Thread 712561639 - /v/ [Archived: 1042 hours ago]

Anonymous
6/13/2025, 8:42:27 PM No.712561639
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md5: 298f5020840359e2b124c044912a9365🔍
Anyone else have boss fight fatigue? It's just such a boring and forced mechanic in all video games; it's like the hair metal guitar solo of this medium. Music was able to evolve beyond lame shit like that, so why can't we? See pic related: a game with 0 boss fights that's still really challenging and infinitely more interesting than 99.9% games.
Anonymous
6/13/2025, 9:05:48 PM No.712563482
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md5: c42bcf43d31f0e1ab4739083ba1b53e8🔍
Accurate?
Anonymous
6/13/2025, 9:15:50 PM No.712564351
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md5: 894cfe63ef9cb1e765fbe5f2a5579fac🔍
Rain World isn't really combat oriented, you're meant to avoid fighting most of the time. So a boss fight isn't really a natural fit anyway.
Whether it's a literal boss or just a hard combat heavy segment, you need them to punctuate the game's acts, in my opinion.
Anonymous
6/13/2025, 9:18:02 PM No.712564540
rainworld
rainworld
md5: 8f018d9ab7ad2fa12a77295d405e2698🔍
I loved Rain World up until Downpour released
The modded content absolutely destroys the original games soul and vision. theres a boss fight in artificer's campaign for fucks sake