>move c-stick down
>camera moves up
why is this still allowed?
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md5: abcf7655d7fc6a463fcc14d4ba51f52e
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>push stick left
>camera view goes right
>push stick up
>camera view goes down
thats how pic related works, and how I adjust whenever I'm faced with some shitty inverted controls mechanic
Because you're controlling a camera as if you were holding it. You pull the back of the camera down to make the lens of the camera tilt up. You push the back of the camera left to make the lens of the camera pan right.
>>712480982 (OP)My dad used to be a fighter pilot so he’d always invert the y axis when playing games.
When I started playing that was basically all I knew, because he’d set it in most of the titles we owned. Wasn’t until I was a teenager that I figured out how to play with regular stick aiming.
>>712481338>>712481284if i push down then i expect the camera to go down
>>712482391Because you have below average spatial reasoning skills.
>normal controls logic:
>push stick down to make camera go down, push stick up to go up
>inverted controls logic:
>hmmm... lemme think... ok, so if there were a studio camera superimposed right here, right where the screen is, with the back facing me, i would have to... push down... because my screen is the pivot point!!! so then the lens would go up, making the camera go up!
>>712480982 (OP)What's got him so mad, /v/?
>>712483461he saw a game where moving the c-stick down moves the camera up
>>712482831what does that have to do with anything?
>>712481284Thing is, 99% of the time inversion only applies to the Y-axis, so no, they didn't create this control scheme with the intent of mimicking how you would be oprerating a camera.