>>712494668 (OP) darker colors lend themselves better to hiding bad graphics. vibrancy need good detail.
Anonymous
6/13/2025, 2:40:23 AM No.712495007
>>712494668 (OP) Helped cover up the fact you had n64 tier textures on almost everything.
Anonymous
6/13/2025, 2:41:01 AM No.712495042
>>712494740 Then why the piss filter was also a thing? Are you going to say RE5, Metal Gear, Killzone, Burnout. Far Cry, GTA, Gear and co were secretly made in Mexico or by Mexican teams?
Lara looked best in the 2013 remake and I stand by that.
Anonymous
6/13/2025, 2:44:52 AM No.712495331
>>712494668 (OP) Before the 360/ps3, games still struggled with being a considered a kids thing. So the appeal with their new target audience they made the games brown and bloom to seem mature are realistic
>>712494668 (OP) imagine the smell and body hair of lara right here.
Anonymous
6/13/2025, 2:58:23 AM No.712496316
>>712495042 When the games became out, real life was blue, green, brown and yellow respectively. They were just trying to match our reality at the time. A materialist reductionist zoomer wouldn't understand
Anonymous
6/13/2025, 3:00:35 AM No.712496480
>>712494668 (OP) I really need to replay those games. I liked them a lot. My dick was hard from beginning to end.
Anonymous
6/13/2025, 3:01:19 AM No.712496538
To match their audience?
Anonymous
6/13/2025, 3:07:23 AM No.712496948
>>712494668 (OP) There was a realism side, that games should strive for realism, even today there is that side, but now you have more tecnology, before it was make everytjing real life color and that was brown filter after that was grey filter realistic lighting etc