Thread 712481352 - /v/ [Archived: 1084 hours ago]

Anonymous
6/12/2025, 11:46:40 PM No.712481352
Elden_Ring_Nightreign_Boss_List
Elden_Ring_Nightreign_Boss_List
md5: 23309e5ee6f8f37587690f1ee20b8e7d🔍
people who dislike soulslikes, what do you want in an action game?
Replies: >>712481487 >>712482597 >>712483087 >>712484789 >>712485179 >>712485610 >>712485854 >>712485980 >>712486129 >>712486284 >>712486391 >>712486746 >>712486893 >>712487129 >>712487136 >>712487676 >>712489619 >>712490116 >>712491032 >>712492223 >>712492903 >>712493309 >>712493582 >>712493951 >>712494157 >>712494570 >>712495306 >>712495828 >>712496323 >>712498513
Anonymous
6/12/2025, 11:48:11 PM No.712481487
>>712481352 (OP)
punching a sandbag for 2 minutes while a japanese man rates your performance on a scale of D to SSS
Replies: >>712486071 >>712489709
Anonymous
6/12/2025, 11:49:03 PM No.712481576
Metroidvania style with upgrades with more movements getting you through locked levels instead of keys.
Anonymous
6/12/2025, 11:49:09 PM No.712481580
Batman Arkham City 2
Anonymous
6/12/2025, 11:50:54 PM No.712481734
Jedi games. From should learn from the west and abandon restrictive gameplay that chinks love to copy paste.
Replies: >>712494763
Anonymous
6/12/2025, 11:50:56 PM No.712481746
This guy is un-fucking-bearable in a group but a cakewalk in solo
Very strange
Anonymous
6/13/2025, 12:00:51 AM No.712482597
>>712481352 (OP)
bosses that don't rely on fake tells and broken hitboxes, but mostly bosses that don't cheat with a huge HP pool or nonsensical armor bonus in equal footing fights.
Replies: >>712485320
Anonymous
6/13/2025, 12:03:30 AM No.712482816
1744254701695454
1744254701695454
md5: 9cb33b07b3c93d76ceb72649742631b5🔍
>game is sold as a sword & shield fantasy game
>best builds are actually running around naked swinging dual ultra greatswords while doing cartwheels
>even with more restrained builds, you're still just circle-strafing to fish for backstabs
Replies: >>712484523 >>712485074
Anonymous
6/13/2025, 12:05:28 AM No.712483003
>more movements copied from 2D games
>shorten iframes
>do more with the rpg part since they shouldn't listen to "le make it more harder" crowd at all
A simple short list for a hybrid game that should deviate form the others which doesn't take much.
Anonymous
6/13/2025, 12:06:25 AM No.712483087
>>712481352 (OP)
I tried Elden Ring and I just didn't like it. Like the gameplay is okay. I think most of my problem come from the world maybe? Idk. I remember going down that lift that took me to this underground city that looked huge and all I could think was how I didn't want to play this game anymore.
Replies: >>712492126
Anonymous
6/13/2025, 12:09:01 AM No.712483326
Jedi Academy, mostly.
Anonymous
6/13/2025, 12:09:17 AM No.712483343
I want them to focus on story telling and adding more choices to their games than just kill everything in sight or watch someone die.
Anonymous
6/13/2025, 12:11:26 AM No.712483542
>A true sequel to the first Darksiders, 2 was bogged down by loot mechanics
>moar Heavenly Sword
>Stranger of Paradise 2
Anonymous
6/13/2025, 12:22:17 AM No.712484523
>>712482816
I still dont think i have ever played a game besides dragona dogma that has made shields used well in both offense and defense. Dark souls 2 kinda did it, but it still isnt even really comparable
Anonymous
6/13/2025, 12:23:25 AM No.712484623
meaningful positioning instead of the game giving you a half second invincibility button that lets you phase through enemies and attacks
Replies: >>712485192
Anonymous
6/13/2025, 12:25:09 AM No.712484789
>>712481352 (OP)
extreme sex and violence
Anonymous
6/13/2025, 12:26:10 AM No.712484864
souls bosses have become spamfests now, just rolling around spamming moves randomly and very buggy and janky. its not fun or a challenge its literal RNG most the times if youre struggling

just finished demons souls a week ago and elden ring just now like 5 minutes ago. demons souls is so much better in every way, i just would say the storytelling and lore of elden ring is way better
Replies: >>712484916
Anonymous
6/13/2025, 12:26:52 AM No.712484916
>>712484864
Skill issue
Replies: >>712485301
Anonymous
6/13/2025, 12:28:52 AM No.712485074
>>712482816
Shield is great in all games except Dark Souls 2, where enemies get no stamina reduction from hitting shields
Replies: >>712486604 >>712489435
Anonymous
6/13/2025, 12:29:58 AM No.712485179
>>712481352 (OP)
>people who dislike soulslikes, what do you want in an action game?
Souls games aren't action games, they're adventure games, how does your question even make sense?
Replies: >>712485320 >>712485397
Anonymous
6/13/2025, 12:30:04 AM No.712485192
>>712484623
>meaningful positioning
Already has it
Anonymous
6/13/2025, 12:31:16 AM No.712485301
>>712484916
disagree, more like build, prep then rng
a lot of bosses just completely negate your build and then hand you a brand new weapon and expect you to use it right then and there
Replies: >>712485410
Anonymous
6/13/2025, 12:31:31 AM No.712485320
>>712485179
They are action rpg games
>>712482597
Git gud
Anonymous
6/13/2025, 12:32:24 AM No.712485397
>>712485179
They are action rpgs you pedantic fuck
Anonymous
6/13/2025, 12:32:31 AM No.712485410
>>712485301
Skill issue, each build ever since Dark Souls 3 has several different damage types
Replies: >>712492464
Anonymous
6/13/2025, 12:35:10 AM No.712485610
>>712481352 (OP)
Having just played Bloodborne, I've realized that /v/ truly is bad at games and their ideals are simply easy.

Like that's literally it.
Anonymous
6/13/2025, 12:38:17 AM No.712485854
1521431819121_thumb.jpg
1521431819121_thumb.jpg
md5: 48f902d31efb41611483eb33f8a92cb6🔍
>>712481352 (OP)
A good variety of different and meaningful moves that can be used in more than one situation. There should be multiple ways to tackle the same problem
Replies: >>712485939 >>712489007
Anonymous
6/13/2025, 12:39:01 AM No.712485914
I dont want souls to be an action game
Replies: >>712486038
Anonymous
6/13/2025, 12:39:21 AM No.712485939
>>712485854
>There should be multiple ways to tackle the same problem
>posts the same exact stomp juggle move of God Hand that is in every webm
Anonymous
6/13/2025, 12:39:42 AM No.712485980
708724ef94a03f309b2afa93a766576d
708724ef94a03f309b2afa93a766576d
md5: 3058b1c6130538d04f586a1a474b00eb🔍
>>712481352 (OP)
> what do you want
A game where bosses are 6'4 amazon women, and you beat them and rape them after the fight, and they become your servants

So you have a harem of amazon women fighting for you as the game progresses, and it becomes a bit like pokemon
Replies: >>712487112
Anonymous
6/13/2025, 12:40:22 AM No.712486038
>>712485914
Too fucking bad since they are
Anonymous
6/13/2025, 12:40:50 AM No.712486071
>>712481487
this but only if he is actually there, rating you in the flesh next to you, screaming in your ear as you increase your rank from D up to SSS.
Replies: >>712492268
Anonymous
6/13/2025, 12:41:37 AM No.712486129
>>712481352 (OP)
Games where the enemies are all out to kill you instead of standing around taking shots one at a time.
Anonymous
6/13/2025, 12:43:37 AM No.712486284
>>712481352 (OP)
Melee combat that doesn't involve just rolling or Light Attack (very useful) + Heavy Attack (rarely useful)
I actually really like soulslikes except the only ones I like are Dark Souls and Nioh and I fucking hate everything else in that "genre"
Replies: >>712486549 >>712486901 >>712489141
Anonymous
6/13/2025, 12:44:59 AM No.712486391
>>712481352 (OP)
If you want to make an ACTION game, green cuck bar shouldn't exist.
Player and enemies should have at least somewhat comparable mobility and speed.
If enemies get to interrupt their animations, player should also be allowed to interrupt his animations (hello fromshit)
No arbitrary input delays (for example your main defense mechanic activating on button release and not press, hello fromshit).
Input buffering, if it would exist, should be painstakingly fine-tuned to not cause inconveniences to the player.
Replies: >>712486830
Anonymous
6/13/2025, 12:46:57 AM No.712486549
1749664878382823
1749664878382823
md5: 56e00a917b98b8fe1e4d8d7a5717dd83🔍
>>712486284
I want more "nioh likes"
Anonymous
6/13/2025, 12:47:42 AM No.712486604
>>712485074
>>>Shields<<< are completely worthless in almost all of those games. Full-sized doors carried around like a shield are often good. But they look fucking retarded, that's now how shields carried by one person fighting on his own work, you aren't playing as an infantryman in a shield formation.
Replies: >>712486653
Anonymous
6/13/2025, 12:48:18 AM No.712486653
>>712486604
Skill issue
Anonymous
6/13/2025, 12:49:31 AM No.712486746
>>712481352 (OP)
Sekiro.
Replies: >>712486842
Anonymous
6/13/2025, 12:50:49 AM No.712486830
>>712486391
Skill issue
Anonymous
6/13/2025, 12:50:59 AM No.712486842
>>712486746
Sekiro 2 never ever
Replies: >>712488208
Anonymous
6/13/2025, 12:51:37 AM No.712486893
>>712481352 (OP)
Cap cucks want to memorize a button combo that makes them flip around in the air like an anime character, then use it on an idle opponent and watch them explode while RADICAL splashes across the screen. They'll do that for 40 hours.
Replies: >>712486992
Anonymous
6/13/2025, 12:51:44 AM No.712486901
>>712486284
>Heavy Attack (rarely useful)
and just like that, you've outed yourself as a shitter
Replies: >>712487571
Anonymous
6/13/2025, 12:53:01 AM No.712486992
>>712486893
I want enemies that lock you down from shitter combos
>try to juggle enemy in mid air
>another enemy should actively hit you out of the air instead of watching you molest his buddy to SSS
Anonymous
6/13/2025, 12:54:43 AM No.712487112
>>712485980
>shadow of war, but for female muscle fetishists
huh...
Anonymous
6/13/2025, 12:54:56 AM No.712487129
>>712481352 (OP)
no damage sponges, no gray filters, no dumb looking oversized weapons and certainly no soulslike slop.
Anonymous
6/13/2025, 12:55:02 AM No.712487136
>>712481352 (OP)
basically, from what I understand, they want the feeling of repeatedly slashing the boss, instead of waiting extended times for opportunities to hit.

That's why I suggest First Berserker: Khazan.
Khazan added an easy mode, and they changed "Normal Difficulty" to "Hard Mode".

So good luck with that.
Anonymous
6/13/2025, 1:01:01 AM No.712487571
>>712486901
I never said never, I've just found that most of the time I'm hitting left click I never felt like it should have been anything else except for when there's a large enough window to use/charge up a heavy when there's a fat enough window or if it's a sweep against a group of enemies. The combat feels really, really barren in terms of what you can do, I envy the movesets of Lothric and Banished knights
Obviously I'm only talking about PvE here, but it'd be nice if basic movesets had a lot more "moves". Also the idle for two handing a longsword in DeS, DS1, DS3 and ER looks fucking stupid, and the moveset is gravely disappointing (and the same!)
Replies: >>712487662 >>712489310
Anonymous
6/13/2025, 1:02:12 AM No.712487662
>>712487571
>DeS
Whoops, didn't mean to type that one
Anonymous
6/13/2025, 1:02:25 AM No.712487676
>>712481352 (OP)
Bosses that don't sprint away from me and spam AOE ground attacks like this is some modern MMO DDR segment.
Anonymous
6/13/2025, 1:08:49 AM No.712488161
I think Demon's-Dark Souls combat was obsoleted by Sekiro. "Sekiro 2" doesn't need to even be set in Japan, it could be another dark high fantasy game but with the basic loop of Sekiro-- wear down the enemy's defenses, block the filler attack beat correctly and avoid the high/low/grab mixup. The next step would be making the AI also suspectible to mixups or having full punishes be more complex than doing a couple of heavy attacks like in Sekiro.
Only other recent beat em ups as exciting as Sekiro were Sifu (flawed but surprisingly complex and extremely difficult on Sifu mode, even does some things God Hand didn't) and Stellar Blade (flawed, way too easy but has a great control scheme). DMCV was the opposite of exciting, give DMC to someone who has actually played a fighting game ever. Hopefully NG4 is good.
Anonymous
6/13/2025, 1:09:23 AM No.712488208
>>712486842
You can never be sure. But it would take a while - the game still has some steam.
Anonymous
6/13/2025, 1:09:57 AM No.712488258
I want it to be skill based (ie use position and directional attacks) instead of the boring "mash the invincible button" style
Replies: >>712488432 >>712488456 >>712489860
Anonymous
6/13/2025, 1:12:18 AM No.712488432
>>712488258
>I want it to be skill based
It already is
>(ie use position and directional attacks)
It already does
Replies: >>712492671
Anonymous
6/13/2025, 1:12:39 AM No.712488456
>>712488258
Yeah, and maybe having a seperate button for stabbing and slashing so I'm not picking a specific weapon I don't give a shit about just because it can poke
Anonymous
6/13/2025, 1:20:40 AM No.712489007
>>712485854
this game was fun but the dodge controls fucking sucked
Replies: >>712489292
Anonymous
6/13/2025, 1:22:31 AM No.712489141
>>712486284
>Heavy Attack (rarely useful)
OH NO NO NO NO
HAHAHAHAHAHAHAHAHAHHAHA
Anonymous
6/13/2025, 1:24:31 AM No.712489292
>>712489007
>dodge controls fucking sucked
Wrong, they were peak
Replies: >>712489602
Anonymous
6/13/2025, 1:24:43 AM No.712489310
>>712487571
Heavy attacks and charged heavy attacks are your bread and butter in Elden Ring if you are doing a stance breaking build
Replies: >>712490853
Anonymous
6/13/2025, 1:25:06 AM No.712489337
Viable magic that doesn't take 4+ seconds to cast while locking you in place. Meanwhile the boss has teleported around his arena, slipped two fingers in your ass, rubbed your lips, attacked you 4 times, and even set up 3 aoes that will detonate the moment you take a sippy.

What do I want? A glorified rhythm game where me and the enemies are at the same tempo.
Anonymous
6/13/2025, 1:26:28 AM No.712489435
>>712485074
im playing with a small buckler on ds2 and its fucking fantastic. the parry is great and it can often block/defend from far more than id expect, its been great for tons of bossfights
Replies: >>712489905
Anonymous
6/13/2025, 1:28:27 AM No.712489602
>>712489292
Just make it so you can dodge by holding one of the back buttons and flicking the left stick, is the same exact function but I don't need to take my thumb from the face buttons to dodge
Anonymous
6/13/2025, 1:28:38 AM No.712489619
>>712481352 (OP)
Arpgs suck at
>stories
>pacing
>gameplay (loop)
Anonymous
6/13/2025, 1:29:45 AM No.712489709
>>712481487
kek
Anonymous
6/13/2025, 1:31:44 AM No.712489860
>>712488258
This.
I fucking miss Chivalry: Medieval Warfare, wasted so many hours spamming laughs and teabagging archers while chopping up their bodies.
Anonymous
6/13/2025, 1:32:29 AM No.712489905
>>712489435
>parry
>Enemy has no critical riposte
Wow
Replies: >>712490124
Anonymous
6/13/2025, 1:35:03 AM No.712490086
I just want to be proactive and not reactive
If I'm just waiting for my turn because the enemy is busy attacking and I can't do anything but dodge or block then it's not an action game it's a turn based game
Anonymous
6/13/2025, 1:35:24 AM No.712490116
>>712481352 (OP)
Nioh shits all over Fromsoft
Anonymous
6/13/2025, 1:35:28 AM No.712490124
>>712489905
you can riposte anything that isnt a boss
some bosses felt very rewarding to parry, but some like old sinner had basically zero reward
Replies: >>712490429
Anonymous
6/13/2025, 1:39:45 AM No.712490429
>>712490124
There's no reward if you're playing solo, but if you're playing with summons, and you can keep the bosses' aggro, you can completely distract the boss and parry their attacks while everyone else melts their HP. Love doing this for Dragonrider(s).
Replies: >>712492897
Anonymous
6/13/2025, 1:45:21 AM No.712490853
>>712489310
I was mostly talking about Dark Souls truthfully, I used heavies a lot more in ER, same with jumping attacks. Though with all of them I'd like it if they expanded on what you can actually do with a melee weapon. All you do is fucking roll, roll, roll, blocking with a weapon is never an option in your head because of chip damage and, more importantly, the cost to stamina. Combos don't exist in an "official" form (I'm not really sure what to call it, and I know it "exists" in Elden Ring, it doesn't amount to anything more than pressing the same button a few itmes in a row), there is no unique attack if you light then heavy, there's no unique attack if you light + heavy at the same time, you can't pommel bash with swords, you can't shaft bash with polearms, you're just gonna roll and roll and roll because that's the best (or only) way to avoid damage and you'll sneak in lights, a stray heavy or a busted weapon art until whatever you're fighting dies. Parrying and riposting isn't actually a part of your arsenal unless you're using a shield or a weapon that allows it, even though that's a MAJOR fucking component in melee combat and two-handed weapons miss out on what should be a critical feature.

Also fuck the Bloodhound Knight helmet, the only hounskull FromSoft ever made and your character doesn't even fucking wear it right
Replies: >>712491447 >>712491558 >>712492102 >>712492745
Anonymous
6/13/2025, 1:47:31 AM No.712491032
>>712481352 (OP)
I honestly don't like action games
Anonymous
6/13/2025, 1:52:20 AM No.712491447
>>712490853
Skill issue
Anonymous
6/13/2025, 1:53:55 AM No.712491558
>>712490853
>blocking with a weapon is never an option in your head because of chip damage
depends on the weapon, on colossals you can can block the last string of a boss comb for a free guard counter, on colossals, hammers, greatswords and halbers you can do the same on normal enemies
Anonymous
6/13/2025, 2:01:24 AM No.712492102
>>712490853
Everything you said is wrong, impressive
Anonymous
6/13/2025, 2:01:43 AM No.712492126
>>712483087
>post shitting on Elden Ring
>is clearly written by a low IQ ESL mongrel who can barely express a coherent thought
Why is this almost always the case?
Anonymous
6/13/2025, 2:02:54 AM No.712492223
>>712481352 (OP)
Fast, smooth, simple combat.
Metroidvanias do this well.
Anonymous
6/13/2025, 2:03:32 AM No.712492268
>>712486071
kino
Anonymous
6/13/2025, 2:06:21 AM No.712492464
>>712485410
>if i repeat it over and over its true!
nah bro, stfu youre an idiot. bosses literally immune to effects your entire build relies on, so you gotta go change your entire build because muh gimmicks
games like demons souls your builds work on most bosses and rarely have issues, because its balanced and well made. elden ring just shits on a plate and plebs chow down
Replies: >>712492628
Anonymous
6/13/2025, 2:08:28 AM No.712492628
>>712492464
Skill issue, git gud
Anonymous
6/13/2025, 2:08:56 AM No.712492671
>>712488432
Sorry child but mashing a button is not a skill. When people say "soulssloplike" they are not talking about Demons Souls but instead DS3 and onward with teleporting/sliding/swivel enemies that just magically magnetize to the player mid animation.
Replies: >>712493825 >>712494015
Anonymous
6/13/2025, 2:09:50 AM No.712492745
>>712490853
Souls games have combos. You manage the stun state of enemies and extend it by properly placing and delaying several attacks.
Anonymous
6/13/2025, 2:11:58 AM No.712492897
>>712490429
hell yeah i remember doing that in coop
Anonymous
6/13/2025, 2:12:02 AM No.712492903
>>712481352 (OP)
>action game
and here's the issue. ds3 and ER have no leg to stand on outside of how unpleasant they can make enemy encounters and boss fights. elden ring especially here, I'd argue it has the least build variety in the whole series just by virtue of excluding dark damage and related spells.
Replies: >>712493928 >>712495330
Anonymous
6/13/2025, 2:17:20 AM No.712493309
>>712481352 (OP)
I want another Dark Messiah of Might and Magic and Jedi Knight series
Not even that honestly, just action games designed from ground up to be played with keyboard and mouse, not a port of shitty console games that need garbage crutch mechanics like lock on to overcome limitations of inferior control scheme
Anonymous
6/13/2025, 2:20:51 AM No.712493582
>>712481352 (OP)
copious amounts of gore.
Replies: >>712493914
Anonymous
6/13/2025, 2:24:04 AM No.712493825
DARK SOULS III 2025-05-29 11-51-26_thumb.jpg
DARK SOULS III 2025-05-29 11-51-26_thumb.jpg
md5: 814db6f294d5dd8bdd10ec43123fac31🔍
>>712492671
>but instead DS3 and onward with teleporting/sliding/swivel enemies that just magically magnetize to the player mid animation.
You must have booted up dark souls 2 by mistake
Anonymous
6/13/2025, 2:25:23 AM No.712493914
>>712493582
based, im tired of enemies turning into dust or just disappearing
Anonymous
6/13/2025, 2:25:34 AM No.712493928
>>712492903
I'd argue you are a retard
Anonymous
6/13/2025, 2:25:51 AM No.712493951
>>712481352 (OP)
>no stamina
>good, fast and fluid movement
>light platforming
>more than just light attack+heavy attack, if these exist there must be some sort of combos instead of just mashing one
>active skills are a must
>more emphasis on active skills, basic attacks are more of a thing to use when your skills are on cooldown, instead of your basic attack being your main damage with actives being something you press once a while
>boss difficulty isn't just TIME IT CORRECTLY, instead of having a single "dodge/parry in time" attack bosses use more varied attacks and there are more map patterns as well, making the bosses more complex, but you can see and just move out of the way before it hits you instead of being punished for not pressing the button at the exact timing as what the devs intended
souls ruined the entire action rpg genre and I'm not touching any souls like
Replies: >>712494197
Anonymous
6/13/2025, 2:26:38 AM No.712494009
General action games
General action games
md5: a1bdb6d15ea1e1d217459bf7543ce650🔍
The only Souls like I enjoy is Jedi Fallen Order and Survivor
>map
>reasonable difficulty you can decrease at any time
>fun upgrades and powers
>don't need to have the wiki open in another tab to figure out what's going on with the levels or story
Replies: >>712494537 >>712495267 >>712495858
Anonymous
6/13/2025, 2:26:40 AM No.712494015
>>712492671
>and onward with teleporting/sliding/swivel enemies that just magically magnetize to the player mid animation
Which enemy does that?
Replies: >>712495054
Anonymous
6/13/2025, 2:28:47 AM No.712494157
>>712481352 (OP)
gameplay that gauges it's difficulty based on how much I can control my character's moveset rather than remembering an enemy's attack pattern
Replies: >>712494295
Anonymous
6/13/2025, 2:29:22 AM No.712494197
>>712493951
>>no stamina
>>good, fast and fluid movement
>>light platforming
>>more than just light attack+heavy attack, if these exist there must be some sort of combos instead of just mashing one
>>active skills are a must
started good
>, basic attacks are more of a thing to use when your skills are on cooldown,
absolute slop
>but you can see and just move out of the way before it hits you instead of being punished for not pressing the button at the exact timing as what the devs intended
unless you are actually retarded or playing a shitty DS3/DS3 clone, you dont actually need to iframe every single attack and youre probably seeking to have to do that as less often as possible to maximize your attacks
Replies: >>712494539
Anonymous
6/13/2025, 2:30:42 AM No.712494295
>>712494157
Souls difficulty is in animation reading. You can easily beat first time most bosses by reading animations. Shitters tend to confuse this with memorizing attacks
Replies: >>712494556
Anonymous
6/13/2025, 2:33:50 AM No.712494537
>>712494009
> god hand is trash tier along with literally all soulsborne
> most of the pic is marvel or lego games
How do I call this mix between bait and self-parody?
Anonymous
6/13/2025, 2:33:51 AM No.712494539
>>712494197
>you dont actually need to iframe every single attack and youre probably seeking to have to do that as less often as possible to maximize your attacks
This is only true in Dark Souls 3 where enemies are aggressive enough where it actually matters
Anonymous
6/13/2025, 2:34:05 AM No.712494556
>>712494295
Maliketh is completely unreadable your first time fighting him. His basic attack patterns in his first phase do not communicate that he does 3 slashes the way he does them, they just come out completely untelegraphed and in such a way that you'll get frametrapped if you don't understand the timing.
Anonymous
6/13/2025, 2:34:16 AM No.712494570
[OZC-Live]Kamen Rider Drive BD Box E27 &#039;What is Shijima Gou&#039;s Reason For Fighting&#039; [1080p].mkv_snapshot_12.54.099
>>712481352 (OP)
Proactive gameplay designed around fighting multiple aggressive enemies at once, emphasizing crowd control and efficiency; as opposed to 1v1-focused, reactive gameplay where fights devolve into memorizing enemy attack patterns and pressing the parry or dodge button at the right time. No stamina bars. No lock-on. No headache-inducing RPG nonsense (though I don't mind it all that much so long as it can be easily ignored). Linear level design that doesn't waste my time with "exploration" or whatever else.

So basically what I'm saying is that I want more games like traditional beat 'em ups and Ninja Gaiden. It's that simple.
I don't necessarily hate Souls games, by the way. I just don't like how they've mostly dropped the adventure elements and turned into painfully below-average action games./spoiler]
Anonymous
6/13/2025, 2:37:19 AM No.712494763
>>712481734
so you want one button mash slop
Anonymous
6/13/2025, 2:38:58 AM No.712494898
>Parry
Gayest
>Roll
Gay
>Huge shield
Cool
Replies: >>712495249
Anonymous
6/13/2025, 2:41:11 AM No.712495054
DARK SOULS III 2025-03-06 15-28-48_thumb.jpg
DARK SOULS III 2025-03-06 15-28-48_thumb.jpg
md5: 4593ef6b46ede347464b58ccb1eb4222🔍
>>712494015
None of them
Anonymous
6/13/2025, 2:43:48 AM No.712495249
>>712494898
Based opinion. What do you think of dodging attacks by slowly walking?
Anonymous
6/13/2025, 2:43:59 AM No.712495267
>>712494009
>>map
>>don't need to have the wiki open in another tab to figure out what's going on with the levels or story
>>levels
If you NEED a map and wiki to go through the levels then your brain doesn't work properly
Your sense of direction / ability to pathfind has been fucked over
Replies: >>712495515
Anonymous
6/13/2025, 2:44:29 AM No.712495306
>>712481352 (OP)
stellar blade
Anonymous
6/13/2025, 2:44:52 AM No.712495330
>>712492903
>series just by virtue of excluding dark damage and related spells.
Dark damage still exists, it just got renamed to holy damage
Anonymous
6/13/2025, 2:45:48 AM No.712495392
Your moves not to be tied to a stamina meter.
Replies: >>712495635
Anonymous
6/13/2025, 2:47:37 AM No.712495515
>>712495267
It's not just the lack of a map. It's the obtuse objectives combined with sparse checkpoints and a constant barrage of shit you have no chance of being ready for. It's just a recipie for a bad time.
Anonymous
6/13/2025, 2:49:13 AM No.712495635
>>712495392
no you see its to balance the fight so you cant attack forever
>every fucking elden ring boss attacks forever
Replies: >>712495797
Anonymous
6/13/2025, 2:51:25 AM No.712495797
>>712495635
Git gud
Anonymous
6/13/2025, 2:51:55 AM No.712495828
imagen_2025-06-12_185140127
imagen_2025-06-12_185140127
md5: b1ac4a23855f937c9d51ee9b23787459🔍
>>712481352 (OP)
Movement and more aggressive options.
Make use of the vertical axis.
Anonymous
6/13/2025, 2:52:18 AM No.712495858
>>712494009
>Jedi Fallen Order and Survivor
Those games sucked, literally the only souls like I dropped and I played mediocre ones like hellpoint
>Spider man that high
its insanely easy and gets repetitive, feels like a mediocre clone of BamHam but it released much later
>nu gow that low
I mean, I'm not a huge fan of the game but I enjoyed the combat more than I did with the greek games
>sekiro and god hand that low
oh, my mistake I thought this was a serious post and not bait
Anonymous
6/13/2025, 2:58:27 AM No.712496323
>>712481352 (OP)
I would like them to do their own thing. Homage is fine, but many of these games are shittier clones with gimmicks.
Anonymous
6/13/2025, 3:29:18 AM No.712498513
>>712481352 (OP)
I got it in nioh