>>712522337 (OP)Quake was originally an RPG, but id had constant arguments on how to make it work. In the end they gave up and turned all the assets they made into an FPS because they knew how to do those.
It's why everything feels a bit "off", and it works because the theme is lovecraftian horror anyway.
Quake was going to be the name of the MC, but they changed it to being the US military codename for whatever was behind the monsters attacking (Shub-Niggurath, but the expansions imply Quake is above even her).