this is a thread for game development. Solo or team, post progress, ask for help, talk about what you are working on, what you would like to work on, or what you are sick of working on.
>>712532885 (OP)Still grinding away at the user interface and had to start over a few things from unreal crashing. Gotta fucking love it.
Capture
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Has drewanon asked for help in one of these threads yet? He's looking for help to make a game about this character.
>>712535379Not that I'm aware of?
How long should a project take or how long should i plan for one? I dont expect to do anything grand but I can't imagine it taking years to get it.
>>712532885 (OP)Best multiplayer tools for unity? Thinking about making a simple co-op game. At most I'll need to sync enemy animations/colliders, but players will be allowed to phase through each other.
Do you guys have a separate online handle for your developer persona? Or do you use the same one everywhere.
recently made a funny door
>>712536629I used a made up persona for my furry porn game endeavors. Helps with not getting doxxed etc, I guess.
Also useful to have a separate windows account for that user, so you can keep your development environment separate from your personal stuff/games. Always useful to have a "work mode" for less distractions.
>>712537026Oo I like that, the barrels add a nice touch too.
>>712536629Not really I tend to lurk for answers if I need help.
Swapped from free movement to the grid. Thought it would feel bad on the analog stick but once I fixed diagonal dead zones and added sliding prioritization it feels pretty good.
>>712537490Does it affect gameplay any? I believe i am still using free movement tied to Manny in ue5.
I've been very lazy this past few weeks, still making progress but very slow. Think I need a vacation from work.
>>712537026that's pretty sick
>>712532885 (OP)How do you make a non-porn game that sells? I am tired of being a software engineer wagie
>>712537591It makes it way easier to do collision and interaction checks. It also supports the game I'm making a bit more since I'm prioritizing world interactions over combat.
>>712537026you also added barrels of fun
>>712535871Imo even 2 years is too long.
General teaching is to not spend more than 6 months on your first game as you should be making smaller scoped games.
But when you want to make something a bit bigger, don't spend multiple years on it either.
>>712535871if you want to make money, try to not spend too muchm time.
if it's as a hobby, take your time.
>>712532885 (OP)I am here to sadly announce the death of Shiva game engine, rip.
reminder to never give up
>>712532885 (OP)Anyone got a lore explanation for animals randomly attacking people? Rabies seems the obvious choice, just not really original, is it?
LavaBoss
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Currently making a boss for my level. This will eventually be a construction Mech thing that is piloted by a Skeleton Foreman. The Skeleton foreman in a seat controlling it will be the head, and you'll have to hit him to damage the boss. I only just started, but I'm hoping to have the boss done before the July 4th demo day.
>>712539193Hell yeah, brother.
>>712535871That's really hard to answer, because it depends on the scope of the game.
>>712538458I dunno, I've been working on mine for 2 years at this point. It depends on how much time you have at the end of the day to work on it, and it depends on how passionate you are about it.
>>712537026That looks rad as fuck. Great work.
>Imo even 2 years is too long.
>General teaching is to not spend more than 6 months on your first game as you should be making smaller scoped games.
>But when you want to make something a bit bigger, don't spend multiple years on it either.
Nodev spotted. Disregard this post completely.
Understand that if you want to make something that isn't some roguelike sloppy game or an assetflip it's impossible to finish a GOOD game in less than 2 years, assuming you are a solodev.
Maybe if you have a team, it can be done fast enough but not as a solodev.
I agree take as long as you need
but if you don't have a playable demo with FULL gameplay loop within 12 months, you're basically done
>>712532885 (OP)>consider uploading game to epic store in case I make it big and get to enjoy Tim's tax cuts>we support indies form>oh shit they offer knowledge and free marketing>fill the fucking 20 field long form>press send>it's brokenThere's some poetry in that
>>712540568sounds like making a deal with the devil
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>main update:
>updating UI icons moving away from more borrowed assets. Testing different styles currently.
>deleting junk no longer needed in project to help shrink game size (500mb removed, more to go,)
>adding more animations, completing melee combat animations and continuing to add more combo attacks, special attacks.
>adding and enhancing all armor sets, utilizing fabric the character wears with certain sets to fill gaps in meshes.
>>712540568are there any indie games that got their big start in EGS?
I just added number pop-ups for NPC wins and loses.
Honestly not sure what to work on next, I think I'm going to do another cycle of new NPC's and Special chips. Just fill out content a bit more. Need to add some cool boss NPC's as well.
This week has been a great week though, I've gotten tons of stuff done and my game is feeling better then ever.
>>712541098Wasn't Rocket League EGS exclusive?
>>712537026That's bad ass
>>712537026Oof, so smooth
>>712539628>rabbi>rabiesI'm starting to nootice
>>712537026no it was released on steam. it only became an EGS exclusive when Epic bought the company, effectively making it no longer indie
>>712540428Took me a year and a half to get a playable demo with a shitty little not-final demo stage. Stop telling people this, because that's entirely dependent on how much time you have to give the project when your personal life allows you free time. If you spend 8 hours a day on a game, in one year, you have spend nearly 2,920 hours on the game. But if you're only able to spend 1 hour a day, then you've only spend 365 hours on the game.
It depends on how long you have to spend on the game a day and your dedication. A rushed game will always be bad. How long it takes is not the question to ask, and if it is, then you probably aren't going to make it.
I dream of a Mahjong MMORPG with cell shaded Chibi characters.
>>712539697It's not impossible to work on a game for 2 years, you aren't gonna get Logan's Run'd or anything but if you want to make a sustainable business out of gamedev you gotta pump out games a bit quicker.
As someone else said, if its hobby, do whatever but if you want a business, 2+ years per game isn't a smart business decision
>>712541659I suppose that's fair to say, but I also think most triple A games with huge teams and basically unlimited resources take about 2 years if not more. If you're not making shovelware or a small mobile game, I think being a solodev and saying "I'll finish my game in 2 years," is absolutely ridiculous to say.
>>712541873>but I also think most triple A games with huge teams and basically unlimited resources take about 2 yearsanon, what year are you living on? Nowadays a AAA game taken between 5 and 8 years to make.
>>712539193>>712541607Two of my favorite devs i don't know. Keep up the hard work and positivity.
>>712540175>calling me a nodevSo you've been a sustainable gamedev business with your multi-year game development cycles? What have been your average yearly earnings (Total income/Years)?
>>712541873It's not a ridiculous thing to say as it depends on the scope of the game. As a solo dev you should know roughly how much you can get done in 2 years. You can get anything done in any length of time if you start cutting bits out. You can also use previous games for subsequent ones to save time.
Also there's no point comparing our solodev bedroom games to AAA, they work on a different plane.
>>712541607I'll always be jealous of how smooth this is.
Can't decide between an orthogonal perspective (the one used in most 2d jrpgs) and an isometric one. What's your favourite?
>>712542552Isometric sucks ass
i have speaking npc's now
>>712542552I disagree with that other anon. I love isometric.
>>712542381>you've been a sustainable gamedev business with your multi-year game development cycles? What have been your average yearly earnings (Total income/Years)?This nigger is seriously asking this on 4chan
I bet it's a brown pajeet that wrote this shit.
>>712542183thanks man! I love seeing your progress in every thread, it's very motivating
>>712542732very cute designs, cool stuff!
>>712542732>hello>i can speak lmao based, keep it as an easter egg please
>>712542707Idk, man. Diablo, hades, classic fallout all use isometric and they look really good and atmospheric. It's really tempting having three dimensions to work with.
>>712542862>DeflectingGood to know we can disregard your advice.
>>712542552isometric is going to give you a lot more of work I think, so take that into account
>>712535871It really depends. If you have unlimited time/money you can just say fuck it and do whatever you want.
Learning to accurately estimate how long something takes is a skill in itself and pretty crucial for setting a scope.
Then comes sticking to that scope (without feature creep out the ass) and actually finishing things.
If you've never finished making a project before, it might be a good idea to make something smaller first.
Join a game-jam or two. Fail a couple of times.
>>712532885 (OP)I put my river level on hold while focusing on next fest, have been updating the demo daily based on feedback. So this clip is from the old UI and about where I left off with the river level.
I added a new trailer this week showcasing the features implemented in the demo requested by anons and elsewhere
https://store.steampowered.com/app/3640790/Power_of_Golden_Slammer/
Like the crashable garbage cans and pothole obstacles was requested by anon in the steam nexfest threads.
>his iq is too low to understand my point
Grim
>>712542404Thank you! I put a lot of work into the gameplay itself. Took me nearly a year and a half to get right, and I'm still making adjustments constantly.
>>712542183Working hard and being positive is the only way to make your dreams come true, my man. Keep on keeping on. Your game looks sick as hell.
>>712535379>>He's looking for help to make a game about this character.>furry>not female... what's the point?
Been working on polishing the combat feel and dejanking it, first boss fight prototype is in, gave me a ton of different ideas for new enemies that i'll add in. And still working on the intro and first level. There is so much to do and it's already been two years of working on this on and off ;_;
>>5898212
>>712532885 (OP)VR support is mostly done.
Now I need to redo another round of optimization because fixing some targeting bugs massively increased the cost of target searching...
>>712543870Do the one million things. That's my motto helps me keep going to just accept it. Literally millions of tasks.
>>712543870NVM i don't know how to crossboard post.
Testing.
javascript:quote('5898212');
>>712543969vr for rts is such a good fit. there's something inherently about fun seeing your little units go at it from that pov
>>712544140It's >>>
then the board like /g/ or /mu/
then the post number
like here is a random /gd/ post
>>>/gd/460477
>>712544140>>>/wsg/5898212
tried making a wooden ladder with some rope but I think I'm going to use the rope to hang myself instead
>>712544494Damn OP's mom level in Proctology Simulator 2025 looking fine.
Finished my combat system in terms of pure mechanics, now I've gotta plug it into a game.
>>712537026holy shit that's cool, you better keep this a secret and not use it as promo clip
>>712544582That gif just increased my IQ.
>>712542870I appreciate it man, it is always good seeing your work as well.
>>712542732 and here we have 3, keep it up!
>>712532885 (OP)Been drawing assets for the last few weeks but then I somehow managed to cut off a piece of my index finger without realizing.
Making a text-to-midi generator for the voice over today, shouldn't be too difficult.
>>712545279Good job anon, you're throw away half of the mechanics at least three times.
Your games status: JANK
How do you respond?
>>712545529That's the great part, it only has two mechanics, and I don't see them changing much (outside of growing in terms of more functions and gimmicks).
I might add a third one down the line, but that's that.
I'll post a webm once I have a gameplay loop implemented, and it actually looks like a proper game and not a schizo painting with just a red number for HP.
yes_and
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>>712545631*Eurojank
Fixed
>>712545631Add better art and hope no one notices.
>>712545631>tfw game is jank in a way that makes it fun to exploitHell yeah.
>>712545631Less janky than a GF game, and that's the most profitable franchise of all time.
>>712545519thanks darksoulsbrotha. ganbare levels are through the roof
CrabMech
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More combat, i want to get a 15 min long demo fully polished before i start showcasing it more online. Being one man army fucking blows ass.
>>>/wsg/5898232
>>712545320i put it on twitter (and here i guess) but i dont expect twitter users to buy/play games
most of my likes on that post came from decently sized porn artist accounts and not my usual game/gamedev accounts so i'm 99% sure it'll still be a surprise to the average player.
it's also currently set to be a random occurrence, one in every 200 doors is a mimic.
Your life's status: JANK
Oh wait that's my life.
>>712545320Imagine mimic potions, waiting in your inventory to bite off your tongue
>>712546414i'm doing those too
>>712546094Absolutely sick as fuck. Kickass dude. Also, neat idea to crosspost to /wsg/. I'm gonna try that another time.
Today I changed my save game system to use Structs instead of just saving and loading each variable separately. Seems really obvious in hindsight but I never said that I was smart! Tomorrow i will finish programming the warning sigils that glow once an elite/boss version of an enemy spawns in the level.
>>712543474Great page description ill give the demo a white soon!
>>712543969>anime girl rts with VR supportYou better finish this anon, would love to play this
>>712543724>speedruns his own gameIt warms my heart to see how much love you pour into your game and the results are evidence of it, keep up the good work anon, looks fun as fuck.
>>712542183This looks cool
>>712543474Dare I say, poggers.
>>712541607Actually, I think that's part of it too. If you only have 360 hours a year for gamedev,it's not a good idea to do a 5000 hour game. How much time you have should indeed influence what you can make.
And on top of that, when it's estimated that 75% of steam games make less than $5k, it becomes risky to spend longer in development (hours of development). If you want to do gamedev full time, you gotta be earning more than McDonalds will give you.
But as always, this doesn't apply to hobby devs
>>712535379>>712535458>>712543739Since I've already been volunteered by the overenthusiastic lurker. I might as well see if anyone's interested.
I'm primarily a writer, I'm looking for help adapting my story, Cynocephalae Eleutherius, or Posstitute into a game.
It would be an Ace Attorney inspired game, you engage in dialogue, then cross examine the conversation, using specific keywords to solve a grid-filling puzzle or unlock additional information. Something like Kanoodle.
This is a mockup of the puzzle interface. Different keywords in the box on the left will bring up the portion of the conversation they appeared in in the bottom dialogue box and place a transparent proxy of the corresponding puzzle piece in a fixed location on the board. You would select two such pieces, then use the remaining Linking pieces on the left of the interface to fill in the rest of the board.
Solving some combinations of keywords will discover new information, like "The Cy" and "The Boss," together they'll give you more information about the setting. Some combinations will create unsolvable states, and you won't even be allowed to try to solve them. And some will trigger a bad ending. (From which you will be free to revert) One will progress the story.
I used AI to generate some stuffs for my game.
>>712539628The animals are becoming sentient.
Devkinai here, might have found a routine to start fixing that for the time being. I'm artistically inept though so the first thing I'm working on is artfagging, and when it comes to drawing and the like I feel taking a pencil to paper might not translate to being that useful for devving. How should I approach it/what should I take into consideration (from a method/programs/tools etc. standpoint)? I imagine it might depend on what type of game you're doing in what way.
When I say drawfagging I'm just kinda lumping it in with asset creation, so feel free to extend it to that. Even if they're very different things I just want to get good at visually getting things out of my head as necessary. Probably going for something 2D or isometric with basic 3D like FF Tactics FWIW so that's about what I'd need to be able to do.
No matter how retarded my questions may sound I'm genuine and appreciate any help.
>>712549771less talking and more devin'
>>712549823yeah I know which is why I'm asking what kind of approach I should use for art assets and the like, I want to get started but I don't feel a game with horrendous aesthetics will go over well these days
this is about the pinnacle of what I can draw, so imagine how much worse it gets
>>712550273>I don't feel a game with horrendous aesthetics will go over well these dayshttps://store.steampowered.com/app/1804010/Labyrinth_Of_The_Demon_King
My advice: worry less about money and do what you really want to do. If you do that, your game'll shine with passion and care and it'll find it's public for sure.
>>712545967Yessir! But I really like your art direction and gameplay i am looking forward to more!
>>712543474This is another one I'm excited to get into.
>>712539628What kind of setting are we talking about? Optimistic Science Fiction? Bad guy made a doodad that makes animals aggressive until it's turned off.
Downer Science Fiction? Huge corporation dumped experimental drugs in the water.
High Fantasy? Dark magic has cursed all the animals, they aren't just aggressive, they're fully committed to causing havoc and hurting people
Low Fantasy? Starvation.
Modern Day? Yeah, you're going to have to go with a rabies outbreak.
>>712532885 (OP)>need basic text font that fits my pixelshit artstyle>find one I really like>its missing many characters>$25 for commercial licenseWhat compels asset makers to do this?
>>712550387Not worried about money, hell I might make it free when I'm there (long way off anyway), I just want people to play my game and I really would rather it only kinda looks ass instead of absolute ass.
That game is way beyond anything I am remotely capable of as of now anyway. I am like an armless baby. But I'll just figure out this art question elsewhere then.
>>712550560Why not make it yourself? This weird ass website worked well for me when I made mine
https://www.pentacom.jp/pentacom/bitfontmaker2/
>>712550560Make your own font tracing the letters. The digital files can be copyrighted, but a font cannot be. I'm serious.
>>712551034If you really want, slightly change few letters.
It's a pixelshit font, there's only so many ways to make letters anyway.
>>712550795This site actually looks pretty neat, thanks. Bookmarked
>>712551034A quick search puts this in more of a gray area than a universal rule. It seems officially registered fonts can have their designs be copyrighted (i.e., Production Systems SAS v. Nike, Inc.), and the digital files/software are always copyrighted. Ill probably go ahead and trace/modify the original font so it looks distinct enough from the original item
>>712550560I see the same for UI elements some are extremely easy to recreate in photoshop.
>>712551957Are they? I don't even kniw where to start. Is there an overview over styles and (upcoming) trends? I don't want to copy existing ones without knowing what in doing.
>>712532885 (OP)Are there forums or discords where people discuss worldbuilding? There are boards here, but the ones with decent input have very little traffic. The geeks from uni and the ttrpg meet ups don't seem to know much about it, they are rather mindless Co summers, at least most of them. Where to find like-minded people with expertise in worldbuilding?
>>712550685Saw your stuff on reddit, looks good
>>712550389you complementing my artdirection really makes my ego grow a few inches considering your work is very good
>>712535871>How long should a project take or how long should i plan for one?It really depends, especially because as your skills start to develop, you'll be able to do things more quickly.
When I first started, it took me a little over two weeks to make a super basic game (you walk around as a duck collecting eggs) from start to finish. So, menus, moving, end screen, etc.
Now something like that would take me a day or two.
This is meme advice, but there is some merit to it. Start with small-scale projects.
Where the advice falls short is that most people think that implies re-inventing the wheel for each new small project. Don't do that, build off of the last one. This way, you'll slowly build a library of game mechanics and ideas that you can pull from later down the road.
So yeah, that probably doesn't really answer your question, but it's hard to determine how long something will take. Even if you have a good idea, you'll probably be wrong (speaking from experience)
My only advice is to build a library of helper functions/methods as you work on stuff. This helps a ton for future projects. My current game project (I've shared it here a few times, not gonna bother today cus duck picture), uses about 75% of that helper library I made.
This project is around 6 months into development, and I've done more in that 6 months than I've done in the previous 4 years.
Took me an embarrassingly long time to implement, but you can now "chain" attacks together to skip the windup
>>712553954Not seeing it. Where is the chain attack?
airbending
>>712552891thanks
How do I make my multiplayer rp game fun? People leave after just a couple minutes
>started working on my first tileset
Does anyone know good tutorials on how to create good videogame pixel art? I've started watching that long haired dude who seems alright.
>>712553954add some kind of slash effect, otherwise it's hard to know if you are swinging the weapon or just looking around. Check out Nuclear Throne, that game had some nice feel for it's melee weapons.
>>712546414Very good idea. Might if I let myself "inspire"?
>>712549706Brilliant, fits the setting
However, doesn't solve the problem, what triggers it? It's intriguing, so I will think about it. Is there even a process documented? Iirc there were some studies about pets and tech and how they start to learn the concept of machines, due to generations of exposure.
The setting is a mix of neolithic, early and late medieval times, inspired by Islamic golden age with babylonian elements. Trying to be original and use underused settings and themes.
>post So basically you are saying, either a tech gizmo, drugs or toxic waste, hunger or panic in general or rabies or a fictional disease. Maybe the reasons can be combines, like some tech or substance making them sick and some sick flocks develop symptoms or even some form of consciousness.
>>712550685>earthbendingAlways wondered why that type of elementalism never took off more in vidya.
https://store.steampowered.com/app/890550/RUMBLE/
>>712532885 (OP)Does anyone use or like mini games? Do you consider crafting mini games?
Is chatgpd able to teach one coding Godot?
>>712532885 (OP)Why are you treating these threads like a /vg/ general now?
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>>712555704I dunno, try it? It has a thing called the Godot Guru
>you can game dev on your phone
You have no excuse to nodev
>>712555797Action game maker releases in a week, which has visual scripting on top of godot. I'll look into it when it releases and create 2d assets until then.
Is it a good idea to make an accurate recreation of a real-life airport as a level for my game?
>>712537026That's gnarly as fuck.
>>712556193As long as it's not based on a major airport people know well like JFK, Chicago O'Hare or LAX, it could be a fun little Easter Egg.
>>712556281Why is the background blurred out?
>>712556404It's a depth of field effect. You can turn it off.
>>712556404Atmospheric diffusion.
>>712556329I was planning on recreating the Istanbul airport.
>>712555704Chatgpt has been lobotomized hard. Most of the programming related stuff it spits out these days is just straight garbage.
I used to use it to translate GLSL to HLSL, it can't even do that anymore.
>>712556281huh, are you actually the dev? I love your games
>>712549706You mean sapient? Animals already are sentient, their bodies are equipped with various sensory organs after all.
>>712552765>Where to find like-minded people with expertise in worldbuilding?Come. Sit and talk.
>>712555704I wouldn't say learning but it sure is a good help
>>712556725Yeah, I post in these threads from time to time.
>>712556617Probably gave that ability to the paypigs, lobotomizing it for everyone else.
>>712552765from my experience, most world building enjoyers are insufferable to talk to and they think everyone cares as much about their made up world as they do.
just a fair warning. i hope you find cool people though
>>712555704it's good but gets retarded sometimes when it comes to fixing bugs
>>712555797why not, i've used chatgpt to answer questions about gdscript for me, i've found it helpful for finding shit in the docs for me.
>>712557487>most world building enjoyers are insufferable to talk to and they think everyone cares as much about their made up world as they do.Diffanon here I really like those kinds of people but I often wonder how you become a GRR Martin in that situation. How did he do it? How did he manage to make something as generic as fantasy (without magic) as popular as he did? I must study.
>>712557434Probably, I find it's mostly useless these days. It's one use case is if googles algorithm is being retarded and I need a list of different search results.
Even then after about 3 or 4 responses you're better off just deleting the chat and starting over, since it just repeats the same stuff on loop slightly reworded.
>>712555942That's amazing.
>>712557487>In my game, the scrimblos have been around since before humans and due to awaken on the four pillars of Nozont when the solar eclipse happens.I totally agree. I dont care about other peoples worlds either. I'd rather discussions stuck to mechanics
>>712558106he was involved with writing for TV for a while before ASoIaF got an adaptation iirc. also he was an author for a long time before getting his breakthrough.
as usual, I assume it's mostly about who you know, some networking and luck. that's typically how that goes
>>712558646Based scrimblos.
>>712558646yeah, this basically.
not to give the guy more exposure but that's what makes fygoon so annoying to me.
having to see paragraphs upon paragraphs of his world's lore. it's just classic autismal infodumping on people without their consent
and a very small % of his posts are actually about game design of any kind
how do you get the animation blends in UE4 to use step interp
my animations play back at 24fps but the blends make it extremely smooth and it looks trash
my optimal outcome would be these blends are done at 24fps as well but im not going to fucking hand make blending anims for an entire state tree
>>712558106>How did he do it?I reckon he had a good start, like wealthy parents. He studied humanities and produced a fuck ton of books. Like 50 years or so. If you are sincere, study English studies and read classic literature, not only European, but arabic poetry, too. Write every day and finish everything you start, produce all kinds of texts.
>>712554293If you look closely there's a short windup before the initial attack, but subsequent attacks skip the windup entirely. It'll be clearer once I improve the presentation but I'm focusing on the mechanics right now
>>712554858I'm planning to add particle effects or something to make it clearer. I'll check out Nuclear Throne, thanks. I'm at a disadvantage make a 2d pixel roguelite since I've only ever played the exact one I'm cloning, pic related
WIP
working on a teaser trailer
So as far as I know, global variables are bad.
But what about global static variables that I define at compile time and never change?
>>712559315>global variables are badWhy?
>>712559269cut the first 2.5 seconds
>>712559398Coupling, race conditions, probably some more buzzwords.
I understand the value of just passing the value form one script to another when it's actually needed.
>>712559269agree with
>>712559475 the space bunny takes too long to show
>>712559269I think it's a bit boring. There's nothing happening. You show off the protagonist but there's no gameplay here.
But maybe that's fine for a teaser.
>>712559269Agree with other anons. Too long between black going and the bunny appearing.
You've got cool attack anims, it may be more interesting to have the bunny knock an enemy off the cliff
>>712557020Hello. *sits*
I read a lot of fictional works in the last two years. What I dislike in the contemporary works of fiction is that it feels like the author is checking off boxes. Even top worlds like expanse or stormlight feel sterile, despite being technically very thoroughly crafted. It's as they say here, it lacks soul. How to avoid that? My problem is, that I seem to have the same problems. Is it zeitgeist?
>>712557487Indeed. No one cares about it, if it's not catching and magic. Even worse, their worlds are usually basic af. That's why I asked for people with expertise.
>>712558646Have you ever created a race? I'm trying to, but I'm not happy with anything I produce. It's either the same as always, elves and dwarves or I end up with something that's way to detailed and no one cares to dive in. Rightfully so, I might add.
>>712559237Now I see it, thanks.
>>712560047No. I make games with Anthros to avoid having to do races and politics and shit like that.
>>712557487For me, building the world is just answering the questions I myself have about "Why are things like this in my world?" as they come up. I'm not really outlining an entire history or a strict system with a serious intent behind it. I'm just populating the background with an interesting history.
>>712559513global variables are a bandaid to reduce coupling if anything
but theyre not dangerous for that reason, data racing is a good one
the true problem with global variables is that now anything can edit the variables at will and it becomes obnoxious to pin down why the state is mutating at x point in time
generally objects should keep as much variables to themselves as possible but in the context of game programming, sometimes its just more efficient to have a singleton up that cannot be modified by anything and keeps track of shit that no object will ever modify, like a global timer or save files
>>712559475>>712559613>>712559729>>712559838thanks, this is just the intro for the teaser, there will be a quick montage of gameplay
>>712559838>it may be more interesting to have the bunny knock an enemy off the cliffthats a good idea!
>>712557487For me, building the world is just answering the questions I myself have about "Why are things like this in my world?" as they come up. I'm not really outlining an entire history or a strict system with a serious intent behind it. I'm just populating the background with an interesting history.
>>712560190Funnily enough, I do the opposite. I'm writing a world where things are as similar to real life as possible, but with the added wrinkle of anthropomorphic animal people of all shapes and sizes, and the natural sociopolitical consequences of that.
>>712560404based feedback-taker. gmi af
>>712560047nta but personally, I just go with what seems cool or serves the purpose of the setting. and I keep it simple. I don't come up with more than their name and a little bit of backstory that just serves as a justification for them existing.
i design for game design purposes first and foremost.
like, if I needed a race of beings as an enemy type in an arctic type setting, id just make them something like highly competitive and cannibalistic, buff but lean bipedal polar bears.
they fight with claws but also spears or makeshift clubs. they dont have high bodyfat and insulation, hence they need to be constantly eating and moving to keep body heat up.
they are very aggressive, solitary and dangerous.
something like that
>>712560416>Why are things like this in my worldthats how i do it basically, see
>>712560765I come up with a visual/gameplay concept first then come up with backstory intuitively later and the two start influencing eachother. but I never go too deep for lore.
>>712558852You want more lore? You're in luck, because I just finished the lore for all of the objects (weapons, armor, treasures, etc.) on Frydar Island! Here's some info on the Xzen-Akaias:
>The Xzen-Akaias is the personal arming sword of the patriarch of the Fygoon Clan. This family heirloom is a peculiar weapon, as its blade is a sharpened bar made from a solid, petrol-based material and the cross guard of the golden hilt appears like the nozzle of a candlestick. Nonetheless, the Xzen-Akaias is one of the most famous weapons on Frydar Island, for the history carved with the blade make it the physical embodiment of the true power held by the Fygoon Clan.>The history of the Xzen-Akaias begins near the end of the Dragon-Elvarian War while General Lucas Fygoon of the Dragons’ Alliance was imprisoned aboard the Nemesyda. Aware of the weakness against fire of the Elvarian Jumping Jacks, General Fygoon imagined a diabolical weapon made purely to flaunt his knowledge of how vulnerable the Jumping Jacks really were. Initial sketches called for a flamberge blade made of superheated iron, as the Dragons loyal to General Fygoon brought word on how the Bulldogs’ Superheated Maces were capable of setting the Jumping Jacks’ tunics alight; however, when the Dragons brought a Superheated Mace to the General, the uniform glow of the superheated iron did not look ferocious enough and General Fygoon set the idea aside to continue working on the Steam Armor.
>>712561251alright man, your timing made me laugh, 7/10
>>712561251Continuing the lore:
>After being released from the brig and ascending to the throne at the behest of Basileus Viktor Fygarin, Lucas Fygoon went back to his weapon concept. Summoning the Rodents, who were busy manufacturing Steam Armor for the Dragons, Basileus Lucas Fygoon asked for their input on his weapon design. The Rodents enlightened the Basileus of a new technology they learned of made by the Dragons of the Northern Continent: a combustible, petrol-based material that burned slowly yet created massive flames. When the Rodents demonstrated the material, being used as a source of light for their torches, Basileus Lucas Fygoon was elated to learn that his dream weapon could be a reality. Ordering his Dragons to collect all of the Rodent torches, the material was then forged into a blade. The hilt of the sword was purpose made out of gold and rubies, featuring a cross guard that protected the user’s hand from the blade’s material. The weapon now complete, Lucas Fygoon ignited the sword before his subjects, and christened it the Xzen-Akaias, meaning “Blade of Xzenos” in Noevan, a proto-Xzenesian language.
>>712561251>The Xzen-Akaias is the personal arming sword>the flamberge is the arming swordStrange, really.
>>712561498Still going:
>Now armed with the Xzen-Akaias, along with his Steam Armor and Ouroboros Buckler, Basileus Lucas Fygoon led the armies of the Dragons’Alliance to many victories against the armies of the Grand League of DarkWater Island, culminating in the Emerald Immolator beheading the Elvarian King and leader of the Grand League of DarkWater Island, Stephan Luftmann. After the conclusion of the Dragon-Elvarian War and the founding of the Kingdom of Frydar Island, the Xzen-Akaias was promoted to a ceremonial sword, given to the patriarch of the Fygoon Clan when he is deemed ready to become a just ruler. Despite this status, the Xzen-Akaias was used in a variety of conflicts by the Fygoon Clan, the most recent example being the Duel of Destiny by the late Basileus Daniel Fygoon. After the Pyrrhic victory Basileus Daniel Fygoon earned against the Dirk Luftmann, Viceroy of the DarkWood Forest region, the Dragon in his dying moments told his most trusted friend, Minister Kaibasuton Shen, to pass down the Xzen-Akaias to his lone son, Joseph Fygoon “only when he is ready for such a responsibility.” Since his demise, Minister Shen has kept his friend’s promise, training the young Basileus until he believes Joseph Fygoon is ready to claim such a powerful birth right.>The Xzen-Akaias is the most powerful arming sword known on Frydar Island and the only weapon Joseph Fygoon cannot obtain for his collection. Since Minister Shen is the only creature who does not bow to the whims of the Basileus, not to mention Fygoon’s apprehension at threatening his caretaker and father figure, all he can do is earn the right by besting the Minister in a test of combat. Fortunately for the young Dragon, Minister Shen is more than happy to meet the Basileus’s challenge in the training room beneath Fortress Fygoon.
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beeslop
why does fygoon have statues of himself littered everywhere on the map
>>712561498cool armor design
>>712561671also the lore is pretty to interesting
>>712561338What can I say? I'm good at these things.
>>712561582It's evident you only skimmed the lore. As stated in the lore, the initial sketches of the Xzen-Akaias before it was set aside called for a flamberge (or undulating) blade made of superheated iron; when General Lucas Fygoon saw how uniform superheated iron looked with the Superheated Mace of the Bulldogs, he consequently turned to more unorthodox means of making a sword (that being using the petrol-based material engineered by the Dragons of the Northern Continent to make a blade).
>>712562113If you ruled an island as the absolute monarch, wouldn't you want to have statues glorifying yourself? Dragons, much like us, love glorifying themselves.
>>712562147Thanks. That's the personal Steam Armor of Basileus Lucas Fygoon. Pictured here are the mass-produced variants for, from left to right: Emerald Varanusaurs, Sapphire Dragoons, Ruby Dragoons, and Jade Loongs. I have lore written about the Steam Armor if you wish for me to release it.
>>712562457>I have lore written about the Steam Armor if you wish for me to release it.sure. is there a place i can follow your work?
>>712562457And I thought I was bad about adding nonessential background information to my gay furry romance novel.
>>712562609I have two resources: the official website and my itch.io page where I host my game. For now, you can follow me on the itch.io page because I have no idea how to set up a mailing list; for information pertaining to the world Fygoon and his friends live in, especially great for people who wish to read something other than the back of a shampoo bottle, I recommend you visit The Zmeian Compendium at the official website (which is still under construction save for certain portions like the Map of Frydar Island). Below are the links for each:
Official website: https://fygoon.com
itch.io page: https://nrasko.itch.io/the-frydarian-tale
>>712562609Now that we got that out of the way, here's information concerning the Steam Armor:
>The Steam Armor is a historic suit of armor once used during the Dragon-Elvarian War. Although no longer mass-produced, the Steam Armor remains as the absolute zenith of armor design on Frydar Island, with its legacy being well known to smiths of all races and generations.
whoa! its another episode of lizard boy talking with himself
>>712563185>The story of the Steam Armor begins near the end of the Dragon-Elvarian War. As General Lucas Fygoon of the Dragons’ Alliance was incarcerated in the brig of the Nemesyda, the Dragons loyal to him recollected their horrific experiences of fighting the Jumping Jacks: Elvarian super-soldiers that, once deployed onto the battlefield, were nearly impossible to slay. Intrigued by the Dragons recollecting how, from what they learned, the Jumping Jacks’ only weakness was their flammable tunics, General Lucas Fygoon began to work on a design for personal armor that could augment the ability to breathe fire. While designing the armor, General Fygoon sought the input of the Dragons loyal to him on how to improve the design; in the end, the completed schematics described a highly mobile suit of armor that augmented the wearer’s physical abilities with steam; as an added bonus, General Fygoon designed the helmet in such a way that it can pressurize and blast blistering hot steam from the “nostrils” to blind and maim the Jumping Jacks before setting them alight. After Basileus Viktor Fygarin abdicated the throne to General Lucas Fygoon, the new Basileus began his rule by ordering the newly immigrated Rodents to work on the armor design to gauge their technical abilities; when the Rodents returned with a fully functioning prototype, the Basileus was so impressed that he immediately ordered the mass production of the armor for the Dragons. Now armed with the Steam Armor, the Dragons led the Dragons’ Alliance to victory against the Grand League of DarkWater Island before evacuating DarkWater Island and razing it with the Doom Dragon. Their purpose served, the suits of Steam Armor were decommissioned and neutralized before being gifted to the Dragon soldiers as a reward for their heroism; in the centuries since, most of the mass-produced Suits of Armor were lost, but the original suit used by Basileus Lucas Fygoon surprisingly remains in the possession of Joseph Fygoon.
>>712563304>The Steam Armor is used by Basileus Joseph Fygoon primarily as an ornamental piece. Since the end of the Dragon-Elvarian War brought the end for the need of such a vicious suit of armor, the Steam Armor spends its days idly sitting atop its armor stand and being polished by its new owner. One can only empathize with the Steam Armor’s longing for the past, for a time when it felt needed and was lauded by all who beheld it. Luckily for the forlorn armor, many Frydarian smiths continue to sing the praises of the ingeniously evil design of the Steam Armor and have attempted to make a successor; unfortunately, the projects to develop a successor to the original Steam Armor ended in explosive failure.
>>712563042>that websitepure soul
>>712563304>>712563443how will we see this lore and armor in game?
wish I had as much imagination as Fygoon. So far my game is goblins = bad and that's it.
Yea
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Will you guys support my Banana clone? It has a functioning multiplayer (listen server authoritative, client prediction, lag compensation, BOTS included) which is inspired by Snake. You can use your skins before trading them and if you craft them you have a chance of getting a particle effect with the output.
>>712563564I'm making the player a goblin.
>>712563564trust me, you do not want an imagination like fygoons.
on the surface, it may look like he is a quirky, creative individual. in reality, he is suffering from schizophrenia and should get professional help.
>>712563506Thank you, broski. The lore will be exclusive to The Zmeian Compendium as its purpose is to explain in detail all of the things Fygoon and his friends mention but never explain. As stated in the About section:
>The Zmeian Compendium provides insight into things and events that, though well known to the Frydarians, may appear nebulous to outsiders such as yourself; armed with the knowledge found here, you too can engage with the story of Basileus Fygoon as if you were a native Frydarian.Luckily, the game features a link to The Zmeian Compendium in the Extras tab (in addition to Achievements and, soon, a Tutorial).
>>712563564I'm sure you have a fine imagination, don't undersell yourself. The genesis to my game's world, aside from all of the ideas I made when I was a more imaginative kid, is to think about the cultures and motivations of the characters. Do some research into real-world and fictional cultures and change things up until it becomes so alien to the source material that it's just your own thing. Make sure to also build up a system of logic such that everything is cohesive.
>>712564372>all of the lore is outside the gamelame
>>712562457>It's evident you only skimmed the loreSo funny.
>>712564372you should have lore books or scraps in game that can be read. anyway good luck your game is pure soul
>>712561251>>712563228>>712564531Fygoon is Todd if Todd thought he was an alpha male.
https://youtu.be/w-L1u6ZTAfo&t=66
>>712563228Does he listens to himself or is he enjoying speaking (to himself)?
>>712564331>in reality, he is """suffering""" from """schizophrenia"""That's how you know his stuff is good.
>>712564331>Having an imagination is schizophreniaOh really? By your logic, Lewis Carroll and John Tolkien were lunatics then.
Might I inquire on what you have made, game wise, if you believe a story about a talking Dragon is "schizophrenic"? I have a feeling I might know who you are.
>>712564659>>712564482>lore books or scrapsYou know, that wouldn't be a half-bad idea. I came up with The Zmeian Compendium because I didn't want to bog down the experience of [running from point A to B and killing shit] with lore dumps like the modern Doom games. The story of the game is around the personal journey of Fygoon in the world he lives in and, as a result, the world itself takes a backseat. With that being said, Fygoon's chambers does have a bookshelf, so I might as well try to do something with it; it's a lot better than how Kameo does lore (showing a random snippet during a loading screen that goes by in two seconds)
>>712546094Fuck yeah
I love when mech games aren't just normal FPS games with a robot skin
Looks fun
We are, can't say more that, peace.
>>712532885 (OP)Any idea how to implent attack consumables eg grenades that are influenced by stats? Not talking about stat scaling, rather something like strength increasing throwing distance. Hard to find feasible explanation for the other stats.
>>712565048Internet schizophrenia is a thing.
>>712565327With speed you could have the cooldown between grenade throws decrease. Defense could influence how much damage you take if you cook a grenade for too long. No idea about how dexterity or charisma could help with a grenade.
>>712565327You're gonna have to expand on that. Namely, what stats you have and what items you have.
>>712565416You mean like thinking you're hot shit for making virtual plants then going around and belittling other people because of it? You might be onto something.
>>712565497>dexterity You could finger the grenade for a bigger splash damage radius.
>charismaYou could sweet talk the grenade into a higher crit chance.
>>712541220This is neat, I like it. I still think you should replace the 'Jaks with the Eco Balance creatures because seeing them gambling would be funny.
>>712565327Seems like your throwForce should be multiplied or had sex with in some way by your strengthStat every single time you actually perform a throw
>>712565730I was thinking for charisma you tell the enemy you want to kill to hold a grenade for you while you go "take a piss", but that works too.
>>712565121>Might I inquire on what you have made, game wiseIt's everything, everything you say I hear in Todd's voice. It's so funny.
https://youtu.be/69wWZjLPthw&t=834
>>712565497>dexterityEasier to aim maybe? Or even slow motion sim?
>>712566267No game then? Must be a sad life knowing that you're nothing but a consumer.
>>712566045Well, I was thinking what if the grenade was a living, conscious being that respawns in your inventory every time it blows up? Does it have the continuity of experience or does its memory reset every time you use it? Does it feel pain?
>>712555053Yeah man take it it'd be interesting to see in the game. I get making one out of everything is silly but that is clever.
>>712565609I have Str, dex, speed, vit and mind.
>>712564331>>712566267Begone, agent of the demiurge.
>>712566459I'm actually none of the three people you replied to there.
>>712565671Pretty much. Some superior complex rooting in inferiority could play a role, too.
>>712566491Don't forget the singular poison bottle thst looks like a small healing potion in bg3 ended mutliple(!) honor runs. Kek.
>>712566464If that's the case, what if the grenades were the offspring of a living sac. Personally, I'm thinking the sac is a Flood-like creature: a central conscience from which all of it's offspring (the grenades) take and receive memories like a demented living server. For if it should feel pain, I would say no. Nonetheless, this is your idea so do with that what you will.
>>712565742>princess makergmi
>>712565048true in reality were the ones suffering from his schizophrenia, he isn't even lucid so its like an average ordinary day for him
>>712546094that hookshot was sick. i'd be down to play this if you can vault over large obstacles or enemies using the gun barrel to get behind them.
>>712566642>Agent of the demiurgeNo, it's just a certain guy who prides himself in making virtual plants in Blender because he can't touch real ones without dying instantly.
>>712565121You're moving goal posts. There is a huge difference between creative genius and being an unhinged lunatic.
You're closer to chrischan than you are to Lewis Carroll or Tolkien.
>>712567314Again, what are your credentials? What's the original creation you are most proud of?
>>712543969>haven't visited these threads in months>favorite dev I haven't seen in ages posts an updateBased
For VR I hope the automatic camera aren't too dizzying, like sudden pitch-yaw-roll changes.
>>712566964>For if it should feel pain, I would say no. You're better person than I am, Anon, even if it's not a particularly high bar to clear. Have a wonderful rest of your daily cycle.
Do you guys only focus on programming or do you also do the drawing
is it better to make beast sound effects yourself with your mouth or should it be done with stock sounds?
>>712567792Try reproducing the stock sound effects with your mouth.
>>712567515It could have been you, son, but you have failed me time and time again.
>t. your father
>>712565742wait a second, I recognize that art
>>712567740I don't (and can't) draw, but I do the 3d modelling. For music and sounds I think I'll just grab some stuff from a bundle or something.
>>712567792DOOM demons (the Imp and anything that sounds the same) use stock camel sounds.
>>712567792Depends on the monster. You could make bestial sounds if the monster's more humanoid, but anything larger is best left to the professionals.
>>712567883Nice try, loser. I just talked to my dad and he said something your father will never tell you: Love you, bud.
>>712567792do the sounds with your voice
and post it here for some laughs
Well, looks like someone's fee-fees were hurt with that fact.
Another Fygoon W.
>>712568640its incredible how much he lives in random anons heads
>>712568640what the fuck are you talking about, retard?
>>712567792Cut porn audio into singular clips and distort them to perfection for uniquely bestial sound effects.
>>712567314Tolkien went to the deadliest war in history war like a man, fagoon doesnt have the balls to go fight for the shithole country he's allegedly so proud of.
>>712569043Rich that this lecture is coming from a keyboard warrior. Pray tell, which war did you fight in? The Console Wars, maybe?
>>712568998this anon gets it
>>712569043which country is he from?
>>712569162you write like a faggot
>>712561031did you make that
>>712569162Go die in a ditch, faggot. My country is at war with no one.
>>712569435His father is russian, fagoon is a russomexican mutt that looks enough like a monkey to pass as the regular vatnik mobnik.
>>712561031I recognize that fish.
https://youtu.be/FRBgBq1Y6-0?si=MkWEWczWiMlA_J7h
>>712532885 (OP)Been ill for the last few days, but I will soon have my first model done. To be honest low poly feels a lot easier than 2d and I found a good tutorial.
>>712537917Don't make a clone, I don't mean don't copy anything from any game at all but I mean that you should innovate where you can.
>>712568640who?? did you mean to post this is another thread
>>712569435>>712570539Well somebody's pissed. How about you go model some grass to blow off some steam?
I'm making a video game but I'm not gonna show you because you're gonna make fun of me.
>refactored my code
>a bug sneaked in
I have a recursive check() function that runs "if (check(A) && check(B))" within itself.
I noticed that if check(A) is false, check(B) never gets called, and neither does recursion within it, breaking some things.
Is there a way to force it to check B in this scenario, or do I have to hack around this in some way?
>>712571558They call your dad Ultraman because every time he shows up he's with a monster (you or your mom).
>>712572185How about you call your dad? Oops, he's still out buying milk and cigarettes, right?
>>712572131 (Me)
Oh, a quick google search reveals that I can just use one & to not skip it.
>>712543739undertale/deltarune is hot right now so there's tons of potential for gay furry shit
you can slide when on a ladder
kinda jank but it's there
finished air combo + lightning
Lightning is air instead of fire to make things different from Avatar, also Fire's evolved element is magma.
>>712553895the problem is art/design/artwork. its really hard because of proportions etc...
>>712570539>russian and mexicanI thought he was white? He's always saying that he's white
Post more Fygoon lore, please.
>>712573741No one who shitposts this much is white.
>>712572832ty!
>>712573479damn man, you sure are talented for 2D animating. Cool stuff.
>>712572289You are so ugly living proof that either god doesn't exist or he does exist and he hates us.
>>712575105OK, I'm used to it. Nta BTW.
>>712573484Especially fps fucks proportions up real good.
>>712571332I'd say make a clone and tweak something. Almost all recent successful games are clones.
>>712573479Do you do this by hand? It's insane!
How do you guys set topics and story outlines with given themes? I'm trying to create set and setting professionally, but it seems that my story I envisioned doesn't go well with theme, tone and especially wording. Dark souls did it right imho, as the story isn't about the blank state protag, but rather about lordran and it's withering or long gone inhabitants.
I can't find anything in books and videos, so do I just guess what goes with each other?
>>712575676no idea but what's your story about and what problems are you facing?
>>712575676writing takes a lot of practice, and writing something good takes a lot of iteration. i recommend reading some books on the topic you are struggling with
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>>712575105>You are so ugly living proof that either god doesn't exist or he does exist and he hates us.>t.
>>712576162LOL
thats fygoon? holy shit, no wonder he's so unhinged.
Should I just embrace GameMaker? UFO 50 apparently used it and not Unity like I thought. If it’s good enough for Mossmouth, then yeah, I’m not too good for it. I just want to make simple 2D arcade action titles.
>>712576652For 2D? Yeah sure.
imagine if every troon fygoon hurt spent time game deving instead of seething, maybe they would actually make good game
>>712576652>I just want to make simple 2D arcade action titlesthere are very few engines that COULDN'T do this, anon
just pick one and go
>>712576982same could be said about fygoon. I try to avoid his bullshit and dont get involved, but the dude is way too invested in this website and trying to prove himself.
>>712576652yeah, go for it. gamemaker isn't perfect but it's fine for 2D arcadey stuff. Just use whatever keeps you making games and you'll have a good time
>>712576982They tried but they ended up wasting five years on textures where every blade of grass was modeled. That and DIY attempts at creating a neovagina that failed.
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>>712577234>DIY attempts at creating a neovagina that failed
>>712576162Fagoon truly is an ugly fuck.
>https://www.youtube.com/watch?v=0mCsluv5FXA
>nigga gets Doom running in TypeScript typechecker
Insane desu. If you manage do to shit like that you literally have full understanding on how the whole stack works. The knowledge he gained from that project alone must put him above 99% of game devs nowadays.
Enough about thread drama. Where are the cute and funny games?
>>712576982Fagoon has spent that time making visual diarrhea on top of being ugly here, so he's not done any better.
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>>712577602Okay grassfag, at least I didnt spend 5 years of my life making a single bush. Furthermore, you can call me ugly all you want, but at least I had the courage to post my face here.
Where's your face, huh? Oh yeah, its buried in dirt with your grass textures.
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>>712577848Thanks for posting on my behalf, but I don't generally use "furthermore"; next time, use "also" as the adverb of choice.
Ok no wait imma freestyle this shit
Fagoon you're so ugly you're crap
Your game is also crap and you're ugly
And you write lore that no one gives a shit about cuz it's crap because you're ugly
And you're trying but you're crap and ugly as fuck
PEACCCCE!
>>712577564In development.
>>712578013https://youtu.be/ntRGhocurYk?si=9xvN_5ss4SUafFX_&t=16
>>712575381I saw like 5 Hades clones during the gaming shows, they will never reach the level of the original and they are way too late to hop on the Hades train. I haven't seen blatant ripoffs performing very well
>>712532885 (OP)new hud and some little effects
>>712578486I like the reload animation. Don't know how to feel in regard to all that head bobbing, would need to play it.
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Lil Red… is that you…
>>712578648more like Momodora
>>712578148Fagoon isn't worth my best bars, yo DJ gimme a funky ass beat imma bouta drop this shit like the doctors dropped fagoon when his mom squeezed him out of her cunt.
You’re coping if you think that streamers will give you 2 hours for an overly easy tutorial area.
Those guys have double standards for no name indies.
>>712532885 (OP)I can’t believe he’s still wasting time on his dinosaur game instead of moving on.
Gamers are illiterate and will never appreciate lore. Just point me at the next boss to fight.
>>712578486Bro, make some cool mammalian enemies to massacre.
Unity and Unreal3D slop aren't games
>>712578878Apparently neither is your game.
>>712562003This is literally how fantasy devs name their games
>The Cave Of Chlamydior
>>712579083Retarded opinions like this are why nothing in the indie scene has ever surpassed Undertale/Deltatroon. Toby is the only one who is even trying to make something deeper than a game-jam-brained arcade game, and he is immensely successful because of it.
>>712579347What is it with transgenders and making everything about their neovaginas?
>>712578973what dinosaur game? its a game about lizards and has more depth to it than, uh, than you're moms vagina. and let me tell youf rom experience, that thing is deep!
*waits for applause*
hahaha, thank you, thank you. now, I dont want to get crass, but you, my grass loving friend, are the one who is wasting time.
fygoon is, in my opinion, the only GMI (gonna make it!) dev on this here board.
He's brave, as proven by when he shared his face while others would not.
He's committed (no, not committed to the psychiatric ward... that's your mom!! *crowd cheers*) to his game and has shown consistency and a can-do attitude
finally, the only "moving" he's doing, is moving forward. leaving you (and your mom *crowd erupts into thunderous applaud*) in the dust... or should I say, in the grass.
And finally, he is an expert storyteller and world builder. He takes things seriously, he knows his world. He is quite literally the George RR Martin (see attached) of game development. Imagine, if you will, the lovechild who takes all of the literary talent of Lewis Carrol, Tolkien, and GRRM, with a lil' bit of pizzaz, and who do you end up with?? Fygoon, that's who.
>>712579392>>712579083Point being that players clearly appreciate the work that goes into the world building, lore, and characters in a game. But Toby is the only one who's even trying.
>>712575676The plot doesn't need to be fantastic it just needs to bring about constant conflict, the fun thing about video games is killing stuff, keep the story somewhat simple you are not a writer
>>712578648now we need the alice games
>>712577526Game dev is about making games, he spent a year to do this you know
>>712577602I wake up everyday glad that I am not fagoon or Kris
I hate namefags. Good thread concept, full of homos
>>712578486Your physics, feedback and feeling are really good. Any social or something to keep tabs on you?
>>712579492I have full voice acting and cutscenes on the level of American McGee's Alice and, as I learned recently, Kameo (characters standing around and yapping) so I think I got something going for me. With that being said, all of the lore that isn't prevalent to the story at hand is accessible at my game's website, for people like
>>712579528 who find The Frydarian Tale's gameplay of [Go from point A to point B and kill everything] to be the best part. Man, I detest my cutscenes, envisioned as being on the level of Dinosaur Planet or Blood Omen, falling short.
Oh well, baby steps.
>>712565742>>712567915Don't care for loli but it's like a can of RAID to the face of that fygoonigger so feel free to post progress as often as you can.
>>712579939thank you, i have a xwitter but its a nothingburger currently
https://x.com/xyzzerxxx
>>712579757Anon your "boomer shooter" that looks like it was made in the 90s takes up 50GB of disk storage and it requires 16GB of ram. And it stutters like crazy. At some point games should be made by people who know what they're doing.
>>712580184Don't forget "PS1 horror game" that would never have been able to run on a real PS1 even though it looks worse than a real PS1 game.
>>712580135>Miss Mozilla guy is BrazilianWell, that explains the proportions of the character. As a fellow virtual herpetologist, I shall watch your career with great interest.
>>712580135Followed. I want to see where it goes.
>>712577564Lol with those tags. I always wonder if the people who do this are crazy or just shitposting.
>>712580508>Flipaclip "animator" illustrations
>>712580508check Pragmata's tags
>>712579317My game is too powerful for fagoon he will literally kill himsel if i post it.
>>712570863don´t know who that is, sorry
>>712580717You can barely type out your thoughts, I doubt you have a competent game (let alone one that can kill me).
Prove me wrong.
>>712580508>>712580649Never mind I'm dumb. Those tags were chosen by customers, not the developer.
So I wanted to add modding capabilities in my game by letting users make mods using C but I was wondering if there was a way to limit what can be done, in a way that they can't make malware or what-not.
>>712580402hopefully somewhere, but its been a slog as of recently
>>712578486The gun movement as you turn is S O V L I'm boitta bust...
>>712579479I appreciate you sticking up for me, but I would never mistake filmmaker Michael Moore for master storycrafter George RR Martin. Also, my stand-up routine, if I had one, would not feature "your mom" jokes, but good try!
Glad to see I have fans here, feels good to be a yesdev.
>>712580891Sounds like you're better off taking a hands off approach and telling users that any mods they install are installed at their own risk. Otherwise I would suggest getting to know C and programming in general a lot more intimately than your current knowledge level. I would start with this book, it covers things like security and fundamentals that you need to know to accomplish the kind of security that you mention.
>>712578486when are you adding the horny meter and the futa cock when looking down
>>712581012Thanks for correcting that anon, anon. While I commend you for having a master's degree in Fygoon Studies, I must tell you to leave it to the professionals.
My game is making waves on Itch
>open thread
>see faggoon posting
>people interacting
I am permanently adding this shit thread the filter.
what the fuck is going on in this thread? how come the lizard guy is having conversations with himself
>>712580891just release the source code, for 99% of people the free to compile version is too much work and will just buy it anyways
>>712581356Itch more like Bitch haha
>>712580725I need more idea guys
>>712581435See you next thread.
mood
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>camera fixes
>more door types
>enemy AI adjustments (some)
>combat feel adjustments (many)
>finish a flying enemy
>finish a spell caster enemy
>make more enemies
>fall damage
>improve run animation and controls
>water, swim and dive
>waterfalls
>chests
>buttons, levers
>menu system
>inventory
>npcs, text boxes and conversation system
>sounds
>music
>rumble
>optimize, shader compilation and occlusion culling
>game intro
>demo level
almost there! this shit sounds like a lot but I feel like I'm finally getting there.
>walks in
>see sword dinosaur tranny
>walks out
>>712581250Well the way I kinda tried "solve" it is by enforcing every addon to be just source code by default, the idea is that it would get compiled upon choosing to install. There is a lot of possibilities and the possibilities for attack vectors seem endless, I've been brainstorming it these past couple of weeks with not a lot of ideas. C is a lot faster than other languages which is why I chose it specifically, scripting can get slow and filesizes can get bloated...
>>712581738Dank. Keep us posted when you put the demo out, I'd like to try it.
>>712581875sure! hopefully sometime during summer. Would love to feature it on the next v3.
>>712581936Hell yeah! I am really interested in seeing how this develops, especially since only a few months ago the game's protagonist was a green guy.
I just finished a multiyear project and I'm eager to move on from it and start something new. Last game was online multiplayer and I want the next one to be also, and ideally a physics-based game. What should I make?
Winslow
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>>712581789>Hey fags check out the new tree I made for my MMO...>Fucking Fygoon.
>>712582069>a few months ago the game's protagonist was a green guyhaha, true. I love keeping webms and screenshots of my project while making progress on it. It's cool to look at it later down the line and see how much progress you've made.
>>712582240>multiplayer>physics basedmaybe something like Human Fall Flat or Gang Beasts? Those are fun, seem to have done well and are pure streamer bait.
41
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>>712582423Yep, that's the one. Gotta love this.
i have a really fucking stupid idea, it´s small enough to manage solo but part of me kinda wants to make it into a collective devgen project so all the nodevs have an excuse to get off their asses
i really don't know where the fuck to start
>>712582523Never do a collective project, especially if it's with people who do not develop games.
>>712582598think of a videogame you want to play
and then make it
>>712582714yea but is it a situation where "if you want to make a platformer, it's better if you use X?"
also fuck unreal engine
>>712582523Not good because there’s most likely going to be money involved and it’s a recipe for disaster.
>>712582823>yea but is it a situation where "if you want to make a platformer, it's better if you use X?"explain
do you want to make a platformer and don't know which engine to use?
>>712583023Unlike your face.
na, it's ok, i just need to do research but it's the first time i go into one of these threads
What do you do if you can game dev but have no ideas?
>>712583059At least my face exists. Can't say the same about your father figure.
>>712583087have some weed and listen to some music. While you do that, try to picture a game that matches the music you are listening. Works for me, already have 1 game in progress and 4 other ideas in the oven for later.
>>712583298Winners don't do drugs
>>712583368do it without the weed then.
Through empirical research, the loser who calls me "ugly" runs away when I mention his father doing the same at his birth.
Interesting.
>>712583141>my face existsCant you peel it off and feed it to the dogs or something? Your exposed flesh would actually improve your looks.
If I could only pick one should it be c# or c++?
NEET here so I can fully spend my time learning it
>>712583479Whatever you say, Jordan.
>>712583560Do it, ugly faggot. Show the world you can be handsome or at least resemble human anatomy.
>>712583526 both unity and godot have C# support, so here's fhat
>>712582823Just use unity its easier and there are a ton of tutorials
we get it, ladies. you are both ugly
now shut the fuck up
>>712584834Nothing ever works, it just appears to work until the right edge case is found
>>712583628You first, since you're so concerned about beauty. Why don't you show us what (You) look like; even your sausage fingered hands will do.
>>712583836Only one of us is concerned with beauty, and I'm more concerned about the lack of a father figure in that loser's waste of a life.
That is all.
>>712583526pick up some bitches
>>712579492Streamers call it a day and move on after they beat Hades for the first time, skipping all 6 loops to read the full story. 2 games get special treatment for having lore and the other 98 of them don’t, even if they try.
>>712580508thats kinda cool, old style oekaki art
>don't like to play video games anymore
>still want to gamedev
it's over, isn't it.
Finished a generic login screen splash while waiting for the real one yesterday.
IMG_5986
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>>712579693>Black Souls port>ThisThe Alicing has already started
>>712579392>>712579492>Toby is the only one who is even trying to make something deeper than a game-jam-brained arcade game, and he is immensely successful because of it.>Toby is the only one who's even trying.Fucking retards 2deep4u deeplore indie games are dime a dozen, people only care about Toby's because it has the right combination of queer furry girls and enby avatars to self-insert into, on top of being an established brand name thanks to Homestuck
Some of the way unreal engine is coded is downright malicious, like they're expecting you to pay them to fix retarded bugs
>>712583526flip a coin. Do you plan on using an engine or some sort of framework?
If an engine - just go with Unity and C# and be done with it.
If a framework, I think C++ is better.
>>712584895I am the most handsome dev, i don't see others as inferior because of looks but for you i make an exception because holy shit you look like vomit gone wrong.
Making a floral-themed level, are the visuals too distracting?
Ive seen fygoons face, its safe to say that hes the ugliest dev.
>>712586880Is that why his game is so ugly?
>>712587183Art imitates life after all
>>712587183https://www.youtube.com/watch?v=xTt_ARNGqiE
I'd be willing to bet that fygoon is right leaning, but this video may explain why his game is so ugly, and why he is so adamantly proud of his supposed masterpiece.
I've spent the week prototyping a battle system after it randomly came to my mind while sleeping.
>>712587376>fygoon is right leaning,He's a commie like all russians.
Gqqm74
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>>712587516Shut up, fatherless scumbag. I am a proud republican, take your false accusations elsewhere and BEGONE!!!
>>712587725>fatherlessHere comes the projection
>>712587801I have no reason to project, I'm sitting on my father's lap right now and we're laughing our butts off at how stupid you sound right now.
Or are you just jealous that you and your dad don't watch Alice in Wonderland together on the big screen? Miss out on that part of your childhood? Are you gonna cry??
Also, read through the thread again, dummy. See how most of my posts have (You)s that are praising me and my game?
Yeah, that's right. This thread is full of me and my game, and full of others praising me and my game. You, on the other hand, are sitting there bewildered, wondering why you don't have a game, a dad, or friends like me.
>>712588182you are not fygoon
>>712588182Oh sorry fagoon, enjoy your dads lap
>>712587381It's nice seeing some actual work in here.
Threads are unfortunately unusable.
>>712587725>republicanYou are a russomexican mutant commie and i hope a spaniard commie caves your head in with a pickaxe trotsky style.
>>712587381that's pretty clever
IMG_5987
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Remember, This
Is
(You)
Potatvs
md5: e675b2c5fc42fef4754fbc05e06160f3
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>>712585760>>712586880You look like this until proven otherwise.
>>712587376we are truly in the age of the grifter, this video is as pathetic as any sonic the hedgehog diaper drawings on deviantart
>>712590593We know how you look and we have proof of it.
>>712586052Might be, it's just a style like that I guess, but you can maybe play around with adding outlines to highlight enemies and main items, or slightly changing contrasts so they are more distinguished. Maybe add so vfx too. Looks great though.
>>712586052nice james pond clone
>>712532885 (OP)I'm currently being filtered by drawing, I need to practice more
>>712591104It's ok anon, I get filtered by that too. Lots of my friends in high-school practiced so much anime drawing it led them to a career in that way.
>>712532885 (OP)I love Fygoon and wish him success in his game
>>712590593He's the MC of my VN
>>712591246That's pretty cool, always nice to hear some success stories even if it isn't devbros.
>>712591446>/v/ VN where you can romance all the yesdevs
>>712590687I like how you dodge proving you look any better (you don't).
>>712591569I love how you are an ugly fuck and we all know it.
>bro just dox yourself for the meme
>>712583368Nobody said anything about winning.
>>712586052this is one of those nausea inducing hyperjuiced games that appears on mgy xitter feed
>>712591269Uh oh, they're going to dox you now.
>>712586052>shooting the bullet with the casingI mean, if you paid for the whole bullet, might as well use it kek
>>712591104Its not realistic to get gud at art in a short time frame, you don't need to be good at everything as a gamedev. You can use placeholder art and get an artist on board at later stages of development
Yo mama
md5: c6e813ef0b93fb35e2702d3f6eeee095
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>>712591743I assume this is what your pops said before he went on his quest for milk and cigarettes.
>>712568998>Every single sound effect is some form of edited gachiKINO
>>712591778Faggoon already doxed himself, fagoon.
>>712592173>Two different spellings of "Fagoon"Who do you think I am? Anarcrothe?
7MShxZi
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Trying to learn rigging and animating, doing some first person stuff so I can at least prototype some gameplay. I wanna do a game like Kingsfield. I've got basic modeling down at least.
is fygoon an actual person or is all of this some elaborate larp?
im having a lot of trouble believing that someone can be making a game for as long as he has, and it still looks so bad.
>>712592131I'll tell you a secret. In my game, the voice clip the merchant plays when you open his shop menu is going to be an edited clip of the"mmmm" from that video
>>712585256This game looks super cute. I'm a little disappointed that the Lewis Carroll inspiration seems to start and end with the girl's design, however.
>>712593081Yanderedev is proof that there really are people who act all high and mighty about games they'll never finish
how difficult is it to read from disc in godot? i want to cache a ton of terrain files on disc instead of ram since it'll be pretty bulky, and just access what's on camera. is this possible?
>>712593081It's definitely an actual person. He refuses to improve and get better beyond simple shapes. His entire meltie derangement started when another anon showed him it can not only be done easily but quickly.
>>712592628I started the same way, here is a little video that was very helpful to me[https://youtu.be/jDqMRls8zL4]. It shows you how to use rigify to create hands, which is very helpful since it basically generates controls for you for easier manipulation. You can create controls yourself but you will quickly realize how tideouse this process is and things like rigify and miximo with it's automatic rig creators will be you best friends.
Also, there is not much information on this but when you create rigs there is different layers, like deformation bones or main. I had created literally a dozen of weapon hands and deleted them all because I thought they are ruined since when tried to export them the animations weren't in perfect sync, only to than go to forums and make a post about it and learn that when you parent the weapon to animate you have to do so to the right layer and bone, information that non of popular tutorial out there had pointed out.
>>712594138so he's jealous of others?
>>712594257I'm kind of avoiding rigify or any automatic rigging since most of the enemies will be monsters that will require custom skeletons unlike humans. So I figure it's best to learn it properly. Thanks for the video though, bookmarked it. Also that other tip is so good to know, thank you!
Is there a way to mirror animations to the other arm? Like if I animate a diagonal down swing for a sword, is there a way to mirror it to the other arm so I don't have to just remake it?
>building game on computer
>avg 30 fps 60% resolution
>move to 10 year old gaming desktop
>60fps 1080p native, no dips.
Thank fuck. Im programming on a UMPC so I figured I was worried for nothing.
>>712595447nta, but rigify can be used for non-humanoid rigs. That said, I prefer the old fashioned way for those things (also bendy bones, I think they're really underrated depending on what you're going for)
>mirror animationsyes, but I don't remember offhand how to do it, sorry. All I remember is that the naming convention of your bones matters for mirroring
>>712594138>Another anonHow humble of you.
>>712537026Cool game bro where is the controller support?
Implemented NPCs that can wander around randomly with constraints. Probably won't have them do anything for a bit, but glad to finally get that working. Makes the game world feel more alive when there're random creatures roaming around
>>712554461That looks cool as fuck
>>712596656Not him but that is a big task to accomplish.
>>712589861>10 hours for 20 smackaroos is a scamGonna make mine cost 25 just to spite that faggot in particular.
>>712597009>Controller support is a "big task"If a retard like myself can do it in a weekend, then he must be an even larger retard if he can't.
>>712597319Nobody asked you, Lisa Simpson.
>>712597615>Lisa SimpsonChris Chan? Is that you?
>>712597652Be quiet, Lisa Simpson. Nobody's asking you shit.
>>712597319depends on the game. your is pretty barebones, doesn't even have an inventory system and button prompts unlike him
Made a serial killer otter enemy for my horror game. He's one of the smaller enemies, about 12 feet tall
>>712586052I feel like the opacity on the floral decoration needs to be increased. Otherwise it feels way too distracting/can't really distinguish it as well from the enemies.
>>712592628>>712594257Different anon but I spent months in blender guessing and even autorigpro couldn't save me until I realized how stupid I was acting with applying the weights and binding properly. It also helps to have lower poly models and model parts that are distinctly separate. I got it down finally but I still see my old mistakes everyone so often.
>>712598217That's a decrease, anon.
>>712598942I had an aneurysm when posting
>>712591269I've given up on him completely. He spends a week lurking and telling himself he's doing good and is done being a wreck, but the whole time he is actually just waiting and praying someone will mention him so he can have a "reason" to do this. Rinse and repeat. For him he feels this is great progress because he's not doing it everyday. He's only 3 bans once a week instead of 8 bans throughout the week.
He will keep doing this too, taking long breaks from having blowups, convincing himself he's all better and is just lurking, then jumping out and shrieking and running around the thread all day once the opportunity to seek attention arises. He acts like a retarded person who did a pile of cocaine and was set loose.
>>712600034I don't need the support of a miserable loser, anyway. What have you done with your life?
>>712600138Probably not spazz out on 4chan nonstop I'm guessing.
>>712554782I normally brute force my pixel art till i find it good. but a method i know works well is to take a normal 2d drawing, scale it to a lower resolution and than trace it in pixel art. if i rember this is also one of the methods they used for older pixel art games
>>712554782Why would you need a tutorial? Just start making tiles
>>712600329>His only achievement is being a consumerlol
>>712600461I'm sorry, could you point out in my post where I mentioned anything about consumption of anything?
I had decided to make a text-only game to practice game design instead of other stuff, and I got stuck for months sitting with a notepad open writing barely nothing. I think what I have to do is actually code up the game, and once it's functional I start adding/tweaking stuff to it. The "design the whole thing first on paper" thing hasn't really worked out for me.
>>712600138>I don't need the support of a miserable loser, anyway.Yes you do. In fact that's the only support you'll ever have. Winners are horrified by you.
>>712600461Only poor people are upset about consumption. When you have everything none of that shit crosses your mind. Stay mad.
>>712600138I remember when you were kissing ass to everyone in this thread looking for whatever clout you could get.
>>712600570>The "design the whole thing first on paper" thing hasn't really worked out for me.That's really a remnant of when computers were slow and you couldn't just instantly hit play and test things out. You can more or less make the game as you go these days. Even big studios, they don't have 100% of the game designed and planned.
>>712601132Those are my favorite posts. Especially the time he pretended to be the other poster doing a serious review of his game for a day.
>>712601132He still does it. Putting his pictures on positive feedback so it can get the Fygoon marketing stamp. See everyone? It's me fygoon uplifting my gamedev community I am like the mayor of this place! He does this even while the thread is actively burning on fire from his ongoing freakout.
>>712587725I love that I can't tell if this is an impersonation.
>>712585105Not seeing those skellies at first makes them actually spooky.
>>712585105How many years did it take for your to model all of that grass?
>>712601271>>712601317What a sad existence, he must be one of those bipolars that only their family can barely tolerate.
>>712602078A sadder existence is grandstanding on 4chan because you made some virtual leaves.
>>712602280Had he shown up earlier you would be kissing his ass.
>>712601596You're the second person to mention that. It was a pain to do that I had to like manually add a shadow volume as hdri is kind of gay in blender for lighting.
>>712601810You don't have to model all of it fagoon, it's called geo nodes. It took approximately 5 seconds to append into the file.
>>712602339No I wouldn't. I know his virtual diarrhea style.
Alright ENOUGH IS ENOUGH. I'm tired of all these IMPOSTERS and RUDE anons PRETENDING to be me and shitting up all these threads. From now on all OFFICIAL fagoon posts will have pic related attached to them.
t. Nikolay Raskovskiy
Hey fagoon, i will say something good about your game (it will be a lie, your game is shit) if you kiss my ass.
>>712601132fygoon will suck any dev's dick if they say something nice about his game like that porn dev who used ai and that oppai loli game but the second they find him annoying he turns on them and starts shitting on their games
>>712602830Correct. If you praise his garbage he will suck you off. If you criticise it for being generic simple shapes and colors that a toddler could produce then he'll have a meltie towards you. It's great.
Goat-Man
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>>712602654Say, don't you have a gay little Diablo clone you should be making? Or are you too busy jerking off to BBC cuck pov porn?
>>712603157Why are you talking to yourself?
403
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>>712602654I find your atrocious grasp of the English language humorous. "An official a fagoon post"? Is your IQ, perchance, akin to that of a shoe size?
>>712603157Did your father abandon you at a fair after buying you a balloon animal or some shit? The fuck is wrong with your design. Did you give up on donut tutorial?
>>712602830>oppai loli gameFill me in, asking for a friend.
>>712603605airstrip angel
>>712603517I love when you project your own tragic life onto others. Still miss your daddy after he left your ogre of a mother for milk? Must suck not to have a father figure and need to live vicariously through other people on the internet.
>>712603718>your ogre of a motherhave you seen your mother? shes the reason why you look like a mutt
>>712603789We both know you're a weak, Grendel-looking bitch. Prove me otherwise. Better yet, show me the name of your gay "game"
>tranny's shitty game project flopped
>starts shititng thread up pretending to be others
kek
>>712603703Gonna tell my friend.
>>712603880Grassfag sure is a failure, but who cares about him?
>>712603850not gonna post my face here lol I'm not a retard like you and cris
>>712603937The ass kisser
I love when he starts yelling at other people assuming they're me.
>>712603961No, you're just a scared little bitch.
Speaking of which, where's your abortion of a game? Still hiding it because you know it'll be a FLOP?
Regardless i would say this thread was rather productive. Well done!
>>712603989>Ass kisserAs if Grassfag actually has fans. IDs would be great.
>>712604028>you're just a scared little bitchthere's a fine line between being brave and an idiot
>>712604012Unsurprising since he keeps dropping the dox of another Mexican that's not even here like that's gonna deter anyone from calling him ugly.
>>712604094It was pretty good until the virtual agrostologist came in to shit it up at the end. Oh well, you win some, you lose some.
>>712604137What's the name of your game again? Nothing? It doesn't exist? Sad.
>>712604095I mean everything he's posted looks cool and he makes you cry. I wouldn't say I'm a fan, but I have nothing against the guy.
>>712604095I like diablo clones, i don't like your half assed hate letter to Rareware games, 5he Stamper brothers should sue you for defamation.
>>712604187>>712604226Only Grassfag can look at this and think it's "cool".
>>712604226Btw it's not a diablo clone fagoon is just retarded and says that because that's apparently the only isometric game he's seen from before he was born. It's an ultima online/dransik inspired clone.
>>712604182Drop the dox again, fag. See how much that does to fix your face.