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Thread 712561058

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Anonymous No.712561058 [Report] >>712561176 >>712561427 >>712562098 >>712562412
Can a game dev decide that you're playing a game the "wrong" way?
Anonymous No.712561176 [Report]
>>712561058 (OP)
Did Ed ever do that? It seems more like he just wanted Isaac to have more gameplay and fewer overt Godruns. One of Isaacs greatest strengths is how even a shit run is salvageable, willingness to restart is on the player
Anonymous No.712561427 [Report]
>>712561058 (OP)
Yeah, but there are also fun ways to play the game wrong. And ultimately, they can't change how you play the game, for the most part.
Anonymous No.712561643 [Report]
the best part of video games is ruining the game for everyone else because of something the developer was too stupid to predict
Anonymous No.712561926 [Report]
>Game has leveling up and smithing
>Get to late game boss
>Didnt level up, vanilla sword. To keep "an honest challenge"
>Get ass blasted
>This game is so unbalanced.
>The B team
>No I'm not a tranny
Anonymous No.712562098 [Report]
>>712561058 (OP)
Anonymous No.712562412 [Report]
>>712561058 (OP)
Why even play the game when you just want to cheese every challenge while your eyes are glued on a wiki?
Anonymous No.712564109 [Report]
Funny troll thread but I will say I think it's a fun exercise to try and imagine how the dev "wanted" me to play a game. It's made some games more fun. Sometimes that answer is even break the shit out of the game.