>>712589574 (OP)
I'm really into it. Good and/or unique monsters get me into a game. And it's not just the look how the monster animates and plays is also something I can just look into for a couple of hours. I really rather the basic shit has something to set a said version the game has apart form the others. Ideas and execution are both important, but one can make up for the other.
>>712589574 (OP)
It’s a huge deal for me, and I’ve been wracking my brain on how to improve my designs. I’ll admit to experimenting with Midjourney just because the earlier versions can produce some abstract and spooky looking stuff because it looks wrong. That I’m saving just about every AI video I come across with grotesque details in them because AI is so good at disarming you only to make you jump with a vision that mutates in just a few frames. One of them was this woman drinking from a can and when she removed the can she had this disgusting formation coming out from her mouth. Stuff like that gets under my skin.
>>712589574 (OP)
basic real world enemy types means your AI will naturally disappoint. at least with monsters you can blame shitty game design on spooky bullshit.
>>712591980
I might be in the wrong mindset giving this advice, but have you looked at tokusatsu monsters? I think they are great at making characteristics flow into each other, and that could inspire some sick body horror. But they are shows for Japanese 6-year-olds, so the fear factor is capped.