Anonymous
6/13/2025, 8:51:28 PM No.712562359
Towards the end of 00s, the obvious streamlining / casualization trend started taking root. Now big publishers wanted "simple and safe" games, made for shitty / non-gamers, meaning mostly casual console FPS games and movie shit revolving around pressing X to do “cool stuff”. This resulted in death of numerous genres and unique play styles.
Now, nearly 20 years later, we got an entire generation of GenZ and A fags who have only played Uncharted-style OTS 3rd person action games with lukewarm stealth mechanics, or CoD4 style cinematic FPS games mostly played for the match-making oriented ADHD multiplayer.
They've never had to put any effort into learning how to play a new game, because all of their games, from their childhood to adulthood, look and play exactly the same.
This is why they also get filtered whenever they try just about anything pre-2010s at this point, often crying for more "remakes" of said older vidya, hoping that they'd get downgraded to the modern, rock bottom standards they crawl in.
Happened to Resident Evil, happened to Doom and Final Fantasy. Even in Half-Life, they easily get lost and confused within minutes.
Now, nearly 20 years later, we got an entire generation of GenZ and A fags who have only played Uncharted-style OTS 3rd person action games with lukewarm stealth mechanics, or CoD4 style cinematic FPS games mostly played for the match-making oriented ADHD multiplayer.
They've never had to put any effort into learning how to play a new game, because all of their games, from their childhood to adulthood, look and play exactly the same.
This is why they also get filtered whenever they try just about anything pre-2010s at this point, often crying for more "remakes" of said older vidya, hoping that they'd get downgraded to the modern, rock bottom standards they crawl in.
Happened to Resident Evil, happened to Doom and Final Fantasy. Even in Half-Life, they easily get lost and confused within minutes.
Replies: