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Thread 712532885

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Anonymous No.712532885 >>712535057 >>712536136 >>712537917 >>712539075 >>712539628 >>712540568 >>712543474 >>712543969 >>712545529 >>712550560 >>712552765 >>712555698 >>712555784 >>712565327 >>712571332 >>712578486 >>712578973 >>712591104 >>712591269
GameDev - Thread
this is a thread for game development. Solo or team, post progress, ask for help, talk about what you are working on, what you would like to work on, or what you are sick of working on.
Anonymous No.712535057
>>712532885 (OP)
Still grinding away at the user interface and had to start over a few things from unreal crashing. Gotta fucking love it.
Anonymous No.712535379 >>712535458 >>712543739 >>712548921
Has drewanon asked for help in one of these threads yet? He's looking for help to make a game about this character.
Anonymous No.712535458 >>712548921
>>712535379
Not that I'm aware of?
Anonymous No.712535871 >>712538458 >>712538887 >>712539697 >>712543436 >>712553895
How long should a project take or how long should i plan for one? I dont expect to do anything grand but I can't imagine it taking years to get it.
Anonymous No.712536136
>>712532885 (OP)
Best multiplayer tools for unity? Thinking about making a simple co-op game. At most I'll need to sync enemy animations/colliders, but players will be allowed to phase through each other.
Anonymous No.712536629 >>712537091 >>712537346
Do you guys have a separate online handle for your developer persona? Or do you use the same one everywhere.
Anonymous No.712537026 >>712537240 >>712537346 >>712537816 >>712538290 >>712539697 >>712541274 >>712541317 >>712541559 >>712545320 >>712556231 >>712583924 >>712596656
recently made a funny door
Anonymous No.712537091
>>712536629
I used a made up persona for my furry porn game endeavors. Helps with not getting doxxed etc, I guess.
Also useful to have a separate windows account for that user, so you can keep your development environment separate from your personal stuff/games. Always useful to have a "work mode" for less distractions.
Anonymous No.712537240
>>712537026
looks dope
Anonymous No.712537346
>>712537026
Oo I like that, the barrels add a nice touch too.
>>712536629
Not really I tend to lurk for answers if I need help.
Anonymous No.712537490 >>712537591
Swapped from free movement to the grid. Thought it would feel bad on the analog stick but once I fixed diagonal dead zones and added sliding prioritization it feels pretty good.
Anonymous No.712537591 >>712538209
>>712537490
Does it affect gameplay any? I believe i am still using free movement tied to Manny in ue5.
Anonymous No.712537787
I've been very lazy this past few weeks, still making progress but very slow. Think I need a vacation from work.
Anonymous No.712537816
>>712537026
that's pretty sick
Anonymous No.712537917 >>712561031 >>712571332
>>712532885 (OP)
How do you make a non-porn game that sells? I am tired of being a software engineer wagie
Anonymous No.712538209
>>712537591
It makes it way easier to do collision and interaction checks. It also supports the game I'm making a bit more since I'm prioritizing world interactions over combat.
Anonymous No.712538290
>>712537026
you also added barrels of fun
Anonymous No.712538458 >>712539697
>>712535871
Imo even 2 years is too long.
General teaching is to not spend more than 6 months on your first game as you should be making smaller scoped games.
But when you want to make something a bit bigger, don't spend multiple years on it either.
Anonymous No.712538887
>>712535871
if you want to make money, try to not spend too muchm time.
if it's as a hobby, take your time.
Anonymous No.712539075
>>712532885 (OP)
I am here to sadly announce the death of Shiva game engine, rip.
Anonymous No.712539193 >>712539697 >>712539986 >>712542183
reminder to never give up
Anonymous No.712539628 >>712541381 >>712549706 >>712550417
>>712532885 (OP)
Anyone got a lore explanation for animals randomly attacking people? Rabies seems the obvious choice, just not really original, is it?
Anonymous No.712539697 >>712541659
Currently making a boss for my level. This will eventually be a construction Mech thing that is piloted by a Skeleton Foreman. The Skeleton foreman in a seat controlling it will be the head, and you'll have to hit him to damage the boss. I only just started, but I'm hoping to have the boss done before the July 4th demo day.

>>712539193
Hell yeah, brother.

>>712535871
That's really hard to answer, because it depends on the scope of the game.

>>712538458
I dunno, I've been working on mine for 2 years at this point. It depends on how much time you have at the end of the day to work on it, and it depends on how passionate you are about it.

>>712537026
That looks rad as fuck. Great work.
Anonymous No.712539986
>>712539193
dope stuff
Anonymous No.712540175 >>712542381
>Imo even 2 years is too long.
>General teaching is to not spend more than 6 months on your first game as you should be making smaller scoped games.
>But when you want to make something a bit bigger, don't spend multiple years on it either.
Nodev spotted. Disregard this post completely.
Understand that if you want to make something that isn't some roguelike sloppy game or an assetflip it's impossible to finish a GOOD game in less than 2 years, assuming you are a solodev.
Maybe if you have a team, it can be done fast enough but not as a solodev.
Anonymous No.712540428 >>712541607
I agree take as long as you need
but if you don't have a playable demo with FULL gameplay loop within 12 months, you're basically done
Anonymous No.712540568 >>712540723 >>712541098
>>712532885 (OP)
>consider uploading game to epic store in case I make it big and get to enjoy Tim's tax cuts
>we support indies form
>oh shit they offer knowledge and free marketing
>fill the fucking 20 field long form
>press send
>it's broken

There's some poetry in that
Anonymous No.712540723
>>712540568
sounds like making a deal with the devil
Anonymous No.712541047
>main update:
>updating UI icons moving away from more borrowed assets. Testing different styles currently.
>deleting junk no longer needed in project to help shrink game size (500mb removed, more to go,)
>adding more animations, completing melee combat animations and continuing to add more combo attacks, special attacks.
>adding and enhancing all armor sets, utilizing fabric the character wears with certain sets to fill gaps in meshes.
Anonymous No.712541098 >>712541241
>>712540568
are there any indie games that got their big start in EGS?
Anonymous No.712541220 >>712565837
I just added number pop-ups for NPC wins and loses.
Honestly not sure what to work on next, I think I'm going to do another cycle of new NPC's and Special chips. Just fill out content a bit more. Need to add some cool boss NPC's as well.

This week has been a great week though, I've gotten tons of stuff done and my game is feeling better then ever.
Anonymous No.712541241
>>712541098
Wasn't Rocket League EGS exclusive?
Anonymous No.712541274
>>712537026
That's bad ass
Anonymous No.712541317
>>712537026
Oof, so smooth
Anonymous No.712541381
>>712539628
>rabbi
>rabies
I'm starting to nootice
Anonymous No.712541559
>>712537026
no it was released on steam. it only became an EGS exclusive when Epic bought the company, effectively making it no longer indie
Anonymous No.712541607 >>712542183 >>712542404 >>712548151
>>712540428
Took me a year and a half to get a playable demo with a shitty little not-final demo stage. Stop telling people this, because that's entirely dependent on how much time you have to give the project when your personal life allows you free time. If you spend 8 hours a day on a game, in one year, you have spend nearly 2,920 hours on the game. But if you're only able to spend 1 hour a day, then you've only spend 365 hours on the game.

It depends on how long you have to spend on the game a day and your dedication. A rushed game will always be bad. How long it takes is not the question to ask, and if it is, then you probably aren't going to make it.
Anonymous No.712541641
I dream of a Mahjong MMORPG with cell shaded Chibi characters.
Anonymous No.712541659 >>712541873
>>712539697
It's not impossible to work on a game for 2 years, you aren't gonna get Logan's Run'd or anything but if you want to make a sustainable business out of gamedev you gotta pump out games a bit quicker.
As someone else said, if its hobby, do whatever but if you want a business, 2+ years per game isn't a smart business decision
Anonymous No.712541873 >>712542010 >>712542381
>>712541659
I suppose that's fair to say, but I also think most triple A games with huge teams and basically unlimited resources take about 2 years if not more. If you're not making shovelware or a small mobile game, I think being a solodev and saying "I'll finish my game in 2 years," is absolutely ridiculous to say.
Anonymous No.712542010
>>712541873
>but I also think most triple A games with huge teams and basically unlimited resources take about 2 years
anon, what year are you living on? Nowadays a AAA game taken between 5 and 8 years to make.
Anonymous No.712542183 >>712542870 >>712543724 >>712547052
>>712539193
>>712541607
Two of my favorite devs i don't know. Keep up the hard work and positivity.
Anonymous No.712542381 >>712542862
>>712540175
>calling me a nodev
So you've been a sustainable gamedev business with your multi-year game development cycles? What have been your average yearly earnings (Total income/Years)?

>>712541873
It's not a ridiculous thing to say as it depends on the scope of the game. As a solo dev you should know roughly how much you can get done in 2 years. You can get anything done in any length of time if you start cutting bits out. You can also use previous games for subsequent ones to save time.
Also there's no point comparing our solodev bedroom games to AAA, they work on a different plane.
Anonymous No.712542404 >>712543724
>>712541607
I'll always be jealous of how smooth this is.
Anonymous No.712542552 >>712542707 >>712542848 >>712543115
Can't decide between an orthogonal perspective (the one used in most 2d jrpgs) and an isometric one. What's your favourite?
Anonymous No.712542707 >>712542950
>>712542552
Isometric sucks ass
Anonymous No.712542732 >>712542870 >>712542941 >>712545519
i have speaking npc's now
Anonymous No.712542848
>>712542552
I disagree with that other anon. I love isometric.
Anonymous No.712542862 >>712543085
>>712542381
>you've been a sustainable gamedev business with your multi-year game development cycles? What have been your average yearly earnings (Total income/Years)?
This nigger is seriously asking this on 4chan
I bet it's a brown pajeet that wrote this shit.
Anonymous No.712542870 >>712542978 >>712545519
>>712542183
thanks man! I love seeing your progress in every thread, it's very motivating
>>712542732
very cute designs, cool stuff!
Anonymous No.712542941 >>712543459
>>712542732
>hello
>i can speak
lmao based, keep it as an easter egg please
Anonymous No.712542950
>>712542707
Idk, man. Diablo, hades, classic fallout all use isometric and they look really good and atmospheric. It's really tempting having three dimensions to work with.
Anonymous No.712542978
>>712542870
thank you :)
Anonymous No.712543085
>>712542862
>Deflecting
Good to know we can disregard your advice.
Anonymous No.712543115
>>712542552
isometric is going to give you a lot more of work I think, so take that into account
Anonymous No.712543436
>>712535871
It really depends. If you have unlimited time/money you can just say fuck it and do whatever you want.

Learning to accurately estimate how long something takes is a skill in itself and pretty crucial for setting a scope.
Then comes sticking to that scope (without feature creep out the ass) and actually finishing things.

If you've never finished making a project before, it might be a good idea to make something smaller first.
Join a game-jam or two. Fail a couple of times.
Anonymous No.712543459
>>712542941
perchance
Anonymous No.712543474 >>712546804 >>712547069 >>712550389
>>712532885 (OP)
I put my river level on hold while focusing on next fest, have been updating the demo daily based on feedback. So this clip is from the old UI and about where I left off with the river level.

I added a new trailer this week showcasing the features implemented in the demo requested by anons and elsewhere

https://store.steampowered.com/app/3640790/Power_of_Golden_Slammer/

Like the crashable garbage cans and pothole obstacles was requested by anon in the steam nexfest threads.
Anonymous No.712543478
>his iq is too low to understand my point
Grim
Anonymous No.712543724 >>712547005
>>712542404
Thank you! I put a lot of work into the gameplay itself. Took me nearly a year and a half to get right, and I'm still making adjustments constantly.

>>712542183
Working hard and being positive is the only way to make your dreams come true, my man. Keep on keeping on. Your game looks sick as hell.
Anonymous No.712543739 >>712548921 >>712572558
>>712535379
>>He's looking for help to make a game about this character.
>furry
>not female
... what's the point?
Anonymous No.712543870 >>712544029 >>712544140
Been working on polishing the combat feel and dejanking it, first boss fight prototype is in, gave me a ton of different ideas for new enemies that i'll add in. And still working on the intro and first level. There is so much to do and it's already been two years of working on this on and off ;_;
>>5898212
Anonymous No.712543969 >>712544205 >>712546852 >>712567572
>>712532885 (OP)
VR support is mostly done.
Now I need to redo another round of optimization because fixing some targeting bugs massively increased the cost of target searching...
Anonymous No.712544029
>>712543870
Do the one million things. That's my motto helps me keep going to just accept it. Literally millions of tasks.
Anonymous No.712544140 >>712544415 >>712544494
>>712543870
NVM i don't know how to crossboard post.
Testing.
javascript:quote('5898212');
Anonymous No.712544205
>>712543969
vr for rts is such a good fit. there's something inherently about fun seeing your little units go at it from that pov
Anonymous No.712544415
>>712544140
It's >>>
then the board like /g/ or /mu/
then the post number

like here is a random /gd/ post
>>>/gd/460477
Anonymous No.712544494 >>712544582 >>712544931 >>712545454
>>712544140
>>>/wsg/5898212
Anonymous No.712544582 >>712545412
>>712544494
God damn anon
Anonymous No.712544884
tried making a wooden ladder with some rope but I think I'm going to use the rope to hang myself instead
Anonymous No.712544931
>>712544494
Damn OP's mom level in Proctology Simulator 2025 looking fine.
Anonymous No.712545279 >>712545368 >>712545529
Finished my combat system in terms of pure mechanics, now I've gotta plug it into a game.
Anonymous No.712545320 >>712546264 >>712546414
>>712537026
holy shit that's cool, you better keep this a secret and not use it as promo clip
Anonymous No.712545368 >>712545461 >>712545497
>>712545279
Anonymous No.712545412
>>712544582
That gif just increased my IQ.
Anonymous No.712545454
>>712544494
BLAME!
Anonymous No.712545461
>>712545368
Anonymous No.712545497
>>712545368
Anonymous No.712545519 >>712545967
>>712542870
I appreciate it man, it is always good seeing your work as well.
>>712542732 and here we have 3, keep it up!
Anonymous No.712545529 >>712545691
>>712532885 (OP)
Been drawing assets for the last few weeks but then I somehow managed to cut off a piece of my index finger without realizing.
Making a text-to-midi generator for the voice over today, shouldn't be too difficult.

>>712545279
Good job anon, you're throw away half of the mechanics at least three times.
Anonymous No.712545631 >>712545714 >>712545724 >>712545752 >>712545827 >>712545883
Your games status: JANK
How do you respond?
Anonymous No.712545691
>>712545529
That's the great part, it only has two mechanics, and I don't see them changing much (outside of growing in terms of more functions and gimmicks).
I might add a third one down the line, but that's that.

I'll post a webm once I have a gameplay loop implemented, and it actually looks like a proper game and not a schizo painting with just a red number for HP.
Anonymous No.712545714
>>712545631
Anonymous No.712545724
>>712545631
*Eurojank
Fixed
Anonymous No.712545752
>>712545631
Add better art and hope no one notices.
Anonymous No.712545827
>>712545631
>tfw game is jank in a way that makes it fun to exploit
Hell yeah.
Anonymous No.712545883
>>712545631
Less janky than a GF game, and that's the most profitable franchise of all time.
Anonymous No.712545967 >>712550389
>>712545519
thanks darksoulsbrotha. ganbare levels are through the roof
Anonymous No.712546094 >>712546641 >>712565150 >>712567067
More combat, i want to get a 15 min long demo fully polished before i start showcasing it more online. Being one man army fucking blows ass.
>>>/wsg/5898232
Anonymous No.712546264
>>712545320
i put it on twitter (and here i guess) but i dont expect twitter users to buy/play games
most of my likes on that post came from decently sized porn artist accounts and not my usual game/gamedev accounts so i'm 99% sure it'll still be a surprise to the average player.
it's also currently set to be a random occurrence, one in every 200 doors is a mimic.
Anonymous No.712546371
Your life's status: JANK
Oh wait that's my life.
Anonymous No.712546414 >>712546501 >>712555053
>>712545320
Imagine mimic potions, waiting in your inventory to bite off your tongue
Anonymous No.712546501 >>712546607
>>712546414
i'm doing those too
Anonymous No.712546607
>>712546501
Fuckin sweet
Anonymous No.712546641
>>712546094
Absolutely sick as fuck. Kickass dude. Also, neat idea to crosspost to /wsg/. I'm gonna try that another time.
Anonymous No.712546653
Today I changed my save game system to use Structs instead of just saving and loading each variable separately. Seems really obvious in hindsight but I never said that I was smart! Tomorrow i will finish programming the warning sigils that glow once an elite/boss version of an enemy spawns in the level.
Anonymous No.712546804
>>712543474
Great page description ill give the demo a white soon!
Anonymous No.712546852
>>712543969
>anime girl rts with VR support
You better finish this anon, would love to play this
Anonymous No.712547005
>>712543724
>speedruns his own game
It warms my heart to see how much love you pour into your game and the results are evidence of it, keep up the good work anon, looks fun as fuck.
Anonymous No.712547052
>>712542183
This looks cool
Anonymous No.712547069
>>712543474
Dare I say, poggers.
Anonymous No.712548151
>>712541607
Actually, I think that's part of it too. If you only have 360 hours a year for gamedev,it's not a good idea to do a 5000 hour game. How much time you have should indeed influence what you can make.

And on top of that, when it's estimated that 75% of steam games make less than $5k, it becomes risky to spend longer in development (hours of development). If you want to do gamedev full time, you gotta be earning more than McDonalds will give you.

But as always, this doesn't apply to hobby devs
Drewanon !!37BY6Ls7gNF No.712548921
>>712535379
>>712535458
>>712543739
Since I've already been volunteered by the overenthusiastic lurker. I might as well see if anyone's interested.

I'm primarily a writer, I'm looking for help adapting my story, Cynocephalae Eleutherius, or Posstitute into a game.

It would be an Ace Attorney inspired game, you engage in dialogue, then cross examine the conversation, using specific keywords to solve a grid-filling puzzle or unlock additional information. Something like Kanoodle.

This is a mockup of the puzzle interface. Different keywords in the box on the left will bring up the portion of the conversation they appeared in in the bottom dialogue box and place a transparent proxy of the corresponding puzzle piece in a fixed location on the board. You would select two such pieces, then use the remaining Linking pieces on the left of the interface to fill in the rest of the board.

Solving some combinations of keywords will discover new information, like "The Cy" and "The Boss," together they'll give you more information about the setting. Some combinations will create unsolvable states, and you won't even be allowed to try to solve them. And some will trigger a bad ending. (From which you will be free to revert) One will progress the story.
Anonymous No.712549408
I used AI to generate some stuffs for my game.
Anonymous No.712549706 >>712555053 >>712556921
>>712539628
The animals are becoming sentient.
Anonymous No.712549771 >>712549823
Devkinai here, might have found a routine to start fixing that for the time being. I'm artistically inept though so the first thing I'm working on is artfagging, and when it comes to drawing and the like I feel taking a pencil to paper might not translate to being that useful for devving. How should I approach it/what should I take into consideration (from a method/programs/tools etc. standpoint)? I imagine it might depend on what type of game you're doing in what way.
When I say drawfagging I'm just kinda lumping it in with asset creation, so feel free to extend it to that. Even if they're very different things I just want to get good at visually getting things out of my head as necessary. Probably going for something 2D or isometric with basic 3D like FF Tactics FWIW so that's about what I'd need to be able to do.
No matter how retarded my questions may sound I'm genuine and appreciate any help.
Anonymous No.712549823 >>712550273
>>712549771
less talking and more devin'
Anonymous No.712550273 >>712550387
>>712549823
yeah I know which is why I'm asking what kind of approach I should use for art assets and the like, I want to get started but I don't feel a game with horrendous aesthetics will go over well these days
this is about the pinnacle of what I can draw, so imagine how much worse it gets
Anonymous No.712550387 >>712550782
>>712550273
>I don't feel a game with horrendous aesthetics will go over well these days
https://store.steampowered.com/app/1804010/Labyrinth_Of_The_Demon_King
My advice: worry less about money and do what you really want to do. If you do that, your game'll shine with passion and care and it'll find it's public for sure.
Anonymous No.712550389 >>712553019
>>712545967
Yessir! But I really like your art direction and gameplay i am looking forward to more!
>>712543474
This is another one I'm excited to get into.
Anonymous No.712550417
>>712539628
What kind of setting are we talking about? Optimistic Science Fiction? Bad guy made a doodad that makes animals aggressive until it's turned off.
Downer Science Fiction? Huge corporation dumped experimental drugs in the water.
High Fantasy? Dark magic has cursed all the animals, they aren't just aggressive, they're fully committed to causing havoc and hurting people
Low Fantasy? Starvation.
Modern Day? Yeah, you're going to have to go with a rabies outbreak.
Anonymous No.712550560 >>712550795 >>712551034 >>712551957
>>712532885 (OP)
>need basic text font that fits my pixelshit artstyle
>find one I really like
>its missing many characters
>$25 for commercial license
What compels asset makers to do this?
Anonymous No.712550685 >>712552891 >>712555423
more earthbending
Anonymous No.712550782
>>712550387
Not worried about money, hell I might make it free when I'm there (long way off anyway), I just want people to play my game and I really would rather it only kinda looks ass instead of absolute ass.
That game is way beyond anything I am remotely capable of as of now anyway. I am like an armless baby. But I'll just figure out this art question elsewhere then.
Anonymous No.712550795 >>712551729
>>712550560
Why not make it yourself? This weird ass website worked well for me when I made mine
https://www.pentacom.jp/pentacom/bitfontmaker2/
Anonymous No.712551034 >>712551186 >>712551729
>>712550560
Make your own font tracing the letters. The digital files can be copyrighted, but a font cannot be. I'm serious.
Anonymous No.712551186
>>712551034
If you really want, slightly change few letters.
It's a pixelshit font, there's only so many ways to make letters anyway.
Anonymous No.712551729
>>712550795
This site actually looks pretty neat, thanks. Bookmarked
>>712551034
A quick search puts this in more of a gray area than a universal rule. It seems officially registered fonts can have their designs be copyrighted (i.e., Production Systems SAS v. Nike, Inc.), and the digital files/software are always copyrighted. Ill probably go ahead and trace/modify the original font so it looks distinct enough from the original item
Anonymous No.712551957 >>712552765
>>712550560
I see the same for UI elements some are extremely easy to recreate in photoshop.
Anonymous No.712552765 >>712557020 >>712557487
>>712551957
Are they? I don't even kniw where to start. Is there an overview over styles and (upcoming) trends? I don't want to copy existing ones without knowing what in doing.
>>712532885 (OP)
Are there forums or discords where people discuss worldbuilding? There are boards here, but the ones with decent input have very little traffic. The geeks from uni and the ttrpg meet ups don't seem to know much about it, they are rather mindless Co summers, at least most of them. Where to find like-minded people with expertise in worldbuilding?
Anonymous No.712552891 >>712554461
>>712550685
Saw your stuff on reddit, looks good
Anonymous No.712553019 >>712554789
>>712550389
you complementing my artdirection really makes my ego grow a few inches considering your work is very good
Anonymous No.712553895 >>712573484
>>712535871
>How long should a project take or how long should i plan for one?
It really depends, especially because as your skills start to develop, you'll be able to do things more quickly.
When I first started, it took me a little over two weeks to make a super basic game (you walk around as a duck collecting eggs) from start to finish. So, menus, moving, end screen, etc.
Now something like that would take me a day or two.

This is meme advice, but there is some merit to it. Start with small-scale projects.
Where the advice falls short is that most people think that implies re-inventing the wheel for each new small project. Don't do that, build off of the last one. This way, you'll slowly build a library of game mechanics and ideas that you can pull from later down the road.

So yeah, that probably doesn't really answer your question, but it's hard to determine how long something will take. Even if you have a good idea, you'll probably be wrong (speaking from experience)
My only advice is to build a library of helper functions/methods as you work on stuff. This helps a ton for future projects. My current game project (I've shared it here a few times, not gonna bother today cus duck picture), uses about 75% of that helper library I made.
This project is around 6 months into development, and I've done more in that 6 months than I've done in the previous 4 years.
Anonymous No.712553954 >>712554293 >>712554858
Took me an embarrassingly long time to implement, but you can now "chain" attacks together to skip the windup
Anonymous No.712554293 >>712559237
>>712553954
Not seeing it. Where is the chain attack?
Anonymous No.712554461 >>712596773
airbending

>>712552891
thanks
Anonymous No.712554586
How do I make my multiplayer rp game fun? People leave after just a couple minutes
Anonymous No.712554782 >>712600331 >>712600409
>started working on my first tileset
Does anyone know good tutorials on how to create good videogame pixel art? I've started watching that long haired dude who seems alright.
Anonymous No.712554789
>>712553019
Any time man!
Anonymous No.712554858 >>712559237
>>712553954
add some kind of slash effect, otherwise it's hard to know if you are swinging the weapon or just looking around. Check out Nuclear Throne, that game had some nice feel for it's melee weapons.
Anonymous No.712555053 >>712566491
>>712546414
Very good idea. Might if I let myself "inspire"?
>>712549706
Brilliant, fits the setting
However, doesn't solve the problem, what triggers it? It's intriguing, so I will think about it. Is there even a process documented? Iirc there were some studies about pets and tech and how they start to learn the concept of machines, due to generations of exposure.
The setting is a mix of neolithic, early and late medieval times, inspired by Islamic golden age with babylonian elements. Trying to be original and use underused settings and themes.
>post
So basically you are saying, either a tech gizmo, drugs or toxic waste, hunger or panic in general or rabies or a fictional disease. Maybe the reasons can be combines, like some tech or substance making them sick and some sick flocks develop symptoms or even some form of consciousness.
Anonymous No.712555423
>>712550685
>earthbending
Always wondered why that type of elementalism never took off more in vidya.
https://store.steampowered.com/app/890550/RUMBLE/
Anonymous No.712555698
>>712532885 (OP)
Does anyone use or like mini games? Do you consider crafting mini games?
Anonymous No.712555704 >>712555797 >>712556617 >>712557024 >>712557851
Is chatgpd able to teach one coding Godot?
Anonymous No.712555784
>>712532885 (OP)
Why are you treating these threads like a /vg/ general now?
Anonymous No.712555797 >>712556032 >>712558001
>>712555704
I dunno, try it? It has a thing called the Godot Guru
Anonymous No.712555942 >>712558503
>you can game dev on your phone
You have no excuse to nodev
Anonymous No.712556032
>>712555797
Action game maker releases in a week, which has visual scripting on top of godot. I'll look into it when it releases and create 2d assets until then.
Anonymous No.712556193 >>712556329
Is it a good idea to make an accurate recreation of a real-life airport as a level for my game?
Anonymous No.712556231
>>712537026
That's gnarly as fuck.
Anonymous No.712556281 >>712556404 >>712556725
I love fake reflections
Anonymous No.712556329 >>712556596
>>712556193
As long as it's not based on a major airport people know well like JFK, Chicago O'Hare or LAX, it could be a fun little Easter Egg.
Anonymous No.712556404 >>712556479 >>712556510
>>712556281
Why is the background blurred out?
Anonymous No.712556479
>>712556404
It's a depth of field effect. You can turn it off.
Anonymous No.712556510
>>712556404
Atmospheric diffusion.
Anonymous No.712556596
>>712556329
I was planning on recreating the Istanbul airport.
Anonymous No.712556617 >>712557434
>>712555704
Chatgpt has been lobotomized hard. Most of the programming related stuff it spits out these days is just straight garbage.
I used to use it to translate GLSL to HLSL, it can't even do that anymore.
Anonymous No.712556725 >>712557065
>>712556281
huh, are you actually the dev? I love your games
Anonymous No.712556921
>>712549706
You mean sapient? Animals already are sentient, their bodies are equipped with various sensory organs after all.
Anonymous No.712557020 >>712559869
>>712552765
>Where to find like-minded people with expertise in worldbuilding?
Come. Sit and talk.
Anonymous No.712557024
>>712555704
I wouldn't say learning but it sure is a good help
Anonymous No.712557065
>>712556725
Yeah, I post in these threads from time to time.
Anonymous No.712557434 >>712558334
>>712556617
Probably gave that ability to the paypigs, lobotomizing it for everyone else.
Anonymous No.712557487 >>712558106 >>712558646 >>712559869 >>712560234 >>712560416
>>712552765
from my experience, most world building enjoyers are insufferable to talk to and they think everyone cares as much about their made up world as they do.

just a fair warning. i hope you find cool people though
Anonymous No.712557851
>>712555704
it's good but gets retarded sometimes when it comes to fixing bugs
Anonymous No.712558001
>>712555797
why not, i've used chatgpt to answer questions about gdscript for me, i've found it helpful for finding shit in the docs for me.
Anonymous No.712558106 >>712558706 >>712559005
>>712557487
>most world building enjoyers are insufferable to talk to and they think everyone cares as much about their made up world as they do.
Diffanon here I really like those kinds of people but I often wonder how you become a GRR Martin in that situation. How did he do it? How did he manage to make something as generic as fantasy (without magic) as popular as he did? I must study.
Anonymous No.712558334
>>712557434
Probably, I find it's mostly useless these days. It's one use case is if googles algorithm is being retarded and I need a list of different search results.
Even then after about 3 or 4 responses you're better off just deleting the chat and starting over, since it just repeats the same stuff on loop slightly reworded.
Anonymous No.712558503
>>712555942
That's amazing.
Anonymous No.712558646 >>712558762 >>712558852 >>712560047
>>712557487
>In my game, the scrimblos have been around since before humans and due to awaken on the four pillars of Nozont when the solar eclipse happens.
I totally agree. I dont care about other peoples worlds either. I'd rather discussions stuck to mechanics
Anonymous No.712558706
>>712558106
he was involved with writing for TV for a while before ASoIaF got an adaptation iirc. also he was an author for a long time before getting his breakthrough.

as usual, I assume it's mostly about who you know, some networking and luck. that's typically how that goes
Anonymous No.712558762
>>712558646
Based scrimblos.
Anonymous No.712558852 >>712561251
>>712558646
yeah, this basically.
not to give the guy more exposure but that's what makes fygoon so annoying to me.

having to see paragraphs upon paragraphs of his world's lore. it's just classic autismal infodumping on people without their consent
and a very small % of his posts are actually about game design of any kind
Anonymous No.712558859
how do you get the animation blends in UE4 to use step interp
my animations play back at 24fps but the blends make it extremely smooth and it looks trash
my optimal outcome would be these blends are done at 24fps as well but im not going to fucking hand make blending anims for an entire state tree
Anonymous No.712559005
>>712558106
>How did he do it?
I reckon he had a good start, like wealthy parents. He studied humanities and produced a fuck ton of books. Like 50 years or so. If you are sincere, study English studies and read classic literature, not only European, but arabic poetry, too. Write every day and finish everything you start, produce all kinds of texts.
Anonymous No.712559237 >>712560128
>>712554293
If you look closely there's a short windup before the initial attack, but subsequent attacks skip the windup entirely. It'll be clearer once I improve the presentation but I'm focusing on the mechanics right now
>>712554858
I'm planning to add particle effects or something to make it clearer. I'll check out Nuclear Throne, thanks. I'm at a disadvantage make a 2d pixel roguelite since I've only ever played the exact one I'm cloning, pic related
Anonymous No.712559269 >>712559475 >>712559613 >>712559729 >>712559838
WIP
working on a teaser trailer
Anonymous No.712559315 >>712559398
So as far as I know, global variables are bad.
But what about global static variables that I define at compile time and never change?
Anonymous No.712559398 >>712559513
>>712559315
>global variables are bad
Why?
Anonymous No.712559475 >>712559613 >>712560404
>>712559269
cut the first 2.5 seconds
Anonymous No.712559513 >>712560257
>>712559398
Coupling, race conditions, probably some more buzzwords.
I understand the value of just passing the value form one script to another when it's actually needed.
Anonymous No.712559613 >>712560404
>>712559269
agree with >>712559475 the space bunny takes too long to show
Anonymous No.712559729 >>712560404
>>712559269
I think it's a bit boring. There's nothing happening. You show off the protagonist but there's no gameplay here.
But maybe that's fine for a teaser.
Anonymous No.712559838 >>712560404 >>712560404
>>712559269
Agree with other anons. Too long between black going and the bunny appearing.
You've got cool attack anims, it may be more interesting to have the bunny knock an enemy off the cliff
Anonymous No.712559869
>>712557020
Hello. *sits*
I read a lot of fictional works in the last two years. What I dislike in the contemporary works of fiction is that it feels like the author is checking off boxes. Even top worlds like expanse or stormlight feel sterile, despite being technically very thoroughly crafted. It's as they say here, it lacks soul. How to avoid that? My problem is, that I seem to have the same problems. Is it zeitgeist?
>>712557487
Indeed. No one cares about it, if it's not catching and magic. Even worse, their worlds are usually basic af. That's why I asked for people with expertise.
Anonymous No.712560047 >>712560190 >>712560765
>>712558646
Have you ever created a race? I'm trying to, but I'm not happy with anything I produce. It's either the same as always, elves and dwarves or I end up with something that's way to detailed and no one cares to dive in. Rightfully so, I might add.
Anonymous No.712560128
>>712559237
Now I see it, thanks.
Anonymous No.712560190 >>712560416
>>712560047
No. I make games with Anthros to avoid having to do races and politics and shit like that.
Drewanon !!37BY6Ls7gNF No.712560234
>>712557487
For me, building the world is just answering the questions I myself have about "Why are things like this in my world?" as they come up. I'm not really outlining an entire history or a strict system with a serious intent behind it. I'm just populating the background with an interesting history.
Anonymous No.712560257
>>712559513
global variables are a bandaid to reduce coupling if anything
but theyre not dangerous for that reason, data racing is a good one
the true problem with global variables is that now anything can edit the variables at will and it becomes obnoxious to pin down why the state is mutating at x point in time

generally objects should keep as much variables to themselves as possible but in the context of game programming, sometimes its just more efficient to have a singleton up that cannot be modified by anything and keeps track of shit that no object will ever modify, like a global timer or save files
Anonymous No.712560404 >>712560590
>>712559475
>>712559613
>>712559729
>>712559838
thanks, this is just the intro for the teaser, there will be a quick montage of gameplay
>>712559838
>it may be more interesting to have the bunny knock an enemy off the cliff
thats a good idea!
Drewanon !!37BY6Ls7gNF No.712560416 >>712560940
>>712557487
For me, building the world is just answering the questions I myself have about "Why are things like this in my world?" as they come up. I'm not really outlining an entire history or a strict system with a serious intent behind it. I'm just populating the background with an interesting history.

>>712560190
Funnily enough, I do the opposite. I'm writing a world where things are as similar to real life as possible, but with the added wrinkle of anthropomorphic animal people of all shapes and sizes, and the natural sociopolitical consequences of that.
Anonymous No.712560590
>>712560404
based feedback-taker. gmi af
Anonymous No.712560765 >>712560940
>>712560047
nta but personally, I just go with what seems cool or serves the purpose of the setting. and I keep it simple. I don't come up with more than their name and a little bit of backstory that just serves as a justification for them existing.
i design for game design purposes first and foremost.

like, if I needed a race of beings as an enemy type in an arctic type setting, id just make them something like highly competitive and cannibalistic, buff but lean bipedal polar bears.

they fight with claws but also spears or makeshift clubs. they dont have high bodyfat and insulation, hence they need to be constantly eating and moving to keep body heat up.
they are very aggressive, solitary and dangerous.

something like that
Anonymous No.712560940
>>712560416
>Why are things like this in my world
thats how i do it basically, see >>712560765


I come up with a visual/gameplay concept first then come up with backstory intuitively later and the two start influencing eachother. but I never go too deep for lore.
Anonymous No.712561031 >>712570449 >>712570863
>>712537917
Anonymous No.712561251 >>712561338 >>712561498 >>712561582 >>712564962
>>712558852
You want more lore? You're in luck, because I just finished the lore for all of the objects (weapons, armor, treasures, etc.) on Frydar Island! Here's some info on the Xzen-Akaias:
>The Xzen-Akaias is the personal arming sword of the patriarch of the Fygoon Clan. This family heirloom is a peculiar weapon, as its blade is a sharpened bar made from a solid, petrol-based material and the cross guard of the golden hilt appears like the nozzle of a candlestick. Nonetheless, the Xzen-Akaias is one of the most famous weapons on Frydar Island, for the history carved with the blade make it the physical embodiment of the true power held by the Fygoon Clan.
>The history of the Xzen-Akaias begins near the end of the Dragon-Elvarian War while General Lucas Fygoon of the Dragons’ Alliance was imprisoned aboard the Nemesyda. Aware of the weakness against fire of the Elvarian Jumping Jacks, General Fygoon imagined a diabolical weapon made purely to flaunt his knowledge of how vulnerable the Jumping Jacks really were. Initial sketches called for a flamberge blade made of superheated iron, as the Dragons loyal to General Fygoon brought word on how the Bulldogs’ Superheated Maces were capable of setting the Jumping Jacks’ tunics alight; however, when the Dragons brought a Superheated Mace to the General, the uniform glow of the superheated iron did not look ferocious enough and General Fygoon set the idea aside to continue working on the Steam Armor.
Anonymous No.712561338 >>712562457
>>712561251
alright man, your timing made me laugh, 7/10
Anonymous No.712561498 >>712561671 >>712562147
>>712561251
Continuing the lore:
>After being released from the brig and ascending to the throne at the behest of Basileus Viktor Fygarin, Lucas Fygoon went back to his weapon concept. Summoning the Rodents, who were busy manufacturing Steam Armor for the Dragons, Basileus Lucas Fygoon asked for their input on his weapon design. The Rodents enlightened the Basileus of a new technology they learned of made by the Dragons of the Northern Continent: a combustible, petrol-based material that burned slowly yet created massive flames. When the Rodents demonstrated the material, being used as a source of light for their torches, Basileus Lucas Fygoon was elated to learn that his dream weapon could be a reality. Ordering his Dragons to collect all of the Rodent torches, the material was then forged into a blade. The hilt of the sword was purpose made out of gold and rubies, featuring a cross guard that protected the user’s hand from the blade’s material. The weapon now complete, Lucas Fygoon ignited the sword before his subjects, and christened it the Xzen-Akaias, meaning “Blade of Xzenos” in Noevan, a proto-Xzenesian language.
Anonymous No.712561582 >>712562457
>>712561251
>The Xzen-Akaias is the personal arming sword
>the flamberge is the arming sword
Strange, really.
Anonymous No.712561671 >>712562147
>>712561498
Still going:
>Now armed with the Xzen-Akaias, along with his Steam Armor and Ouroboros Buckler, Basileus Lucas Fygoon led the armies of the Dragons’Alliance to many victories against the armies of the Grand League of DarkWater Island, culminating in the Emerald Immolator beheading the Elvarian King and leader of the Grand League of DarkWater Island, Stephan Luftmann. After the conclusion of the Dragon-Elvarian War and the founding of the Kingdom of Frydar Island, the Xzen-Akaias was promoted to a ceremonial sword, given to the patriarch of the Fygoon Clan when he is deemed ready to become a just ruler. Despite this status, the Xzen-Akaias was used in a variety of conflicts by the Fygoon Clan, the most recent example being the Duel of Destiny by the late Basileus Daniel Fygoon. After the Pyrrhic victory Basileus Daniel Fygoon earned against the Dirk Luftmann, Viceroy of the DarkWood Forest region, the Dragon in his dying moments told his most trusted friend, Minister Kaibasuton Shen, to pass down the Xzen-Akaias to his lone son, Joseph Fygoon “only when he is ready for such a responsibility.” Since his demise, Minister Shen has kept his friend’s promise, training the young Basileus until he believes Joseph Fygoon is ready to claim such a powerful birth right.
>The Xzen-Akaias is the most powerful arming sword known on Frydar Island and the only weapon Joseph Fygoon cannot obtain for his collection. Since Minister Shen is the only creature who does not bow to the whims of the Basileus, not to mention Fygoon’s apprehension at threatening his caretaker and father figure, all he can do is earn the right by besting the Minister in a test of combat. Fortunately for the young Dragon, Minister Shen is more than happy to meet the Basileus’s challenge in the training room beneath Fortress Fygoon.
Anonymous No.712561937
beeslop
Anonymous No.712562003 >>712579347
>
Holy mother of autism.
Anonymous No.712562113 >>712562457
why does fygoon have statues of himself littered everywhere on the map
Anonymous No.712562147 >>712562457
>>712561498
cool armor design

>>712561671
also the lore is pretty to interesting
Anonymous No.712562457 >>712562609 >>712562650 >>712564531
>>712561338
What can I say? I'm good at these things.
>>712561582
It's evident you only skimmed the lore. As stated in the lore, the initial sketches of the Xzen-Akaias before it was set aside called for a flamberge (or undulating) blade made of superheated iron; when General Lucas Fygoon saw how uniform superheated iron looked with the Superheated Mace of the Bulldogs, he consequently turned to more unorthodox means of making a sword (that being using the petrol-based material engineered by the Dragons of the Northern Continent to make a blade).
>>712562113
If you ruled an island as the absolute monarch, wouldn't you want to have statues glorifying yourself? Dragons, much like us, love glorifying themselves.
>>712562147
Thanks. That's the personal Steam Armor of Basileus Lucas Fygoon. Pictured here are the mass-produced variants for, from left to right: Emerald Varanusaurs, Sapphire Dragoons, Ruby Dragoons, and Jade Loongs. I have lore written about the Steam Armor if you wish for me to release it.
Anonymous No.712562609 >>712563042 >>712563185
>>712562457
>I have lore written about the Steam Armor if you wish for me to release it.
sure. is there a place i can follow your work?
Drewanon !!37BY6Ls7gNF No.712562650
>>712562457
And I thought I was bad about adding nonessential background information to my gay furry romance novel.
Anonymous No.712563042 >>712563506
>>712562609
I have two resources: the official website and my itch.io page where I host my game. For now, you can follow me on the itch.io page because I have no idea how to set up a mailing list; for information pertaining to the world Fygoon and his friends live in, especially great for people who wish to read something other than the back of a shampoo bottle, I recommend you visit The Zmeian Compendium at the official website (which is still under construction save for certain portions like the Map of Frydar Island). Below are the links for each:
Official website: https://fygoon.com
itch.io page: https://nrasko.itch.io/the-frydarian-tale
Anonymous No.712563185 >>712563304
>>712562609
Now that we got that out of the way, here's information concerning the Steam Armor:
>The Steam Armor is a historic suit of armor once used during the Dragon-Elvarian War. Although no longer mass-produced, the Steam Armor remains as the absolute zenith of armor design on Frydar Island, with its legacy being well known to smiths of all races and generations.
Anonymous No.712563228 >>712564962 >>712565026
whoa! its another episode of lizard boy talking with himself
Anonymous No.712563304 >>712563443 >>712563506
>>712563185
>The story of the Steam Armor begins near the end of the Dragon-Elvarian War. As General Lucas Fygoon of the Dragons’ Alliance was incarcerated in the brig of the Nemesyda, the Dragons loyal to him recollected their horrific experiences of fighting the Jumping Jacks: Elvarian super-soldiers that, once deployed onto the battlefield, were nearly impossible to slay. Intrigued by the Dragons recollecting how, from what they learned, the Jumping Jacks’ only weakness was their flammable tunics, General Lucas Fygoon began to work on a design for personal armor that could augment the ability to breathe fire. While designing the armor, General Fygoon sought the input of the Dragons loyal to him on how to improve the design; in the end, the completed schematics described a highly mobile suit of armor that augmented the wearer’s physical abilities with steam; as an added bonus, General Fygoon designed the helmet in such a way that it can pressurize and blast blistering hot steam from the “nostrils” to blind and maim the Jumping Jacks before setting them alight. After Basileus Viktor Fygarin abdicated the throne to General Lucas Fygoon, the new Basileus began his rule by ordering the newly immigrated Rodents to work on the armor design to gauge their technical abilities; when the Rodents returned with a fully functioning prototype, the Basileus was so impressed that he immediately ordered the mass production of the armor for the Dragons. Now armed with the Steam Armor, the Dragons led the Dragons’ Alliance to victory against the Grand League of DarkWater Island before evacuating DarkWater Island and razing it with the Doom Dragon. Their purpose served, the suits of Steam Armor were decommissioned and neutralized before being gifted to the Dragon soldiers as a reward for their heroism; in the centuries since, most of the mass-produced Suits of Armor were lost, but the original suit used by Basileus Lucas Fygoon surprisingly remains in the possession of Joseph Fygoon.
Anonymous No.712563443 >>712563506
>>712563304
>The Steam Armor is used by Basileus Joseph Fygoon primarily as an ornamental piece. Since the end of the Dragon-Elvarian War brought the end for the need of such a vicious suit of armor, the Steam Armor spends its days idly sitting atop its armor stand and being polished by its new owner. One can only empathize with the Steam Armor’s longing for the past, for a time when it felt needed and was lauded by all who beheld it. Luckily for the forlorn armor, many Frydarian smiths continue to sing the praises of the ingeniously evil design of the Steam Armor and have attempted to make a successor; unfortunately, the projects to develop a successor to the original Steam Armor ended in explosive failure.
Anonymous No.712563506 >>712564372
>>712563042
>that website
pure soul

>>712563304
>>712563443
how will we see this lore and armor in game?
Anonymous No.712563564 >>712563891 >>712564331 >>712564372
wish I had as much imagination as Fygoon. So far my game is goblins = bad and that's it.
Anonymous No.712563580
Will you guys support my Banana clone? It has a functioning multiplayer (listen server authoritative, client prediction, lag compensation, BOTS included) which is inspired by Snake. You can use your skins before trading them and if you craft them you have a chance of getting a particle effect with the output.
Anonymous No.712563891
>>712563564
I'm making the player a goblin.
Anonymous No.712564331 >>712565048 >>712565121 >>712566642
>>712563564
trust me, you do not want an imagination like fygoons.
on the surface, it may look like he is a quirky, creative individual. in reality, he is suffering from schizophrenia and should get professional help.
Anonymous No.712564372 >>712564482 >>712564659
>>712563506
Thank you, broski. The lore will be exclusive to The Zmeian Compendium as its purpose is to explain in detail all of the things Fygoon and his friends mention but never explain. As stated in the About section:
>The Zmeian Compendium provides insight into things and events that, though well known to the Frydarians, may appear nebulous to outsiders such as yourself; armed with the knowledge found here, you too can engage with the story of Basileus Fygoon as if you were a native Frydarian.
Luckily, the game features a link to The Zmeian Compendium in the Extras tab (in addition to Achievements and, soon, a Tutorial).
>>712563564
I'm sure you have a fine imagination, don't undersell yourself. The genesis to my game's world, aside from all of the ideas I made when I was a more imaginative kid, is to think about the cultures and motivations of the characters. Do some research into real-world and fictional cultures and change things up until it becomes so alien to the source material that it's just your own thing. Make sure to also build up a system of logic such that everything is cohesive.
Anonymous No.712564482 >>712565121
>>712564372
>all of the lore is outside the game
lame
Anonymous No.712564531 >>712564962
>>712562457
>It's evident you only skimmed the lore
So funny.
Anonymous No.712564659 >>712565121
>>712564372
you should have lore books or scraps in game that can be read. anyway good luck your game is pure soul
Anonymous No.712564962
>>712561251
>>712563228
>>712564531
Fygoon is Todd if Todd thought he was an alpha male.
https://youtu.be/w-L1u6ZTAfo&t=66
Anonymous No.712565026
>>712563228
Does he listens to himself or is he enjoying speaking (to himself)?
Anonymous No.712565048 >>712565416 >>712567048
>>712564331
>in reality, he is """suffering""" from """schizophrenia"""
That's how you know his stuff is good.
Anonymous No.712565121 >>712566267 >>712567314
>>712564331
>Having an imagination is schizophrenia
Oh really? By your logic, Lewis Carroll and John Tolkien were lunatics then.
Might I inquire on what you have made, game wise, if you believe a story about a talking Dragon is "schizophrenic"? I have a feeling I might know who you are.
>>712564659
>>712564482
>lore books or scraps
You know, that wouldn't be a half-bad idea. I came up with The Zmeian Compendium because I didn't want to bog down the experience of [running from point A to B and killing shit] with lore dumps like the modern Doom games. The story of the game is around the personal journey of Fygoon in the world he lives in and, as a result, the world itself takes a backseat. With that being said, Fygoon's chambers does have a bookshelf, so I might as well try to do something with it; it's a lot better than how Kameo does lore (showing a random snippet during a loading screen that goes by in two seconds)
Anonymous No.712565150
>>712546094
Fuck yeah
I love when mech games aren't just normal FPS games with a robot skin
Looks fun
Anonymous No.712565239
We are, can't say more that, peace.
Anonymous No.712565327 >>712565497 >>712565609 >>712565893
>>712532885 (OP)
Any idea how to implent attack consumables eg grenades that are influenced by stats? Not talking about stat scaling, rather something like strength increasing throwing distance. Hard to find feasible explanation for the other stats.
Anonymous No.712565416 >>712565671
>>712565048
Internet schizophrenia is a thing.
Anonymous No.712565497 >>712565730 >>712566331
>>712565327
With speed you could have the cooldown between grenade throws decrease. Defense could influence how much damage you take if you cook a grenade for too long. No idea about how dexterity or charisma could help with a grenade.
Anonymous No.712565609 >>712566620
>>712565327
You're gonna have to expand on that. Namely, what stats you have and what items you have.
Anonymous No.712565671 >>712566729
>>712565416
You mean like thinking you're hot shit for making virtual plants then going around and belittling other people because of it? You might be onto something.
Anonymous No.712565730 >>712566045
>>712565497
>dexterity
You could finger the grenade for a bigger splash damage radius.
>charisma
You could sweet talk the grenade into a higher crit chance.
Anonymous No.712565742 >>712566297 >>712567001 >>712567915 >>712568618 >>712579992
I love game development.
Anonymous No.712565837
>>712541220
This is neat, I like it. I still think you should replace the 'Jaks with the Eco Balance creatures because seeing them gambling would be funny.
Anonymous No.712565893
>>712565327
Seems like your throwForce should be multiplied or had sex with in some way by your strengthStat every single time you actually perform a throw
Anonymous No.712566045 >>712566464
>>712565730
I was thinking for charisma you tell the enemy you want to kill to hold a grenade for you while you go "take a piss", but that works too.
Anonymous No.712566267 >>712566459 >>712566642
>>712565121
>Might I inquire on what you have made, game wise
It's everything, everything you say I hear in Todd's voice. It's so funny.
https://youtu.be/69wWZjLPthw&t=834
Anonymous No.712566297
>>712565742
Anonymous No.712566331
>>712565497
>dexterity
Easier to aim maybe? Or even slow motion sim?
Anonymous No.712566459 >>712566690
>>712566267
No game then? Must be a sad life knowing that you're nothing but a consumer.
Anonymous No.712566464 >>712566964
>>712566045
Well, I was thinking what if the grenade was a living, conscious being that respawns in your inventory every time it blows up? Does it have the continuity of experience or does its memory reset every time you use it? Does it feel pain?
Anonymous No.712566491 >>712566931
>>712555053
Yeah man take it it'd be interesting to see in the game. I get making one out of everything is silly but that is clever.
Anonymous No.712566620
>>712565609
I have Str, dex, speed, vit and mind.
Anonymous No.712566642 >>712567093
>>712564331
>>712566267
Begone, agent of the demiurge.
Anonymous No.712566690
>>712566459
I'm actually none of the three people you replied to there.
Anonymous No.712566729
>>712565671
Pretty much. Some superior complex rooting in inferiority could play a role, too.
Anonymous No.712566931
>>712566491
Don't forget the singular poison bottle thst looks like a small healing potion in bg3 ended mutliple(!) honor runs. Kek.
Anonymous No.712566964 >>712567594
>>712566464
If that's the case, what if the grenades were the offspring of a living sac. Personally, I'm thinking the sac is a Flood-like creature: a central conscience from which all of it's offspring (the grenades) take and receive memories like a demented living server. For if it should feel pain, I would say no. Nonetheless, this is your idea so do with that what you will.
Anonymous No.712567001
>>712565742
>princess maker
gmi
Anonymous No.712567048
>>712565048
true in reality were the ones suffering from his schizophrenia, he isn't even lucid so its like an average ordinary day for him
Anonymous No.712567067
>>712546094
that hookshot was sick. i'd be down to play this if you can vault over large obstacles or enemies using the gun barrel to get behind them.
Anonymous No.712567093
>>712566642
>Agent of the demiurge
No, it's just a certain guy who prides himself in making virtual plants in Blender because he can't touch real ones without dying instantly.
Anonymous No.712567314 >>712567515 >>712569043
>>712565121
You're moving goal posts. There is a huge difference between creative genius and being an unhinged lunatic.
You're closer to chrischan than you are to Lewis Carroll or Tolkien.
Anonymous No.712567515 >>712567883
>>712567314
Again, what are your credentials? What's the original creation you are most proud of?
Anonymous No.712567572
>>712543969
>haven't visited these threads in months
>favorite dev I haven't seen in ages posts an update
Based
For VR I hope the automatic camera aren't too dizzying, like sudden pitch-yaw-roll changes.
Anonymous No.712567594
>>712566964
>For if it should feel pain, I would say no.
You're better person than I am, Anon, even if it's not a particularly high bar to clear. Have a wonderful rest of your daily cycle.
Anonymous No.712567740 >>712567950
Do you guys only focus on programming or do you also do the drawing
Anonymous No.712567792 >>712567875 >>712567950 >>712568174 >>712568564 >>712568998
is it better to make beast sound effects yourself with your mouth or should it be done with stock sounds?
Anonymous No.712567875
>>712567792
Try reproducing the stock sound effects with your mouth.
Anonymous No.712567883 >>712568314
>>712567515
It could have been you, son, but you have failed me time and time again.
>t. your father
Anonymous No.712567915 >>712568618 >>712579992
>>712565742
wait a second, I recognize that art
Anonymous No.712567950
>>712567740
I don't (and can't) draw, but I do the 3d modelling. For music and sounds I think I'll just grab some stuff from a bundle or something.
>>712567792
DOOM demons (the Imp and anything that sounds the same) use stock camel sounds.
Anonymous No.712568174
>>712567792
Depends on the monster. You could make bestial sounds if the monster's more humanoid, but anything larger is best left to the professionals.
Anonymous No.712568314
>>712567883
Nice try, loser. I just talked to my dad and he said something your father will never tell you: Love you, bud.
Anonymous No.712568564
>>712567792
do the sounds with your voice
and post it here for some laughs
Anonymous No.712568618 >>712568909
>>712565742
>>712567915
bit old...
Anonymous No.712568640 >>712568793 >>712568814 >>712571402
Well, looks like someone's fee-fees were hurt with that fact.
Another Fygoon W.
Anonymous No.712568793
>>712568640
its incredible how much he lives in random anons heads
Anonymous No.712568814
>>712568640
what the fuck are you talking about, retard?
Anonymous No.712568909
>>712568618
Anonymous No.712568998 >>712569212 >>712592131
>>712567792
Cut porn audio into singular clips and distort them to perfection for uniquely bestial sound effects.
Anonymous No.712569043 >>712569162 >>712569435
>>712567314
Tolkien went to the deadliest war in history war like a man, fagoon doesnt have the balls to go fight for the shithole country he's allegedly so proud of.
Anonymous No.712569162 >>712569435 >>712570539
>>712569043
Rich that this lecture is coming from a keyboard warrior. Pray tell, which war did you fight in? The Console Wars, maybe?
Anonymous No.712569212
>>712568998
this anon gets it
Anonymous No.712569435 >>712570539 >>712571558
>>712569043
which country is he from?
>>712569162
you write like a faggot
Anonymous No.712570449
>>712561031
did you make that
Anonymous No.712570539 >>712571558 >>712573741
>>712569162
Go die in a ditch, faggot. My country is at war with no one.
>>712569435
His father is russian, fagoon is a russomexican mutt that looks enough like a monkey to pass as the regular vatnik mobnik.
Anonymous No.712570863 >>712580809
>>712561031
I recognize that fish.
https://youtu.be/FRBgBq1Y6-0?si=MkWEWczWiMlA_J7h
Anonymous No.712571332 >>712575381
>>712532885 (OP)
Been ill for the last few days, but I will soon have my first model done. To be honest low poly feels a lot easier than 2d and I found a good tutorial.
>>712537917
Don't make a clone, I don't mean don't copy anything from any game at all but I mean that you should innovate where you can.
Anonymous No.712571402
>>712568640
who?? did you mean to post this is another thread
Anonymous No.712571558 >>712572185
>>712569435
>>712570539
Well somebody's pissed. How about you go model some grass to blow off some steam?
Anonymous No.712571726
I'm making a video game but I'm not gonna show you because you're gonna make fun of me.
Anonymous No.712572131 >>712572418
>refactored my code
>a bug sneaked in
I have a recursive check() function that runs "if (check(A) && check(B))" within itself.
I noticed that if check(A) is false, check(B) never gets called, and neither does recursion within it, breaking some things.

Is there a way to force it to check B in this scenario, or do I have to hack around this in some way?
Anonymous No.712572185 >>712572289
>>712571558
They call your dad Ultraman because every time he shows up he's with a monster (you or your mom).
Anonymous No.712572289 >>712575105
>>712572185
How about you call your dad? Oops, he's still out buying milk and cigarettes, right?
Anonymous No.712572418
>>712572131 (Me)
Oh, a quick google search reveals that I can just use one & to not skip it.
Anonymous No.712572558
>>712543739
undertale/deltarune is hot right now so there's tons of potential for gay furry shit
Anonymous No.712572638 >>712572832
you can slide when on a ladder
kinda jank but it's there
Anonymous No.712572832 >>712574302
>>712572638
Very neat.
Anonymous No.712573479 >>712574302 >>712575392
finished air combo + lightning

Lightning is air instead of fire to make things different from Avatar, also Fire's evolved element is magma.
Anonymous No.712573484 >>712575381
>>712553895
the problem is art/design/artwork. its really hard because of proportions etc...
Anonymous No.712573741 >>712573984
>>712570539
>russian and mexican
I thought he was white? He's always saying that he's white
Anonymous No.712573814
Post more Fygoon lore, please.
Anonymous No.712573984
>>712573741
No one who shitposts this much is white.
Anonymous No.712574302
>>712572832
ty!
>>712573479
damn man, you sure are talented for 2D animating. Cool stuff.
Anonymous No.712575105 >>712575381 >>712576162
>>712572289
You are so ugly living proof that either god doesn't exist or he does exist and he hates us.
Anonymous No.712575381 >>712578291
>>712575105
OK, I'm used to it. Nta BTW.
>>712573484
Especially fps fucks proportions up real good.
>>712571332
I'd say make a clone and tweak something. Almost all recent successful games are clones.
Anonymous No.712575392
>>712573479
Do you do this by hand? It's insane!
Anonymous No.712575676 >>712575730 >>712575937 >>712579528
How do you guys set topics and story outlines with given themes? I'm trying to create set and setting professionally, but it seems that my story I envisioned doesn't go well with theme, tone and especially wording. Dark souls did it right imho, as the story isn't about the blank state protag, but rather about lordran and it's withering or long gone inhabitants.
I can't find anything in books and videos, so do I just guess what goes with each other?
Anonymous No.712575730
>>712575676
no idea but what's your story about and what problems are you facing?
Anonymous No.712575937
>>712575676
writing takes a lot of practice, and writing something good takes a lot of iteration. i recommend reading some books on the topic you are struggling with
Anonymous No.712576162 >>712576338 >>712577465
>>712575105
>You are so ugly living proof that either god doesn't exist or he does exist and he hates us.
>t.
Anonymous No.712576338
>>712576162
LOL
thats fygoon? holy shit, no wonder he's so unhinged.
Anonymous No.712576652 >>712576714 >>712577058 >>712577202
Should I just embrace GameMaker? UFO 50 apparently used it and not Unity like I thought. If it’s good enough for Mossmouth, then yeah, I’m not too good for it. I just want to make simple 2D arcade action titles.
Anonymous No.712576714
>>712576652
For 2D? Yeah sure.
Anonymous No.712576982 >>712577202 >>712577234 >>712577602
imagine if every troon fygoon hurt spent time game deving instead of seething, maybe they would actually make good game
Anonymous No.712577058
>>712576652
>I just want to make simple 2D arcade action titles
there are very few engines that COULDN'T do this, anon
just pick one and go
Anonymous No.712577202
>>712576982
same could be said about fygoon. I try to avoid his bullshit and dont get involved, but the dude is way too invested in this website and trying to prove himself.
>>712576652
yeah, go for it. gamemaker isn't perfect but it's fine for 2D arcadey stuff. Just use whatever keeps you making games and you'll have a good time
Anonymous No.712577234 >>712577382
>>712576982
They tried but they ended up wasting five years on textures where every blade of grass was modeled. That and DIY attempts at creating a neovagina that failed.
Anonymous No.712577382
>>712577234
>DIY attempts at creating a neovagina that failed
Anonymous No.712577465
>>712576162
Fagoon truly is an ugly fuck.
Anonymous No.712577526 >>712579757
>https://www.youtube.com/watch?v=0mCsluv5FXA
>nigga gets Doom running in TypeScript typechecker

Insane desu. If you manage do to shit like that you literally have full understanding on how the whole stack works. The knowledge he gained from that project alone must put him above 99% of game devs nowadays.
Anonymous No.712577564 >>712577793 >>712578073 >>712580508
Enough about thread drama. Where are the cute and funny games?
Anonymous No.712577602 >>712577848 >>712579854
>>712576982
Fagoon has spent that time making visual diarrhea on top of being ugly here, so he's not done any better.
Anonymous No.712577793
>>712577564
Get in.
Anonymous No.712577848 >>712578005
>>712577602
Okay grassfag, at least I didnt spend 5 years of my life making a single bush. Furthermore, you can call me ugly all you want, but at least I had the courage to post my face here.
Where's your face, huh? Oh yeah, its buried in dirt with your grass textures.
Anonymous No.712578005
>>712577848
Thanks for posting on my behalf, but I don't generally use "furthermore"; next time, use "also" as the adverb of choice.
Anonymous No.712578013 >>712578148
Ok no wait imma freestyle this shit
Fagoon you're so ugly you're crap
Your game is also crap and you're ugly
And you write lore that no one gives a shit about cuz it's crap because you're ugly
And you're trying but you're crap and ugly as fuck
PEACCCCE!
Anonymous No.712578073
>>712577564
In development.
Anonymous No.712578148 >>712578878
>>712578013
https://youtu.be/ntRGhocurYk?si=9xvN_5ss4SUafFX_&t=16
Anonymous No.712578291
>>712575381
I saw like 5 Hades clones during the gaming shows, they will never reach the level of the original and they are way too late to hop on the Hades train. I haven't seen blatant ripoffs performing very well
Anonymous No.712578486 >>712578621 >>712579191 >>712579939 >>712581009 >>712581261
>>712532885 (OP)
new hud and some little effects
Anonymous No.712578621
>>712578486
I like the reload animation. Don't know how to feel in regard to all that head bobbing, would need to play it.
Anonymous No.712578648 >>712578749 >>712579693
Lil Red… is that you…
Anonymous No.712578749
>>712578648
more like Momodora
Anonymous No.712578878 >>712579317
>>712578148
Fagoon isn't worth my best bars, yo DJ gimme a funky ass beat imma bouta drop this shit like the doctors dropped fagoon when his mom squeezed him out of her cunt.
Anonymous No.712578946
You’re coping if you think that streamers will give you 2 hours for an overly easy tutorial area.
Those guys have double standards for no name indies.
Anonymous No.712578973 >>712579479
>>712532885 (OP)
I can’t believe he’s still wasting time on his dinosaur game instead of moving on.
Anonymous No.712579083 >>712579392 >>712579492
Gamers are illiterate and will never appreciate lore. Just point me at the next boss to fight.
Anonymous No.712579191
>>712578486
Bro, make some cool mammalian enemies to massacre.
Anonymous No.712579298
Unity and Unreal3D slop aren't games
Anonymous No.712579317 >>712580717
>>712578878
Apparently neither is your game.
Anonymous No.712579347 >>712579429
>>712562003
This is literally how fantasy devs name their games
>The Cave Of Chlamydior
Anonymous No.712579392 >>712579492 >>712585273
>>712579083
Retarded opinions like this are why nothing in the indie scene has ever surpassed Undertale/Deltatroon. Toby is the only one who is even trying to make something deeper than a game-jam-brained arcade game, and he is immensely successful because of it.
Anonymous No.712579429
>>712579347
What is it with transgenders and making everything about their neovaginas?
Anonymous No.712579479 >>712579679 >>712581012
>>712578973
what dinosaur game? its a game about lizards and has more depth to it than, uh, than you're moms vagina. and let me tell youf rom experience, that thing is deep!
*waits for applause*
hahaha, thank you, thank you. now, I dont want to get crass, but you, my grass loving friend, are the one who is wasting time.
fygoon is, in my opinion, the only GMI (gonna make it!) dev on this here board.

He's brave, as proven by when he shared his face while others would not.
He's committed (no, not committed to the psychiatric ward... that's your mom!! *crowd cheers*) to his game and has shown consistency and a can-do attitude
finally, the only "moving" he's doing, is moving forward. leaving you (and your mom *crowd erupts into thunderous applaud*) in the dust... or should I say, in the grass.
And finally, he is an expert storyteller and world builder. He takes things seriously, he knows his world. He is quite literally the George RR Martin (see attached) of game development. Imagine, if you will, the lovechild who takes all of the literary talent of Lewis Carrol, Tolkien, and GRRM, with a lil' bit of pizzaz, and who do you end up with?? Fygoon, that's who.
Anonymous No.712579492 >>712579958 >>712584985 >>712585273
>>712579392
>>712579083
Point being that players clearly appreciate the work that goes into the world building, lore, and characters in a game. But Toby is the only one who's even trying.
Anonymous No.712579528 >>712579958
>>712575676
The plot doesn't need to be fantastic it just needs to bring about constant conflict, the fun thing about video games is killing stuff, keep the story somewhat simple you are not a writer
Anonymous No.712579679
>>712579479
tl;dr
Anonymous No.712579693 >>712585256
>>712578648
now we need the alice games
Anonymous No.712579757 >>712580184
>>712577526
Game dev is about making games, he spent a year to do this you know
Anonymous No.712579854
>>712577602
I wake up everyday glad that I am not fagoon or Kris
Anonymous No.712579865
I hate namefags. Good thread concept, full of homos
Anonymous No.712579939 >>712580135
>>712578486
Your physics, feedback and feeling are really good. Any social or something to keep tabs on you?
Anonymous No.712579958
>>712579492
I have full voice acting and cutscenes on the level of American McGee's Alice and, as I learned recently, Kameo (characters standing around and yapping) so I think I got something going for me. With that being said, all of the lore that isn't prevalent to the story at hand is accessible at my game's website, for people like >>712579528 who find The Frydarian Tale's gameplay of [Go from point A to point B and kill everything] to be the best part. Man, I detest my cutscenes, envisioned as being on the level of Dinosaur Planet or Blood Omen, falling short.
Oh well, baby steps.
Anonymous No.712579992 >>712582443
>>712565742
>>712567915
Don't care for loli but it's like a can of RAID to the face of that fygoonigger so feel free to post progress as often as you can.
Anonymous No.712580135 >>712580327 >>712580402
>>712579939
thank you, i have a xwitter but its a nothingburger currently
https://x.com/xyzzerxxx
Anonymous No.712580184 >>712580289
>>712579757
Anon your "boomer shooter" that looks like it was made in the 90s takes up 50GB of disk storage and it requires 16GB of ram. And it stutters like crazy. At some point games should be made by people who know what they're doing.
Anonymous No.712580289
>>712580184
Don't forget "PS1 horror game" that would never have been able to run on a real PS1 even though it looks worse than a real PS1 game.
Anonymous No.712580327
>>712580135
>Miss Mozilla guy is Brazilian
Well, that explains the proportions of the character. As a fellow virtual herpetologist, I shall watch your career with great interest.
Anonymous No.712580402 >>712580893
>>712580135
Followed. I want to see where it goes.
Anonymous No.712580508 >>712580631 >>712580649 >>712580848 >>712581469 >>712585007
>>712577564
Lol with those tags. I always wonder if the people who do this are crazy or just shitposting.
Anonymous No.712580631
>>712580508
>Flipaclip "animator" illustrations
Anonymous No.712580649 >>712580848
>>712580508
check Pragmata's tags
Anonymous No.712580657 >>712580725
I'm making a game
Anonymous No.712580717 >>712580820
>>712579317
My game is too powerful for fagoon he will literally kill himsel if i post it.
Anonymous No.712580725 >>712581637
>>712580657
Prove it.
Anonymous No.712580809 >>712581535
>>712570863
don´t know who that is, sorry
Anonymous No.712580820 >>712582985
>>712580717
You can barely type out your thoughts, I doubt you have a competent game (let alone one that can kill me).
Prove me wrong.
Anonymous No.712580848
>>712580508
>>712580649
Never mind I'm dumb. Those tags were chosen by customers, not the developer.
Anonymous No.712580891 >>712581250 >>712581480
So I wanted to add modding capabilities in my game by letting users make mods using C but I was wondering if there was a way to limit what can be done, in a way that they can't make malware or what-not.
Anonymous No.712580893
>>712580402
hopefully somewhere, but its been a slog as of recently
Anonymous No.712581009
>>712578486
The gun movement as you turn is S O V L I'm boitta bust...
Anonymous No.712581012 >>712581350
>>712579479
I appreciate you sticking up for me, but I would never mistake filmmaker Michael Moore for master storycrafter George RR Martin. Also, my stand-up routine, if I had one, would not feature "your mom" jokes, but good try!

Glad to see I have fans here, feels good to be a yesdev.
Anonymous No.712581250 >>712581824
>>712580891
Sounds like you're better off taking a hands off approach and telling users that any mods they install are installed at their own risk. Otherwise I would suggest getting to know C and programming in general a lot more intimately than your current knowledge level. I would start with this book, it covers things like security and fundamentals that you need to know to accomplish the kind of security that you mention.
Anonymous No.712581261
>>712578486
when are you adding the horny meter and the futa cock when looking down
Anonymous No.712581350
>>712581012
Thanks for correcting that anon, anon. While I commend you for having a master's degree in Fygoon Studies, I must tell you to leave it to the professionals.
Anonymous No.712581356 >>712581507
My game is making waves on Itch
Anonymous No.712581435 >>712581654
>open thread
>see faggoon posting
>people interacting
I am permanently adding this shit thread the filter.
Anonymous No.712581468
what the fuck is going on in this thread? how come the lizard guy is having conversations with himself
Anonymous No.712581469
>>712580508
kino tags
Anonymous No.712581480
>>712580891
just release the source code, for 99% of people the free to compile version is too much work and will just buy it anyways
Anonymous No.712581507
>>712581356
Itch more like Bitch haha
Anonymous No.712581535
>>712580809
dope
Anonymous No.712581637
>>712580725
I need more idea guys
Anonymous No.712581654
>>712581435
See you next thread.
Anonymous No.712581738 >>712581875
>camera fixes
>more door types
>enemy AI adjustments (some)
>combat feel adjustments (many)
>finish a flying enemy
>finish a spell caster enemy
>make more enemies
>fall damage
>improve run animation and controls
>water, swim and dive
>waterfalls
>chests
>buttons, levers
>menu system
>inventory
>npcs, text boxes and conversation system
>sounds
>music
>rumble
>optimize, shader compilation and occlusion culling
>game intro
>demo level
almost there! this shit sounds like a lot but I feel like I'm finally getting there.
Anonymous No.712581789 >>712582350
>walks in
>see sword dinosaur tranny
>walks out
Anonymous No.712581824
>>712581250
Well the way I kinda tried "solve" it is by enforcing every addon to be just source code by default, the idea is that it would get compiled upon choosing to install. There is a lot of possibilities and the possibilities for attack vectors seem endless, I've been brainstorming it these past couple of weeks with not a lot of ideas. C is a lot faster than other languages which is why I chose it specifically, scripting can get slow and filesizes can get bloated...
Anonymous No.712581875 >>712581936
>>712581738
Dank. Keep us posted when you put the demo out, I'd like to try it.
Anonymous No.712581936 >>712582069
>>712581875
sure! hopefully sometime during summer. Would love to feature it on the next v3.
Anonymous No.712582069 >>712582423
>>712581936
Hell yeah! I am really interested in seeing how this develops, especially since only a few months ago the game's protagonist was a green guy.
Anonymous No.712582240 >>712582423
I just finished a multiyear project and I'm eager to move on from it and start something new. Last game was online multiplayer and I want the next one to be also, and ideally a physics-based game. What should I make?
Anonymous No.712582350
>>712581789
>Hey fags check out the new tree I made for my MMO...
>Fucking Fygoon.
Anonymous No.712582423 >>712582490
>>712582069
>a few months ago the game's protagonist was a green guy
haha, true. I love keeping webms and screenshots of my project while making progress on it. It's cool to look at it later down the line and see how much progress you've made.
>>712582240
>multiplayer
>physics based
maybe something like Human Fall Flat or Gang Beasts? Those are fun, seem to have done well and are pure streamer bait.
Anonymous No.712582443
>>712579992
Who?
Anonymous No.712582490
>>712582423
Yep, that's the one. Gotta love this.
Anonymous No.712582523 >>712582613 >>712582965
i have a really fucking stupid idea, it´s small enough to manage solo but part of me kinda wants to make it into a collective devgen project so all the nodevs have an excuse to get off their asses
Anonymous No.712582598 >>712582714
i really don't know where the fuck to start
Anonymous No.712582613
>>712582523
Never do a collective project, especially if it's with people who do not develop games.
Anonymous No.712582714 >>712582823
>>712582598
think of a videogame you want to play
and then make it
Anonymous No.712582823 >>712582968 >>712583826
>>712582714
yea but is it a situation where "if you want to make a platformer, it's better if you use X?"

also fuck unreal engine
Anonymous No.712582965
>>712582523
Not good because there’s most likely going to be money involved and it’s a recipe for disaster.
Anonymous No.712582968
>>712582823
>yea but is it a situation where "if you want to make a platformer, it's better if you use X?"
explain
do you want to make a platformer and don't know which engine to use?
Anonymous No.712582985 >>712583023
>>712580820
You're ugly.
Anonymous No.712583023 >>712583059
>>712582985
Nice game.
Anonymous No.712583059 >>712583141
>>712583023
Unlike your face.
Anonymous No.712583083
na, it's ok, i just need to do research but it's the first time i go into one of these threads
Anonymous No.712583087 >>712583298
What do you do if you can game dev but have no ideas?
Anonymous No.712583141 >>712583479
>>712583059
At least my face exists. Can't say the same about your father figure.
Anonymous No.712583298 >>712583368
>>712583087
have some weed and listen to some music. While you do that, try to picture a game that matches the music you are listening. Works for me, already have 1 game in progress and 4 other ideas in the oven for later.
Anonymous No.712583368 >>712583419 >>712591772
>>712583298
Winners don't do drugs
Anonymous No.712583419
>>712583368
do it without the weed then.
Anonymous No.712583476
Through empirical research, the loser who calls me "ugly" runs away when I mention his father doing the same at his birth.
Interesting.
Anonymous No.712583479 >>712583560
>>712583141
>my face exists
Cant you peel it off and feed it to the dogs or something? Your exposed flesh would actually improve your looks.
Anonymous No.712583526 >>712583670 >>712584914 >>712585727
If I could only pick one should it be c# or c++?
NEET here so I can fully spend my time learning it
Anonymous No.712583560 >>712583628
>>712583479
Whatever you say, Jordan.
Anonymous No.712583628 >>712584895
>>712583560
Do it, ugly faggot. Show the world you can be handsome or at least resemble human anatomy.
Anonymous No.712583670 >>712583759
>>712583526
both unity and godot have C# support, so here's fhat
Anonymous No.712583759
>>712583670
Flax too.
Anonymous No.712583826
>>712582823
Just use unity its easier and there are a ton of tutorials
Anonymous No.712583836 >>712584895
we get it, ladies. you are both ugly
now shut the fuck up
Anonymous No.712583924
>>712537026
props
Anonymous No.712584834 >>712584892 >>712585046
>bugfix works
Anonymous No.712584892
>>712584834
Nothing ever works, it just appears to work until the right edge case is found
Anonymous No.712584895 >>712585760
>>712583628
You first, since you're so concerned about beauty. Why don't you show us what (You) look like; even your sausage fingered hands will do.
>>712583836
Only one of us is concerned with beauty, and I'm more concerned about the lack of a father figure in that loser's waste of a life.
That is all.
Anonymous No.712584914
>>712583526
pick up some bitches
Anonymous No.712584985
>>712579492
Streamers call it a day and move on after they beat Hades for the first time, skipping all 6 loops to read the full story. 2 games get special treatment for having lore and the other 98 of them don’t, even if they try.
Anonymous No.712585007
>>712580508
thats kinda cool, old style oekaki art
Anonymous No.712585046
>>712584834
Anonymous No.712585085
>don't like to play video games anymore
>still want to gamedev
it's over, isn't it.
Anonymous No.712585105 >>712586345 >>712601596 >>712601810
Finished a generic login screen splash while waiting for the real one yesterday.
Anonymous No.712585256 >>712593215
>>712579693
>Black Souls port
>This
The Alicing has already started
Anonymous No.712585273
>>712579392
>>712579492
>Toby is the only one who is even trying to make something deeper than a game-jam-brained arcade game, and he is immensely successful because of it.
>Toby is the only one who's even trying.
Fucking retards 2deep4u deeplore indie games are dime a dozen, people only care about Toby's because it has the right combination of queer furry girls and enby avatars to self-insert into, on top of being an established brand name thanks to Homestuck
Anonymous No.712585309
Some of the way unreal engine is coded is downright malicious, like they're expecting you to pay them to fix retarded bugs
Anonymous No.712585727
>>712583526
flip a coin. Do you plan on using an engine or some sort of framework?
If an engine - just go with Unity and C# and be done with it.
If a framework, I think C++ is better.
Anonymous No.712585760 >>712590593
>>712584895
I am the most handsome dev, i don't see others as inferior because of looks but for you i make an exception because holy shit you look like vomit gone wrong.
Anonymous No.712586052 >>712586201 >>712591026 >>712591086 >>712591773 >>712592069 >>712598217
Making a floral-themed level, are the visuals too distracting?
Anonymous No.712586201
>>712586052
they're ok
Anonymous No.712586345
>>712585105
soul
Anonymous No.712586880 >>712587183 >>712590593
Ive seen fygoons face, its safe to say that hes the ugliest dev.
Anonymous No.712587183 >>712587263 >>712587376
>>712586880
Is that why his game is so ugly?
Anonymous No.712587263
>>712587183
Art imitates life after all
Anonymous No.712587376 >>712587516 >>712590652
>>712587183
https://www.youtube.com/watch?v=xTt_ARNGqiE

I'd be willing to bet that fygoon is right leaning, but this video may explain why his game is so ugly, and why he is so adamantly proud of his supposed masterpiece.
Anonymous No.712587381 >>712588980 >>712589445
I've spent the week prototyping a battle system after it randomly came to my mind while sleeping.
Anonymous No.712587516 >>712587725
>>712587376
>fygoon is right leaning,
He's a commie like all russians.
Anonymous No.712587725 >>712587801 >>712589309 >>712601523
>>712587516
Shut up, fatherless scumbag. I am a proud republican, take your false accusations elsewhere and BEGONE!!!
Anonymous No.712587801 >>712588182
>>712587725
>fatherless
Here comes the projection
Anonymous No.712588182 >>712588276 >>712588407
>>712587801
I have no reason to project, I'm sitting on my father's lap right now and we're laughing our butts off at how stupid you sound right now.
Or are you just jealous that you and your dad don't watch Alice in Wonderland together on the big screen? Miss out on that part of your childhood? Are you gonna cry??

Also, read through the thread again, dummy. See how most of my posts have (You)s that are praising me and my game?
Yeah, that's right. This thread is full of me and my game, and full of others praising me and my game. You, on the other hand, are sitting there bewildered, wondering why you don't have a game, a dad, or friends like me.
Anonymous No.712588276
>>712588182
you are not fygoon
Anonymous No.712588407
>>712588182
Oh sorry fagoon, enjoy your dads lap
Anonymous No.712588980
>>712587381
It's nice seeing some actual work in here.

Threads are unfortunately unusable.
Anonymous No.712589309
>>712587725
>republican
You are a russomexican mutant commie and i hope a spaniard commie caves your head in with a pickaxe trotsky style.
Anonymous No.712589445
>>712587381
that's pretty clever
Anonymous No.712589861 >>712597285
Remember, This
Is
(You)
Anonymous No.712590593 >>712590687 >>712591446
>>712585760
>>712586880
You look like this until proven otherwise.
Anonymous No.712590652
>>712587376
we are truly in the age of the grifter, this video is as pathetic as any sonic the hedgehog diaper drawings on deviantart
Anonymous No.712590687 >>712591569
>>712590593
We know how you look and we have proof of it.
Anonymous No.712591026
>>712586052
Might be, it's just a style like that I guess, but you can maybe play around with adding outlines to highlight enemies and main items, or slightly changing contrasts so they are more distinguished. Maybe add so vfx too. Looks great though.
Anonymous No.712591086
>>712586052
nice james pond clone
Anonymous No.712591104 >>712591246 >>712592094
>>712532885 (OP)
I'm currently being filtered by drawing, I need to practice more
Anonymous No.712591246 >>712591498
>>712591104
It's ok anon, I get filtered by that too. Lots of my friends in high-school practiced so much anime drawing it led them to a career in that way.
Anonymous No.712591269 >>712591778 >>712600034
>>712532885 (OP)
I love Fygoon and wish him success in his game
Anonymous No.712591446 >>712591535
>>712590593
He's the MC of my VN
Anonymous No.712591498
>>712591246
That's pretty cool, always nice to hear some success stories even if it isn't devbros.
Anonymous No.712591535
>>712591446
>/v/ VN where you can romance all the yesdevs
Anonymous No.712591569 >>712591743
>>712590687
I like how you dodge proving you look any better (you don't).
Anonymous No.712591743 >>712592096
>>712591569
I love how you are an ugly fuck and we all know it.
Anonymous No.712591769
>bro just dox yourself for the meme
Anonymous No.712591772
>>712583368
Nobody said anything about winning.
Anonymous No.712591773
>>712586052
this is one of those nausea inducing hyperjuiced games that appears on mgy xitter feed
Anonymous No.712591778 >>712592173
>>712591269
Uh oh, they're going to dox you now.
Anonymous No.712592069
>>712586052
>shooting the bullet with the casing
I mean, if you paid for the whole bullet, might as well use it kek
Anonymous No.712592094
>>712591104
Its not realistic to get gud at art in a short time frame, you don't need to be good at everything as a gamedev. You can use placeholder art and get an artist on board at later stages of development
Anonymous No.712592096
>>712591743
I assume this is what your pops said before he went on his quest for milk and cigarettes.
Anonymous No.712592131 >>712593132
>>712568998
>Every single sound effect is some form of edited gachi
KINO
Anonymous No.712592173 >>712592270
>>712591778
Faggoon already doxed himself, fagoon.
Anonymous No.712592270 >>712592327
>>712592173
>Two different spellings of "Fagoon"
Who do you think I am? Anarcrothe?
Anonymous No.712592327
>>712592270
Faggoooon
Anonymous No.712592628 >>712594257 >>712598715
Trying to learn rigging and animating, doing some first person stuff so I can at least prototype some gameplay. I wanna do a game like Kingsfield. I've got basic modeling down at least.
Anonymous No.712593081 >>712593448 >>712594138
is fygoon an actual person or is all of this some elaborate larp?
im having a lot of trouble believing that someone can be making a game for as long as he has, and it still looks so bad.
Anonymous No.712593132 >>712593203
>>712592131
I'll tell you a secret. In my game, the voice clip the merchant plays when you open his shop menu is going to be an edited clip of the"mmmm" from that video
Anonymous No.712593203
>>712593132
Anonymous No.712593215
>>712585256
This game looks super cute. I'm a little disappointed that the Lewis Carroll inspiration seems to start and end with the girl's design, however.
Anonymous No.712593448
>>712593081
Yanderedev is proof that there really are people who act all high and mighty about games they'll never finish
Anonymous No.712593814
how difficult is it to read from disc in godot? i want to cache a ton of terrain files on disc instead of ram since it'll be pretty bulky, and just access what's on camera. is this possible?
Anonymous No.712594138 >>712594395 >>712596571
>>712593081
It's definitely an actual person. He refuses to improve and get better beyond simple shapes. His entire meltie derangement started when another anon showed him it can not only be done easily but quickly.
Anonymous No.712594257 >>712595447 >>712598715
>>712592628
I started the same way, here is a little video that was very helpful to me[https://youtu.be/jDqMRls8zL4]. It shows you how to use rigify to create hands, which is very helpful since it basically generates controls for you for easier manipulation. You can create controls yourself but you will quickly realize how tideouse this process is and things like rigify and miximo with it's automatic rig creators will be you best friends.

Also, there is not much information on this but when you create rigs there is different layers, like deformation bones or main. I had created literally a dozen of weapon hands and deleted them all because I thought they are ruined since when tried to export them the animations weren't in perfect sync, only to than go to forums and make a post about it and learn that when you parent the weapon to animate you have to do so to the right layer and bone, information that non of popular tutorial out there had pointed out.
Anonymous No.712594395 >>712595691
>>712594138
so he's jealous of others?
Anonymous No.712595447 >>712595613
>>712594257
I'm kind of avoiding rigify or any automatic rigging since most of the enemies will be monsters that will require custom skeletons unlike humans. So I figure it's best to learn it properly. Thanks for the video though, bookmarked it. Also that other tip is so good to know, thank you!

Is there a way to mirror animations to the other arm? Like if I animate a diagonal down swing for a sword, is there a way to mirror it to the other arm so I don't have to just remake it?
Anonymous No.712595475
>building game on computer
>avg 30 fps 60% resolution
>move to 10 year old gaming desktop
>60fps 1080p native, no dips.
Thank fuck. Im programming on a UMPC so I figured I was worried for nothing.
Anonymous No.712595613
>>712595447
nta, but rigify can be used for non-humanoid rigs. That said, I prefer the old fashioned way for those things (also bendy bones, I think they're really underrated depending on what you're going for)

>mirror animations
yes, but I don't remember offhand how to do it, sorry. All I remember is that the naming convention of your bones matters for mirroring
Anonymous No.712595691
>>712594395
Yeah
Anonymous No.712596571
>>712594138
>Another anon
How humble of you.
Anonymous No.712596656 >>712597009
>>712537026
Cool game bro where is the controller support?
Anonymous No.712596662
Implemented NPCs that can wander around randomly with constraints. Probably won't have them do anything for a bit, but glad to finally get that working. Makes the game world feel more alive when there're random creatures roaming around
Anonymous No.712596773
>>712554461
That looks cool as fuck
Anonymous No.712597009 >>712597319
>>712596656
Not him but that is a big task to accomplish.
Anonymous No.712597285
>>712589861
>10 hours for 20 smackaroos is a scam
Gonna make mine cost 25 just to spite that faggot in particular.
Anonymous No.712597319 >>712597615 >>712597772
>>712597009
>Controller support is a "big task"
If a retard like myself can do it in a weekend, then he must be an even larger retard if he can't.
Anonymous No.712597615 >>712597652
>>712597319
Nobody asked you, Lisa Simpson.
Anonymous No.712597652 >>712597742
>>712597615
>Lisa Simpson
Chris Chan? Is that you?
Anonymous No.712597742
>>712597652
Be quiet, Lisa Simpson. Nobody's asking you shit.
Anonymous No.712597772
>>712597319
depends on the game. your is pretty barebones, doesn't even have an inventory system and button prompts unlike him
Anonymous No.712597839
Made a serial killer otter enemy for my horror game. He's one of the smaller enemies, about 12 feet tall
Anonymous No.712598217 >>712598942
>>712586052
I feel like the opacity on the floral decoration needs to be increased. Otherwise it feels way too distracting/can't really distinguish it as well from the enemies.
Anonymous No.712598715
>>712592628
>>712594257
Different anon but I spent months in blender guessing and even autorigpro couldn't save me until I realized how stupid I was acting with applying the weights and binding properly. It also helps to have lower poly models and model parts that are distinctly separate. I got it down finally but I still see my old mistakes everyone so often.
Anonymous No.712598942 >>712599236
>>712598217
That's a decrease, anon.
Anonymous No.712599236
>>712598942
I had an aneurysm when posting
Anonymous No.712600034 >>712600138
>>712591269
I've given up on him completely. He spends a week lurking and telling himself he's doing good and is done being a wreck, but the whole time he is actually just waiting and praying someone will mention him so he can have a "reason" to do this. Rinse and repeat. For him he feels this is great progress because he's not doing it everyday. He's only 3 bans once a week instead of 8 bans throughout the week.

He will keep doing this too, taking long breaks from having blowups, convincing himself he's all better and is just lurking, then jumping out and shrieking and running around the thread all day once the opportunity to seek attention arises. He acts like a retarded person who did a pile of cocaine and was set loose.
Anonymous No.712600138 >>712600329 >>712600613 >>712601132
>>712600034
I don't need the support of a miserable loser, anyway. What have you done with your life?
Anonymous No.712600329 >>712600461
>>712600138
Probably not spazz out on 4chan nonstop I'm guessing.
Anonymous No.712600331
>>712554782
I normally brute force my pixel art till i find it good. but a method i know works well is to take a normal 2d drawing, scale it to a lower resolution and than trace it in pixel art. if i rember this is also one of the methods they used for older pixel art games
Anonymous No.712600409
>>712554782
Why would you need a tutorial? Just start making tiles
Anonymous No.712600461 >>712600507 >>712601035
>>712600329
>His only achievement is being a consumer
lol
Anonymous No.712600507
>>712600461
I'm sorry, could you point out in my post where I mentioned anything about consumption of anything?
Anonymous No.712600570 >>712601180
I had decided to make a text-only game to practice game design instead of other stuff, and I got stuck for months sitting with a notepad open writing barely nothing. I think what I have to do is actually code up the game, and once it's functional I start adding/tweaking stuff to it. The "design the whole thing first on paper" thing hasn't really worked out for me.
Anonymous No.712600613
>>712600138
>I don't need the support of a miserable loser, anyway.
Yes you do. In fact that's the only support you'll ever have. Winners are horrified by you.
Anonymous No.712601035
>>712600461
Only poor people are upset about consumption. When you have everything none of that shit crosses your mind. Stay mad.
Anonymous No.712601132 >>712601271 >>712601317 >>712602830
>>712600138
I remember when you were kissing ass to everyone in this thread looking for whatever clout you could get.
Anonymous No.712601180
>>712600570
>The "design the whole thing first on paper" thing hasn't really worked out for me.
That's really a remnant of when computers were slow and you couldn't just instantly hit play and test things out. You can more or less make the game as you go these days. Even big studios, they don't have 100% of the game designed and planned.
Anonymous No.712601271 >>712602078
>>712601132
Those are my favorite posts. Especially the time he pretended to be the other poster doing a serious review of his game for a day.
Anonymous No.712601317 >>712602078
>>712601132
He still does it. Putting his pictures on positive feedback so it can get the Fygoon marketing stamp. See everyone? It's me fygoon uplifting my gamedev community I am like the mayor of this place! He does this even while the thread is actively burning on fire from his ongoing freakout.
Anonymous No.712601523
>>712587725
I love that I can't tell if this is an impersonation.
Anonymous No.712601596 >>712602429
>>712585105
Not seeing those skellies at first makes them actually spooky.
Anonymous No.712601810 >>712602429
>>712585105
How many years did it take for your to model all of that grass?
Anonymous No.712602078 >>712602280
>>712601271
>>712601317
What a sad existence, he must be one of those bipolars that only their family can barely tolerate.
Anonymous No.712602280 >>712602339
>>712602078
A sadder existence is grandstanding on 4chan because you made some virtual leaves.
Anonymous No.712602339 >>712602645
>>712602280
Had he shown up earlier you would be kissing his ass.
Anonymous No.712602429
>>712601596
You're the second person to mention that. It was a pain to do that I had to like manually add a shadow volume as hdri is kind of gay in blender for lighting.

>>712601810
You don't have to model all of it fagoon, it's called geo nodes. It took approximately 5 seconds to append into the file.
Anonymous No.712602645
>>712602339
No I wouldn't. I know his virtual diarrhea style.
Anonymous No.712602654 >>712603157 >>712603487
Alright ENOUGH IS ENOUGH. I'm tired of all these IMPOSTERS and RUDE anons PRETENDING to be me and shitting up all these threads. From now on all OFFICIAL fagoon posts will have pic related attached to them.

t. Nikolay Raskovskiy
Anonymous No.712602756
Hey fagoon, i will say something good about your game (it will be a lie, your game is shit) if you kiss my ass.
Anonymous No.712602830 >>712602903 >>712603605
>>712601132
fygoon will suck any dev's dick if they say something nice about his game like that porn dev who used ai and that oppai loli game but the second they find him annoying he turns on them and starts shitting on their games
Anonymous No.712602903
>>712602830
Correct. If you praise his garbage he will suck you off. If you criticise it for being generic simple shapes and colors that a toddler could produce then he'll have a meltie towards you. It's great.
Anonymous No.712603157 >>712603272 >>712603517
>>712602654
Say, don't you have a gay little Diablo clone you should be making? Or are you too busy jerking off to BBC cuck pov porn?
Anonymous No.712603272
>>712603157
Why are you talking to yourself?
Anonymous No.712603487
>>712602654
I find your atrocious grasp of the English language humorous. "An official a fagoon post"? Is your IQ, perchance, akin to that of a shoe size?
Anonymous No.712603517 >>712603718
>>712603157
Did your father abandon you at a fair after buying you a balloon animal or some shit? The fuck is wrong with your design. Did you give up on donut tutorial?
Anonymous No.712603605 >>712603703
>>712602830
>oppai loli game
Fill me in, asking for a friend.
Anonymous No.712603703 >>712603901
>>712603605
airstrip angel
Anonymous No.712603718 >>712603789
>>712603517
I love when you project your own tragic life onto others. Still miss your daddy after he left your ogre of a mother for milk? Must suck not to have a father figure and need to live vicariously through other people on the internet.
Anonymous No.712603789 >>712603850
>>712603718
>your ogre of a mother
have you seen your mother? shes the reason why you look like a mutt
Anonymous No.712603850 >>712603961
>>712603789
We both know you're a weak, Grendel-looking bitch. Prove me otherwise. Better yet, show me the name of your gay "game"
Anonymous No.712603880 >>712603937
>tranny's shitty game project flopped
>starts shititng thread up pretending to be others
kek
Anonymous No.712603901
>>712603703
Gonna tell my friend.
Anonymous No.712603937 >>712603989
>>712603880
Grassfag sure is a failure, but who cares about him?
Anonymous No.712603961 >>712604028
>>712603850
not gonna post my face here lol I'm not a retard like you and cris
Anonymous No.712603989 >>712604095
>>712603937
The ass kisser
Anonymous No.712604012 >>712604137
I love when he starts yelling at other people assuming they're me.
Anonymous No.712604028 >>712604129
>>712603961
No, you're just a scared little bitch.
Speaking of which, where's your abortion of a game? Still hiding it because you know it'll be a FLOP?
Anonymous No.712604065
Anonymous No.712604094 >>712604182
Regardless i would say this thread was rather productive. Well done!
Anonymous No.712604095 >>712604187 >>712604226
>>712603989
>Ass kisser
As if Grassfag actually has fans. IDs would be great.
Anonymous No.712604129
>>712604028
>you're just a scared little bitch
there's a fine line between being brave and an idiot
Anonymous No.712604137 >>712604182
>>712604012
Unsurprising since he keeps dropping the dox of another Mexican that's not even here like that's gonna deter anyone from calling him ugly.
Anonymous No.712604182 >>712604286
>>712604094
It was pretty good until the virtual agrostologist came in to shit it up at the end. Oh well, you win some, you lose some.
>>712604137
What's the name of your game again? Nothing? It doesn't exist? Sad.
Anonymous No.712604187 >>712604271
>>712604095
I mean everything he's posted looks cool and he makes you cry. I wouldn't say I'm a fan, but I have nothing against the guy.
Anonymous No.712604226 >>712604271 >>712604284
>>712604095
I like diablo clones, i don't like your half assed hate letter to Rareware games, 5he Stamper brothers should sue you for defamation.
Anonymous No.712604271
>>712604187
>>712604226
Only Grassfag can look at this and think it's "cool".
Anonymous No.712604284
>>712604226
Btw it's not a diablo clone fagoon is just retarded and says that because that's apparently the only isometric game he's seen from before he was born. It's an ultima online/dransik inspired clone.
Anonymous No.712604286
>>712604182
Drop the dox again, fag. See how much that does to fix your face.