>>712419058 (OP)you understand that neither are really all that acceptable today though, right?
if you're talking about good, sure this takes a lot of skill and a lot of time and effort to do, but it's the artform 25, 30 years ago with no huge advancement
pixel art did not stagnate forever, it continually got better, the sprites got larger, they got more detailed, the number of pixels drastically increased, you see this in a bunch of arcade cabinet games
if you look on twitter these days you occasionally stumble into someone making pixel art sprites or even pixel art animations that are truly exceptional and not just copying what was already made 30 years ago and it is very sad that these people don't get recognition and the jobs because they'd rather pay substantially less, spend less time and hire far fewer people for spritework more like this