground
>SoS made into DLC
>You only get an orbital craft and you're still limited to the one planet
>RIP.
>>712355492Based and Dark Iron pilled
>>712343481 (OP)Something I really, really want in vanilla is for roofs to withstand 1 mortar impact without damaging anything below. (If the hole is repaired you are then safe again.) Or allow to build mortar-resistant roofs.
That way auto-mortar doesn't stuck the fun out of the game.
I have 3k hours in Rimworld and I have never finished building the space ship.
I hate having more than like 8 colonists too.
Late game Rimworld is not fun.
>>712344940this is the one downside of a good modding scene
no matter what you decide to officially add, someone as already added as a mod in some form
every feature that makes sense in that context has already been added by that mod so everything important you might add is already in said mod. if you try to avoid it, it will feel lacking in key aspects and the stuff it has is just weird
there really is no way of avoiding adding "mod content"
>>712356159if it is a good idea, someone has done it
if it is a feature that works well with that idea, it has been done by said someone
all you are left with is the shitty ideas that don't work or else you are stealing from mods. otherwise you are forced to do shit that is just plain bad.
there is no winning strategy but that is the downside of having a modding scene that keeps the game alive
rooms
md5: 17d0a1f4e5175c2f045a3dfd8b7bd7c5
๐
So does this mean I don't need to make oversized bedrooms for every single pawn anymore?
>>712356538I haven't seen any modders make meaningful overworld interaction
>>712356590I have a feeling barracks are still going to be really good but yes, building bedrooms for pawns will be more viable now.
>>712356021i also dont like to have many colonists.
my play style is to allow saving and loading any time and i have at least 1 main character that i dont allow to die, so each engagement becomes a puzzle of solving without having anyone dying (or accepting a non-main character to die).
best of all you dont have to make killboxes this way.
>>712356663barracks are soulless
>>712356794You know what else is soulless? A dead colony.
>>712356830Losing a colony is half the fun of the game though?
>>712344120Nice bait anon, I almost took it too, but I remembered that as an American it's important to type using mediocre English to ensure I'm not mistaken for a filthy Euro, Brit, or worst of all, a Canadian.
>>712343481 (OP)we need official ratkin
>>712357038*official revia
FISHING
>FISHING
FISHING
>FISHING
FISHING
>FISHING
>You can take over abandoned colonies
>Mfw seeing what npc colonies look like
i bought rimworld in 2015. played for a few hundred hours
played for another 200 or hours when it hit steam but didn't buy the dlcs. played some mods before royalty dlc. the cult one (what ever it was called) was pretty great. played a lot back then.
now i returned to it a few days ago and have 7 or so years of official content to play.
the amount of new stuff would have warranted a run for each dlc but i just started with all except for anomaly which i just enabled today.
i am having a good time
game fun. i like. simple mind
>>712343481 (OP)actually really like that they focused on exploration. surely the next expansion will be based on faction diplomacy. thats really the only thing left to flesh out
I hope combat extended gets updated lickity split for it
Literally the only mod I need
>>712357441This is the one that should have included faction diplomacy! Especially with how easy traveling will be!
>>712346225I'll believe that when I see it, Anomaly was supposed to "fix everything" but that wasn't the case either
>>712357441exploration works well. there is already so much colony stuff that powers you up like mechs, psychic royalty stuff, ideologies, better bionics etc.. adding more stuff like that would just pile up on old stuff instead of adding anything new
>>712350801Works for me. Once they're in a DLC they aren't subject to the whims of a temperamental modder.
>>712357743the more dlc you have, the more overpowered you get
allowing you to divert all of that towards out-of-colony things might work better instead of adding more of it. makes both the colony and space stuff more interesting
>>712355605>You only get an orbital craft and you're still limited to the one planetsource?
>>712357843what?
you don't like mods intentionally ruining your save since you had another mod enabled that the author the the other mod didn't like?
>>712358012Luckily I don't think Rimworld ever got to the StarSector level of petty bullshit. Yet.
>>712343861Welcome to the army son.
>>712343481 (OP)Official SOS
LET'S FUCKING GOOO
>>712358112it almost did. there was some mod (don't remember the drama since i don't care) that did that but it got outed instead of leading to discord circlejerk. rimworld was close to that
cdda was ruined by a guy that decided that he is the official dev, starsector was almost ruined by petty faggotry and rimjobworld barely avoided it
>>712358523who cares about some dogshit coomer mod though
>>712358460same here. i prefer to play without it. it is fun for one run but it makes like 70% of the events you get be anomaly events. it overpowers everything else and makes every run with it enabled into an anomaly centric run
>>712358460still waiting for mining expanded to make it worth it
>>712358460I like its ideas, plus my favorite race mod has a little content for it.
>>712358679Have you tried Ambient Horror mode?
>>712357968>No mention of interplanetary/interstellar travel>Description of gravships only in reference to activities tied to the planet and orbit>A gravship (orbital craft) and the ship you construct to leave the planet and end the game are not the same thingUnless space travel is gonna be the ebin big surprise feature, it's not happening.
>>712358112Rimworld is practically immune at this point. The only way this would happen to RimWorld is if the Vanilla Expanded guy and his team or the CE guy ended up crashing out because of something Ludeon does. Their mods are such a fundamental part of so many mods and the modding scene in general. Other than that, the modding community is so big that most petty squabbles eventually get lost in the noise.
>>712359127God I fucking hate VE so much
>>712359127is there any rimworld mod related drama? this reminds me of terraria, every other week some moddevs end up having a infight for some reason, same shit sometimes happens to minecraft
>>712358670don't underestimate the power of pettiness and butthurt. it really can ruin games
i prefer to play stuff unmodded or with just a few mods i chance every run to keep stuff interesting.
the more you like mods, the more you are tied to the modding circlejerk that can eventually lead to a dramatic collapse of everything related to it. that is why i often play years old versions of games with the stuff and mods i like instead of joining that bullshittery. that is why i'm still stuck playing the versions i liked. ie. still on a 2017 or 18 version of cdda and at no point have i wanted to move forwards since then. every game is the same. staying on the version you like and the mods that worked with that is ok instead of being forced to move on and adapt to what ever damn circlejerk drama some tranny modders cook up at some point before intentionally ruining things for everyone since they spite some other modder
modders are sometimes cancer, a good game and good mods&versions of mods for it are good, keeping up with what goes on on the background is just bullshit. i like game, i play game even if it is years old version
>>712359069People are assuming it's an official port of SoS2. I'm hoping if anything, it ends up serving as a foundation for sos3. They do some neat things like preserving colonies between saves when you go to another planet, like a new game +, but it's a buggy mess. I'm hoping with this as a base they can produce a refined sos3. Or you know, maybe it's all going to go to shit if it isn't actually a true SoS2 port.
>>712359327There's been some notable drama, particularly around SoS2 which this expansion is based on. Someone else talked about it in the thread. Most drama is fleeting though, like I said, it gets lost in the noise. It'd take a massive modder for it actually cause a rift in the modding scene and community. Even then the modding scene would eventually recover. The game's modding scene is one of the most robust on the workshop. Not quite there yet, but getting closer and closer to the likes of Gmod and Bethesda games.
>>712359438Considering how the other DLC turned out, it's not going to be a port of SoS2.
Are there ship to ship battles, like in SOS?
>>712359719Yeah, it's why I'm not holding my breath. There will be an inevitable crash from hype phase, but that's usually where modders shine. A DLC is only as good as what it allows the modders to do. It's why Biotech is considered by all to be one of the best DLCs even if it also just took existing mod ideas packed them into a DLC.
>>712359959What are some of the best mods that Biotech allowed? I haven't played Rimworld pretty well since it released
>>712359180It's garbage recycled copies of things that already exist in the game. Lots of things, but no interesting mechanics.
Eg that VE insectoid faction that is just making bugs that copy mechanoid mechanics, absolutely shameless
It results in a boring game. The author of VE is a total brainlet whose only skill is drawing, he has no idea what makes Rimworld fun to play.
It's really annoying to have to sort out my mod list after every expansion. I started to use this method: remove everything and only install something when I feel like the game is missing it while playing
I like vanilla psycast expanded
>>712360059It's one of the best frameworks, so it birthed a whole lot of mods and gameplay options. Cloning, splicing, purposely injecting xenogerms to corrupt their DNA and turn them into cancerous masses of flesh, altered carbon, archons, etc. Biotech as a dlc, gives modders so much to work with, and because of that, allows for multiple play styles, ideas, objectives, etc. Gives a little something, to everything. I'm not home otherwise I'd give my modlist
>>712343481 (OP)NEW MUSIC LETS GOOO
the one game that did modding and base-game expanding overhaul mods right was X.
X3 Xtended mods for all of the X3 games etc. good additions, didn't break the game, were in tune with the basegame and melded perfectly with it. they were good enough to be succeeded in the next release of the game every time. X-series modding is great. Followed by dorffort, rimworld, cdda and the ones that fucked it up like starsector but that still did it well until the downwall
>>712360539Vanilla interactions expanded is pretty cool, its the only VE mod I use
file
md5: 72e144b863719768d4c989cd7f444d15
๐
>>712360996I should do a full Martian Tech Priest run of Biotech...
>>712361003Hell yeah!
https://www.youtube.com/watch?v=rxNI00f1He0
>>712361326Oh yeah, I'm not a fan of 40k myself (yet probably haha) but I've seen a lot of 40k mods. Wouldn't surprise me if that's already on there.
>>712356663I haven't played rimworld in years. I have never made a barracks because of the disturbed sleep debuff. Doesn't that fuck them up a lot?
How do I make a good barracks?
>>712343481 (OP)this game is cool but i am kind of too retarded for it i just never could get the ideology system and having all the dlcs activated at once is too much for me
Are there any good first timer guides or videos or something? I want to like this game but I keep bouncing off it in the beginning because of all the shit there is to do.
>>712361504I also felt like that when I first started. I watched a guy name the spiffing Brit talk about it so I tried it. Was overwhelmed almost gave up on it. Then I watched a playthrough by some bald dude with glasses and got the basics down. The learning curve is probably the biggest turn off for people. Sucks cause it's one of the best sandbox games. I got like 2.5k hours logged now.
>>712358460>buying ribworld dlcyou can pirate them all super easy and it all works on steam as well, literally stop paying these faggots
>>712361730https://youtu.be/yHe0gMkbRuw
This is a pretty good and recent guide. Covers everything you need to know
>>712361967I'm not a poor third worlder, so I can actually afford to buy games.
DFbros...we lost again so hard...
>>712361483Barracks are so good because you can combine the dining and recreation room into it to easily increase the wealth and impressiveness stat.
>>712361319That can break your save
>>712362110Thanks anon, I'll give it a look
>>712362269Looks soulless
I'd rather all my pawns have individually personalized rooms so that they only destroy their own stuff when they eat without a table for the 10th time.
>>712362250a-atleast we have trammy dwarves and asexual h-horses
>>712362493I only give bedrooms to couples and greedy pawns
>>712353497>what is psychologic breaksAdmittedly it was pretty fun when my wolfman lost it and decided to murder some young kid that we just rescued, so I had to manually run that kid around the base and into the swamplands.
>>712343481 (OP)Another sleeper DLC just like Anomaly. Should've made a DLC which would make midgame fun, instead of the annoying or alternatively a boring shitfest it is (even with mods).
>>712359069Yeah, a feature like that would not have been hidden as a surprise, it's basically going to be an overhyped caravan.
>>712357631lmao @ a space marine getting a scar on his brain from a rat
>>712362617All Rimworld DLCs are announced a month before release.
>>712343481 (OP)Hope this has synergy with Anomaly so I can go into space and blast those shitty monoliths into smithereens from 20km away
>person that doesn't like the game realizes that dlc won't fix it
Crying for you.
>>712345823>>712347056https://steamcommunity.com/sharedfiles/filedetails/?id=3343465955
>>712353751>throwing shadeBegone nigger
>>712353963>The game just got 10x betterthey added z levels and a wealth and raic system that makes sense?
>>712364828Actually, I'm a white boy, as white as can be. In about a decade, Gen Apha will begin calling Gen Z racist for so haphazardly using AAVE as I have. This, I am using these words will I still can, nigger.
>>712343481 (OP)The free update itself alone is giga hype. Might hit 1k hours of playtime now.
>>712364964z levels are a meme
>>712364597>caring about anomalyanon not even the modders gave a fuck about that half cooked scp DLC
>>712351716Better than Bethesda's surprise "today"?
Have they fixed Body Purist trait and ideology? It's so blatantly obvious this Canadian fag has some built in hate for his own body
>>712368612If you wanna get technical the beta branch is available today so that modders can start updating their mods before it's offiically out
>>712344364>The pathfinding system is now fully multithreaded and batchedJesus Christ I remember the botched mods for multithreading in 2016
Has it really been a decade, holy fuck
>>712359352I'm reminded of the fact that Minecraft has three different mod loaders despite one being the blatantly superior choice and modders will get pissed when they're asked to make their tiny tweak mod work with the majority of other mods
>>712354628They deserve it. In the end the game belongs to the dev, you can't just bar him from copying mods when they're literally drawn in his art style and coded with general ideas.
>>712359352How many modding communities are like this? Stardew Valley had a modder get butthurt over some other modder using his color palette. He kept harassing the other modder and it eventually resulted in him winning. Iirc the other modder got banned from that one website for uploading mods too. The sheer ridiculouness of it. The butthurt modder literally colored over the devs art and is getting mad someone else is using the same palette for their own mod? Lol
>>712360819This mod spoils Vanilla because it bypasses all the gameplay around getting psycast levels and looking for the psytrainers. It lets the player get psycasts without going through the challenges that the devs created.
Dont want to use that because it ruins the vanilla gameplay around getting psycasts and simplifies it making it less interesting.
Thankfully "AI Can Use Psycasts" does this without ruining the complex Royalty mechanics of acquiring psycasts.
>>712361967do you just drop the dlc files into steamapps folder? I really dont want to pay $50 for missing the last two dlcs plus whatever this dlc is going to be
>>712369569I hate how there's multiple options here and having to jump through hoops just to use the mods I want.
>not a mod for more events or to make raids better
no thanks
>>712361967>this butthurt>mocks the devAnd yet you love playing his game. How entitled of you.
>>712369908>use fabric/forge "connector" mod>crash
>>712353814>>712353963>>712354120such a weirdly over passionate response to mild criticism. I usually think people calling out others for being shills on here is overused, but you guys (assuming you're not just a samefag) come off as the worst type of shills - the kind that do it for free. All these anons handing out basic observations about how the community technically had an (ultimately sub-par) alternative to this dlc years ago may have personally hurt you for some reason, but in the end everyone who likes the game is still gonna get it. As some have said, a fully built in feature for what that mod offered is at the very least decent, much less drama and less lag. my personal gripe is less about this idea being like an existing mod, and more that so many mods are about to hit the chopping block once it updates.
>>712369764I don't care for the game's challenges at all.
I am my own 'storyteller'.
Frankly, dev mode is far more interesting to play, and everyone should try it.
>>712343481 (OP)Do we FINALLY get z-levels?
Until then, still not playing.
>>712370671no, stop asking
>>712370671z-levels would be such a great feature. Unfortunately, almost no chance of it ever happening in this game. Maybe we'll get lucky with the sequel that'll release a decade from now.
>>712343481 (OP)>$30Isn't this a bit much for a fucking game the same price?
>>712370325I'm just making the obvious point that the modders that made these mods are literally working on DLC
>my personal gripe is less about this idea being like an existing mod, and more that so many mods are about to hit the chopping block once it updatesThere's literally nothing bad about it
>>712363153>>712364434why the fuck are you even posting about it then tinan?
>>712370671I don't really like looking at each z-level to get a complete picture of what is going on.
Also, if you send events in, how do you expect to balance defense when you have multiple floors of a building to guard? I can only imagine bugs, soldier pods, mortars, etc. would become significantly more annoying.
Combat would need to be seriously changed to fit in a way that doesn't make it a complete pain in the dick.
>>712370978>nothing bad about itSays the anon who isn't currently juggling about a dozen and a half mods in their Rimworld. At any rate, good for the modders, assuming that the modders aren't the ones who were causing the drama in SOS2.
>>712344940The only problem is the damn price. It's half the cost of the game for a tiny handful of mods. These dlc should be half the cost of what they are.
>>712370871I'll just wait for the next DLC, the others go on sale then
>>712353751No wonder did that shit never progress since years. What a shitshow. Whats with Rimworld mods always having these shitshows
>>712344364>MULTITHREADINGi MAY buy your game now.
>>712371617>Whats with Rimworld mods always having these shitshowsit can get worse, much worse. just take a look at skyrim and fo4. If a mod author isn't currently having a meltdown in those communities, chances are there is some other kind of ongoing drama.
Wait so everything in rimworld was originally coded on one core or one thread?
>>712362269But what about the disturbed sleep debuff?
>>712370671>>712370865I hate z-levels, so you aren't allowed to like them either.
>don't you see how great it would be to not see half the shit that's happening No!
>>712371947Despite it existing for such a long time, proper multi-threading in all kinds of programs still isn't the norm yet.
>>712371947The way God intended, before polytheists started to dilute the essence of the Lord.
>>712371947yeah like literally every other game
I still haven't bought any of the other DLC because it's too fucking expensive.
>>712372551I bought base game and just pirated expansions because they are not worth even a double digit price tag
>>712372290Yeah, I remember when people marveled at stuff like Deus Ex: Mankind Divided for being properly made with multi threading in mind. It's bizarre from back in the day when it was just starting to be a thing, all the way to now, that we still haven't seen a huge surge in people actually learning how to do it. Although it seems like there's going to be another multi thread push from CPU companies so there might finally be a greater incentive for devs of all types to finally start doing it.
>>712372439It seems unfair to make that comparison when Rimworld is a simulation game that would be primarily CPU bound. Especially since it has "infinite" scalability.
>>712372810It's difficult to learn how to properly multi-thread. Basically like thinking in 4D but for programming.
>>712343481 (OP)This shit made never ANY sense. You can build A FUCKING HYPER ADVANCED SPACESHIP but you CANT build a shuffle... Which you literally have access to.. in certain cases a fresh wreck which is just partly destroyed.
No really. We need to buy a dlc for 20 bucks to fly around in a shuffle that we literally have access to in another dlc but we can't build simply because we can't.
>SoS2 made official
>Don't need to have the SOS goblina overriding my other main menu backgrounds anymore to play with space ships
Finally.
>>712369764>>712360819Doesn't Psycasts Expanded have psycaster raids already?
>>712370009That's literally what Anomaly was. Anomaly adds a bunch of different events and threats that are intended to take you out of your comfort zone.
Ideology? Underground dwellers
Royalty? Barred from entering my domain.
Biotech? Robot slaves to perform all menial tasks like cleaning and defence.
Anomaly? Disabled.
>>712373293And the Anomaly xD le niggerman tentacles!!!!! events are dogshit.
>>712373419They're nice for variety, ambient horror at 5-10% or so. I'd say the only objectively bad one is Golden Cube because it's just a slog that makes all productivity in your colony come to a crawl, I just drop that shit off the next tile over in a caravan. Shambler raids digging through walls is annoying but it's just a matter of being proactive.
>>712373159It does but it also completely destroys the vanilla system around getting psycasts and trivialises into just "level ups"
How long does stuff like RJW and its addons tend to take before they're updated?
>>712374330just watch porn
looking forward to it
ideology is prob the only dlc that was shit and I didn't like but every other one has been a banger
>>712374678no zanks, porn doesn't do it for me. I need a stronger dose since I've lost control of my life
>>712374839you should get a job and talk to real people
>>712374759Ideology is the only real good DLC that expanded on mechanics the original game thematically wanted.
>>712374759Ideology is a 10/10 compared to Anomaly
>>712374883I have a job and talk to real people sometimes. I just have no common connection between any of them.
The only shitty thing is that I'll have to restart my current run and all the mods will break in 1.6
>>712375004If you're a mod user, then just don't upgrade for a month after release. Keep playing your save and then move over after all your mods have been updated.
>>712372093Who cares about a -3 mood when they get +20 from the rest.
>>712343481 (OP)So... just Save our Ship, then? I mean, don't get me wrong I'd love to have a version of SoS that isn't an ungodly buggy mess, but if we're at the point you gotta just make mods into DLC maybe start working on something new.
>>712374896>>712374976are you both retarded? ideology is just a spreadsheet simulator
and adds no new good mechanics (slaves and treecritters are awful)
>omg 43% change to recruit a new colonist>-4 mood if you wear a burka i'm pogging!!Compare with royalty, biotech and anomaly which add actual gameplay mechanics beyond mood penalties and make combat more fun
>>712375474>So... just Save our Ship, then?A lot of other stuff too
Shipbuilding is just the main big feature
>>712375558>AHHH I THAT AN ANIMAL HELP ME RANDY I'M GOING INSANE!!!!!!!!!!!Adding gameplay mechanics isn't a good thing if the gameplay mechanics are dogshit
>>712360819I tried it a couple times but I always end up overpowered.
>>712375894I think the psycasts themselves are really fun, but yeah you need to disable EXP gain and make them only obtainable from titles or neurolinks. Getting to the end of a psycast tree should be a huge investment, but with the mod's base balancing you can fill out two trees without much trouble.
>>712343481 (OP)How does he keeps consistently stealing mods and selling them as his?
Why is this game so expensive? Never goes on proper sale.
>>712375558Roleplaying mechanics are good.
>>712376345Because you can sink hundreds of hours into it. Just get vanilla+biotech for $70 and you'll get more time out of it than any other game with the same price tag.
Performance improvements: A major part of update 1.6 is performance optimizations, especially for late game colonies that often struggle with performance. We reworked many systems to spread out their workload. The pathfinding system is now fully multithreaded and batched, and the lighting system is also multithreaded to make it much faster. There were lots of optimizations made to caravan foraging calculations, egg-laying pawns, alerts, hauling, animal pen calculations, as well as fixes to several major memory leaks.
We significantly reduced game launch times in version 1.6! For example, on our development machines version 1.5 previously launched in 18.57s with all expansions. Now version 1.6 launches in 4.66s - and that's with an additional expansion!
>>712376345Because it's the only game you'll ever need
these are existing mods btw:
Better planning: Plans are more versatile than ever. Sketch out your base using 9 colors to differentiate your plans. Use blue for living quarters like rec rooms and bedrooms, orange for production and workshops, red for furniture, and so on. Plans are a lot easier to use too. You can copy and paste plans, rotate them, and give them names to remember what theyโre for.
Designator draw styles: Designator tools, like placing walls and floors and giving orders, now have different drawing styles - this changes their pattern when you click and drag them. Previously, there were only rectangles and straight lines. Now, you can choose from shapes like angled lines and filled or empty ovals. Great news for builders who want to add more shape variety to their base! (No more googling pixel circle generators.) Squares are also easy to make - just hold control while drawing with a designator.
>>712376546>less bloat in my modlistthat's a win in my book
>>712376546And they should be in the base game, what about it?
+mods:
Caravan camps and quality-of-life changes: Pitch temporary camps while travelling as a caravan. This creates a playable map for your colonists to eat, stabilize, and regroup when someone's bleeding out, starving, or sick with the flu. But donโt get comfy - after a few days, enemies will close in. Camps can also be formed when a caravan would be considered โlostโ (like everyone becoming incapacitated from food poisoning), giving you one last shot at survival.
The caravan tab makes it a lot easier to load or unload items. And in an emergency, you can order your caravan to depart immediately - colonists will get out of there ASAP, leaving behind unpacked items, animals, and even downed friends.
Easier building upgrades: You can now place blueprints over certain buildings to swap materials or upgrade them. This applies to walls, conduits, doors, sandbags, barriers, fences, chairs, and beds. For example, you can place a plasteel wall blueprint over an existing wooden wall - this means you donโt have to manually deconstruct the wall, wait for it to finish, and then place the new wall blueprint down.
Search bar improvements: The in-game search bar (bottom right corner magnifying glass, or hotkey โZโ) is better at finding things. Itโll look at your colonistsโ gear and any containers, and you can use it on the world map. Weโve also added a search bar to the save / load menu to find that old favorite savegame โasjkdsjkdfs2_final_final2_dyingโ.
Map generation: Weโve reworked how map features behave to make the world feel more organic and varied. Rivers now curve more naturally and carve walkable banks when running through rock - larger rivers even form canyons. They also better match their angle on the world map and can generate with fertile riverbank terrain for farming.
Weโve made rocks more interesting! Coasts and mountains come in more diverse shapes, and the world map now shows where features like caves are in the tile inspect pane.
>>712376345Rimworld knows its value. It's endless roleplaying content with excellent systems. It's expensive as hell all together, but the dev has earned his ego. You can wait for a sale, but the DLCs don't cost a whole lot less. If you wanted to pirate the DLCs no one would blame you.
>>712362250lost what?
>no z levels still>0 simulation
>>712376386maybe on your 20th run.
but for the average working man who plays 1 or 2 runs per dlc and has a backlog of pretty good other games to play, I don't really care about getting a -2 mood debuff to help me roleplay
>>712377840if you don't care about roleplaying then this isn't the game for you. This game was built from the ground up to be a roleplaying game. It's the developer's entire philosophy and thought behind every new DLC.
Finish your backlog and then come back to Rimworld.
>save our ship without all the dogshit bloat and jank
kino
>>712378058nope completely wrong. what makes rimworld better than the other colony sims is the challenge and adaptation factor.
LOSING IS FUN!
The "roleplay" shit is so barebones and barely exist.
The "story" people love to talk about is how they survived after losing half their colony or how Mike lost two arms and still killed a mecha with sheer will. Basically 80% is survival related stories.
>>712376130Oh man, wish I knew. I lowered exp gain to 0.1.
>Added a โMake defaultโ button for policies.
Who cares about SOS2, this is the shit.
>>712378724Legit no one intelligent loses in this game. It's piss easy and I refuse to believe you play it because its the Dark Souls of Colony games.
>>712378787I bet you design all your bases with a "meta' in mind and fill the map with killboxes like some soulless automaton.
>>712348545You are fucking retarded. Last DLC and expansion was supposed to improve performance too and it made the game run worse.
>>712378908they already admitted the game will load 1,5 times faster + added multithreading and SSD support.
You lost.
>>712344364wait so my 5900x will be worth something in game finally?
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>>712378908I installed the beta patch on steam and can confirm that the game loads significantly faster than on the "live" patch.
>>712378980Poor cuck still hasn't learned Tynan always promises a lot and always under-delivers. I'll see you in a month when all the mods are dead, again, the new mechanics are barebones shit worse than mods and the performance is still trash.
>>712343481 (OP)RIP my modlist. The attrition of mods I liked was really bad after the 1.5 update. I skipped the last expansion because it all felt so one-note. However, adding SoS2 into the base game is finally what Iโve been waiting for. Endgame RimWorld has always been the most boring part, so hopefully they keep improving it and let me turn my plebeian colony into a rising empire.
>>712378871Why wouldn't you if you aren't roleplaying?
>>712379273I'm already on the new update, the only one getting cucked out of a good game is you.
Do I have to start a new game if I get the dlc?
Kinda grew attached to my little colony
>>712378787idk if you need to lose, you just need to experience a little bit of adrenaline and challenge and yeah thats what rimworld does very well.
>>712379356lol is it roleplay if I select a higher difficulty in the new game menu?
No? then it's not roleplay if I prevent myself from minmaxing or using cheese.
The roleplay you love to do is pretend your a wholesome race of lizards who worship the color purple because "so randumb xd"
>>712379758force a death spiral into your colony before the new update is fully released. let it go out in a blaze of glory.
>>712343861Literally learn how to play the game.
Zones, work priorities, schedules... you have to intentionally be bad to have your pawns not do a job you want them too.
>>712379825how is that dumb? I'm literally writing these cultures for my DnD campaigns
The overworld FPS in unstable seems horrendous.
>>712374330It took them several months to get stable on 1.5, and then another several months for most of the submods to update, with several casualties (Mechfucker fork died, several large submods gutted by Cumpilation). It's either playing SFW Rimworld or being stuck on 1.5 for the foreseeable future.
>>712379973Nah man I need my main character and a few of his friends to leave the planet
I owe him that for mistakenly dooming his colony when he was 13
>>712379825>lol is it roleplay if I select a higher difficulty in the new game menu?>No? then it's not roleplay if I prevent myself from minmaxing or using cheese.Meanwhile people actually decent at the game don't need killboxes or cheese and can play it at 500% difficulty.
>>712380137total coomer genocide when
>>712380340500% isn't that difficult once you learn wealth management. Wealth management is so effective it might as well be its own cheese
>>712380554Well yeah, if you play well... you get good results?
Same with not wasting too much time. Since no amount of wealth management will save you if you did not do anything for 2 in game years, as it will still scale the fuck out of raids.
>>712380554I just download a mod that rebalances wealth because the vanilla implementation is retarded
850 mod modlist, you served me well.
This is a dream DLC for me.
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>>712377558>no z levels stillsasuga blind retard-kun
You guys are failing to see the one important thing that Odyssey provides. The thing that could only still be achieved with mods, unless you can build ship hulls as normal walls for any normal building.
That is, diagonal walls. The ship hulls have diagonal textured walls! Yet Tynan didn't take the opportunity to make diagonal textured building walls at the same time? I feel like that is a wasted opportunity. There are the actual diagonal walls mod(s), but still.
>Game has cannibalism, child soldiers, slavery, war crimes
>Still no rape
Why?
>You can now just get in your spaceship and fly away to not have to deal with raiders' bullshit
How long until the dev gives engines a chance to fail to start because he's butthurt people aren't properly engaging with his combat system?
>>712383113He'll probably just make it so that starting the engine takes 24-48 hours in which the 'reactor start up' causes raids to happen, probably mechanoid ones because Odyssey is obviously gunning for the 'deal with the Mechanoid Hivemind Threat' ending.
The only thing I want to see for Odyssey really is whether dealing with the Mechanoid Hivemind, whether you destroy it or take control of it, stops Mechanoid raids completely for you or if it'll just be yet another Anomaly styled 'you are winnar but not all Mechanoids were under that hivemind so nothing really changes, here is an ending credits roll'
>>712343481 (OP)God those ships look like dogshit. Literally a flying building with recolored walls.
>>712373045You know you could have changed that at anytime in the settings, right?
>>712383928You know space ships are just flying buildings right?
>>712383874"Will you destroy it and shut down every mechanoid for good" implies that you would stop mechanoids completely, but who knows.
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>>712385036No, you worthless faggot. They are not.
Does this look like a fucking house to you, you fucking cunt? Huh? Does mommy let you slide down the hull of your house, daddy parks the car in the engine bay? No?
Fucking kill yourself. Get on bed, jump onto your desk, and aim so you hit your head and break your fucking neck.
>>712385374That's not a house, THIS is a house.
>>712385374>jump onto your desk, and aim so you hit your headIt sounds like you did this more that a few times during your formative years.
>>712385572Yeah. Your mom is mad. Mad she didn't spat you out onto the floor of whatever barn you were conceived in.
>>712385374lol what a stupid fucking loser I hope you get so mad you blow a vein in your tiny peanut sized brain
Can't wait to make a colony city and fly around strip mining the planet so I can sell firearms and drugs to tribals
>>712344364They made the game playable finally? Wow.
>>712386004can't wait for the next DLC to improve diplomacy
>>712375412Doesn't it stack?
>finally get my 450+ modlist updated and working
>"YOOO NEW DLC BRO"
fuck you
>>712387765just don't update?
>>712343481 (OP)I'm looking at the reveal post now and i'm a little confused, at first it says the free update that releases with the expansion includes greater variety in maps but then later seems to imply you have to pay for the new biomes and landmarks
caravan improvements sound nice, better tools for designing bases sounds like just the blueprint mods I already have moved into the base game, maybe the quality builder mod too
>kidnap raiders by taking off while theyโre aboard!I hope I can pull an FTL and open the doors to the room they are in space to suffocate them
>fishingfuck yeah, pic related for RJW when
>The pathfinding system is now fully multithreaded and batchedNeat, I don't really understand what batched means but multithreading is cool
>lighting also multithreadedGuess i'm give the public beta a try
>>712388924The free update part is all the way down where it actually mentions 1.6 updates. Everything between that is entirely the DLC
>>712388924https://docs.google.com/document/d/e/2PACX-1vRCjqVtPQDFGu4POiKTUd_8o3U2Asdhx99SOvcgU66ABdYtk3Cgndd53yJ6BC4tZX530pp_m6lf4Z9P/pub
everything being added for free is in this doc
>>712388924>fishingI will now buy your game
>>712361730whatever you do dont use the door cooler exploit it will break your dignity
>>712385374>treknigger is REALLY madWho would've expected it
>>712343481 (OP)which are the best bang for buck dlc?
>>712393154biotech no contest
>>712386259I doubt it, but I'm hoping. I was expecting this one to be the one that finally makes it so the game is more than a base defender.
>>712393914The problem with improving diplomacy before was traveling to other settlements sucked big dick.
The caravan improvements here and the ship make that much easier, so I imagine the next expansion will focus on the world map and/or political landscape.
>>712394059I mean sure. All I want is for the colony's actions or lack thereof to affect the world. You kill notable figures? Boom, now there's a bounty for a specific pawn. You want to control a corner of the map? You can collect taxes on caravans that wander through. Your pawn attains a title or creates a legendary item? The world becomes aware, you begin receiving more visitors or requests for items crafted by that pawn, you giving that random tribe 10 submachine guns? You get directly notified that they used them in a war to attack another settlement, do it too much and your settlement becomes a notorious arms seller. That tribal factions can eventually upgrade to another tier or other factions can downgrade in tiers based on if you attack them or they are attacked by other factions and so on and so forth.
It's really the only thing that Rimworld has left to make it the ultimate story generator. The game is very good, but the world isn't alive and all of your actions and consequences are isolated to your colony.
>has the urge to play RimWorld again
>last play was 1.0 release
>see news
>neat, lets buy the previous dlcs
>check out the store
>see the prices
>>712396000I just pirate every DLC.
I have 300 hours in Rimworld and still build in squares and rectangles...
>>712396391I only build inside mountains
A lot of people talk "next expansion" after Odyssey. I'm out of the loop - is Tynan publicly committed to supporting the game for even longer than he already has or is it just assumed?
I know Ludeon really doesn't have any other cash cows or games at all, but it wouldn't be the first time a retarded indie abandoned their mainline product.
>>712396661Tynan makes more money off of book sales than he does off rimworld
>>712396807Fuck off that doesnt count the book is basically a rimworld dlc anyway
Explain my retarded mechanics $20 please
Mandatory buy
Reminder to play DwarfFortress if you want z-levels.
The initial learning curve is a bit steeper than Rimworld, but once you get used to things it's hardly anymore complicated than it.
>>712397009I've played DF for about 10 hours and seen everything there is to see
It's definitely impressive considering the year of the game's release but as a game it's worthless. Developer of this shit had a perfect chance to make something truly great but his autism didn't allow it and Rimworld took its place
>>712397009There's no reason to play Dwarf Fortress, Dwarves mode is worse than rimworld besides z-levels and liquid physics.
Adventure mode is a joke and all the npcs are still soulless and braindead despite me reading devlogs about Toady adding romance and grudges like 5 years ago.
>>712397009DF hasn't had an actual feature release in, what, a decade? I remember being hyped for the Myths and Legends update in fucking 2015, and it STILL doesn't exist!
>>712396000Just use CreamAPI.
>>712397009>all that textIm not autistic, stick to your game lol
>>712398058I'm gonna cream your API if you keep saying that
>>712343481 (OP)This better have cross over with the Spoopy DLC, so you can land in fleshscapes and abomination grounds
>>712398221>Rimworld DLCs>interacting with each other in meaningful waysoh you sweet summer child
>>712398221>This better have cross over with the Spoopy DLCThe other DLCs barely have any interaction which is really annoying.
>>712343481 (OP)I've not played Rimworld in ages, but wasn't the entire point of the main story to build a spaceship and fuck off?
>>712343481 (OP)This wasn't the solution I had in mind, but it sounds like it will fix the big problem of being anchored on one maptile and making the rest of the planet almost completely irrelevant. Crossing my fingers it's not shit.
>>712398331>>712398391guess I'll just mod it in
>>712370095trying to find that one mod that does exactly what you want only to find out it:
>uses a different loader/api>is made for a different version>conflicts with another mod in your list>crashes on purpose in the presence of a specific mod>is abandoned by the dev>has dependencies that are outdated/abandoned>was taken down by the dev in a spergout>is behind a paywall>etc.I'm out here playing bingo every fucking day with this list of bullshit I posted. I'm too proud to play modpacks but making my own is getting tiresome no matter which game I make them for. I'm just gonna play the update vanilla for now and come back to modding a full year from now when most of this bullshit will hopefully sort itself out.
>>712398475Tynan realized that most people don't actually care about leaving.
>>712398475Either be a wagie on the glitterworlds or live a relatively hard working life but pay no taxes on a colony.
Tough choice.
>>712398093>plays rimworld>not autistic
>>712398475i've never made the spaceship and have played it on and off since release
>>712398742Or join the nobility on their ship and rule over the dumb peasants
>>712398742My favorite run I ever did was all glitterworld sex idols that captured a boy and constantly raped him.
Looks like there's some new units. Thank fuck. We could use a bit more variety.
>Odyssey adds over 40 new animals that can be tamed, trained, traded, and eaten.
Not gonna lie. I'm already sold. I just hope they're not pointless and can be used for helpful materials beyond just leather or fur.
>>712396000Bear in mind the anomaly DLC unlike the others heavily defines the entire run if you turn it on, you aren't' really so much missing out on core features for the base game if you don't have it. (later updates did add an option for making anomaly less run defining but that's really more for people who already have it for the normal reason rather than a reason to buy it)
Royalty also has a good argument for not needing it since it's more bolt on top of the base game compared to the other 2 DLCs enhancing the base game
of the 2 remaining DLC if you can still only afford 1 of them I would say biotech over ideology
Summer sale is in 15 days too, I don't think they get deep discounts but they do get discounts
>>712399543they won't be
They'll be like 10 variants of deer
>>712399543Some apparently can be used for milk/egg production. A few are meant to be used as combat trained animals.
>>712370671I think the best you could hope for is a late game tech to add 1 single underground Z level
>>712399636I hope trained animals can be healed now. Sucks that they can't natively use bio sculptor or prosthetics and all their injuries are basically permanent (there's a mod for both of these, but I feel like this should be base functionality).
>>712399543One of the special features of the DLC is that animals are now more useful and have new abilities and features
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>>712371617it could be worse
best mods for turning my single colonist into a full cyborg killing machine with his army of mechs?
> Even animals that canโt normally be trained - like the humble walrus - can now be upgraded using a sentience catalyst: an ultratech injection that enables the animal to learn new tasks. So now Wally the walrus can fight your enemies.
I hope this means they can mine and pick crops.
Animal slavery, here I come!
So tired of pretending this game is worse than Dwarf Fortess
I can't do it anymore. I think DF is fucking garbage outside of the original world generation.
>>712402698>harem clothesmod name?
>>712399979Rimworld of Magic
so your cyborg killing machine can practice cultivating chi, shrug off bullets with no armor, heal wounds by meditating and devastate raiders solo unarmed
>>712402850Kinky Bodystraps
>>712402850Vanilla Lovin Expanded
>>712403160I refuse to run oskar's bloated ecosystem on my saves.
>>712344364This might be worth a pirate now
>>712402267Using physics and z-levels for elaborate death traps and base design is one of my favorite parts of DF. I also enjoyed the military training and being able to turn my dwarves into absolute meat grinders. I would say one of the problems with DF now, is a lot of the many systems implemented into the game are either shallow or incomplete. Also they somehow managed to make the UI even less user friendly in the steam release.
>>712399543Sorry, you'll need mods for that.
Please install my perfectly balanced one with giant spiders that shit free hyperweave.
>>712399979if you have all DLC, you don't need mods for that. Serums from Anomaly + genes from Biotech will make a pawn unstoppable even without bionics.
Easiest way to make a supersoldier is the sanguophage start, open all the Ancient Dangers when the first trade caravan arrives to get free marine armor + persona weapons. Enslave all the people in the caskets, then sell them to the Empire slaver that arrives around day 30 to get rank 4-5 psylinks. You can caravan to buy Metalblood and Juggernaut serums from nearby settlements, and use them to open more Ancient Dangers if you need more loot or slaves.
I'm going to resist doing this strat with the new DLC because it will make the adventure missions too easy. Think I'll aim for a crew of 4 shooting specialists and 2 general workers with flamethrowers. I do like the idea of having a bioferrite-powered ship with a handful of entities inside.
>>712404001I wish I could spend some kind of resource to give colonists the best genes without metabolism downsides. Genes are awesome but like most things, you can't go nuts with them to do OP shit and that makes me sad.
>>712343481 (OP)>Pirated the full thing a while back to see if I should buy it>Spent a lot of time fumbling around since I wasn't using guides, but had a good enough time that I decided to buy the starter bundle (because fuck buying all the dlc at that pricetag) so I could get Workshop mods to iron out my personal nitpicks>Havin' fun, even if it's a bit frustrating seeing my dudes being retarded sometimes>See this post right as I'm getting the hang of thingsGoddammit, this game's going suck the life out of me at this rate
>>712404585Just turn off the restrictions and give them archite genes when you are making an xenotype.
>>712404585Yeah you can use archite metabolism to reduce the burden, there's also lots of minor genes that add metabolism, my main complaint is that it takes years to get all the genes you want even if you are extracting from ghouls. I wouldn't bother farming genes again without the Gene Ripper mod or just making a custom xenotype.
>>712405430>tfw in all the years since Biotech came out I've never seen the no sleep gene randomly generate on a trader.
>>712343481 (OP)I quit Rimworld just because it's so incredibly tedious and time consuming to get a new colony started up.
I didn't have any more patience for it after a few runs.
>>712402698>you can see the faintest hint of the thigh crease on either side of those pussy covering beadsdamn
>>712406134Once things move smoothly, that's when the game gets dull. Those critical startup years are what really turns the gears in your head.
I will never make another tribal colony though. Fuck that.
>>712343481 (OP)>we took a mod and turned it into DLC! :DEvery. Time. Well at least SoS2 can integrate into the game with less jank.
>>712362936my dude that's a literal skill problem but at least you made a fun memory
>>712343481 (OP)I hope they integrate PE next
>>712406134It might be worth getting on Tynan about setting up some mid-game scenarios for that, but he'd probably just shout you down to the tune of "StOrY gEnErAtOr"
I should get into Rimworld modding. There's a distinct lack of good biotech compatible races that don't come packaged with tons of weird bloat or gamebreaking faction weapons, that just have some kind of meaningful tradeoffs and feel like they compliment the vanilla ones.
>>712407908There's zero reason to use races when xenotypes exist
>>712399947im still mad.
>>712343481 (OP)save our ship + SRTS + animalslop + biomes crap
Grat job Tynan, at least is now multithreaded now, it only took 10 years
>>712408260I'm looking through Xenotype mods, and they look like they use the preexisting gene system anyways. I'm not sure what the difference is.
>>712399774Why did Tynan stealth patch it so we can't use healer mechs serums on animals?
>>712408813Either he has plans to lay down some other system in its place, or he's a prick.
>>712408901So many Rimworld systems still feel half-baked.
Why do I still need a mod to have the trainee Planter sow, but the experienced Planter harvest?
>>712409482The mod to have only your best doctor operate is a must as well. Just because I want someone to attend to bleeders doesn't mean I want them replacing someone's lungs.
>>712351128>>712351128>overworldTynan already said that adding anything to the overworld will turn magically turn rimworld in to a 4x so he won't do it ever.
>>712409589I have no clue why that would be a bad thing. I fucking love 4X.
>>712408607Race mods existed before the release of Biotech and use HAR which comes with a lot of problems. They don't use gene system
Xenotypes appeared with Biotech and are made up of different genes. At their core they are still just regular pawns with genes on top of them which give good compatibility
>>712408813The answer to this and all other questions is Story Generator
>>712409873You seem to be making an assumption about what I meant by "race." I specifically stated I want species/races/xenotypes/whatever that are compatible with biotech. I didn't mean HAR.
>>712353814Well I can definitely guarantee he didn't plan on that horror mod. That was all based on that cthulu thing I can't remember the name of
>>712410041Sorry but then your original post makes no sense
Most xenotype/gene mods have no items
Bunch of broken very OP items is what you would normally expect from HAR race mods
>>712410231>Most xenotype/gene mods have no itemsI've seen a few that do, like Fauns and Minotaurs. But I guess Anty and those other ones /rwg/ used to post a lot were HAR related and not xenotypes after all.
>>712410425>I've seen a few that do, like Fauns and MinotaursThese are more of an exception
Most xenotype mods such as Alpha Genes, Det's Xenotypes, VE xenotypes, Big and Small and so on either have no items or very few items
>>712385374>Does this look like a fucking house to you, you fucking cunt?It does, actually.
Tynan saw people whine about caravans and decided to skip it by allowing them to fly where they wanted to go instead
>>712397009Dwarf Fortress isn't that fun of a game.
>>712398093Those are just death reports, you illiterate nigger.
>>712399264What's a "unit" in this context? I'm not seeing any new pawns in that image, other than tigers.
>>712411221Not completely. There's apparently a lot of caravan features packed into 1.6
>>712411431I mean there's a new mechanoid right in the middle there, firing two lasers. But sure, the tiger is another valid interpretation of that too.
>>712405430Use FSF tweaks mod. It has a lot of useful options including one that allows you to increase the number of genes that caravans sell. Some of them are downright broken though like making neuroformers available from caravans.
>>712411221>>712411618>Caravan camps and quality-of-life changes: Pitch temporary camps while travelling as a caravan. This creates a playable map for your colonists to eat, stabilize, and regroup when someone's bleeding out, starving, or sick with the flu. But donโt get comfy - after a few days, enemies will close in. Camps can also be formed when a caravan would be considered โlostโ (like everyone becoming incapacitated from food poisoning), giving you one last shot at survival.>The caravan tab makes it a lot easier to load or unload items. And in an emergency, you can order your caravan to depart immediately - colonists will get out of there ASAP, leaving behind unpacked items, animals, and even downed friends.
>>712399264I wonder what will happen if you do a reverse roof deconstruction fuckup in orbit
>>712411725>Camps can also be formed when a caravan would be considered โlostโ (like everyone becoming incapacitated from food poisoning)Thank fuck for that
>>712411618>There's apparently a lot of caravan features packed into 1.6But seemingly not important ones like the ability to designate one food profile for use while travelling and another to use at home.
do mods work independently of each other? i got royalty and havent played since but this looks cool
>>712396391now that better planner is coming to vanilla you can start making circles and ovals.
>>712411890For the most part. Some mods might depend on other mods but Steam Workshop will let you know what they are. If there are incompatibilities usually the comments section, discussion section, or the summary will let you know what they are.
>>712389105I really hope this won't happen with tamed animals
rw
md5: aae8ca6b28a97cd0cafd30e784782f0c
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>>712413118rip infinite chronophagy victim saguophage prisoners
>>712412263sorry im dumb i meant DLC
I've only gotten a few hours into the base game, I think. Pirated something with the DLCs cuz fuck if I'm gunna pay 90+ dollars for this.
It's okay, I don't know what I was expecting but I'm not disappointed. Wouldn't recommend either tho. The DLC update sounds good, but to be honest this all just sounds like shit that should be in the base game.
30~40 price tag with all that would be reasonable, otherwise it's over priced.
This patch and expansion seems so good.
One thing im wondering though, what is the point of camping a caravan? Both settling and camping still make the tile unusable after you leave, but with settling you can atleast loot ancient dangers and find nice resources. I just cant think of a situation where I would choose camping over settling.
>>712413474Its nice that a camp automatically forms in emergency situations so you can stabilize pawns and get people healthy, but other than that I cant see any reason to choose it over making a new colony.
>>712412839There's no way he just invalidated chicken pens, right? There's no way. If I have to build a roof over them I will, but that would be really dumb.
>>712413474Camping at least lets you forage a real map tile for berries and hunt shit, if your guys are literally going to starve to death otherwise. I'm willing to bet what you can manually forage is a lot better than the passive bonus.
>>712399591>Bear in mind the anomaly DLC unlike the others heavily defines the entire run if you turn it onjust don't interact with the monolith bro
>>712414026>I cant see any reason to choose it over making a new colonyThis is probably the exact reason since establishing a new colony to use as a camp was probably not the intended usage of the that feature
>>712356159no. it is literally taken from a mod.
>>712414098I wonder what his Book would have to say about this
>>712415015It would be a really simple fix to eliminate flight behaviors from tamed animals so they abide by fencing. After all, clipping wings is a real thing, easily done to domesticated animals. If he doesn't do this and pens are just ruined for ducks and chickens, he didn't think on this hard enough.
>>712414380True but the issue in question is the cost of the expansion
>if you can only get 1 get biotech>as a second get ideology>3rd royalty>4th anomaly
>>712357843Also since they're a mod now, it means all other mods are going to have to support them, and many will integrate them somehow into whatever the mod does.
>>712347332not entirely. just for a few systems. the rest of it is still choking on one dick at a time.
I like the scaria changes.
>animals actually look mangy and sick
>humans can be infected
>will become deranged if their infection reaches 100%
It's like a built in zombie virus that doesn't require Anomaly's zombie systems.
>>712413368Yeah DLCs are independent.
Nothing fucking happens AT ALL: The Video Game
>>712415893how about you try playing in a difficulty higher than peaceful
>>712415530It's a start, and now the programmers have got experience with it
>>712417505no thats not how that works
>>712415579I wish they'd done more to address the actual issue that scaria is a "Close the doors and wait for them to get bored and go home" event.
>>712417630I never do that. They hang around too long to leave be. But late game those hordes are pretty nuts.
>>712417808>Huge manhunter pack arrives>Airdrop 50 wastepacks on a neighbouring Impid village>They get mad and instantly launch a raid in response>Run straight into the manhuntersDelightfully devilish
>>712343481 (OP)besides a random event or taking them prisoner and converting is there a better way to get more colonists? I always get bored by the time I get just a couple cause by then im already three years in. Is there any easier way to acclimate converted prisoners so they aren't such a liability mentally?
>>712417630I don't mind scaria being some zombie like infection, but they really fucking need to fix the combat to make it even worth the risk anymore.
My dudes are all wearing futuristic scifi power armor, and you're telling me a rabid squirrel can bite through this armor and infect them with rabies?
Nah fuck off. If I'm that advanced, then there should be no way any number of squirrels is ever any kind of threat to my guys.
>>712418034If you have a religion most of them will have a festival that can be used to attract new pawns. There is also pregnancy.
>>712417971Why didn't I think of that?
>>712355904it's a mortar anon
>>712343481 (OP)>everything besides QoL and performance fixes is stuck behind a DLC>everything in the DLC is copied from mods/v/ will still gobble this up while complaining about devs that don't do this shit
>>712418034Having colonists hook up and make babies is the long term way to get busted ass colonists if you can keep the little brats from dying senseless brutal deaths before their 13th birthday
>>712417505>>712415530you have no clue what you're talking about
>>712344364>rimworld>multithreadedtwo words I never expected to see together
>>712418506>Have an ironman mode colony running now>Only 2 deaths in 6 years>First one was a kid that went nature running then was eaten by a hungry bear>Did I learn from this?>No.>Second one was a kid that went nature running then was eaten by a hungry wolfKiddy 3 is here now and I've just banned him from going outside.
>>712418506This. The age up events will often have some seriously OP traits to choose from, like "take 50% damage" or "work 30% faster" or whatever it is. All you need is a teaching desk and at least 1 pawn with a high teaching priority.
I recommend keeping kids confined to all "home" territory though, because if a wild beast gets hungry, they're positively fucked if they can't reach a house to hide in.
>>712349856literally everyone who didn't like that there was hardly any end-game content, I assume
>>712351229As much as I enjoyed turning my colony into an SCP foundation, yeah. Nobody really asked for that. I DID ask for more variety in random events though, and Anomaly certainly delivered on that.
>>712349856This looks to be the only good Rimworld DLC after Biotech
>Tynan made Geological Landforms base game content
Thank fuck. I was so tired of the base game allowed rock formations and shit. So little damn variety.
>>712354628it's not stolen unless they literally took the code
most ideas aren't original
>>712343481 (OP)Every expansion/DLC have been soulless.
>>712418601Dwarf Fortress spaghetti code got multi threaded before Rimworld lol
>>712354628You can either be a bitch about it, or you can be honored that you had an impact. When you mod, you do so with the knowledge you aren't going to get compensated. And you certainly can't claim a patent.
>>712343481 (OP)HOLYYYYYYYYYY SHIT LET'S FUCKING GOOOOOOOOOOO
>>712419331>you do so with the knowledge you aren't going to get compensatedYou can't even say this because most big time modders ask for donations. Devs and modders are a symbiotic relationship.
>>712419191Nah, biotech was really good.
>>712419410>Devs and modders are a symbiotic relationship.not really, the devs don't need the modders
>>712419410I don't have a problem with modders making patreons or whatever. That's up to the people who feel inclined to pay them. What I mean is, you mod knowing the game owner isn't planning on paying you for your efforts. Modding, historically, has almost always just been about passion.
>>712419483Why do you think almost every indie game has modding support nowadays? Out of the goodness of a dev's heart? lol
>>712419876Devs don't really go out of their way to support modders, modders just use the content pipeline the devs use
>>712419937Yes they do. It's common for them to even set up example mods because they want people to make them.
>>712420047Those are the same tools the developers use to develop their official content
>>712419243What aspects of dwarf fortress are multi threaded?
>>712420119Why do you think developing a modding community is not helpful for a game's success? Just look at skyrim.
>>712420212I didn't say that, I just said developers don't need or depend on modders
>>712346225>Multithreading has been addedFinally
>>712420258I said they have a symbiotic relationship. You do know what I meant by that, right?
>>712420287It's more like the modders are leeching off the devs and only in some rare cases are the modders giving anything back to the developers
>>712420442Yes, a parasite is also symbiotic. But for the majority of the time it's mutually beneficial. Rimworld wouldn't have half of its dedicated playerbase if it weren't for mods supporting them in the early days. The game was completely barebones before the DLCs.
>>712420572symbiotic means it's mutually beneficial
>>712420612Jesus christ you're a single google search from finding out that's not true. Zoomer reading comprehension, I guess.
>>712420654 denoting a mutually beneficial relationship between different people or groups.
"the reader can have a symbiotic relationship with the writer"
???
>>712344364I wouldn't hold my breath. They made something that i forgot multithreaded in 1.5 and it actually made the game run worse.
>>712411725Oh yeah. Time to send out some loner to bait bandits into attacking him, only to drop drugged up cyborg Eversor knockoffs on them by drop pod.
>>712354628>oh thank god i can finally stop updating this shitty ass mod i made 10 years ago while babies on the steam forums harass me that I didn't update it to the latest version literally the day the new DLC came out
Is there a way to detect metal horrors without all of them popping out?
>>712344364>multithreadedblessed be the archotech
>>712420825Okay. What was it and how was it worse?
>>712407908Rimworld was the first game I ever made a mod for and it's pretty easy to do so long as you already know C#
>>712421016imprisonment and interrogation of pawns
I want to be a Tribe leader full of age frozen cunnies
>>712421080Pawn rendering.
>>712421124Fuck. I have 14 pawns and had no idea who it was. I was so paranoid I had them wait while Drafted in case they popped out on their own. Then I got the third gray flesh and I could learn from inspection but that just made them all pop.
So I have to just randomly pick someone to arrest? That sucks.
I guess now I know what causes it so that probably helps.
>>712421152Okay, that's half of what you were asked.
What was worse?
Do you have any proof?
Is this just a feeling you have?
>>712344364Mods can now also take advantage of variable tick rate instead of running their shit EVERY tick, so mods that use this properly should also perform significantly better
>>712354628Gaben was right, modding for free is retarded commie thinking
>>712421887Only if you're a money obsessed person, like Gabe is.
I wonder how anomalies will work in orbit
>>712356021I always get burned out before finishing space ship
>>712421257You can also use cryptosleep caskets to keep pawns in stasis, either those you suspect or those you want to keep free of infection. Those things are incredibly useful and underrated.
>>712421376Oh fuck, finally. I hope mods that introduce new Needs make use of this the scale down how often they tick over. Honestly I wish non player pawns would have most of their needs stripped out by default so they don't add to the tick rate.
>>712422305I had no way to suspect anyone though, that was the problem.
>>712422039Dead Space? Dead Space!
>>712422039considering shit like the obelisks fall from orbit, there'll probably be some way to implement anomaly events in orbit
>>712354628Imagine if all those modders spent time making an actual game
>>712423383Isn't the VE team dioing just that
>>712423383Why? What's wrong with making mods?
bros I want to make a nerve staple mod but turns out you can't give implants slave suppression in base XML, anyone got any links to any good tutorials for the other modding methods?
>>712423480It's gonna be bloated as fuck
>>712423610ok
is that relevant to anything or
>>712423793It's a confirmation that they are actually making a game through the use of a backhanded comment about their tendency for feature bloat.
>>712423383Why would you do that when someone already made the game?
Rimworld devs stuck in the mines doing boring shit like performance improvements while I get to add vehicles and races made exclusively for baseliner cock
>>712421376Neat, hope lots of mods do it
>>712351128I doubt there'll be any significant changes to the overworld, but these patch notes are not for the DLC, this is just the free stuff
The DLC will add more
>>712399947Didnt the guy had a meltdown over the Tier 5 androids whenever someone asked
>>712382052It takes more for a society to prevent men from acting like Indians and raping every girl they see. To do that you have to make it the Biggest Evil in the world, to where unrelated men will attack you. Women becoming effectively owned by the entire society instead of indivual families having to protect them at all times. The other things are easier to control. Yes there are actual civilization level benefits to this. (See examples: Europe Vs Pakistan)