>>712470306 (OP)>a $50 game in 2004 would cost $85 todayNot my problem. What game prices are viable and profitable is ultimately determined by the free market, not by the inflation of other goods. Food and gas being more expensive is not a mandate to spend more on entertainment. With or without inflation, sometimes the prices of things go down over time.
Indeed, adjusted for inflation, games used to be worth more to me. I used to be willing to pay $50 for a game in 2004 dollars, and now I'm not even willing to pay $50 in weaker 2025 dollars, let alone $85, because
โข the market is oversaturated with practically infinite games, including indies priced well below the AAA standard, and older games that are still available for sale and still enjoyable to people who care about more than graphics;
โข I've already bought shitloads of games in my life, and haven't even finished them all, so at any given moment, I can just play one of those instead of buying a new one; and
โข I don't have as much time for video games anymore, which means that spending even $50 in today's money on a single game is rarely a good decision even if the game has $50 worth of content โ because yes, I'd rather spend $5 on a 10-hour game than $50 on a 100-hour game, because I have a life so 100 hours is several weeks of gaming time and I don't want to play one game for that much of my life.
If my taste in games were so narrow that I were starved for new games to play, and if I wanted one game to be the only game I'd play all summer, then yeah I'd probably drop $80 on some AAA time-waster.