>>712626241I was alive, as was many of my peers, and I loved them back in the day, and I love them now.
Well made pre-rendered visuals + good cinematography (perspective and framing of scenes, lighting, overall composition) make every single room, corridor and vista, even some very mundane ones, extremely captivating and memorable.
I bet that anyone could draw a fairly accurate map of the RE1's mansion or RE2's cop station after a single play through. That's how powerful the pre-rendered BGs are.
Make no mistake: such effect can be achieved with real-time 3D visuals as well. Most nu-devs just cannot, or do not want to limit the camera controls to achieve such beautiful aesthetics.