>>712552654 (OP)1- Perfect nowadays but back in the day the saving system sucked, but I jave tk accept I'm nostalgic about writing the password on a piece of paper
2- Warp room gets rid of the narrative aspect if a linear map hub
Level design didn't account fir new movement tech, the platforming is trivialized with basic motion inputs like slide-jump
3- Crash 2 problems + even more braindead platforming with the addition of powers