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Thread 712445990

28 posts 10 images /v/
Anonymous No.712445990 [Report] >>712446135 >>712446149 >>712446270 >>712446510 >>712446573 >>712447109 >>712447541
>RayTracing is a mem-ACK
Anonymous No.712446097 [Report]
Half life 2 sucks major ass
Anonymous No.712446135 [Report] >>712446353 >>712446438
>>712445990 (OP)
What is wrong with your flash light, i get similar effects when i use dlss you arn't using scaleing are you?
Anonymous No.712446149 [Report] >>712446353 >>712446438 >>712447185
>>712445990 (OP)
Isn't this that fake frame stuff more than ray tracing
Anonymous No.712446270 [Report]
>>712445990 (OP)
why can't ray tracing hobbyists just stick to blender
Anonymous No.712446353 [Report]
>>712446135
>>712446149
This has nothing to do with upscaling or framegen
Anonymous No.712446438 [Report]
>>712446135
>>712446149
>ray traced game from 2004 needs upscaling to run at 1080p
grim
Anonymous No.712446510 [Report]
>>712445990 (OP)
holy source engine KINO
Anonymous No.712446560 [Report]
What's the point of hardware path tracing when it has the same temporal artifacts software lumen has?
Anonymous No.712446573 [Report]
>>712445990 (OP)
speed of light = (dlss+jensen) / snail + fps
Anonymous No.712446790 [Report] >>712446968
>"that'd be 2000 dollars + tip"
Anonymous No.712446871 [Report] >>712447541
Anonymous No.712446968 [Report] >>712449087
>>712446790
>70ms latency when gpu isnt even being utilized fully
what the fuck, just how much postprocessing bloat is there. 70ms mouse movement feels like slowmotion.
Anonymous No.712447109 [Report] >>712447682
>>712445990 (OP)
We will never recover from pozzed graphics
Anonymous No.712447185 [Report] >>712447351 >>712448010
>>712446149
No, this is a result of the low amount of actual rays being cast combined with the temporal elements in the lighting in order to facilitate any form of raytracing that runs at more than 15 FPS at 480p on a 5090.
Basically, the hardware isn't strong enough to do real, actual raytracing, so they still need to apply tons of tricks to speed up rendering, and said tricks make the lighting look like shit anyways.
Anonymous No.712447351 [Report] >>712447550
>>712447185
and people still prefer to play it with it enabled
Anonymous No.712447541 [Report] >>712447667 >>712448185 >>712448548
>>712446871
>>712445990 (OP)
Why does it take so long to darken?
Anonymous No.712447550 [Report] >>712448053
>>712447351
Do they?
Too many of the RT-required games have been flopping for that to be the case.
Anonymous No.712447667 [Report]
>>712447541
it takes a while for the photons to lose energy and stop bouncing around.
Anonymous No.712447682 [Report] >>712449601
>>712447109
>go to the edge of a map to grab a screenshot of out of bounds buildings
Nice cherry picking you fucking faggot
Anonymous No.712448010 [Report]
>>712447185
Yeah. It's still "optimized" ray tracing, even if it's cutting your performance to 1/4. It really is that bad, and it often results in shadows and sometimes lighting that are just better with RT turned off. Reflections are a different story. Ray traced reflections look better in games where the devs relied on literally only screen space reflections, but there are games that have a mix of both mapping and SSR that look worse than ray tracing most of the time, but often good enough.
GTA5 is the biggest proof that mapped reflections are actually better than ray traced ones. As soon as you turn ray tracing on, reflections look like shit. Ray tracing is only good as a replacement for SSr.
Anonymous No.712448053 [Report] >>712449292
>>712447550
>games are flopping because ray tracing
because you can't run it.
Anonymous No.712448185 [Report]
>>712447541
the smoke on the gun flash takes time to darken, not the ray tracing
The OP ray tracing takes time to darken because a lit spark goes out of sight behind the door illuminating the room
Anonymous No.712448548 [Report]
>>712447541
Shit comes with a control panel to play with all the variables and you can make it look comically bad if you want. Even on optimal settings it's not worth the performance hit though. RT is a fat meme unless your game is as dynamic as Minecraft.
Anonymous No.712449087 [Report]
>>712446968
frame gen and dlss is mandatory for raytracing
Anonymous No.712449292 [Report] >>712449374
>>712448053
But I can, I just tend to avoid them because most of them suck.
Anonymous No.712449374 [Report]
>>712449292
>I can run it
Post CP2077 Overdrive benchmark screen please
Anonymous No.712449601 [Report]
>>712447682
i wish it was cherry picked. it's actually that bad.