Thread 712609949 - /v/ [Archived: 1099 hours ago]

Anonymous
6/14/2025, 8:00:19 AM No.712609949
1391572102residc_004-large
1391572102residc_004-large
md5: 330a1324e7aef88494f094c19d693011๐Ÿ”
You know what? The whole thing with characters wandering around painted scenes kinda sucks. Looks terrible. I've had so many of these games in my childhood and many are absolutely great but damn man this style looks awful.
Replies: >>712610001 >>712613147 >>712614615 >>712614792 >>712619032 >>712622263 >>712622319 >>712626241 >>712627658 >>712632032
Anonymous
6/14/2025, 8:01:16 AM No.712609993
1725769410786630
1725769410786630
md5: 7402335d37bb5d17451ca8ba297f683e๐Ÿ”
Anonymous
6/14/2025, 8:01:25 AM No.712610001
>>712609949 (OP)
Well that's just like, your opinion man
Anonymous
6/14/2025, 8:02:19 AM No.712610047
ujb1pqys39371
ujb1pqys39371
md5: ed352a091d2bd03252b0f3e7255a4914๐Ÿ”
Fuck off
Replies: >>712610149 >>712610726 >>712614893 >>712615654 >>712616091
Anonymous
6/14/2025, 8:02:34 AM No.712610057
It's a neat trick that only really works in low resolution.
Anonymous
6/14/2025, 8:04:23 AM No.712610149
>>712610047
The scenes are great. There is a lot of wonderful scenes and concepts and ideas out there. Some totally different and wild and wonderful worlds. But they just kinda look like shit with the mismatched polygons wandering around it.
Anonymous
6/14/2025, 8:16:27 AM No.712610726
>>712610047
Glad to see RE1make getting shat on lately
Replies: >>712615647 >>712616000 >>712616041
Anonymous
6/14/2025, 8:41:53 AM No.712612000
its only seamless on a CRT or with a decent shader
Anonymous
6/14/2025, 9:07:36 AM No.712613147
>>712609949 (OP)
This too looks better on a CRT, swallow the CRTpill.
Replies: >>712615801
Anonymous
6/14/2025, 9:11:01 AM No.712613313
638472
638472
md5: d7f2c979755fae9849191c9cbbb03e4d๐Ÿ”
>b-b-but it's a hardware limitatio-ACK!!!!
Replies: >>712623376
Anonymous
6/14/2025, 9:39:40 AM No.712614615
>>712609949 (OP)
Skill issue. It does and always did look great.
Anonymous
6/14/2025, 9:43:38 AM No.712614792
>>712609949 (OP)
>painted scenes
they are pre-rendered 3D images
Replies: >>712615475
Anonymous
6/14/2025, 9:45:57 AM No.712614893
>>712610047
Tell me why you think the OG is better tonally than REmake or else I'm going to disregard you as a contrarian
Anonymous
6/14/2025, 9:59:41 AM No.712615475
>>712614792
Didn't the process need dozens of hours computing time per image back then? Nowadays we should get even better prerendered images. The way I see it, it's lightning that makes them look so good.
Replies: >>712616237
Anonymous
6/14/2025, 10:03:30 AM No.712615647
>>712610726
And yes I am trans
Anonymous
6/14/2025, 10:03:42 AM No.712615654
>>712610047
Left is not a horror game.
Anonymous
6/14/2025, 10:07:13 AM No.712615801
>>712613147
i'm not taking no dang HRTpill goddangit
Anonymous
6/14/2025, 10:12:07 AM No.712616000
>>712610726
Why?
Anonymous
6/14/2025, 10:12:59 AM No.712616041
>>712610726
retard
Anonymous
6/14/2025, 10:14:06 AM No.712616091
>>712610047
I like both
Replies: >>712621107
Anonymous
6/14/2025, 10:17:10 AM No.712616237
>>712615475
modern real time graphics are so good that there's no point in doing it
Replies: >>712616313
Anonymous
6/14/2025, 10:18:57 AM No.712616313
>>712616237
Nta except they're getting worse and worse. Now they're pushing garbage like Raytracing to kill performance. Modern devs think that a video game is like a Pixar movie and that everything should be running in real time and don't realize that video games were supposed to be illusions and that programming and visual trickery is what makes a game more impressive. It's almost a lost art form, especially now that everyone just uses Unreal Engine or Unity.
Replies: >>712622087
Anonymous
6/14/2025, 11:19:01 AM No.712619032
>>712609949 (OP)
I think it looks great, I'm probably older than you and I would say there was a period when these pre-rendered background games were becoming tiring because we yearned for actual real time 3d graphics that looked as good to become the norm but at this point we have achieved and far surpassed that, so now it's all about style.
Anonymous
6/14/2025, 12:04:02 PM No.712621107
>>712616091
Based take. Not everything has to be a stupid war of which version is โ€œobjectivelyโ€ superior. OG has charm, REmake has atmosphere, both do different things well. Enjoying both is the true sigma mindset.
Replies: >>712623867
Anonymous
6/14/2025, 12:25:41 PM No.712622087
>>712616313
Exactly. Ue gives grants to devs that expand the engine. Not a single game created by this grant is worth playing, nor did it improve gaming big picture.
Anonymous
6/14/2025, 12:30:10 PM No.712622263
43647452
43647452
md5: bca682f7ea3dedaddba199338bfb6b85๐Ÿ”
>>712609949 (OP)
Would your blog post not be more effective by posting an Alone in the Dark screenshot instead?
Anonymous
6/14/2025, 12:31:18 PM No.712622319
>>712609949 (OP)
I hate this thread so much I'm gonna beat RE1 again and get Barry killed.
Anonymous
6/14/2025, 12:53:25 PM No.712623376
>>712613313
RE1 was very early in PS1's lifecycle. SH is a late release. Also RE3 is gorgeous and BTFOs even CV in visuals
Anonymous
6/14/2025, 1:03:42 PM No.712623867
>>712621107
They're both good but the remake is extremely drab visually and adds in unnecessary detours.
Replies: >>712631295
Anonymous
6/14/2025, 1:52:32 PM No.712626241
>>712609949 (OP)
Most people jerking off to pre-renders weren't alive back then and only do so to sound more interesting.
Replies: >>712626768
Anonymous
6/14/2025, 2:03:51 PM No.712626768
1605218698596
1605218698596
md5: 7d3a0ad9fffc060ed19dbb0ebdf461eb๐Ÿ”
>>712626241
I was alive, as was many of my peers, and I loved them back in the day, and I love them now.

Well made pre-rendered visuals + good cinematography (perspective and framing of scenes, lighting, overall composition) make every single room, corridor and vista, even some very mundane ones, extremely captivating and memorable.
I bet that anyone could draw a fairly accurate map of the RE1's mansion or RE2's cop station after a single play through. That's how powerful the pre-rendered BGs are.

Make no mistake: such effect can be achieved with real-time 3D visuals as well. Most nu-devs just cannot, or do not want to limit the camera controls to achieve such beautiful aesthetics.
Replies: >>712626858
Anonymous
6/14/2025, 2:05:27 PM No.712626858
>>712626768
You posted an example I would've used to illustrate why pre-renders typically sucked, as FFVII was one of the most garish contrasts on the entire fucking PSX.
Replies: >>712627539
Anonymous
6/14/2025, 2:19:31 PM No.712627539
1657020834458
1657020834458
md5: aabbb073ce48bffbb38f85a1e215f5eb๐Ÿ”
>>712626858
>You posted an example I would've used to illustrate why pre-renders typically sucked
Sounds like you have very bad eye for artistry and cinematography. FF7 is gorgeous, and the BGs hold up.
Replies: >>712627592
Anonymous
6/14/2025, 2:20:28 PM No.712627592
>>712627539
It's gorgeous until you actually play it and there's tons of artifacting on the pre-renders and all the characters look like they aren't even apart of the same world.
Replies: >>712628016
Anonymous
6/14/2025, 2:21:40 PM No.712627658
>>712609949 (OP)
Ok retard.
Anonymous
6/14/2025, 2:27:57 PM No.712628016
1605225983542
1605225983542
md5: db9d460aa110d5873076a9be9a36f834๐Ÿ”
>>712627592
Those artifacts are not visible on the CRT television hardware, that was the default television type consumers used, and devs designed their stuff for.

The realtime character mismatch is a valid yet unrelated argument, that everyone already could see 30 years ago. The tech wasn't quite there, yet the results still worked great.
Players got both extremely detailed "3D" environments, and the actually interactive bits and bobs were clearly visible at all times, thus guiding the player onwards.

Ease of readability is something many modern games actually struggle with, resulting an overuse of onscreen prompts and other forms of spoonfed handholding.
Replies: >>712628294
Anonymous
6/14/2025, 2:33:04 PM No.712628294
>>712628016
>Ease of readability is something many modern games actually struggle with, resulting an overuse of onscreen prompts and other forms of spoonfed handholding.
Again, using FF7, the game that had a literal button for showing what is and isn't a door, is not good for your argument.
Replies: >>712628507
Anonymous
6/14/2025, 2:36:53 PM No.712628507
ff7 reactor
ff7 reactor
md5: 5931d1befac5cf327384e8fcef6235b1๐Ÿ”
>>712628294
>Again, using FF7, the game that had a literal button for showing what is and isn't a door, is not good for your argument.
An optional button, mind you.
The game works just fine without the guidance. You still have to remember that this was 1997. People were literally still playing on their SNES and Genesis during those days. 3D in any form was a new and novel thing, thus requiring some extra guidance and tutoring.

This still does not negate the cinematic quality of the FF7's pre-rendered frames. The world is lush and detailed, extremely fascinating to explore, with no two rooms or areas ever looking the same. This was a phenomenal upgrade from the Tileset-based RPGs people were used to up until that point, and it's extra impressive considering that Squaresoft managed that with SNES era technology.
Anonymous
6/14/2025, 3:24:38 PM No.712631295
>>712623867
I think its worth mentioning that REmake on Steam is more washed out and is darker than the original on Gamecube.
Anonymous
6/14/2025, 3:37:54 PM No.712632032
>>712609949 (OP)
So you're retarded and hate art? Go buy another remake, retard.