What's wrong with a game having AI-generated assets or voice acting? I don't get it
Well you see, human beings acquire language in one of two ways: behavioral or nativist. Behavioral means you learned by watching other people speak. Nativist means you learned by putting strings of words together in your head with the strongest impressions of common sense you have. Artificial intelligence does not acquire language the same way people do, and so it is not vulnerable to the same ways people pick up words, phrases, idioms, and sentences. In this way, a generation raised by A.I. could potentially be worse than any previous generation, because their desire to speak might be stymied by strong prosaic obstacles, such as a lack of a working grammatology, or vocabulary.
You made this thread already, so I'd argue if this is the representation of an AI fan, it probably tells us our answer
>>712527083And people already answered
Real life isn't AI that you can just switch up the prompt slightly and go "no no, poo me out a different answer, I don't like that one"
People say what they think and the truth is only going to be rephrased to you so many times
You need to pay me. Pay me. I am entitled to your money.
>>712526589 (OP)The most retarded part of this debat is about AI-generated textures. How the fuck is that any different from procedural textures, a technique used for decades??
>>712526589 (OP)Didn't we already have this thread
Where is the Frieren poster bot?
>>712527692Actually you can, you can get different answers by how you phrase the question.
>>712526589 (OP)because you have to pay voice actors WHAT THEY'RE FUCKING WORTH
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what did anon mean by that