Why don't we get generational leaps like this anymore?
>>712583061 (OP)Not worth it when all that matters is company stock price going up and suits wanting the same shit but different year because "gamers will just buy it anyways". All they changed over the years is the monetization.
>>712583061 (OP)Inflating polycount only gets you so far.
>>712583061 (OP)Main thing constricting video games back in the day was memory.
Now games have basically infinite memory so the only way you can actually see a graphical leap from where we are now is if the developers decide to waste away their lives for 10 years just working on 3D models.
>>712583061 (OP)Games already looked as good as they needed to by the mid 2000s. Going beyond that results in the uncanny valley
>>712583436this, we just need to wait til Gabe makes SAO real
Tlou 2 is graphical Leap animation wise , physics wise and optimisatiion
You guys have troon and jew hysteria so you hated druckmann now we're stuck with ue5 slop
>>712583875I don't understand, could you use a food analogy instead?
>>712583061 (OP)Computer processing power is no longer multiplying.
You can only make something look so real before you start to get diminishing returns. Pixel graphics used to be the best we could do, but now we're at the point where you can see a character's pores if you zoom in.
You can't make reality more real. Instead, the improvements you have to look for are in interactivity, reactivity, and overall world design. All bait and shitposting aside, it's a big reason why Baldur's Gate 3 blew up. It feels like there some new unique interaction you can come across for almost anything you do. Did you have a rogue sneak up behind an NPC and steal an explosive before the cutscene happens? You get special dialogue where the NPC realizes what happened, which then leads to a totally different way of defusing the situation. Did you have one player at the tiefling camp while others wipe out the goblin leaders, thus triggering events back at said camp? You get a unique NPC that runs up to that player to tell them the news. Fighting the golem down in the forge? Stack a shit ton of crates you collected, have your druid turn into an owlbear, then have them leap down from the tower to instantly kill them with the sheer force of the impact.
Graphics aren't going to ever have the same leaps we had previously, but performance, world interactions, and what the player can actually do that differs from others is going to be the thing to look for.
>>712583061 (OP)game physics are the future but people don't seem to care about that