Anonymous
6/12/2025, 8:24:38 AM No.712412754
You know how in RE:3 Remake, Jill goes to bed in Racoon City then wakes up and it went to shit? I want a game where it slowly goes to shit. No zombie franchise in media has ever pulled off the slowly go to shit thing.
I want a game that's:
>An immersive sim.
>An "open world" maze like city, but in reality there are a ton of knowledge pick ups you need to know how to access certain areas, and some areas are going to take a little work to unlock.
>A hard 10 hour limit. Cannot be turned off. The city is blown up after 10 days, and it's one gameplay hour per day. Limited Majora's Mask style scripted events. Not so many that you have to replay over and over, but enough to exist as milestones for major events.
>Players are expect to do 5 play throughs, 45 hours of play, to be able to beat the game.
>Knowing how to efficiently run the first 1-2 hours, knowing about new areas and how to quickly unlock them and what to do there means that 35/45 hours will be novel, so even repeating the game won't feel repetitive.
1/2
I want a game that's:
>An immersive sim.
>An "open world" maze like city, but in reality there are a ton of knowledge pick ups you need to know how to access certain areas, and some areas are going to take a little work to unlock.
>A hard 10 hour limit. Cannot be turned off. The city is blown up after 10 days, and it's one gameplay hour per day. Limited Majora's Mask style scripted events. Not so many that you have to replay over and over, but enough to exist as milestones for major events.
>Players are expect to do 5 play throughs, 45 hours of play, to be able to beat the game.
>Knowing how to efficiently run the first 1-2 hours, knowing about new areas and how to quickly unlock them and what to do there means that 35/45 hours will be novel, so even repeating the game won't feel repetitive.
1/2
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