>>712489310I was mostly talking about Dark Souls truthfully, I used heavies a lot more in ER, same with jumping attacks. Though with all of them I'd like it if they expanded on what you can actually do with a melee weapon. All you do is fucking roll, roll, roll, blocking with a weapon is never an option in your head because of chip damage and, more importantly, the cost to stamina. Combos don't exist in an "official" form (I'm not really sure what to call it, and I know it "exists" in Elden Ring, it doesn't amount to anything more than pressing the same button a few itmes in a row), there is no unique attack if you light then heavy, there's no unique attack if you light + heavy at the same time, you can't pommel bash with swords, you can't shaft bash with polearms, you're just gonna roll and roll and roll because that's the best (or only) way to avoid damage and you'll sneak in lights, a stray heavy or a busted weapon art until whatever you're fighting dies. Parrying and riposting isn't actually a part of your arsenal unless you're using a shield or a weapon that allows it, even though that's a MAJOR fucking component in melee combat and two-handed weapons miss out on what should be a critical feature.
Also fuck the Bloodhound Knight helmet, the only hounskull FromSoft ever made and your character doesn't even fucking wear it right